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Give us the option for more difficult quests!

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I do not support a higher difficulty option
    Phage wrote: »
    I honestly think people are just reading the title and voting no.

    That’s what I did. Haha. Optional instances for small dungeons would be fine.
  • martinhpb16_ESO
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    I support a higher difficulty option
    Phage wrote: »
    I honestly think people are just reading the title and voting no.

    That’s what I did. Haha. Optional instances for small dungeons would be fine.

    Well there you go. Just like Brexit.
    At least the spelling is difficult for you.
    Hew's Bane*
  • Oakmontowls_ESO
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    I support a higher difficulty option
    Phage wrote: »
    I honestly think people are just reading the title and voting no.

    That’s what I did. Haha. Optional instances for small dungeons would be fine.

    Yea that's why I edited the title.
  • AuldWolf
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    The entire game could use a scaling overhaul, One Tamriel didn't go far enough.

    What they did with world bosses was bad news for most people; Where they could be done as a duo before, some of them now are ridiculous to do so that way. So being able to adjust the difficulty of world bosses would be welcome. Similarly, being able to scale group dungeons/trials down to as few as one player (even though I play as a duo, I always think of the solo players). And generally just provide as many options for people to tweak the game experience to what they want out of it.

    Sadly, none of this is going to happen as MMO developers have very confused ideas about what makes money. As has been seen with Wildstar, Star Wars: The Old Republic, Champions Online, and many other promising titles. The only ones hanging in there right now are ESO and GW2.

    Many, many studies have told us that PvPers account for <1 per cent of any MMO's population; And hardcore raiders account for <5 per cent of the population. This is true regardless of the game, and it's why sandbox MMOs flop much more quickly and spectacularly than 'themepark' MMOs. MMO developers don't seem to understand that it's the enjoyment of play, the story, the characters, the lore, and gathering all of the things that can be gathered which keeps us coming back. The addon Pocket Apocrypha (also Librarian) keeps me playing as much as any feature built into ESO as I love collecting books. I just love collecting!

    And like the majority of players, I have a case of altitis as I thoroughly enjoy putting together new characters. If an MMO let me I'd happily stay for years, going through alts, collecting things, and simply enjoying myself and having fun. I think that the first truly, genuinely successful MMO, post-WoW, is the one that puts control of things like difficulty, level of grind, and other factors in the hands of the players. Also, having a variety of types of play on offer is a great way to keep people playing. I know a number of people who solely play GW2 for the jumping puzzles, these days.

    MMO developers are quite detached from reality, which is why MMOs regularly fail. I'd vote for granular control over the experience, but I know that in the end we won't even see the OP's desire for more difficult quests. The truth is? Many MMO project leaders just aren't great at their jobs.

    Oh, their creative teams will put together lovely characters, and beautiful areas, with enticing mysteries and intoxicating lore. Then they'll flub the gameplay and other, important elements and turn players away. One example of this, for me, was Hew's Bane. The Thieves Guild area is so, so breathtakingly beautiful, sometimes I can't get over the sheer effort that must've gone into its aesthetic design. I've done area design myself, so I have so much respect for ESO's art team. And the Thieves Guild characters, from Velsa to Silver-Claw, they're simply sublime. I love them! I love them to bits. I will always remember them. And so it's a damn shame that the Thieves Guild content is let down by it being a bad thief-y game experience. It has no soundscape, it occasionally has bad level design, and so on.

    MMOs often suffer with this. They'll rock aesthetics, story, and characters to a degree other games could only imagine. Then they'll drop the ball on gameplay unlike any other kind of game out there. It's stunning, really.

    MMO developers want to appeal to everyone to make the most money but they only have a very narrow view of what 'everyone' looks like. The new market announce spam system that would just wind up people with anxiety, OCD, and autism rather than getting them to buy things shows how incredibly short-sighted the people at Zenimax Online Studios are. They don't... This is weird to say, but it's true. They don't understand us, the players. They don't get the kind of groups of people playing their game and how diverse they are, and they don't know how to appeal to us. They've become too detached.

    It reminds me of DC Comics and how the aged, ancient editors (and I'm a fine one to talk at my ripe age) love Barry Allen. But very few other people do. Most people prefer Wally West, or even Jay Garrick, Impulse, or any other number of speedsters over Barry Allen. Barry's kind of Captain Whitebread, in a way, he's this dull, Aryan stereotype that appeals to upper-middle class white men. Wally was never that. Wally West could be more easily related to by the kinds of people who actually read comics.

    Similarly, the editors at Marvel didn't understand why their push for diversity didn't work. It was because it was gimmicky and had no legacy or story backing it up. It was just 'boop, Captain America's a black person now because he literally stole Captain America's suit after having an argument with him and declared himself to be Captain America.' That's ridiculous, but that's kind of what Marvel did with their diverse line-up. And it was insulting. It was especially insulting to the intelligence of minorities who had seen veiled prejudice in the past, and knew what a manipulative, half-hearted handout looked like. It was clear to everyone but Marvel how obvious it was that they didn't want to spend time actually building up characters and legacy to introduce diversity properly in the way DC did.

    This detachment is what leads to these issues.

    It's why balance is so out of whack as well, instead of listening to the people in the community who can crunch numbers like some kind of super-powered actuary alongside playing every day, they just listen to themselves in an echo chamber. They opt for heavy handed nerfs because it's what they think is best without consulting with the community. I wonder what a community-wide poll would look like if ZOS themselves ran it asking whether we liked heavy-handed nerfs?

    Yeah, this is an essay, but I can't help it. This sort of complete detachment is commonplace and it's what tends to ruin things. ESO doesn't just need a difficulty option for quests. What it needs is for the people in charge to really touch base with the community and start listening. To offer us the options we all want, to provide us with a customisable gaming experience that suits us so that we can enjoy ourselves. That way we'll stick around longer, we'll buy more things, and we'll spend more money.

    That's just too reasonable, though, isn't it?

    Edit: If I were ZeniMax, I'd look at what people were saying and start running community wide polls. I'd also add a Universal voting system for posts in threads, like up-votes. Not to rearrange the threads, but to present ZOS with a 'top 5' posts in each poll thread for what the community this ZOS should be reading. That's how I'd go about getting some immediate data.

    And make them visible -- such as putting them in the launcher -- so that everyone knows that there's an issue to be voted on.

    Edit 2: Also things that ought to be customisable?

    * Choose whether to enter a duel or no-duel zone;
    * Choose whether to enter a free PvP or no-PvP zone (yes, world PvP);
    * PvE Cyrodiil map.

    And so many more that would make the game so much more accessible, and enjoyable, for all players.
    Edited by AuldWolf on May 22, 2018 7:36PM
  • Ragged_Claw
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    I support a higher difficulty option
    An opt-in is a great idea, I think. I'm pretty useless even after playing since launch, but even I kill the quest bosses whilst their still beginning their 'villain' speeches and then the battle music plays on all dramatic for ten minutes...

    If there was a veteran option at least I could try it, too hard, I could switch back. Newer and lower level players aren't alienated, so it's a win-win I think. I remember dying often doing Cadwell's gold (pre One-Tam) because my gear just wasn't up to scratch and I hadn't learned about rotations etc. It could be irritating, but there was a sense of progression and it forced me to learn wth I was doing in order to advance.
    PC EU & NA
  • MaleAmazon
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    I support a higher difficulty option
    Maybe they are not interested in any of the virtual achievements or virtual challenges that others might be? Beating a "challenging" boss/quest is no more a "rewarding" experience as say picking flowers for some of if not most of us.

    This might be true, but I am not so sure. A great, if unusual, experience for me in TES was to run into a high end boss, be totally outmatched, run like the wind out of there and preparing for a return. There was also an amazing mod for Oblivion that did this; it made the world more static and made monsters on the deeper levels of caves WAY tougher. You´d actually sneak around scared for your life trying to get good treasure.

    And I don´t think I was the only one to enjoy the survival mode in Fallout 4.

    I think a lot more people would enjoy it even if they don´t think so now. I don´t know what modern gamers expect to be honest. But the ESO difficulty is embarrassing. Main Quest Summerset boss fights so far have taken like 5 seconds. Literally. 5 freaking seconds. And this isn´t a super souped up character I have; I only have 1 gold onehander on each bar, rest purple, and run Unfathomable Darkness...

    This would actually be easier to implement in ESO since stats are maintained within a fairly tight spectrum with autoleveling (it´s not like people do 100 - 500000 DPS).

    IMO the game is moving far to quickly in the direction of some kind of hoarding game where you mindlessly slaughter enemies to complete your collection of Sheogorath´s pumpkin hats or whatever, rather than being engrossing. Yeah, it´s an MMO, but come on...
  • MLGProPlayer
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    I support a higher difficulty option
    Phage wrote: »
    lihentian wrote: »
    if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.

    "If the games too easy, gimp yourself."

    That's a terrible way to play the game. I play to progress. I want harder content to meet that progression.

    If my progression means nothing in Overland, why even play Overland at all?

    It took me like 3 months to even start the Morrowind quest line. Will be the same with Summerset. It's a chore when it should be something I get excited about. I want to experience the story, but clicking through the content is just so mind numbingly boring.

    I really don't know why they don't add difficulty options to the instanced solo quests. These literally have zero impact on anyone else. Normal setting = current difficulty, vet = you need to respect the mechanics.
    Edited by MLGProPlayer on May 22, 2018 7:46PM
  • martinhpb16_ESO
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    I support a higher difficulty option
    MaleAmazon wrote: »

    IMO the game is moving far to quickly in the direction of some kind of hoarding game where you mindlessly slaughter enemies to complete your collection of Sheogorath´s pumpkin hats or whatever, rather than being engrossing. Yeah, it´s an MMO, but come on...

    Sums it up nicely :tired_face:
    Edited by martinhpb16_ESO on May 22, 2018 8:32PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
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    I support a higher difficulty option

    It took me like 3 months to even start the Morrowind quest line. Will be the same with Summerset. It's a chore when it should be something I get excited about. I want to experience the story, but clicking through the content is just so mind numbingly boring.

    I really don't know why they don't add difficulty options to the instanced solo quests. These literally have zero impact on anyone else. Normal setting = current difficulty, vet = you need to respect the mechanics.

    I hardly bother at all now. I usually start the latest dlc / update and soon give up with boredom. Shame,
    At least the spelling is difficult for you.
    Hew's Bane*
  • Sektion67
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    I support a higher difficulty option
    I think it would be great if they focused on the scaling and came up with ways to make it more difficult for those higher level players.
  • Darrett
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    I support a higher difficulty option
    Dracane wrote: »
    It will never happen. Overland PvE remains a complete rollthrough so that even CP 0 people can faceroll anything. Because dying is not modern anymore, you are not supposed to die in a game anymore. Modern day developers must prevent their customers from making negative experiences.

    I could imagine there will be tomes or something like that to trigger hardmode for overland worldbosses in content to come, doubtful though. TESO has wonderful lore and conversation in its quests, all fights however are boring. I pity those who just rush through and don't breathe the lore etc. because that's all there is. One Tamriel destroyed everything.

    This is inaccurate. CP 0 people don’t faceroll everything. There are several delve bosses that are very difficult to many players because they don’t have the perfect build, are using quest item rewards of various levels, and have any CP allocated to whatever seems useful but might not actually be (let alone lost points due to jump points).

    I agree with anything that can toggle difficulty or provide duo content in some fashion provided it doesn’t apply broadly to all content, but one of the worst ways to make the argument is to come up with a view of the difficulty from the perspective of a high CP, meta-build character.
  • itehache
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    I support a higher difficulty option
    I wish it would scale with cp ^^'
  • Doctordarkspawn
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    I do not support a higher difficulty option
    Had this debate before. Splitting the community yet again and doing so for likely little profit isn't gonna work.
  • MLGProPlayer
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    I support a higher difficulty option
    Dracane wrote: »
    It will never happen. Overland PvE remains a complete rollthrough so that even CP 0 people can faceroll anything. Because dying is not modern anymore, you are not supposed to die in a game anymore. Modern day developers must prevent their customers from making negative experiences.

    I could imagine there will be tomes or something like that to trigger hardmode for overland worldbosses in content to come, doubtful though. TESO has wonderful lore and conversation in its quests, all fights however are boring. I pity those who just rush through and don't breathe the lore etc. because that's all there is. One Tamriel destroyed everything.

    I recently bought Bayonetta 1 and 2 for the Switch. I was horrified when I discovered that you can't increase the game's difficulty until you've beaten it at least once. That would be fine if it wasn't faceroll easy at the default setting. The game has a wonderful combo system that you can completely ignore in favour of button mashing on the normal difficulty.
  • MLGProPlayer
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    I support a higher difficulty option
    Darrett wrote: »
    Dracane wrote: »
    It will never happen. Overland PvE remains a complete rollthrough so that even CP 0 people can faceroll anything. Because dying is not modern anymore, you are not supposed to die in a game anymore. Modern day developers must prevent their customers from making negative experiences.

    I could imagine there will be tomes or something like that to trigger hardmode for overland worldbosses in content to come, doubtful though. TESO has wonderful lore and conversation in its quests, all fights however are boring. I pity those who just rush through and don't breathe the lore etc. because that's all there is. One Tamriel destroyed everything.

    This is inaccurate. CP 0 people don’t faceroll everything. There are several delve bosses that are very difficult to many players because they don’t have the perfect build, are using quest item rewards of various levels, and have any CP allocated to whatever seems useful but might not actually be (let alone lost points due to jump points).

    I agree with anything that can toggle difficulty or provide duo content in some fashion provided it doesn’t apply broadly to all content, but one of the worst ways to make the argument is to come up with a view of the difficulty from the perspective of a high CP, meta-build character.

    I agree that overland isn't faceroll easy as you level up. But that's the problem. There is no content for players who have already levelled up. Everything ZOS releases is designed for new players only.

    What's wrong with creating vet versions of every delve and public dungeon? Just crank up the difficulty like they did in the group delves/quest hubs in Craglorn. Since these are all separate instances from the rest of the overworld, those who have their dungeon finder set to vet won't affect those that are playing on normal.

    Likewise, we should have an option for normal and vet on all main story instances. These are solo instances.

    As things stand right now, a new expansion in ESO is just a new starter zone. There is nothing there for vet players. The only fun thing I had to do in Morrowind was solo the world bosses, but it takes weeks before the servers are empty enough to be able to do that.
    Edited by MLGProPlayer on May 23, 2018 12:14AM
  • Sevn
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    I support a higher difficulty option
    MaleAmazon wrote: »
    Maybe they are not interested in any of the virtual achievements or virtual challenges that others might be? Beating a "challenging" boss/quest is no more a "rewarding" experience as say picking flowers for some of if not most of us.

    This might be true, but I am not so sure. A great, if unusual, experience for me in TES was to run into a high end boss, be totally outmatched, run like the wind out of there and preparing for a return. There was also an amazing mod for Oblivion that did this; it made the world more static and made monsters on the deeper levels of caves WAY tougher. You´d actually sneak around scared for your life trying to get good treasure.

    And I don´t think I was the only one to enjoy the survival mode in Fallout 4.

    I think a lot more people would enjoy it even if they don´t think so now. I don´t know what modern gamers expect to be honest. But the ESO difficulty is embarrassing. Main Quest Summerset boss fights so far have taken like 5 seconds. Literally. 5 freaking seconds. And this isn´t a super souped up character I have; I only have 1 gold onehander on each bar, rest purple, and run Unfathomable Darkness...

    This would actually be easier to implement in ESO since stats are maintained within a fairly tight spectrum with autoleveling (it´s not like people do 100 - 500000 DPS).

    IMO the game is moving far to quickly in the direction of some kind of hoarding game where you mindlessly slaughter enemies to complete your collection of Sheogorath´s pumpkin hats or whatever, rather than being engrossing. Yeah, it´s an MMO, but come on...

    I'm not pulling numbers out of my backside. If you look at the ps4 trophy list or achievement list on xbox you can scroll down to normal maelstrom arena and vet maelstrom and take a look at the percentage of players who have not even completed normal, which is super easy. Less than 5% (correction, it's actually 1.5%)I believe, so yes, I'm pretty sure of my statement when I say most of eso's players don't want/enjoy "challenging" content in their videogames.

    Pretty sure most of us are grown and have been gaming for a long long time. We know what we like and don't need to be told or shown what we are missing. We know it and we don't want/like it. I enjoy hoarding. I enjoy gathering. I don't enjoy fighting a monster for 10-15mins. I find it tedious and boring. They only have so many mechanisms and once you know them it's no longer challenging, just a boring and tedious process that's in the way of me picking flowers and fishing, something I do enjoy doing.

    Again everyone plays videogames for different reasons and eso is no different. Plenty of other activities for me and gamers like me to partake in when I/we want a meaningful and challenging experience that matters.

    Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.
    Edited by Sevn on May 23, 2018 12:27AM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • runicnomad
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    I support a higher difficulty option
    I agree. I will not last much longer with how easy so much content is. I pretty much quit for this same reason years ago and was hoping they had added some difficulty unfortunately there is less difficulty. And Summerset is easier than Morrowind.

    They already have instances and so I would ask that would could have not only instanced quest areas that are veteran style but the entire world. Normal dungeons are the exact same thing. Then when you get to veteran there is a significant jump upwards so there is no middle training ground.

    Why waste so much time designing mechanics and enemies and bosses only to make it so they are pretty much pointless and do no damage. I see someone said take off your clothes. I have a nude character for this reason and still things die fast and are uneventful with basic skill clicks or none at all.

    I am glad I RP it up and sneak around and act like things are a challenge but I am so sad that the difficulty is so low and it is unnecessary since they could indeed do a difficulty setting since they already have the instance system programmed in. Wish there was an addon for difficulty!!
  • FinneganFroth
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    I support a higher difficulty option
    Always up for harder material :)
  • DanteYoda
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    I do not support a higher difficulty option
    If its too easy go play something thats aimed at your difficulty levels, stop trying ruin the game for everyone else.
  • MLGProPlayer
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    I support a higher difficulty option
    DanteYoda wrote: »
    If its too easy go play something thats aimed at your difficulty levels, stop trying ruin the game for everyone else.

    http://www.dictionary.com/browse/option?s=t

    The OP suggested an OPTION for more difficult content. Nobody suggested forcing you to do anything. The only one trying to force their gameplay style onto others here is you (suggesting that we shouldn't play this game if we want content that's different from what you enjoy).
    Edited by MLGProPlayer on May 23, 2018 12:43AM
  • Frugl1
    Frugl1
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    I support a higher difficulty option
    DanteYoda wrote: »
    If its too easy go play something thats aimed at your difficulty levels, stop trying ruin the game for everyone else.

    Which is why we need something akin to The Division's world tiers. That way you can chose whatever difficulty you want.
  • ChunkyCat
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    I support a higher difficulty option
    A wise man once said, “when it’s hot outside, don’t wear your winter coat.”
  • MaleAmazon
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    I support a higher difficulty option
    Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.

    I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.

    I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.

    Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...

    ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.

    Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.
  • AlienatedGoat
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    I support a higher difficulty option
    DanteYoda wrote: »
    If its too easy go play something thats aimed at your difficulty levels, stop trying ruin the game for everyone else.

    http://www.dictionary.com/browse/option?s=t

    The OP suggested an OPTION for more difficult content. Nobody suggested forcing you to do anything. The only one trying to force their gameplay style onto others here is you (suggesting that we shouldn't play this game if we want content that's different from what you enjoy).

    Well put.

    Honestly, how anyone can oppose a veteran toggle is beyond me. It's an option. People can ignore it if they so choose.
    PC-NA Goat - Bleat Bleat Baaaa
  • Sevn
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    I support a higher difficulty option
    MaleAmazon wrote: »
    Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.

    I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.

    I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.

    Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...

    ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.

    Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.

    Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.

    Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.

    Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Tasear
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    I support a higher difficulty option
    For the record after summerset, mobs recognize CP. Well something along the lines in in the patch notes.
  • Seri
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    Tasear wrote: »
    For the record after summerset, mobs recognize CP. Well something along the lines in in the patch notes.
    There was a line about mobs and guards in CP enabled Cyrodiil campaigns, but I can't recall seeing anything for overworld.

    Certainly an optional self debuff which increases damage received and reduced damage done would be sufficient as the first step. No need for separating instances and player population dividing.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    I support a higher difficulty option
    Sevn wrote: »
    MaleAmazon wrote: »
    Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.

    I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.

    I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.

    Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...

    ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.

    Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.

    Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.

    Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.

    Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.

    vMA is an arena and just a single piece of disjointed content. People typically play RPGs to quest, not fight waves of the same enemy over and over in an arena.

    There is something like 450 hours of quest content in the base game, and another 120 in the DLC and expansions. That's what some of us want to be able to enjoy.
    Edited by MLGProPlayer on May 23, 2018 1:52AM
  • MaleAmazon
    MaleAmazon
    ✭✭✭✭✭
    I support a higher difficulty option
    Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty?

    They don´t want to play it? They don´t know it exists (no seriously)?. They have heard that it is super hard? The only real reward is the weapons on veteran, and I am not sure most people are even interested in that. But I don´t think TES players in general don´t want hard content - harder difficulties have been put in several times.
    There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat.

    I disagree here. Like you said above (I got the Guilds & Glory pack cheap for subscription crowns) the game has been out for awhile. It is one thing that newbie islands and maybe the original alliance questlines are easy. Summerset quests - nope sorry, there is no excuse for it to be solely geared towards new players. There is no reason any and all quest rewards should be totally useless other than for breaking down into raw materials. That is going too far.
    I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.

    That would be perfectly fine.
  • Sevn
    Sevn
    ✭✭✭✭✭
    I support a higher difficulty option
    Sevn wrote: »
    MaleAmazon wrote: »
    Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.

    I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.

    I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.

    Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...

    ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.

    Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.

    Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.

    Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.

    Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.

    vMA is an arena and just a single piece of disjointed content. People typically play RPGs to quest.

    People play rpg's for a variety of reasons, but I'll agree with you for arguments sake. Still doesn't mean people play RPGs for challenging quests now does it?
    Edited by Sevn on May 23, 2018 1:53AM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
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