The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
My comment is still very much correct in that the OP stated false information. You have merely worked at spitting hairs which has no bearing on the premise of my statement.
It really does seem few have an issue with this passive considering the very light traffic this thread has seen with few here supporting OP to begin with.
... lol... No
There is a difference in what certain things effect vs needing something slotted to gain the passive. For instance: The Slaughter passive applies to light attacks therefore you don't need a skill slotted. Hawkeye also affects light attacks
Ancient Knowledge is comparable to "Twin Blade and Blunt" which also does not require a DW skill to be slotted to gain the effect
Not really. The passive is very different with each staff compared to each DW weapon type.
It is only with one dstaff type does the passive seem similar.
So lol, you just destroyed your own argument since the passives are unique and considering others have pointed out this passive's requirements are in line with how some class passives are that demonstrates there is nothing irregular with it's design.
Again, seems that there is extremely light interest from those that do not like the passives to begin with.
@idk
Care to elaborate?
DW recieves 5% bonus to all damage, 2-hander receives 5%~ or so to all damage (for greatsword), bow recieves weapon crit for equipping. We'll ignore s&b even though it relates to the consistency of weapon skill lines giving bonuses without requiring ability slots.
Destruction staff does not recieve bonus damage/stats without an ability slotted.
If I'm wrong feel free to explain why, but I've looked into this extensively and believe my recollection is correct.
@idk
Care to elaborate?
DW recieves 5% bonus to all damage, 2-hander receives 5%~ or so to all damage (for greatsword), bow recieves weapon crit for equipping. We'll ignore s&b even though it relates to the consistency of weapon skill lines giving bonuses without requiring ability slots.
Destruction staff does not recieve bonus damage/stats without an ability slotted.
If I'm wrong feel free to explain why, but I've looked into this extensively and believe my recollection is correct.
LOL, Ok, true about the bow. Forgot the completely chanced the passive they restricted to only bow skills. That became hawk eye I believe.
Still. the rest of my argument here holds. OP, and it seems only 2 other players, are merely splitting hairs a different way.
And as I pointed out, OP just destroyed his argument.
The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
My comment is still very much correct in that the OP stated false information. You have merely worked at spitting hairs which has no bearing on the premise of my statement.
It really does seem few have an issue with this passive considering the very light traffic this thread has seen with few here supporting OP to begin with.
... lol... No
There is a difference in what certain things effect vs needing something slotted to gain the passive. For instance: The Slaughter passive applies to light attacks therefore you don't need a skill slotted. Hawkeye also affects light attacks
Ancient Knowledge is comparable to "Twin Blade and Blunt" which also does not require a DW skill to be slotted to gain the effect
Not really. The passive is very different with each staff compared to each DW weapon type.
It is only with one dstaff type does the passive seem similar.
So lol, you just destroyed your own argument since the passives are unique and considering others have pointed out this passive's requirements are in line with how some class passives are that demonstrates there is nothing irregular with it's design.
Again, seems that there is extremely light interest from those that do not like the passives to begin with.
No... You are beginning to not make a lot of sense now
lets say axes are like fire staves since bleeds give more single target damage.
And we can say daggers and swords are like a lightning stave because they passively increase the damage of your AoE effects and in some cases single target abilities that have an AoE function (like jabs)
I know someone who has 1 sword and 1 axe from BSW and he procs the axe bleed on people (he is a mDK) without having ANY ability for DW slotted.
The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
My comment is still very much correct in that the OP stated false information. You have merely worked at spitting hairs which has no bearing on the premise of my statement.
It really does seem few have an issue with this passive considering the very light traffic this thread has seen with few here supporting OP to begin with.
... lol... No
There is a difference in what certain things effect vs needing something slotted to gain the passive. For instance: The Slaughter passive applies to light attacks therefore you don't need a skill slotted. Hawkeye also affects light attacks
Ancient Knowledge is comparable to "Twin Blade and Blunt" which also does not require a DW skill to be slotted to gain the effect
Not really. The passive is very different with each staff compared to each DW weapon type.
It is only with one dstaff type does the passive seem similar.
So lol, you just destroyed your own argument since the passives are unique and considering others have pointed out this passive's requirements are in line with how some class passives are that demonstrates there is nothing irregular with it's design.
Again, seems that there is extremely light interest from those that do not like the passives to begin with.
No... You are beginning to not make a lot of sense now
lets say axes are like fire staves since bleeds give more single target damage.
And we can say daggers and swords are like a lightning stave because they passively increase the damage of your AoE effects and in some cases single target abilities that have an AoE function (like jabs)
I know someone who has 1 sword and 1 axe from BSW and he procs the axe bleed on people (he is a mDK) without having ANY ability for DW slotted.
Read again. You merely demonstrated how different the passives are not making them comparable to each other eliminating your basis for suggesting change. Think about it for a bit.
The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
My comment is still very much correct in that the OP stated false information. You have merely worked at spitting hairs which has no bearing on the premise of my statement.
It really does seem few have an issue with this passive considering the very light traffic this thread has seen with few here supporting OP to begin with.
... lol... No
There is a difference in what certain things effect vs needing something slotted to gain the passive. For instance: The Slaughter passive applies to light attacks therefore you don't need a skill slotted. Hawkeye also affects light attacks
Ancient Knowledge is comparable to "Twin Blade and Blunt" which also does not require a DW skill to be slotted to gain the effect
Not really. The passive is very different with each staff compared to each DW weapon type.
It is only with one dstaff type does the passive seem similar.
So lol, you just destroyed your own argument since the passives are unique and considering others have pointed out this passive's requirements are in line with how some class passives are that demonstrates there is nothing irregular with it's design.
Again, seems that there is extremely light interest from those that do not like the passives to begin with.
No... You are beginning to not make a lot of sense now
lets say axes are like fire staves since bleeds give more single target damage.
And we can say daggers and swords are like a lightning stave because they passively increase the damage of your AoE effects and in some cases single target abilities that have an AoE function (like jabs)
I know someone who has 1 sword and 1 axe from BSW and he procs the axe bleed on people (he is a mDK) without having ANY ability for DW slotted.
Read again. You merely demonstrated how different the passives are not making them comparable to each other eliminating your basis for suggesting change. Think about it for a bit.
I have thought about it. We are looking to add consistency to the passives since they are actually comparable even when they do different things. I don't think you grasp that fully yet. This is about making the passive consistent in that you don't need a skill slotted for you to gain the effects as that is something typically reserved for class skills.
The fact of the matter is that the way the passive works is outdated/out of place and it's very hard to say that it isn't when literally every other weapon line has no such requirement and only class passives do. Be it for constistancy or QoL it should be changed and there is no real reason to not change it especially with the new skills added to the game.
The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
My comment is still very much correct in that the OP stated false information. You have merely worked at spitting hairs which has no bearing on the premise of my statement.
It really does seem few have an issue with this passive considering the very light traffic this thread has seen with few here supporting OP to begin with.
... lol... No
There is a difference in what certain things effect vs needing something slotted to gain the passive. For instance: The Slaughter passive applies to light attacks therefore you don't need a skill slotted. Hawkeye also affects light attacks
Ancient Knowledge is comparable to "Twin Blade and Blunt" which also does not require a DW skill to be slotted to gain the effect
Not really. The passive is very different with each staff compared to each DW weapon type.
It is only with one dstaff type does the passive seem similar.
So lol, you just destroyed your own argument since the passives are unique and considering others have pointed out this passive's requirements are in line with how some class passives are that demonstrates there is nothing irregular with it's design.
Again, seems that there is extremely light interest from those that do not like the passives to begin with.
No... You are beginning to not make a lot of sense now
lets say axes are like fire staves since bleeds give more single target damage.
And we can say daggers and swords are like a lightning stave because they passively increase the damage of your AoE effects and in some cases single target abilities that have an AoE function (like jabs)
I know someone who has 1 sword and 1 axe from BSW and he procs the axe bleed on people (he is a mDK) without having ANY ability for DW slotted.
Read again. You merely demonstrated how different the passives are not making them comparable to each other eliminating your basis for suggesting change. Think about it for a bit.
I have thought about it. We are looking to add consistency to the passives since they are actually comparable even when they do different things. I don't think you grasp that fully yet. This is about making the passive consistent in that you don't need a skill slotted for you to gain the effects as that is something typically reserved for class skills.
The fact of the matter is that the way the passive works is outdated/out of place and it's very hard to say that it isn't when literally every other weapon line has no such requirement and only class passives do. Be it for constistancy or QoL it should be changed and there is no real reason to not change it especially with the new skills added to the game.
The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
My comment is still very much correct in that the OP stated false information. You have merely worked at spitting hairs which has no bearing on the premise of my statement.
It really does seem few have an issue with this passive considering the very light traffic this thread has seen with few here supporting OP to begin with.
... lol... No
There is a difference in what certain things effect vs needing something slotted to gain the passive. For instance: The Slaughter passive applies to light attacks therefore you don't need a skill slotted. Hawkeye also affects light attacks
Ancient Knowledge is comparable to "Twin Blade and Blunt" which also does not require a DW skill to be slotted to gain the effect
Not really. The passive is very different with each staff compared to each DW weapon type.
It is only with one dstaff type does the passive seem similar.
So lol, you just destroyed your own argument since the passives are unique and considering others have pointed out this passive's requirements are in line with how some class passives are that demonstrates there is nothing irregular with it's design.
Again, seems that there is extremely light interest from those that do not like the passives to begin with.
No... You are beginning to not make a lot of sense now
lets say axes are like fire staves since bleeds give more single target damage.
And we can say daggers and swords are like a lightning stave because they passively increase the damage of your AoE effects and in some cases single target abilities that have an AoE function (like jabs)
I know someone who has 1 sword and 1 axe from BSW and he procs the axe bleed on people (he is a mDK) without having ANY ability for DW slotted.
Read again. You merely demonstrated how different the passives are not making them comparable to each other eliminating your basis for suggesting change. Think about it for a bit.
I have thought about it. We are looking to add consistency to the passives since they are actually comparable even when they do different things. I don't think you grasp that fully yet. This is about making the passive consistent in that you don't need a skill slotted for you to gain the effects as that is something typically reserved for class skills.
The fact of the matter is that the way the passive works is outdated/out of place and it's very hard to say that it isn't when literally every other weapon line has no such requirement and only class passives do. Be it for constistancy or QoL it should be changed and there is no real reason to not change it especially with the new skills added to the game.
It is pretty ridiculous that there are people refusing to believe the wording of these passives.
The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
My comment is still very much correct in that the OP stated false information. You have merely worked at spitting hairs which has no bearing on the premise of my statement.
It really does seem few have an issue with this passive considering the very light traffic this thread has seen with few here supporting OP to begin with.
... lol... No
There is a difference in what certain things effect vs needing something slotted to gain the passive. For instance: The Slaughter passive applies to light attacks therefore you don't need a skill slotted. Hawkeye also affects light attacks
Ancient Knowledge is comparable to "Twin Blade and Blunt" which also does not require a DW skill to be slotted to gain the effect
Not really. The passive is very different with each staff compared to each DW weapon type.
It is only with one dstaff type does the passive seem similar.
So lol, you just destroyed your own argument since the passives are unique and considering others have pointed out this passive's requirements are in line with how some class passives are that demonstrates there is nothing irregular with it's design.
Again, seems that there is extremely light interest from those that do not like the passives to begin with.
No... You are beginning to not make a lot of sense now
lets say axes are like fire staves since bleeds give more single target damage.
And we can say daggers and swords are like a lightning stave because they passively increase the damage of your AoE effects and in some cases single target abilities that have an AoE function (like jabs)
I know someone who has 1 sword and 1 axe from BSW and he procs the axe bleed on people (he is a mDK) without having ANY ability for DW slotted.
Read again. You merely demonstrated how different the passives are not making them comparable to each other eliminating your basis for suggesting change. Think about it for a bit.
I have thought about it. We are looking to add consistency to the passives since they are actually comparable even when they do different things. I don't think you grasp that fully yet. This is about making the passive consistent in that you don't need a skill slotted for you to gain the effects as that is something typically reserved for class skills.
The fact of the matter is that the way the passive works is outdated/out of place and it's very hard to say that it isn't when literally every other weapon line has no such requirement and only class passives do. Be it for constistancy or QoL it should be changed and there is no real reason to not change it especially with the new skills added to the game.
It is pretty ridiculous that there are people refusing to believe the wording of these passives.
Has someone refused to believe the wording of the passive?
The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
My comment is still very much correct in that the OP stated false information. You have merely worked at spitting hairs which has no bearing on the premise of my statement.
It really does seem few have an issue with this passive considering the very light traffic this thread has seen with few here supporting OP to begin with.
... lol... No
There is a difference in what certain things effect vs needing something slotted to gain the passive. For instance: The Slaughter passive applies to light attacks therefore you don't need a skill slotted. Hawkeye also affects light attacks
Ancient Knowledge is comparable to "Twin Blade and Blunt" which also does not require a DW skill to be slotted to gain the effect
Not really. The passive is very different with each staff compared to each DW weapon type.
It is only with one dstaff type does the passive seem similar.
So lol, you just destroyed your own argument since the passives are unique and considering others have pointed out this passive's requirements are in line with how some class passives are that demonstrates there is nothing irregular with it's design.
Again, seems that there is extremely light interest from those that do not like the passives to begin with.
No... You are beginning to not make a lot of sense now
lets say axes are like fire staves since bleeds give more single target damage.
And we can say daggers and swords are like a lightning stave because they passively increase the damage of your AoE effects and in some cases single target abilities that have an AoE function (like jabs)
I know someone who has 1 sword and 1 axe from BSW and he procs the axe bleed on people (he is a mDK) without having ANY ability for DW slotted.
Read again. You merely demonstrated how different the passives are not making them comparable to each other eliminating your basis for suggesting change. Think about it for a bit.
I have thought about it. We are looking to add consistency to the passives since they are actually comparable even when they do different things. I don't think you grasp that fully yet. This is about making the passive consistent in that you don't need a skill slotted for you to gain the effects as that is something typically reserved for class skills.
The fact of the matter is that the way the passive works is outdated/out of place and it's very hard to say that it isn't when literally every other weapon line has no such requirement and only class passives do. Be it for constistancy or QoL it should be changed and there is no real reason to not change it especially with the new skills added to the game.
It is pretty ridiculous that there are people refusing to believe the wording of these passives.
Has someone refused to believe the wording of the passive?
When you say proponents of the change are "splitting hairs" you are ignoring that the passives in question all augment non-weapon skills, with only the destro staff requiring a weapon skill to be slotted for the passives to work. That isn't splitting hairs, that is a reality.
The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
My comment is still very much correct in that the OP stated false information. You have merely worked at spitting hairs which has no bearing on the premise of my statement.
It really does seem few have an issue with this passive considering the very light traffic this thread has seen with few here supporting OP to begin with.
... lol... No
There is a difference in what certain things effect vs needing something slotted to gain the passive. For instance: The Slaughter passive applies to light attacks therefore you don't need a skill slotted. Hawkeye also affects light attacks
Ancient Knowledge is comparable to "Twin Blade and Blunt" which also does not require a DW skill to be slotted to gain the effect
Not really. The passive is very different with each staff compared to each DW weapon type.
It is only with one dstaff type does the passive seem similar.
So lol, you just destroyed your own argument since the passives are unique and considering others have pointed out this passive's requirements are in line with how some class passives are that demonstrates there is nothing irregular with it's design.
Again, seems that there is extremely light interest from those that do not like the passives to begin with.
No... You are beginning to not make a lot of sense now
lets say axes are like fire staves since bleeds give more single target damage.
And we can say daggers and swords are like a lightning stave because they passively increase the damage of your AoE effects and in some cases single target abilities that have an AoE function (like jabs)
I know someone who has 1 sword and 1 axe from BSW and he procs the axe bleed on people (he is a mDK) without having ANY ability for DW slotted.
Read again. You merely demonstrated how different the passives are not making them comparable to each other eliminating your basis for suggesting change. Think about it for a bit.
I have thought about it. We are looking to add consistency to the passives since they are actually comparable even when they do different things. I don't think you grasp that fully yet. This is about making the passive consistent in that you don't need a skill slotted for you to gain the effects as that is something typically reserved for class skills.
The fact of the matter is that the way the passive works is outdated/out of place and it's very hard to say that it isn't when literally every other weapon line has no such requirement and only class passives do. Be it for constistancy or QoL it should be changed and there is no real reason to not change it especially with the new skills added to the game.
It is pretty ridiculous that there are people refusing to believe the wording of these passives.
Has someone refused to believe the wording of the passive?
When you say proponents of the change are "splitting hairs" you are ignoring that the passives in question all augment non-weapon skills, with only the destro staff requiring a weapon skill to be slotted for the passives to work. That isn't splitting hairs, that is a reality.
No, it is you that are ignoring everything else and only looking extremely narrowly.
I do not want everything in the game to be the same as you do.
exeeter702 wrote: »
Oh I’m well aware of the crusade to buff mag/magblade and nerf stamina that OP is on. But OP has literally made this thread a short time ago nearly word for word. We definitely need a limit of posts per month for each user. So you really think about what you want to say, myself included. I’d say three posts a month max. Then maybe over time certain users gain the right to post more often.
The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
exeeter702 wrote: »The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
You are drawing from the wrong analgoues here. Tri focus and elemental force do not require an ability slotted. People are just too hung up on the raw damage increase benefits compared to the other benefits that are offered.
The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
My comment is still very much correct in that the OP stated false information. You have merely worked at spitting hairs which has no bearing on the premise of my statement.
It really does seem few have an issue with this passive considering the very light traffic this thread has seen with few here supporting OP to begin with.
... lol... No
There is a difference in what certain things effect vs needing something slotted to gain the passive. For instance: The Slaughter passive applies to light attacks therefore you don't need a skill slotted. Hawkeye also affects light attacks
Ancient Knowledge is comparable to "Twin Blade and Blunt" which also does not require a DW skill to be slotted to gain the effect
Not really. The passive is very different with each staff compared to each DW weapon type.
It is only with one dstaff type does the passive seem similar.
So lol, you just destroyed your own argument since the passives are unique and considering others have pointed out this passive's requirements are in line with how some class passives are that demonstrates there is nothing irregular with it's design.
Again, seems that there is extremely light interest from those that do not like the passives to begin with.
No... You are beginning to not make a lot of sense now
lets say axes are like fire staves since bleeds give more single target damage.
And we can say daggers and swords are like a lightning stave because they passively increase the damage of your AoE effects and in some cases single target abilities that have an AoE function (like jabs)
I know someone who has 1 sword and 1 axe from BSW and he procs the axe bleed on people (he is a mDK) without having ANY ability for DW slotted.
Read again. You merely demonstrated how different the passives are not making them comparable to each other eliminating your basis for suggesting change. Think about it for a bit.
I have thought about it. We are looking to add consistency to the passives since they are actually comparable even when they do different things. I don't think you grasp that fully yet. This is about making the passive consistent in that you don't need a skill slotted for you to gain the effects as that is something typically reserved for class skills.
The fact of the matter is that the way the passive works is outdated/out of place and it's very hard to say that it isn't when literally every other weapon line has no such requirement and only class passives do. Be it for constistancy or QoL it should be changed and there is no real reason to not change it especially with the new skills added to the game.
It is pretty ridiculous that there are people refusing to believe the wording of these passives.
Has someone refused to believe the wording of the passive?
When you say proponents of the change are "splitting hairs" you are ignoring that the passives in question all augment non-weapon skills, with only the destro staff requiring a weapon skill to be slotted for the passives to work. That isn't splitting hairs, that is a reality.
No, it is you that are ignoring everything else and only looking extremely narrowly.
I do not want everything in the game to be the same as you do.
Not really though. My argument is for consistency. We have 6 weapon types. 5 of those weapon types do not require skills be slotted for passives that effect skills outside of the weapon skill line. Only one require a skill to be slotted for similar passives to work.
Compare that to armor. Every armor type has 2 passives that require 5 or more pieces to be equipped in order for those passives to work. The skills for each armor type only work if you have 5 or more pieces equipped. That is consistency. The passives are not the same nor are the skills so everything isn't the same. Just consistent.
The same should be done with weapons.
exeeter702 wrote: »The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
You are drawing from the wrong analgoues here. Tri focus and elemental force do not require an ability slotted. People are just too hung up on the raw damage increase benefits compared to the other benefits that are offered.
Tri focus only effects heavy attacks. And elemental force doesn't really alter the point. Destro staff is still the only weapon that requires a weapon skill to be slotted for a passive that effects abilities that are non weapon abilities. Just because other destro passives don't have that requirement doesn't change this fact.