hcleereman_ESO wrote: »I just had some questions regarding the viability of some classes/roles now. I know in the past, non templar healers were very bad, as were some other builds.
I am interested in playing a sorc, mainly dps, but I would also like some sustain for soloing content, as well as heal for some end game content to change things up. Are things like healing or tanking sorc actually viable now for vet dungeons or trials?
Also, I know in the past this game has been pretty solo friendly with attaining good end game gear. Is this still the case? (by solo I mean basically just not having to commit to a 'raiding schedule' like in wow, and having the ability to quickly pug endgame activities via matchmaking or other in-game group finder tools)
I guess I want to know how solo-friendly the game is now in that regard and if my character's progression will be gated by having to join a 'trials guild' and commit to some kind of schedule, making the game become more of a job.
Any other advice for a new player would be appreciated, thanks.
Yes. Sorc is viable as dps, healer, tank and pvp.
Yes you can solo VERY well on a sorc and it is easily possible with good zone drop sets and crafter sets and very casual trials and dungeons to get excellent gear setups for any class/role.
Monster helms are a garunteed drop from veteran dungeons (not as hard as they sound) and all gear can now be traded within groups within 2 hours of someone picking it up and transmuted to different traits to suit your needs as required. Jewellery will also be upgradable to purple/gold shortly.
Pug trials are often forming in zone chats so its easy to log in and get in a trial if you feel like doing them. There are PLENTY of casual pve guilds that will gladly take you on and show you the ropes in trials and dungeons.
In short good equipment is easy to get and all classes are solid in solo and filling all roles.
Doctordarkspawn wrote: »hcleereman_ESO wrote: »I just had some questions regarding the viability of some classes/roles now. I know in the past, non templar healers were very bad, as were some other builds.
I am interested in playing a sorc, mainly dps, but I would also like some sustain for soloing content, as well as heal for some end game content to change things up. Are things like healing or tanking sorc actually viable now for vet dungeons or trials?
Also, I know in the past this game has been pretty solo friendly with attaining good end game gear. Is this still the case? (by solo I mean basically just not having to commit to a 'raiding schedule' like in wow, and having the ability to quickly pug endgame activities via matchmaking or other in-game group finder tools)
I guess I want to know how solo-friendly the game is now in that regard and if my character's progression will be gated by having to join a 'trials guild' and commit to some kind of schedule, making the game become more of a job.
Any other advice for a new player would be appreciated, thanks.
Generally speaking non-templar healers are still bad, but it all depends really on what you care about. If you dont care on playing most dungeons above normal, or even trials, you can run pretty much anything so long as your rotation and gear are solid. Geting gear isn't difficult and crafted gear is geting not only an incredible ammount of options, but a boost in what is available.
Generally speaking the only reason you'd ever have to do trials is for stamina gear, and you can do those on normal if you have a crafter. Bonus points because you're a sorc. Stam or mag, you're basicly ensured for life given how little the sorc class changes.
@hcleereman_ESO
Doctordarkspawn wrote: »hcleereman_ESO wrote: »I just had some questions regarding the viability of some classes/roles now. I know in the past, non templar healers were very bad, as were some other builds.
I am interested in playing a sorc, mainly dps, but I would also like some sustain for soloing content, as well as heal for some end game content to change things up. Are things like healing or tanking sorc actually viable now for vet dungeons or trials?
Also, I know in the past this game has been pretty solo friendly with attaining good end game gear. Is this still the case? (by solo I mean basically just not having to commit to a 'raiding schedule' like in wow, and having the ability to quickly pug endgame activities via matchmaking or other in-game group finder tools)
I guess I want to know how solo-friendly the game is now in that regard and if my character's progression will be gated by having to join a 'trials guild' and commit to some kind of schedule, making the game become more of a job.
Any other advice for a new player would be appreciated, thanks.
Generally speaking non-templar healers are still bad, but it all depends really on what you care about. If you dont care on playing most dungeons above normal, or even trials, you can run pretty much anything so long as your rotation and gear are solid. Geting gear isn't difficult and crafted gear is geting not only an incredible ammount of options, but a boost in what is available.
Generally speaking the only reason you'd ever have to do trials is for stamina gear, and you can do those on normal if you have a crafter. Bonus points because you're a sorc. Stam or mag, you're basicly ensured for life given how little the sorc class changes.
@hcleereman_ESO
What do think Templars have over other classes? At this point, people are just making excuses.
Doctordarkspawn wrote: »hcleereman_ESO wrote: »I just had some questions regarding the viability of some classes/roles now. I know in the past, non templar healers were very bad, as were some other builds.
I am interested in playing a sorc, mainly dps, but I would also like some sustain for soloing content, as well as heal for some end game content to change things up. Are things like healing or tanking sorc actually viable now for vet dungeons or trials?
Also, I know in the past this game has been pretty solo friendly with attaining good end game gear. Is this still the case? (by solo I mean basically just not having to commit to a 'raiding schedule' like in wow, and having the ability to quickly pug endgame activities via matchmaking or other in-game group finder tools)
I guess I want to know how solo-friendly the game is now in that regard and if my character's progression will be gated by having to join a 'trials guild' and commit to some kind of schedule, making the game become more of a job.
Any other advice for a new player would be appreciated, thanks.
Generally speaking non-templar healers are still bad, but it all depends really on what you care about. If you dont care on playing most dungeons above normal, or even trials, you can run pretty much anything so long as your rotation and gear are solid. Geting gear isn't difficult and crafted gear is geting not only an incredible ammount of options, but a boost in what is available.
Generally speaking the only reason you'd ever have to do trials is for stamina gear, and you can do those on normal if you have a crafter. Bonus points because you're a sorc. Stam or mag, you're basicly ensured for life given how little the sorc class changes.
@hcleereman_ESO
What do think Templars have over other classes? At this point, people are just making excuses.
Breath of life, man. It’s the ultimate “oh shoot-“ heal.
Doctordarkspawn wrote: »hcleereman_ESO wrote: »I just had some questions regarding the viability of some classes/roles now. I know in the past, non templar healers were very bad, as were some other builds.
I am interested in playing a sorc, mainly dps, but I would also like some sustain for soloing content, as well as heal for some end game content to change things up. Are things like healing or tanking sorc actually viable now for vet dungeons or trials?
Also, I know in the past this game has been pretty solo friendly with attaining good end game gear. Is this still the case? (by solo I mean basically just not having to commit to a 'raiding schedule' like in wow, and having the ability to quickly pug endgame activities via matchmaking or other in-game group finder tools)
I guess I want to know how solo-friendly the game is now in that regard and if my character's progression will be gated by having to join a 'trials guild' and commit to some kind of schedule, making the game become more of a job.
Any other advice for a new player would be appreciated, thanks.
Generally speaking non-templar healers are still bad, but it all depends really on what you care about. If you dont care on playing most dungeons above normal, or even trials, you can run pretty much anything so long as your rotation and gear are solid. Geting gear isn't difficult and crafted gear is geting not only an incredible ammount of options, but a boost in what is available.
Generally speaking the only reason you'd ever have to do trials is for stamina gear, and you can do those on normal if you have a crafter. Bonus points because you're a sorc. Stam or mag, you're basicly ensured for life given how little the sorc class changes.
@hcleereman_ESO
What do think Templars have over other classes? At this point, people are just making excuses.
Breath of life, man. It’s the ultimate “oh shoot-“ heal.
30% reduction in healing today. Addition 10% gone from critical damage passive. It's perception at this point allowing Templars to continue their Monopoly
Doctordarkspawn wrote: »hcleereman_ESO wrote: »I just had some questions regarding the viability of some classes/roles now. I know in the past, non templar healers were very bad, as were some other builds.
I am interested in playing a sorc, mainly dps, but I would also like some sustain for soloing content, as well as heal for some end game content to change things up. Are things like healing or tanking sorc actually viable now for vet dungeons or trials?
Also, I know in the past this game has been pretty solo friendly with attaining good end game gear. Is this still the case? (by solo I mean basically just not having to commit to a 'raiding schedule' like in wow, and having the ability to quickly pug endgame activities via matchmaking or other in-game group finder tools)
I guess I want to know how solo-friendly the game is now in that regard and if my character's progression will be gated by having to join a 'trials guild' and commit to some kind of schedule, making the game become more of a job.
Any other advice for a new player would be appreciated, thanks.
Generally speaking non-templar healers are still bad, but it all depends really on what you care about. If you dont care on playing most dungeons above normal, or even trials, you can run pretty much anything so long as your rotation and gear are solid. Geting gear isn't difficult and crafted gear is geting not only an incredible ammount of options, but a boost in what is available.
Generally speaking the only reason you'd ever have to do trials is for stamina gear, and you can do those on normal if you have a crafter. Bonus points because you're a sorc. Stam or mag, you're basicly ensured for life given how little the sorc class changes.
@hcleereman_ESO
What do think Templars have over other classes? At this point, people are just making excuses.
Breath of life, man. It’s the ultimate “oh shoot-“ heal.
30% reduction in healing today. Addition 10% gone from critical damage passive. It's perception at this point allowing Templars to continue their Monopoly
Well Templar has faster+improved rezzing, an awesome AoE HoT with the Purify synergy, Nova for when it’s needed, and so much more. Read through what Templars get as healers and compare to other classes. They’re just a more well-rounded healer and have certain tools that no other class has. It’s not just BoL
Templars are suited perfectly for the healer role.... which is why they have always been (and still are) the go-to Healers.
However I’m really curious about that BoL nerf next patch. Sounds like a pretty substantial nerf and kind of unwarranted imo. We’ll see. Is it happening to just make Sorcerers feel sort of like a go-to “burst-heal” type of healer?