Maybe they are not interested in any of the virtual achievements or virtual challenges that others might be? Beating a "challenging" boss/quest is no more a "rewarding" experience as say picking flowers for some of if not most of us.
if you find game too easy. take off your equipment and replacement them with level 1 none set, white gear. if you still find it too easy, reset your champion level. if you still find it too easy solo craglorn with above gear set.
"If the games too easy, gimp yourself."
That's a terrible way to play the game. I play to progress. I want harder content to meet that progression.
If my progression means nothing in Overland, why even play Overland at all?
MaleAmazon wrote: »
IMO the game is moving far to quickly in the direction of some kind of hoarding game where you mindlessly slaughter enemies to complete your collection of Sheogorath´s pumpkin hats or whatever, rather than being engrossing. Yeah, it´s an MMO, but come on...
MLGProPlayer wrote: »
It took me like 3 months to even start the Morrowind quest line. Will be the same with Summerset. It's a chore when it should be something I get excited about. I want to experience the story, but clicking through the content is just so mind numbingly boring.
I really don't know why they don't add difficulty options to the instanced solo quests. These literally have zero impact on anyone else. Normal setting = current difficulty, vet = you need to respect the mechanics.
It will never happen. Overland PvE remains a complete rollthrough so that even CP 0 people can faceroll anything. Because dying is not modern anymore, you are not supposed to die in a game anymore. Modern day developers must prevent their customers from making negative experiences.
I could imagine there will be tomes or something like that to trigger hardmode for overland worldbosses in content to come, doubtful though. TESO has wonderful lore and conversation in its quests, all fights however are boring. I pity those who just rush through and don't breathe the lore etc. because that's all there is. One Tamriel destroyed everything.
It will never happen. Overland PvE remains a complete rollthrough so that even CP 0 people can faceroll anything. Because dying is not modern anymore, you are not supposed to die in a game anymore. Modern day developers must prevent their customers from making negative experiences.
I could imagine there will be tomes or something like that to trigger hardmode for overland worldbosses in content to come, doubtful though. TESO has wonderful lore and conversation in its quests, all fights however are boring. I pity those who just rush through and don't breathe the lore etc. because that's all there is. One Tamriel destroyed everything.
It will never happen. Overland PvE remains a complete rollthrough so that even CP 0 people can faceroll anything. Because dying is not modern anymore, you are not supposed to die in a game anymore. Modern day developers must prevent their customers from making negative experiences.
I could imagine there will be tomes or something like that to trigger hardmode for overland worldbosses in content to come, doubtful though. TESO has wonderful lore and conversation in its quests, all fights however are boring. I pity those who just rush through and don't breathe the lore etc. because that's all there is. One Tamriel destroyed everything.
This is inaccurate. CP 0 people don’t faceroll everything. There are several delve bosses that are very difficult to many players because they don’t have the perfect build, are using quest item rewards of various levels, and have any CP allocated to whatever seems useful but might not actually be (let alone lost points due to jump points).
I agree with anything that can toggle difficulty or provide duo content in some fashion provided it doesn’t apply broadly to all content, but one of the worst ways to make the argument is to come up with a view of the difficulty from the perspective of a high CP, meta-build character.
MaleAmazon wrote: »Maybe they are not interested in any of the virtual achievements or virtual challenges that others might be? Beating a "challenging" boss/quest is no more a "rewarding" experience as say picking flowers for some of if not most of us.
This might be true, but I am not so sure. A great, if unusual, experience for me in TES was to run into a high end boss, be totally outmatched, run like the wind out of there and preparing for a return. There was also an amazing mod for Oblivion that did this; it made the world more static and made monsters on the deeper levels of caves WAY tougher. You´d actually sneak around scared for your life trying to get good treasure.
And I don´t think I was the only one to enjoy the survival mode in Fallout 4.
I think a lot more people would enjoy it even if they don´t think so now. I don´t know what modern gamers expect to be honest. But the ESO difficulty is embarrassing. Main Quest Summerset boss fights so far have taken like 5 seconds. Literally. 5 freaking seconds. And this isn´t a super souped up character I have; I only have 1 gold onehander on each bar, rest purple, and run Unfathomable Darkness...
This would actually be easier to implement in ESO since stats are maintained within a fairly tight spectrum with autoleveling (it´s not like people do 100 - 500000 DPS).
IMO the game is moving far to quickly in the direction of some kind of hoarding game where you mindlessly slaughter enemies to complete your collection of Sheogorath´s pumpkin hats or whatever, rather than being engrossing. Yeah, it´s an MMO, but come on...
If its too easy go play something thats aimed at your difficulty levels, stop trying ruin the game for everyone else.
Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.
MLGProPlayer wrote: »If its too easy go play something thats aimed at your difficulty levels, stop trying ruin the game for everyone else.
http://www.dictionary.com/browse/option?s=t
The OP suggested an OPTION for more difficult content. Nobody suggested forcing you to do anything. The only one trying to force their gameplay style onto others here is you (suggesting that we shouldn't play this game if we want content that's different from what you enjoy).
MaleAmazon wrote: »Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.
I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.
I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.
Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...
ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.
Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.
There was a line about mobs and guards in CP enabled Cyrodiil campaigns, but I can't recall seeing anything for overworld.For the record after summerset, mobs recognize CP. Well something along the lines in in the patch notes.
MaleAmazon wrote: »Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.
I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.
I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.
Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...
ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.
Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.
Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.
Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.
Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.
Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty?
There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat.
I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.
MLGProPlayer wrote: »MaleAmazon wrote: »Not going to get excited because I beat some challenging videogame boss or something of that nature. Been there done that many years ago and I've moved past that stage of gaming. I'd wager lots have and so will others later down the road in life. You just get to a stage where besting pixels is no longer "rewarding". Well for most us anyway.
I am not saying vMA is for everyone. I play on PC, but I don´t think 95% of people playing ESO choose not to play Maelstrom just because it is hard. For one it is in a DLC.
I´m not trying to tell other people how to enjoy the game. Still; there is a reason why they put in Survival mode in Fallout 4 and even bothered to put one in Skyrim several years after it was released. And ESO of course already *has* a veteran mode. It´s just that for some strange reason it leaves out the entire overland game in this mode.
Questing in ESO when you are high leveled is so skewed it actually feels 'off'. Unless I run into a group boss´s special attack, nothing kills me. Most stuff doesn´t take close to half my HP, and this is on a character who has in essence ZERO investment in health...
ESO has a combat system with interrupts, blocking, several skills etc - and all you have to do to kill everything in the game once you are an experienced player is to click shrouded daggers again and again.
Unless you deliberately try to *avoid* it, your character will become so strong just by playing ESO that no solo battle I´ve seen is even remotely challenging. It is a problem.
Maelstrom is there SPECIFICALLY for anyone looking for challenging content. Dlc? It's been on sale for as low as 750 crowns and available for at least 2 years, anyone interested in challenging content would have it. What other reason would one avoid it if not due to its difficulty? Most play eso like a solo experience so lack of grouping up wouldn't hinder them. I welcome any theories as to why you think most have ignored it besides it being dlc.
Maelstrom IS eso's survival mode. If most are avoiding it, it says alot about what the vast majority are looking for. There is no dispute that overland is super easy, not once have I implied that, but it is not meant to be challenging to high level players like us, it is for all the noobs and players like me who just want to roam around unbothered with tedious combat. It takes 5 minutes to look around and you'll see players who are struggling with enemies that if a player like you and I sneezed at they'd die.
Agreed, eso has a great combat system, perfect for when you are engaging in some of the games more challenging content, which the game already has. Whenever I'm looking for such I drop my uber gear and go find it in normal 4 man dungeons or something similar because I fail to see the logic in using uber gear that makes the game easy when I'm looking to challenge myself. But as my vote indicates, I'm totally fine with an option to amp up the difficulty for those looking for it, just with zero added rewards as beating challenging content should be all the reward and motivation needed, if that indeed is what you are looking for.
vMA is an arena and just a single piece of disjointed content. People typically play RPGs to quest.