With the introduction of imbue weapon + the destruction of strife I feel like the condition of the Ancient Knowledge, in which you need to have a destro skill slotted to gain the passive's effects, need too be removed. It is the only weapon skill line in the game that requires you to have an ability slotted to gain passive effects and frankly it's VERY annoying for classes who wish to use more class skills than weapon skills.
This was mentioned in the PTS forums and (as with a lot of feedback regarding combat) was not really touched upon.
dodgehopper_ESO wrote: »With the introduction of imbue weapon + the destruction of strife I feel like the condition of the Ancient Knowledge, in which you need to have a destro skill slotted to gain the passive's effects, need too be removed. It is the only weapon skill line in the game that requires you to have an ability slotted to gain passive effects and frankly it's VERY annoying for classes who wish to use more class skills than weapon skills.
This was mentioned in the PTS forums and (as with a lot of feedback regarding combat) was not really touched upon.
Many class passives have this requirement.
dodgehopper_ESO wrote: »With the introduction of imbue weapon + the destruction of strife I feel like the condition of the Ancient Knowledge, in which you need to have a destro skill slotted to gain the passive's effects, need too be removed. It is the only weapon skill line in the game that requires you to have an ability slotted to gain passive effects and frankly it's VERY annoying for classes who wish to use more class skills than weapon skills.
This was mentioned in the PTS forums and (as with a lot of feedback regarding combat) was not really touched upon.
Many class passives have this requirement.
Ancient Knowledge is not a class passive. It is a weapon passive.
exeeter702 wrote: »
exeeter702 wrote: »
Oh I’m well aware of the crusade to buff mag/magblade and nerf stamina that OP is on. But OP has literally made this thread a short time ago nearly word for word.
exeeter702 wrote: »
dodgehopper_ESO wrote: »With the introduction of imbue weapon + the destruction of strife I feel like the condition of the Ancient Knowledge, in which you need to have a destro skill slotted to gain the passive's effects, need too be removed. It is the only weapon skill line in the game that requires you to have an ability slotted to gain passive effects and frankly it's VERY annoying for classes who wish to use more class skills than weapon skills.
This was mentioned in the PTS forums and (as with a lot of feedback regarding combat) was not really touched upon.
Many class passives have this requirement.
Ancient Knowledge is not a class passive. It is a weapon passive.
dodgehopper_ESO wrote: »With the introduction of imbue weapon + the destruction of strife I feel like the condition of the Ancient Knowledge, in which you need to have a destro skill slotted to gain the passive's effects, need too be removed. It is the only weapon skill line in the game that requires you to have an ability slotted to gain passive effects and frankly it's VERY annoying for classes who wish to use more class skills than weapon skills.
This was mentioned in the PTS forums and (as with a lot of feedback regarding combat) was not really touched upon.
Many class passives have this requirement.
Ancient Knowledge is not a class passive. It is a weapon passive.
And why this makes a difference ? This argument have no sense it's just state obvious thing everyone can see that ancient knowledge belong to destro staff skill line but why You think that changes anything ?
exeeter702 wrote: »
Oh I’m well aware of the crusade to buff mag/magblade and nerf stamina that OP is on. But OP has literally made this thread a short time ago nearly word for word.
Was in PTS forums. Basically moving it
If you bothered to fully read things you'll find most my threads are about Magicka being able to CC break and not be snared to hell and back. Saying stam is over preforming doesn't always mean nerf it.
dodgehopper_ESO wrote: »With the introduction of imbue weapon + the destruction of strife I feel like the condition of the Ancient Knowledge, in which you need to have a destro skill slotted to gain the passive's effects, need too be removed. It is the only weapon skill line in the game that requires you to have an ability slotted to gain passive effects and frankly it's VERY annoying for classes who wish to use more class skills than weapon skills.
This was mentioned in the PTS forums and (as with a lot of feedback regarding combat) was not really touched upon.
Many class passives have this requirement.
Ancient Knowledge is not a class passive. It is a weapon passive.
And why this makes a difference ? This argument have no sense it's just state obvious thing everyone can see that ancient knowledge belong to destro staff skill line but why You think that changes anything ?
This is THE difference! Ancient Knowledge shouldn't require a skill to be slotted just like ever other weapon line
The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
Consistency... Better gameplay.I’ve heard it all now.
This is about Magicka murderblades wanting to add empowered fire staff light attacks to their gank rotation without losing a slot to force pulse or the Destro Ulti.
PS: I’m totally cool with it. Let’s just be honest here.
The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
Consistency... Better gameplay.I’ve heard it all now.
This is about Magicka murderblades wanting to add empowered fire staff light attacks to their gank rotation without losing a slot to force pulse or the Destro Ulti.
PS: I’m totally cool with it. Let’s just be honest here.
@Minalan
But for DW,2 hander, Bow, S&B all to receive damage/block bonuses for just using them, then destruction staff be limited in a unique way seems inconsistent.
The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
My comment is still very much correct in that the OP stated false information. You have merely worked at spitting hairs which has no bearing on the premise of my statement.
It really does seem few have an issue with this passive considering the very light traffic this thread has seen with few here supporting OP to begin with.
Consistency... Better gameplay.I’ve heard it all now.
This is about Magicka murderblades wanting to add empowered fire staff light attacks to their gank rotation without losing a slot to force pulse or the Destro Ulti.
PS: I’m totally cool with it. Let’s just be honest here.
Consistency? Like some in society who expect people to act/react/think exactly like they do, they want everyone IDENTICAL to everyone else, and when they're not something is wrong with them... not the person who expects everything identical? People are not identical, just like this game, no class or weapon skill is identical and shouldn't be expected to 'be like everything else'. There are differences and ZOS intentionally programmed the game with differences so that different people could play different ways- while sharing some similarities- there will always be differences... just like society.
The passive is fine as it is.
Also @NyassaV is very incorrect that it is the only weapon skill line in the game that requires a skill to be slotted in order to get the passive.
DW Slaughter - only affects DW skills. Not only requires a DW skill but only benefits those skills.
Bow Hawk Eye - Only affects bow skills. Same ^^^^
The destro passive merely requires a skill be slotted which is a much sweeter design. it is much nicer having this passive affect class skills and others by merely having a weapon skill slotted.
There is a difference, however, between weapon passives that only affect those weapons skills - and weapon passives that affect all skills.. eg .
Twin blade and blunt with swords doesn't limit its bonus to only DW abilities..
Heavy Weapons with sword doesn't limit it's bonus to only 2-handed abilities.
Ancient Knowledge doesn't limit its bonus to staff abilities.
Yet one of those needs a skill equipped from that line, the other's don't.
The point is - where you want to use that generic buff to non-weapon abilities (like DW sorcs and NB's have done for years with twin blade and blunt) - you need to waste a slot to do with staff.
Doesn't seem unreasonable now to ask for it to work in a similar way to heavy weapons and twin blade and blunt - especially since DW for mag builds is now no longer a competitive(with staff) build choice. I mean, Zos have been trying to force all mag builds to go destro for damage for a lot of patches now. They may as well finish the job.
My comment is still very much correct in that the OP stated false information. You have merely worked at spitting hairs which has no bearing on the premise of my statement.
It really does seem few have an issue with this passive considering the very light traffic this thread has seen with few here supporting OP to begin with.
... lol... No
There is a difference in what certain things effect vs needing something slotted to gain the passive. For instance: The Slaughter passive applies to light attacks therefore you don't need a skill slotted. Hawkeye also affects light attacks
Ancient Knowledge is comparable to "Twin Blade and Blunt" which also does not require a DW skill to be slotted to gain the effect
@idk
Care to elaborate?
DW recieves 5% bonus to all damage, 2-hander receives 5%~ or so to all damage (for greatsword), bow recieves weapon crit for equipping. We'll ignore s&b even though it relates to the consistency of weapon skill lines giving bonuses without requiring ability slots.
Destruction staff does not recieve bonus damage/stats without an ability slotted.
If I'm wrong feel free to explain why, but I've looked into this extensively and believe my recollection is correct.