SwampRaider wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno I was thinking about all of this stuff today and I came up with buffs that could work to keep AvAvA somewhat a 3 way war with loyalty and less switching. This buff and rewards gives incentive to stay on a side
The buff is called "Combat Veteran"
This buff has Different ranks for different amount of time played on a Character in one Alliance.
Dominion Combat Veteran/Covenant combat Veteran/Pact combat veteran
Rank 1: 2% AP gain 1% damage reduction to siege (3 days on same alliance)
Rank 2: 3% AP gain 3% damage reduction to siege (5 days on same alliance)
Rank 3: 5% AP gain +4% damage reduction to siege %1 damage reduction from players (7 days on same alliance)
Rank 4: 10% AP gain +5% damage reduction to siege +2% damage reduction to players +25% gold from Rewards of the worthy (14 days same alliance)
End of campaign Rewards regardless of win or loss if on 1 alliance the whole time:
Combat Veteran Rewards Chest
1 Transmutation geode(50 crystals)
1 Coldharbour Ballista
1 Gold Necklace
Random bag of Mats
15 [Essence of Immovability]
1 Veterans celebratory Feast : 6k HP 6k STA 6k MAG %50% AP gain 2 hours
SwampRaider wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno I was thinking about all of this stuff today and I came up with buffs that could work to keep AvAvA somewhat a 3 way war with loyalty and less switching. This buff and rewards gives incentive to stay on a side
The buff is called "Combat Veteran"
This buff has Different ranks for different amount of time played on a Character in one Alliance.
Dominion Combat Veteran/Covenant combat Veteran/Pact combat veteran
Rank 1: 2% AP gain 1% damage reduction to siege (3 days on same alliance)
Rank 2: 3% AP gain 3% damage reduction to siege (5 days on same alliance)
Rank 3: 5% AP gain +4% damage reduction to siege %1 damage reduction from players (7 days on same alliance)
Rank 4: 10% AP gain +5% damage reduction to siege +2% damage reduction to players +25% gold from Rewards of the worthy (14 days same alliance)
End of campaign Rewards regardless of win or loss if on 1 alliance the whole time:
Combat Veteran Rewards Chest
1 Transmutation geode(50 crystals)
1 Coldharbour Ballista
1 Gold Necklace
Random bag of Mats
15 [Essence of Immovability]
1 Veterans celebratory Feast : 6k HP 6k STA 6k MAG %50% AP gain 2 hours
No.....just.....no....
SwampRaider wrote: »SwampRaider wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno I was thinking about all of this stuff today and I came up with buffs that could work to keep AvAvA somewhat a 3 way war with loyalty and less switching. This buff and rewards gives incentive to stay on a side
The buff is called "Combat Veteran"
This buff has Different ranks for different amount of time played on a Character in one Alliance.
Dominion Combat Veteran/Covenant combat Veteran/Pact combat veteran
Rank 1: 2% AP gain 1% damage reduction to siege (3 days on same alliance)
Rank 2: 3% AP gain 3% damage reduction to siege (5 days on same alliance)
Rank 3: 5% AP gain +4% damage reduction to siege %1 damage reduction from players (7 days on same alliance)
Rank 4: 10% AP gain +5% damage reduction to siege +2% damage reduction to players +25% gold from Rewards of the worthy (14 days same alliance)
End of campaign Rewards regardless of win or loss if on 1 alliance the whole time:
Combat Veteran Rewards Chest
1 Transmutation geode(50 crystals)
1 Coldharbour Ballista
1 Gold Necklace
Random bag of Mats
15 [Essence of Immovability]
1 Veterans celebratory Feast : 6k HP 6k STA 6k MAG %50% AP gain 2 hours
No.....just.....no....
obviously it would need some reworking and an overhaul, but its just an idea.
It’s your build. My magdk in light armor (vampire) is noticeably tankier than my StamDK (Vampire too) in heavy armor. It’s the build.schattenkind wrote: »Please, please, NO damage reduction shiet... there are already enough ppl who cant be killed by a group of 10+ average, who stand in 3 siege aoe not movin and not taking any dmg laughing and playing with emotes and so on...
Just recently, 17 defending ppl with 9 sieges of every kind against an attacking group of 6(!) with just a ram. No chance for the defenders and, surprise, the immortal attackers breach, unimpressed at all, and kill everyone inside as if they had op dmg and flip the keep afterwards, in a matter of minutes.
I dont want to complain about getting my groups asses beaten up by (obviosly) strong players, but there is no need to inforce those situations more and more since it is ridiculous enough already.
Whatever you do, do not adress the damage done / taken, which already is a huge disproportion...
SwampRaider wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno I was thinking about all of this stuff today and I came up with buffs that could work to keep AvAvA somewhat a 3 way war with loyalty and less switching. This buff and rewards gives incentive to stay on a side
The buff is called "Combat Veteran"
This buff has Different ranks for different amount of time played on a Character in one Alliance.
Dominion Combat Veteran/Covenant combat Veteran/Pact combat veteran
Rank 1: 2% AP gain 1% damage reduction to siege (3 days on same alliance)
Rank 2: 3% AP gain 3% damage reduction to siege (5 days on same alliance)
Rank 3: 5% AP gain +4% damage reduction to siege %1 damage reduction from players (7 days on same alliance)
Rank 4: 10% AP gain +5% damage reduction to siege +2% damage reduction to players +25% gold from Rewards of the worthy (14 days same alliance)
End of campaign Rewards regardless of win or loss if on 1 alliance the whole time:
Combat Veteran Rewards Chest
1 Transmutation geode(50 crystals)
1 Coldharbour Ballista
1 Gold Necklace
Random bag of Mats
15 [Essence of Immovability]
1 Veterans celebratory Feast : 6k HP 6k STA 6k MAG %50% AP gain 2 hours
JumpmanLane wrote: »It’s your build. My magdk in light armor (vampire) is noticeably tankier than my StamDK (Vampire too) in heavy armor. It’s the build.schattenkind wrote: »Please, please, NO damage reduction shiet... there are already enough ppl who cant be killed by a group of 10+ average, who stand in 3 siege aoe not movin and not taking any dmg laughing and playing with emotes and so on...
Just recently, 17 defending ppl with 9 sieges of every kind against an attacking group of 6(!) with just a ram. No chance for the defenders and, surprise, the immortal attackers breach, unimpressed at all, and kill everyone inside as if they had op dmg and flip the keep afterwards, in a matter of minutes.
I dont want to complain about getting my groups asses beaten up by (obviosly) strong players, but there is no need to inforce those situations more and more since it is ridiculous enough already.
Whatever you do, do not adress the damage done / taken, which already is a huge disproportion...
P.s. when was this exactly caws we DID that very same thing the other day just dorking around. 6 of us on a ram broke down a door and flipped a keep lol.
schattenkind wrote: »JumpmanLane wrote: »It’s your build. My magdk in light armor (vampire) is noticeably tankier than my StamDK (Vampire too) in heavy armor. It’s the build.schattenkind wrote: »Please, please, NO damage reduction shiet... there are already enough ppl who cant be killed by a group of 10+ average, who stand in 3 siege aoe not movin and not taking any dmg laughing and playing with emotes and so on...
Just recently, 17 defending ppl with 9 sieges of every kind against an attacking group of 6(!) with just a ram. No chance for the defenders and, surprise, the immortal attackers breach, unimpressed at all, and kill everyone inside as if they had op dmg and flip the keep afterwards, in a matter of minutes.
I dont want to complain about getting my groups asses beaten up by (obviosly) strong players, but there is no need to inforce those situations more and more since it is ridiculous enough already.
Whatever you do, do not adress the damage done / taken, which already is a huge disproportion...
P.s. when was this exactly caws we DID that very same thing the other day just dorking around. 6 of us on a ram broke down a door and flipped a keep lol.
I dont care if its the builds or whatever, there just is no need to support this grievance by making already strong ppl even more resistant.
You had fun obiously, well, the defenders didnt. There is no point in trying if you have no chance anyway... and then ppl discuss the so called balance in thousands of postings... and now one more hit is coming in? No, thanks. I'd rather go pve again or play another game...
JumpmanLane wrote: »-snip-My pal who 1vX’s, played since beta, put in the time practicing. Theory-crafts his own builds. Tests and tests stuff just so he CAN 1vX. Should his work and skill be derided because you can’t kill him with superior numbers because you choose to play in the (relative) safety of a Zerg?-snip-
JumpmanLane wrote: »schattenkind wrote: »JumpmanLane wrote: »It’s your build. My magdk in light armor (vampire) is noticeably tankier than my StamDK (Vampire too) in heavy armor. It’s the build.schattenkind wrote: »Please, please, NO damage reduction shiet... there are already enough ppl who cant be killed by a group of 10+ average, who stand in 3 siege aoe not movin and not taking any dmg laughing and playing with emotes and so on...
Just recently, 17 defending ppl with 9 sieges of every kind against an attacking group of 6(!) with just a ram. No chance for the defenders and, surprise, the immortal attackers breach, unimpressed at all, and kill everyone inside as if they had op dmg and flip the keep afterwards, in a matter of minutes.
I dont want to complain about getting my groups asses beaten up by (obviosly) strong players, but there is no need to inforce those situations more and more since it is ridiculous enough already.
Whatever you do, do not adress the damage done / taken, which already is a huge disproportion...
P.s. when was this exactly caws we DID that very same thing the other day just dorking around. 6 of us on a ram broke down a door and flipped a keep lol.
I dont care if its the builds or whatever, there just is no need to support this grievance by making already strong ppl even more resistant.
You had fun obiously, well, the defenders didnt. There is no point in trying if you have no chance anyway... and then ppl discuss the so called balance in thousands of postings... and now one more hit is coming in? No, thanks. I'd rather go pve again or play another game...
Look, it’s your build or even your class. I feel your pain. When I mained a StamDK with its incredibly slow 2H I mostly got kills xv1 and had to depend on VIGOR for heal lol. VIGOR. Ran heavy armor and it sucked. Personally, I like to solo or small group. 2vx or 4vx and rolling a Magdk helped.
On my Magdk I got heals for days and if you are just gonna stand in my bats (like these 8 guys did atop a resource tower or these guys did in a choke point last night) you’re probably gonna die. They did.
You shouldn’t count on numbers. Zergs ain’t safe. Xv1 shouldn’t be considered SAFE. People actually 1vX all the time. I run with a guy who duels for HOURS just to stave off boredom. He 1vXes and expects to do exactly what you described at that keep like EVERY time. He’d get real snotty if he’d died. We sat on a ram just as you described the other day. Me, him, another really good magsorc, a new NB, an elderly pve healer, and a gal whose 1st Time pvping EVER and we rolled THROUGH some group defending a keep.
My pal who 1vX’s, played since beta, put in the time practicing. Theory-crafts his own builds. Tests and tests stuff just so he CAN 1vX. Should his work and skill be derided because you can’t kill him with superior numbers because you choose to play in the (relative) safety of a Zerg? You might what to rethink your PvP play style. You might want to work on your build...instead of calling for nerfs.
LOOK, last night my pal 1vXed 20 players in a tower after 3 of our 4 man group got zerged down. The fight lasted at least 5 to 10 minutes. The mini Zerg had everything, healers, sorcs, Wardens, NBs DK’s , EVERYTHING. More just kept coming up the steps. He killed most of them but eventually died. Dude plays on a crappy laptop with integrated graphics.Elephant42 wrote: »JumpmanLane wrote: »-snip-My pal who 1vX’s, played since beta, put in the time practicing. Theory-crafts his own builds. Tests and tests stuff just so he CAN 1vX. Should his work and skill be derided because you can’t kill him with superior numbers because you choose to play in the (relative) safety of a Zerg?-snip-
No of course he shouldn't be derided, the ZOS devs should be soundly derided for allowing this to happen in the first place. A very, very skilled player should be able to beat 2 competent players most of the time and 3 competent players some of the time. Anything more than this is the sign of a very poorly balanced game IMO.
If this game were to ever be balanced this way it might lose a few players like your pal but I guarantee it would gain 50 or 100 new players to replace each one lost.
JumpmanLane wrote: »LOOK, last night my pal 1vXed 20 players in a tower after 3 of our 4 man group got zerged down. The fight lasted at least 5 to 10 minutes. The mini Zerg had everything, healers, sorcs, Wardens, NBs DK’s , EVERYTHING. More just kept coming up the steps. He killed most of them but eventually died. Dude plays on a crappy laptop with integrated graphics.Elephant42 wrote: »JumpmanLane wrote: »-snip-My pal who 1vX’s, played since beta, put in the time practicing. Theory-crafts his own builds. Tests and tests stuff just so he CAN 1vX. Should his work and skill be derided because you can’t kill him with superior numbers because you choose to play in the (relative) safety of a Zerg?-snip-
No of course he shouldn't be derided, the ZOS devs should be soundly derided for allowing this to happen in the first place. A very, very skilled player should be able to beat 2 competent players most of the time and 3 competent players some of the time. Anything more than this is the sign of a very poorly balanced game IMO.
If this game were to ever be balanced this way it might lose a few players like your pal but I guarantee it would gain 50 or 100 new players to replace each one lost.
He took them all on and it was a magnificent fight. He was bummed because he didn’t kill them all. He had every right to expect to. On a decent computer he would have. He’s just that good.
Balance in a game is not skills or passives or game mechanics that put everyone on an equal playing field. Some people are just better than others. Just because you have numbers shouldn’t guarantee a victory, particularly if you are running a copy paste build hiding in a Zerg.
It’s not even about learning to play, or getting good. It’s about recognizing that some people have devoted the time it takes to become GREAT at this game. My pal certainly has. Asking ZOS for nerfs really ain’t the solution.
Elephant42 wrote: »JumpmanLane wrote: »LOOK, last night my pal 1vXed 20 players in a tower after 3 of our 4 man group got zerged down. The fight lasted at least 5 to 10 minutes. The mini Zerg had everything, healers, sorcs, Wardens, NBs DK’s , EVERYTHING. More just kept coming up the steps. He killed most of them but eventually died. Dude plays on a crappy laptop with integrated graphics.Elephant42 wrote: »JumpmanLane wrote: »-snip-My pal who 1vX’s, played since beta, put in the time practicing. Theory-crafts his own builds. Tests and tests stuff just so he CAN 1vX. Should his work and skill be derided because you can’t kill him with superior numbers because you choose to play in the (relative) safety of a Zerg?-snip-
No of course he shouldn't be derided, the ZOS devs should be soundly derided for allowing this to happen in the first place. A very, very skilled player should be able to beat 2 competent players most of the time and 3 competent players some of the time. Anything more than this is the sign of a very poorly balanced game IMO.
If this game were to ever be balanced this way it might lose a few players like your pal but I guarantee it would gain 50 or 100 new players to replace each one lost.
He took them all on and it was a magnificent fight. He was bummed because he didn’t kill them all. He had every right to expect to. On a decent computer he would have. He’s just that good.
Balance in a game is not skills or passives or game mechanics that put everyone on an equal playing field. Some people are just better than others. Just because you have numbers shouldn’t guarantee a victory, particularly if you are running a copy paste build hiding in a Zerg.
It’s not even about learning to play, or getting good. It’s about recognizing that some people have devoted the time it takes to become GREAT at this game. My pal certainly has. Asking ZOS for nerfs really ain’t the solution.
You think that one player being able to beat 20 is the sign of a great player and is a good thing, I think that it's the sign of an incredibly poorly balanced game and is a very bad thing...
Yall have been playing the game for years without campaign locks. Dont think ZOS is worried about yall quitting anytime soon lmao.
TequilaFire wrote: »Yall have been playing the game for years without campaign locks. Dont think ZOS is worried about yall quitting anytime soon lmao.
No, but I have seen my PvP guild go from 500 down to less than 200 members with only 20 or so still active.
And those I am still in touch with in other games say they left because of both lag and population unbalance.
You know something is up when there are unclaimed keeps on a map, you used to have to fight to be the first to claim a keep for your guild.
TequilaFire wrote: »Yall have been playing the game for years without campaign locks. Dont think ZOS is worried about yall quitting anytime soon lmao.
No, but I have seen my PvP guild go from 500 down to less than 200 members with only 20 or so still active.
And those I am still in touch with in other games say they left because of both lag and population unbalance.
You know something is up when there are unclaimed keeps on a map, you used to have to fight to be the first to claim a keep for your guild.