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Let's Talk Alliance Loyalty and Lockouts:

  • templesus
    templesus
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    @ZOS_BrianWheeler @ZOS_GinaBruno I was thinking about all of this stuff today and I came up with buffs that could work to keep AvAvA somewhat a 3 way war with loyalty and less switching. This buff and rewards gives incentive to stay on a side

    The buff is called "Combat Veteran"

    This buff has Different ranks for different amount of time played on a Character in one Alliance.

    Dominion Combat Veteran/Covenant combat Veteran/Pact combat veteran

    Rank 1: 2% AP gain 1% damage reduction to siege (3 days on same alliance)

    Rank 2: 3% AP gain 3% damage reduction to siege (5 days on same alliance)

    Rank 3: 5% AP gain +4% damage reduction to siege %1 damage reduction from players (7 days on same alliance)

    Rank 4: 10% AP gain +5% damage reduction to siege +2% damage reduction to players +25% gold from Rewards of the worthy (14 days same alliance)

    End of campaign Rewards regardless of win or loss if on 1 alliance the whole time:

    Combat Veteran Rewards Chest

    1 Transmutation geode(50 crystals)

    1 Coldharbour Ballista

    1 Gold Necklace

    Random bag of Mats

    15 [Essence of Immovability]

    1 Veterans celebratory Feast : 6k HP 6k STA 6k MAG %50% AP gain 2 hours

    No.....just.....no....
  • SwampRaider
    SwampRaider
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    templesus wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno I was thinking about all of this stuff today and I came up with buffs that could work to keep AvAvA somewhat a 3 way war with loyalty and less switching. This buff and rewards gives incentive to stay on a side

    The buff is called "Combat Veteran"

    This buff has Different ranks for different amount of time played on a Character in one Alliance.

    Dominion Combat Veteran/Covenant combat Veteran/Pact combat veteran

    Rank 1: 2% AP gain 1% damage reduction to siege (3 days on same alliance)

    Rank 2: 3% AP gain 3% damage reduction to siege (5 days on same alliance)

    Rank 3: 5% AP gain +4% damage reduction to siege %1 damage reduction from players (7 days on same alliance)

    Rank 4: 10% AP gain +5% damage reduction to siege +2% damage reduction to players +25% gold from Rewards of the worthy (14 days same alliance)

    End of campaign Rewards regardless of win or loss if on 1 alliance the whole time:

    Combat Veteran Rewards Chest

    1 Transmutation geode(50 crystals)

    1 Coldharbour Ballista

    1 Gold Necklace

    Random bag of Mats

    15 [Essence of Immovability]

    1 Veterans celebratory Feast : 6k HP 6k STA 6k MAG %50% AP gain 2 hours

    No.....just.....no....

    obviously it would need some reworking and an overhaul, but its just an idea.
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • templesus
    templesus
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    templesus wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno I was thinking about all of this stuff today and I came up with buffs that could work to keep AvAvA somewhat a 3 way war with loyalty and less switching. This buff and rewards gives incentive to stay on a side

    The buff is called "Combat Veteran"

    This buff has Different ranks for different amount of time played on a Character in one Alliance.

    Dominion Combat Veteran/Covenant combat Veteran/Pact combat veteran

    Rank 1: 2% AP gain 1% damage reduction to siege (3 days on same alliance)

    Rank 2: 3% AP gain 3% damage reduction to siege (5 days on same alliance)

    Rank 3: 5% AP gain +4% damage reduction to siege %1 damage reduction from players (7 days on same alliance)

    Rank 4: 10% AP gain +5% damage reduction to siege +2% damage reduction to players +25% gold from Rewards of the worthy (14 days same alliance)

    End of campaign Rewards regardless of win or loss if on 1 alliance the whole time:

    Combat Veteran Rewards Chest

    1 Transmutation geode(50 crystals)

    1 Coldharbour Ballista

    1 Gold Necklace

    Random bag of Mats

    15 [Essence of Immovability]

    1 Veterans celebratory Feast : 6k HP 6k STA 6k MAG %50% AP gain 2 hours

    No.....just.....no....

    obviously it would need some reworking and an overhaul, but its just an idea.

    Tbh with you you're just wasting your time. Just like with balance, ZOS is not listening to what we have to say. The campaigns are in a good spot right now (now two campaigns nearly capped) and they are going to stay that way.
  • JumpmanLane
    JumpmanLane
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    It’s just crap to think that the ACTUAL alliance war matters AT ALL for one simple fact: it all resets after 30 days (or a week). Who cares.

    People PvP for different reasons. Some farm AP. Some 1vX. Some lead Grand zergs and take over the map. Some grind out vigor and caltrops. Some bomb and others gank. Some PvP with their buddies. Some go solo. SOME even role play that they are fighting some grand war for The Queen or for The Pact or (for whatever those DC dudes are doing it for in their role play reveries).

    REGARDLESS, folks who just don’t share your role play fantasies shouldn’t be locked into playing how you would want them to play because they are paying users too.

    Play how YOU want to play and quit bugging ZOS about it all. They don’t care anyways. It’s a business to them. They MAKE MONEY by pleasing the widest base. If YOU want a loyal legion, fighting an endless war, like someone said, start a guild of like minded people and do so. EzPz.
    Edited by JumpmanLane on May 16, 2018 11:47PM
  • efster
    efster
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    I really like the idea of rewarding people for actual campaign loyalty, not just being able to reach tier 3, which is easily done in a couple of hours.

    They could bring an exclusive costume reward thing (like that gladiator helm or whatever from Summerset) into it -- 7 day campaign reward boxen could have a 3% chance to drop an runebox piece and 30 day campaigns could have a 50% chance to drop a runebox piece for characters that reached tier 3 and did not leave the campaign for its entire duration. Make the pieces and the completed runebox BoP but worth gold so you can only get this style/outfit/whatever from staying in a campaign and you can make gold off the pieces (or a fatter stack of gold for the runebox) forever afterwards.

    Maybe 1K each for the pieces, like Undaunted Plunder, and 10K for the finished runebox (assuming it's 7 pieces to assemble), like the trial HM reward.

    I mean, yes, all you need to do to get it is reach tier 3 and then don't leave the campaign, which means people would PVP to tier 3 on all their crafter alts and leave them parked in 30 day campaigns, but people do that already anyway.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • schattenkind
    schattenkind
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    Please, please, NO damage reduction shiet... there are already enough ppl who cant be killed by a group of 10+ average, who stand in 3 siege aoe not movin and not taking any dmg laughing and playing with emotes and so on...
    Just recently, 17 defending ppl with 9 sieges of every kind against an attacking group of 6(!) with just a ram. No chance for the defenders and, surprise, the immortal attackers breach, unimpressed at all, and kill everyone inside as if they had op dmg and flip the keep afterwards, in a matter of minutes.
    I dont want to complain about getting my groups asses beaten up by (obviosly) strong players, but there is no need to inforce those situations more and more since it is ridiculous enough already.

    Whatever you do, do not adress the damage done / taken, which already is a huge disproportion...
    Edited by schattenkind on May 17, 2018 7:24PM
    PC - EU
    Primary: PvP: magSorc, magNB, PvE: DK Tank, Templar Heal
    Secondary: PvP: magDK, Templar, PvE: Warden something
  • JumpmanLane
    JumpmanLane
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    Please, please, NO damage reduction shiet... there are already enough ppl who cant be killed by a group of 10+ average, who stand in 3 siege aoe not movin and not taking any dmg laughing and playing with emotes and so on...
    Just recently, 17 defending ppl with 9 sieges of every kind against an attacking group of 6(!) with just a ram. No chance for the defenders and, surprise, the immortal attackers breach, unimpressed at all, and kill everyone inside as if they had op dmg and flip the keep afterwards, in a matter of minutes.
    I dont want to complain about getting my groups asses beaten up by (obviosly) strong players, but there is no need to inforce those situations more and more since it is ridiculous enough already.

    Whatever you do, do not adress the damage done / taken, which already is a huge disproportion...
    It’s your build. My magdk in light armor (vampire) is noticeably tankier than my StamDK (Vampire too) in heavy armor. It’s the build.

    P.s. when was this exactly caws we DID that very same thing the other day just dorking around. 6 of us on a ram broke down a door and flipped a keep lol.
    Edited by JumpmanLane on May 17, 2018 10:46PM
  • Dystopia2020
    Dystopia2020
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    @ZOS_BrianWheeler @ZOS_GinaBruno I was thinking about all of this stuff today and I came up with buffs that could work to keep AvAvA somewhat a 3 way war with loyalty and less switching. This buff and rewards gives incentive to stay on a side

    The buff is called "Combat Veteran"

    This buff has Different ranks for different amount of time played on a Character in one Alliance.

    Dominion Combat Veteran/Covenant combat Veteran/Pact combat veteran

    Rank 1: 2% AP gain 1% damage reduction to siege (3 days on same alliance)

    Rank 2: 3% AP gain 3% damage reduction to siege (5 days on same alliance)

    Rank 3: 5% AP gain +4% damage reduction to siege %1 damage reduction from players (7 days on same alliance)

    Rank 4: 10% AP gain +5% damage reduction to siege +2% damage reduction to players +25% gold from Rewards of the worthy (14 days same alliance)

    End of campaign Rewards regardless of win or loss if on 1 alliance the whole time:

    Combat Veteran Rewards Chest

    1 Transmutation geode(50 crystals)

    1 Coldharbour Ballista

    1 Gold Necklace

    Random bag of Mats

    15 [Essence of Immovability]

    1 Veterans celebratory Feast : 6k HP 6k STA 6k MAG %50% AP gain 2 hours

    Great idea, the only thing I would like is for the winning faction to reap the best final rewards, but if will help the overall health of PvP, I guess I am ok with participation trophys.
    Apotheosis Priori~ EP Altmer Vamplar
    Illumanatus Priori~ EP Altmer Mag Sorc
    Apostate Priori~ EP Altmer Mag DK
    Apostate De'Void~ (retired) AD Altmer crafter
    PC/ NA, Vivec
    This is the Spiral Skein. The tower is One. The strands are Eight. The lessons are Forever.
    "No really, I AM an Ayleid".
  • schattenkind
    schattenkind
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    Please, please, NO damage reduction shiet... there are already enough ppl who cant be killed by a group of 10+ average, who stand in 3 siege aoe not movin and not taking any dmg laughing and playing with emotes and so on...
    Just recently, 17 defending ppl with 9 sieges of every kind against an attacking group of 6(!) with just a ram. No chance for the defenders and, surprise, the immortal attackers breach, unimpressed at all, and kill everyone inside as if they had op dmg and flip the keep afterwards, in a matter of minutes.
    I dont want to complain about getting my groups asses beaten up by (obviosly) strong players, but there is no need to inforce those situations more and more since it is ridiculous enough already.

    Whatever you do, do not adress the damage done / taken, which already is a huge disproportion...
    It’s your build. My magdk in light armor (vampire) is noticeably tankier than my StamDK (Vampire too) in heavy armor. It’s the build.

    P.s. when was this exactly caws we DID that very same thing the other day just dorking around. 6 of us on a ram broke down a door and flipped a keep lol.

    I dont care if its the builds or whatever, there just is no need to support this grievance by making already strong ppl even more resistant.
    You had fun obiously, well, the defenders didnt. There is no point in trying if you have no chance anyway... and then ppl discuss the so called balance in thousands of postings... and now one more hit is coming in? No, thanks. I'd rather go pve again or play another game...
    PC - EU
    Primary: PvP: magSorc, magNB, PvE: DK Tank, Templar Heal
    Secondary: PvP: magDK, Templar, PvE: Warden something
  • JumpmanLane
    JumpmanLane
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    Please, please, NO damage reduction shiet... there are already enough ppl who cant be killed by a group of 10+ average, who stand in 3 siege aoe not movin and not taking any dmg laughing and playing with emotes and so on...
    Just recently, 17 defending ppl with 9 sieges of every kind against an attacking group of 6(!) with just a ram. No chance for the defenders and, surprise, the immortal attackers breach, unimpressed at all, and kill everyone inside as if they had op dmg and flip the keep afterwards, in a matter of minutes.
    I dont want to complain about getting my groups asses beaten up by (obviosly) strong players, but there is no need to inforce those situations more and more since it is ridiculous enough already.

    Whatever you do, do not adress the damage done / taken, which already is a huge disproportion...
    It’s your build. My magdk in light armor (vampire) is noticeably tankier than my StamDK (Vampire too) in heavy armor. It’s the build.

    P.s. when was this exactly caws we DID that very same thing the other day just dorking around. 6 of us on a ram broke down a door and flipped a keep lol.

    I dont care if its the builds or whatever, there just is no need to support this grievance by making already strong ppl even more resistant.
    You had fun obiously, well, the defenders didnt. There is no point in trying if you have no chance anyway... and then ppl discuss the so called balance in thousands of postings... and now one more hit is coming in? No, thanks. I'd rather go pve again or play another game...

    Look, it’s your build or even your class. I feel your pain. When I mained a StamDK with its incredibly slow 2H I mostly got kills xv1 and had to depend on VIGOR for heal lol. VIGOR. Ran heavy armor and it sucked. Personally, I like to solo or small group. 2vx or 4vx and rolling a Magdk helped.

    On my Magdk I got heals for days and if you are just gonna stand in my bats (like these 8 guys did atop a resource tower or these guys did in a choke point last night) you’re probably gonna die. They did.

    You shouldn’t count on numbers. Zergs ain’t safe. Xv1 shouldn’t be considered SAFE. People actually 1vX all the time. I run with a guy who duels for HOURS just to stave off boredom. He 1vXes and expects to do exactly what you described at that keep like EVERY time. He’d get real snotty if he’d died. We sat on a ram just as you described the other day. Me, him, another really good magsorc, a new NB, an elderly pve healer, and a gal whose 1st Time pvping EVER and we rolled THROUGH some group defending a keep.

    My pal who 1vX’s, played since beta, put in the time practicing. Theory-crafts his own builds. Tests and tests stuff just so he CAN 1vX. Should his work and skill be derided because you can’t kill him with superior numbers because you choose to play in the (relative) safety of a Zerg? You might what to rethink your PvP play style. You might want to work on your build...instead of calling for nerfs.
    Edited by JumpmanLane on May 20, 2018 12:53AM
  • ezio45
    ezio45
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    All of this bums me out, Idk what the solution is but there needs to be one for players that want a serious campaign experience. Instead of grouping those players with people that like small scale, ap farming or dont give a crap about their alliance. Those things are in direct opposition of people who care about their alliance most and want to see it do well.
  • Elephant42
    Elephant42
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    -snip-My pal who 1vX’s, played since beta, put in the time practicing. Theory-crafts his own builds. Tests and tests stuff just so he CAN 1vX. Should his work and skill be derided because you can’t kill him with superior numbers because you choose to play in the (relative) safety of a Zerg?-snip-

    No of course he shouldn't be derided, the ZOS devs should be soundly derided for allowing this to happen in the first place. A very, very skilled player should be able to beat 2 competent players most of the time and 3 competent players some of the time. Anything more than this is the sign of a very poorly balanced game IMO.

    If this game were to ever be balanced this way it might lose a few players like your pal but I guarantee it would gain 50 or 100 new players to replace each one lost.
  • schattenkind
    schattenkind
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    Please, please, NO damage reduction shiet... there are already enough ppl who cant be killed by a group of 10+ average, who stand in 3 siege aoe not movin and not taking any dmg laughing and playing with emotes and so on...
    Just recently, 17 defending ppl with 9 sieges of every kind against an attacking group of 6(!) with just a ram. No chance for the defenders and, surprise, the immortal attackers breach, unimpressed at all, and kill everyone inside as if they had op dmg and flip the keep afterwards, in a matter of minutes.
    I dont want to complain about getting my groups asses beaten up by (obviosly) strong players, but there is no need to inforce those situations more and more since it is ridiculous enough already.

    Whatever you do, do not adress the damage done / taken, which already is a huge disproportion...
    It’s your build. My magdk in light armor (vampire) is noticeably tankier than my StamDK (Vampire too) in heavy armor. It’s the build.

    P.s. when was this exactly caws we DID that very same thing the other day just dorking around. 6 of us on a ram broke down a door and flipped a keep lol.

    I dont care if its the builds or whatever, there just is no need to support this grievance by making already strong ppl even more resistant.
    You had fun obiously, well, the defenders didnt. There is no point in trying if you have no chance anyway... and then ppl discuss the so called balance in thousands of postings... and now one more hit is coming in? No, thanks. I'd rather go pve again or play another game...

    Look, it’s your build or even your class. I feel your pain. When I mained a StamDK with its incredibly slow 2H I mostly got kills xv1 and had to depend on VIGOR for heal lol. VIGOR. Ran heavy armor and it sucked. Personally, I like to solo or small group. 2vx or 4vx and rolling a Magdk helped.

    On my Magdk I got heals for days and if you are just gonna stand in my bats (like these 8 guys did atop a resource tower or these guys did in a choke point last night) you’re probably gonna die. They did.

    You shouldn’t count on numbers. Zergs ain’t safe. Xv1 shouldn’t be considered SAFE. People actually 1vX all the time. I run with a guy who duels for HOURS just to stave off boredom. He 1vXes and expects to do exactly what you described at that keep like EVERY time. He’d get real snotty if he’d died. We sat on a ram just as you described the other day. Me, him, another really good magsorc, a new NB, an elderly pve healer, and a gal whose 1st Time pvping EVER and we rolled THROUGH some group defending a keep.

    My pal who 1vX’s, played since beta, put in the time practicing. Theory-crafts his own builds. Tests and tests stuff just so he CAN 1vX. Should his work and skill be derided because you can’t kill him with superior numbers because you choose to play in the (relative) safety of a Zerg? You might what to rethink your PvP play style. You might want to work on your build...instead of calling for nerfs.

    FYI, I play each class in PvP (maybe not evenly often and good, but I do) and I dont zerg - for one, I dont like the zerg playstyle and second, I get lag while in big groups facing big groups and that makes playing no fun. Defending a keep with several ppl is not zerg.

    Neither do I ask for nerfs anywhere. All I say is, that ppl that are strong already dont need to be buffed by % damage reduction from sieges and players more and more. I do admire skillfull players - not telling names but there are many known very good players - and I enjoy dying from their hand after a good fight, but that is not what I adress. Atm there is more strong (through builds, skills and experience) ppl in the game as average or even low players and the strong get stronger while the average struggle to keep up and the low... well, if they have luck to get in a group like yours, maybe they have fun, but mostly they dont and they end up frustrated either dying constantly not geting chance to kill or end up in random zerg groups, where they at least have a small chance to get a kill or survive an attack.
    It's hard to explain but long story short, we dont need more buffs, because the strong players will have the most of it.

    Oh, and this is not about my personal pain, I feel ok going my way, sometimes it hurts, yes, but thats the game, someone has to die in the end (although, I have several fights where noone died after 20 mins, we called it an even and decided to not waste more time). Try to see the overall situation with the gap between strong and weak players geting bigger and bigger, because any nerf hits more on the low players than on the experienced, since they even that out with experience or know at least three workarounds right away, and any buff profits the experienced more, since the low have so many issues to work on that it does not carry weight at all.
    PC - EU
    Primary: PvP: magSorc, magNB, PvE: DK Tank, Templar Heal
    Secondary: PvP: magDK, Templar, PvE: Warden something
  • JumpmanLane
    JumpmanLane
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    Elephant42 wrote: »
    -snip-My pal who 1vX’s, played since beta, put in the time practicing. Theory-crafts his own builds. Tests and tests stuff just so he CAN 1vX. Should his work and skill be derided because you can’t kill him with superior numbers because you choose to play in the (relative) safety of a Zerg?-snip-

    No of course he shouldn't be derided, the ZOS devs should be soundly derided for allowing this to happen in the first place. A very, very skilled player should be able to beat 2 competent players most of the time and 3 competent players some of the time. Anything more than this is the sign of a very poorly balanced game IMO.

    If this game were to ever be balanced this way it might lose a few players like your pal but I guarantee it would gain 50 or 100 new players to replace each one lost.
    LOOK, last night my pal 1vXed 20 players in a tower after 3 of our 4 man group got zerged down. The fight lasted at least 5 to 10 minutes. The mini Zerg had everything, healers, sorcs, Wardens, NBs DK’s , EVERYTHING. More just kept coming up the steps. He killed most of them but eventually died. Dude plays on a crappy laptop with integrated graphics.

    He took them all on and it was a magnificent fight. He was bummed because he didn’t kill them all. He had every right to expect to. On a decent computer he would have. He’s just that good.

    Balance in a game is not skills or passives or game mechanics that put everyone on an equal playing field. Some people are just better than others. Just because you have numbers shouldn’t guarantee a victory, particularly if you are running a copy paste build hiding in a Zerg.

    It’s not even about learning to play, or getting good. It’s about recognizing that some people have devoted the time it takes to become GREAT at this game. My pal certainly has. Asking ZOS for nerfs really ain’t the solution.
  • Elephant42
    Elephant42
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    Elephant42 wrote: »
    -snip-My pal who 1vX’s, played since beta, put in the time practicing. Theory-crafts his own builds. Tests and tests stuff just so he CAN 1vX. Should his work and skill be derided because you can’t kill him with superior numbers because you choose to play in the (relative) safety of a Zerg?-snip-

    No of course he shouldn't be derided, the ZOS devs should be soundly derided for allowing this to happen in the first place. A very, very skilled player should be able to beat 2 competent players most of the time and 3 competent players some of the time. Anything more than this is the sign of a very poorly balanced game IMO.

    If this game were to ever be balanced this way it might lose a few players like your pal but I guarantee it would gain 50 or 100 new players to replace each one lost.
    LOOK, last night my pal 1vXed 20 players in a tower after 3 of our 4 man group got zerged down. The fight lasted at least 5 to 10 minutes. The mini Zerg had everything, healers, sorcs, Wardens, NBs DK’s , EVERYTHING. More just kept coming up the steps. He killed most of them but eventually died. Dude plays on a crappy laptop with integrated graphics.

    He took them all on and it was a magnificent fight. He was bummed because he didn’t kill them all. He had every right to expect to. On a decent computer he would have. He’s just that good.

    Balance in a game is not skills or passives or game mechanics that put everyone on an equal playing field. Some people are just better than others. Just because you have numbers shouldn’t guarantee a victory, particularly if you are running a copy paste build hiding in a Zerg.

    It’s not even about learning to play, or getting good. It’s about recognizing that some people have devoted the time it takes to become GREAT at this game. My pal certainly has. Asking ZOS for nerfs really ain’t the solution.

    You think that one player being able to beat 20 is the sign of a great player and is a good thing, I think that it's the sign of an incredibly poorly balanced game and is a very bad thing...
  • JumpmanLane
    JumpmanLane
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    Elephant42 wrote: »
    Elephant42 wrote: »
    -snip-My pal who 1vX’s, played since beta, put in the time practicing. Theory-crafts his own builds. Tests and tests stuff just so he CAN 1vX. Should his work and skill be derided because you can’t kill him with superior numbers because you choose to play in the (relative) safety of a Zerg?-snip-

    No of course he shouldn't be derided, the ZOS devs should be soundly derided for allowing this to happen in the first place. A very, very skilled player should be able to beat 2 competent players most of the time and 3 competent players some of the time. Anything more than this is the sign of a very poorly balanced game IMO.

    If this game were to ever be balanced this way it might lose a few players like your pal but I guarantee it would gain 50 or 100 new players to replace each one lost.
    LOOK, last night my pal 1vXed 20 players in a tower after 3 of our 4 man group got zerged down. The fight lasted at least 5 to 10 minutes. The mini Zerg had everything, healers, sorcs, Wardens, NBs DK’s , EVERYTHING. More just kept coming up the steps. He killed most of them but eventually died. Dude plays on a crappy laptop with integrated graphics.

    He took them all on and it was a magnificent fight. He was bummed because he didn’t kill them all. He had every right to expect to. On a decent computer he would have. He’s just that good.

    Balance in a game is not skills or passives or game mechanics that put everyone on an equal playing field. Some people are just better than others. Just because you have numbers shouldn’t guarantee a victory, particularly if you are running a copy paste build hiding in a Zerg.

    It’s not even about learning to play, or getting good. It’s about recognizing that some people have devoted the time it takes to become GREAT at this game. My pal certainly has. Asking ZOS for nerfs really ain’t the solution.

    You think that one player being able to beat 20 is the sign of a great player and is a good thing, I think that it's the sign of an incredibly poorly balanced game and is a very bad thing...

    Lol IN SOTHA no cp no less. Yes, that’s a great player. Some people are just better than others.

    Geeze ZOS already gives out an achievement for joining the Alliance War. There’s your participation trophy.

    Sure, people like you might rage quit because you can’t kill EVERYTHING and EVERYONE. Sure, it’s in ZOS’ best interest to nerf everything to keep a great mass of paying mediocrity.

    It doesn’t change the fact that in PvP not everyone is of the same level of skill or experience. Keep at it. Your efforts will be rewarded...someday...
  • templesus
    templesus
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    Yall have been playing the game for years without campaign locks. Dont think ZOS is worried about yall quitting anytime soon lmao.
  • TequilaFire
    TequilaFire
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    templesus wrote: »
    Yall have been playing the game for years without campaign locks. Dont think ZOS is worried about yall quitting anytime soon lmao.

    No, but I have seen my PvP guild go from 500 down to less than 200 members with only 20 or so still active.
    And those I am still in touch with in other games say they left because of both lag and population unbalance.
    You know something is up when there are unclaimed keeps on a map, you used to have to fight to be the first to claim a keep for your guild.
  • SwampRaider
    SwampRaider
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    templesus wrote: »
    Yall have been playing the game for years without campaign locks. Dont think ZOS is worried about yall quitting anytime soon lmao.

    No, but I have seen my PvP guild go from 500 down to less than 200 members with only 20 or so still active.
    And those I am still in touch with in other games say they left because of both lag and population unbalance.
    You know something is up when there are unclaimed keeps on a map, you used to have to fight to be the first to claim a keep for your guild.

    I have also noticed this (DC side)

    In Vivec/PC/NA (The most populated campaign) I claimed 3 keeps by myself for 3 guilds I am in. MINUTES after they were taken. You know that something is wrong with cyrodiil, when one person can claim 3 keeps for different guilds.

    5 months ago People would stand by the siege merchant to try and claim it first for themselves.
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • templesus
    templesus
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    templesus wrote: »
    Yall have been playing the game for years without campaign locks. Dont think ZOS is worried about yall quitting anytime soon lmao.

    No, but I have seen my PvP guild go from 500 down to less than 200 members with only 20 or so still active.
    And those I am still in touch with in other games say they left because of both lag and population unbalance.
    You know something is up when there are unclaimed keeps on a map, you used to have to fight to be the first to claim a keep for your guild.

    Don’t believe for a second 300 people from your guild quit because of lack of faction locks. Improper data.
  • TequilaFire
    TequilaFire
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    edit - Nevermind.
    Edited by TequilaFire on May 21, 2018 8:53PM
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