Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 11.2.0 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

Can anyone check if they fixed sload's breaking cloak please?

  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.
    Edited by Dracane on May 17, 2018 9:03PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.
    Edited by Dracane on May 17, 2018 9:27PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.

    And you are hopefully aware that testing by tooltip is ***?
    Also the Deadroth deals 25% more damage against vamps as it deals flame damage.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.

    And you are hopefully aware that testing by tooltip is ***?
    Also the Deadroth deals 25% more damage against vamps as it deals flame damage.

    Whatever it is, you are not dealing 5k hits as you claim, never. Not without daedric prey.
    I noticed in many of your posts, that you tend to tell pve numbers and not pvp numbers. Which is very misleading and not happening in pvp. In this thread alone it happened 2 times.
    Edited by Dracane on May 17, 2018 10:23PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.

    And you are hopefully aware that testing by tooltip is ***?
    Also the Deadroth deals 25% more damage against vamps as it deals flame damage.

    Whatever it is, you are not dealing 5k hits as you claim, never. Not without daedric prey.
    I noticed in many of your posts, that you tend to tell pve numbers and not pvp numbers. Which is very misleading and not happening in pvp. In this thread alone it happened 2 times.

    Dude go to OW pvp use the set and see how you can reach 5k hits with that pet.
    Better go back to your Sorc posts and cry that sorcs are useless
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.

    And you are hopefully aware that testing by tooltip is ***?
    Also the Deadroth deals 25% more damage against vamps as it deals flame damage.

    Whatever it is, you are not dealing 5k hits as you claim, never. Not without daedric prey.
    I noticed in many of your posts, that you tend to tell pve numbers and not pvp numbers. Which is very misleading and not happening in pvp. In this thread alone it happened 2 times.

    Dude go to OW pvp use the set and see how you can reach 5k hits with that pet.
    Better go back to your Sorc posts and cry that sorcs are useless

    What Sorc posts and where am I crying ? Seems like someone is a bit displeased that his theoretical numbers are not waterproof.
    I am dealing between 4-5k against pve mobs, so in what world will you deal the same amount to players ? It's simply impossible and that's what I wanted to make clear. Your theory in all honor, but don't make up numbers yes ?
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.

    And you are hopefully aware that testing by tooltip is ***?
    Also the Deadroth deals 25% more damage against vamps as it deals flame damage.

    Whatever it is, you are not dealing 5k hits as you claim, never. Not without daedric prey.
    I noticed in many of your posts, that you tend to tell pve numbers and not pvp numbers. Which is very misleading and not happening in pvp. In this thread alone it happened 2 times.

    Dude go to OW pvp use the set and see how you can reach 5k hits with that pet.
    Better go back to your Sorc posts and cry that sorcs are useless

    What Sorc posts and where am I crying ? Seems like someone is a bit displeased that his theoretical numbers are not waterproof.
    I am dealing between 4-5k against pve mobs, so in what world will you deal the same amount to players ? It's simply impossible and that's what I wanted to make clear. Your theory in all honor, but don't make up numbers yes ?

    You are crying in every post how bad sorcs are in every single post.

    Well i guess my pvp experience is just theory while your theoretical testing in PvE is actual testing?
    Create a magnb with the same build (because you don't have one to begin with) then go to pvp and test it.
    Edited by BohnT on May 17, 2018 10:42PM
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.

    And you are hopefully aware that testing by tooltip is ***?
    Also the Deadroth deals 25% more damage against vamps as it deals flame damage.

    Whatever it is, you are not dealing 5k hits as you claim, never. Not without daedric prey.
    I noticed in many of your posts, that you tend to tell pve numbers and not pvp numbers. Which is very misleading and not happening in pvp. In this thread alone it happened 2 times.

    Dude go to OW pvp use the set and see how you can reach 5k hits with that pet.
    Better go back to your Sorc posts and cry that sorcs are useless

    What Sorc posts and where am I crying ? Seems like someone is a bit displeased that his theoretical numbers are not waterproof.
    I am dealing between 4-5k against pve mobs, so in what world will you deal the same amount to players ? It's simply impossible and that's what I wanted to make clear. Your theory in all honor, but don't make up numbers yes ?

    You are crying in every post how bad sorcs are in every single post.

    Well i guess my pvp experience is just theory while your theoretical testing in PvE is actual testing?
    Create a magnb with the same build (because you don't have one to begin with) then go to pvp and test it.

    Oh wow. How can there be so many mistakes and lies in a single post. Gladly will I add a screenshot of my maxed out and geared up Nightblade. You haven't even met me in game, so you know nothing. At least I have never seen any of your chars before, raising the question if you're even playing.

    So and what build exactly ? :) There is little what can affect a proc set tooltip other than CP. Or are you telling me, that 8% from merciless resolve will add 3k damage to that thing ? Right now, I'm beginning to wonder if we are having a big misunderstanding here, because you can't possibly be that confused. Are you proposing that Maw deals 3-5k damage with a single blow or over its entire duration ? I was assuming we are speaking about a single hit. Spread over the entire duration, that number would seem more realistic for a mBlade.

    32721343_1531963906926021_2532974361728516096_n.png?_nc_cat=0&oh=bb6d320834d2a556ebe19a036d5c3447&oe=5B8ABF1E
    Edited by Dracane on May 17, 2018 10:50PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.

    And you are hopefully aware that testing by tooltip is ***?
    Also the Deadroth deals 25% more damage against vamps as it deals flame damage.

    Whatever it is, you are not dealing 5k hits as you claim, never. Not without daedric prey.
    I noticed in many of your posts, that you tend to tell pve numbers and not pvp numbers. Which is very misleading and not happening in pvp. In this thread alone it happened 2 times.

    Dude go to OW pvp use the set and see how you can reach 5k hits with that pet.
    Better go back to your Sorc posts and cry that sorcs are useless

    What Sorc posts and where am I crying ? Seems like someone is a bit displeased that his theoretical numbers are not waterproof.
    I am dealing between 4-5k against pve mobs, so in what world will you deal the same amount to players ? It's simply impossible and that's what I wanted to make clear. Your theory in all honor, but don't make up numbers yes ?

    You are crying in every post how bad sorcs are in every single post.

    Well i guess my pvp experience is just theory while your theoretical testing in PvE is actual testing?
    Create a magnb with the same build (because you don't have one to begin with) then go to pvp and test it.

    Oh wow. How can there be so many mistakes and lies in a single post. Gladly will I add a screenshot of my maxed out and geared up Nightblade. You haven't even met me in game, so you know nothing. At least I have never seen any of your chars before, raising the question if you're even playing.

    So and what build exactly ? :) There is little what can affect a proc set tooltip other than CP. Or are you telling me, that 8% from merciless resolve will add 3k damage to that thing ? Right now, I'm beginning to wonder if we are having a big misunderstanding here, because you can't possibly be that confused. Are you proposing that Maw deals 3-5k damage with a single blow or over its entire duration ? I was assuming we are speaking about a single hit. Spread over the entire duration, that number would seem more realistic for a mBlade.

    32721343_1531963906926021_2532974361728516096_n.png?_nc_cat=0&oh=bb6d320834d2a556ebe19a036d5c3447&oe=5B8ABF1E

    Well maybe you don't see my chars because I'm not running around in the Ic even though i killed you there few times but that's been more than a year ago, haven't seen you either.

    25% from flame damage
    20% from incap
    8% minor vulnerability
    8% minor berserk
    25% major beserk (not even used but possible)
    Necro isn't reflected in the tooltip

    That's how you get that thing to hit for 5k
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.

    And you are hopefully aware that testing by tooltip is ***?
    Also the Deadroth deals 25% more damage against vamps as it deals flame damage.

    Whatever it is, you are not dealing 5k hits as you claim, never. Not without daedric prey.
    I noticed in many of your posts, that you tend to tell pve numbers and not pvp numbers. Which is very misleading and not happening in pvp. In this thread alone it happened 2 times.

    Dude go to OW pvp use the set and see how you can reach 5k hits with that pet.
    Better go back to your Sorc posts and cry that sorcs are useless

    What Sorc posts and where am I crying ? Seems like someone is a bit displeased that his theoretical numbers are not waterproof.
    I am dealing between 4-5k against pve mobs, so in what world will you deal the same amount to players ? It's simply impossible and that's what I wanted to make clear. Your theory in all honor, but don't make up numbers yes ?

    You are crying in every post how bad sorcs are in every single post.

    Well i guess my pvp experience is just theory while your theoretical testing in PvE is actual testing?
    Create a magnb with the same build (because you don't have one to begin with) then go to pvp and test it.

    Oh wow. How can there be so many mistakes and lies in a single post. Gladly will I add a screenshot of my maxed out and geared up Nightblade. You haven't even met me in game, so you know nothing. At least I have never seen any of your chars before, raising the question if you're even playing.

    So and what build exactly ? :) There is little what can affect a proc set tooltip other than CP. Or are you telling me, that 8% from merciless resolve will add 3k damage to that thing ? Right now, I'm beginning to wonder if we are having a big misunderstanding here, because you can't possibly be that confused. Are you proposing that Maw deals 3-5k damage with a single blow or over its entire duration ? I was assuming we are speaking about a single hit. Spread over the entire duration, that number would seem more realistic for a mBlade.

    32721343_1531963906926021_2532974361728516096_n.png?_nc_cat=0&oh=bb6d320834d2a556ebe19a036d5c3447&oe=5B8ABF1E

    Well maybe you don't see my chars because I'm not running around in the Ic even though i killed you there few times but that's been more than a year ago, haven't seen you either.

    25% from flame damage
    20% from incap
    8% minor vulnerability
    8% minor berserk
    25% major beserk (not even used but possible)
    Necro isn't reflected in the tooltip

    That's how you get that thing to hit for 5k

    I have been in Cyrodiil more often than I was in IC the past few weeks and I have not seen you or anytime before, provided your forum @ is the same as in game. And since I can not remember ever being killed by a single player alone while I was in IC unless it was an Emperor, I highly doubt in the truth of that story either. I hear these "Oh, I killed you X times ago"-stories all the time. According to these, even the Inn-Wife of Daggerfall has beaten me up before.

    And there we have it, you are merely spreading theories that you haven't even tested yourself. Your Major Berserk point proves that perfectly. Just stop darling, it never happened.
    Edited by Dracane on May 17, 2018 11:10PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.

    And you are hopefully aware that testing by tooltip is ***?
    Also the Deadroth deals 25% more damage against vamps as it deals flame damage.

    Whatever it is, you are not dealing 5k hits as you claim, never. Not without daedric prey.
    I noticed in many of your posts, that you tend to tell pve numbers and not pvp numbers. Which is very misleading and not happening in pvp. In this thread alone it happened 2 times.

    Dude go to OW pvp use the set and see how you can reach 5k hits with that pet.
    Better go back to your Sorc posts and cry that sorcs are useless

    What Sorc posts and where am I crying ? Seems like someone is a bit displeased that his theoretical numbers are not waterproof.
    I am dealing between 4-5k against pve mobs, so in what world will you deal the same amount to players ? It's simply impossible and that's what I wanted to make clear. Your theory in all honor, but don't make up numbers yes ?

    You are crying in every post how bad sorcs are in every single post.

    Well i guess my pvp experience is just theory while your theoretical testing in PvE is actual testing?
    Create a magnb with the same build (because you don't have one to begin with) then go to pvp and test it.

    Oh wow. How can there be so many mistakes and lies in a single post. Gladly will I add a screenshot of my maxed out and geared up Nightblade. You haven't even met me in game, so you know nothing. At least I have never seen any of your chars before, raising the question if you're even playing.

    So and what build exactly ? :) There is little what can affect a proc set tooltip other than CP. Or are you telling me, that 8% from merciless resolve will add 3k damage to that thing ? Right now, I'm beginning to wonder if we are having a big misunderstanding here, because you can't possibly be that confused. Are you proposing that Maw deals 3-5k damage with a single blow or over its entire duration ? I was assuming we are speaking about a single hit. Spread over the entire duration, that number would seem more realistic for a mBlade.

    32721343_1531963906926021_2532974361728516096_n.png?_nc_cat=0&oh=bb6d320834d2a556ebe19a036d5c3447&oe=5B8ABF1E

    Well maybe you don't see my chars because I'm not running around in the Ic even though i killed you there few times but that's been more than a year ago, haven't seen you either.

    25% from flame damage
    20% from incap
    8% minor vulnerability
    8% minor berserk
    25% major beserk (not even used but possible)
    Necro isn't reflected in the tooltip

    That's how you get that thing to hit for 5k

    I have been in Cyrodiil more often than I was in IC the past few weeks and I have not seen you or anytime before, provided your forum @ is the same as in game. And since I can not remember ever being killed by a single player alone while I was in IC unless it was an Emperor, I highly doubt in the truth of that story either. I hear these "Oh, I killed you X times ago"-stories all the time. According to these, even the Inn-Wife of Daggerfall has beaten me up before.

    And there we have it, you are merely spreading theories that you haven't even tested yourself. Your Major Berserk point proves that perfectly. Just stop darling, it never happened.

    So are you playing shor because I'm on Vivec everyday?
    I never said it was an actual fair fight i ganked you 2-3 times.

    Yes clearly a buff that i didn't need to reach 5k hits proves that 5k hits are impossible.
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Killset wrote: »
    I see a lot of people saying that Sloads should damage through cloak and I’m ok with this. But it should not pull you out of cloak. I see the Sorc Nightblade comparisons and the argument is that if it damages through shields then it should damage through cloak. I agree. But what sloads doesn’t do is prevent you from casting shields for 6 seconds, rendering you very close to defenseless against all the other non oblivion damage types coming at you. Therefore it shouldn’t render NB’s main form of defense unusable either. That just seems common sense to me.

    Except that, you can still spam cloak and force misses on everything while you dodge roll and bail for cover. Or just teleport to your shade that you dropped way out of reach/LOS.

    It’s not like you don’t have other options, and one of them SHOULDN’T be sucking down oblivion DOTS while hidden with vigor running. No. Cannot have.

    That sort of defeats the whole purpose of the set - to screw over everyone in PVP. If they let murderblades off the hook they might as well delete the whole set, I’m okay with removing it too.
    Edited by Minalan on May 18, 2018 12:26AM
  • Killset
    Killset
    ✭✭✭✭
    Minalan wrote: »
    Killset wrote: »
    I see a lot of people saying that Sloads should damage through cloak and I’m ok with this. But it should not pull you out of cloak. I see the Sorc Nightblade comparisons and the argument is that if it damages through shields then it should damage through cloak. I agree. But what sloads doesn’t do is prevent you from casting shields for 6 seconds, rendering you very close to defenseless against all the other non oblivion damage types coming at you. Therefore it shouldn’t render NB’s main form of defense unusable either. That just seems common sense to me.

    Except that, you can still spam cloak and force misses on everything while you dodge roll and bail for cover. Or just teleport to your shade that you dropped way out of reach/LOS.

    It’s not like you don’t have other options, and one of them SHOULDN’T be sucking down oblivion DOTS while hidden with vigor running. No. Cannot have.

    That sort of defeats the whole purpose of the set - to screw over everyone in PVP. If they let murderblades off the hook they might as well delete the whole set, I’m okay with removing it too.
    The only StamNB’s “spamming” cloak are the ones sacrificing a crap ton of damage to do it. That’s fine. Make Sloads disable shields for 6 seconds. Sorcs still have streak after all. I’m amazed how much trouble you guys have uncloaking NB. It’s ridiculously easy. And Sloads is meant to damage someone over time with unmitagated oblivion damage not ruin an entire classes defense against ALL forms of damage.
  • Killset
    Killset
    ✭✭✭✭
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.

    And you are hopefully aware that testing by tooltip is ***?
    Also the Deadroth deals 25% more damage against vamps as it deals flame damage.

    Whatever it is, you are not dealing 5k hits as you claim, never. Not without daedric prey.
    I noticed in many of your posts, that you tend to tell pve numbers and not pvp numbers. Which is very misleading and not happening in pvp. In this thread alone it happened 2 times.

    Dude go to OW pvp use the set and see how you can reach 5k hits with that pet.
    Better go back to your Sorc posts and cry that sorcs are useless

    What Sorc posts and where am I crying ? Seems like someone is a bit displeased that his theoretical numbers are not waterproof.
    I am dealing between 4-5k against pve mobs, so in what world will you deal the same amount to players ? It's simply impossible and that's what I wanted to make clear. Your theory in all honor, but don't make up numbers yes ?

    You are crying in every post how bad sorcs are in every single post.

    Well i guess my pvp experience is just theory while your theoretical testing in PvE is actual testing?
    Create a magnb with the same build (because you don't have one to begin with) then go to pvp and test it.

    Oh wow. How can there be so many mistakes and lies in a single post. Gladly will I add a screenshot of my maxed out and geared up Nightblade. You haven't even met me in game, so you know nothing. At least I have never seen any of your chars before, raising the question if you're even playing.

    So and what build exactly ? :) There is little what can affect a proc set tooltip other than CP. Or are you telling me, that 8% from merciless resolve will add 3k damage to that thing ? Right now, I'm beginning to wonder if we are having a big misunderstanding here, because you can't possibly be that confused. Are you proposing that Maw deals 3-5k damage with a single blow or over its entire duration ? I was assuming we are speaking about a single hit. Spread over the entire duration, that number would seem more realistic for a mBlade.

    32721343_1531963906926021_2532974361728516096_n.png?_nc_cat=0&oh=bb6d320834d2a556ebe19a036d5c3447&oe=5B8ABF1E

    Well maybe you don't see my chars because I'm not running around in the Ic even though i killed you there few times but that's been more than a year ago, haven't seen you either.

    25% from flame damage
    20% from incap
    8% minor vulnerability
    8% minor berserk
    25% major beserk (not even used but possible)
    Necro isn't reflected in the tooltip

    That's how you get that thing to hit for 5k

    I have been in Cyrodiil more often than I was in IC the past few weeks and I have not seen you or anytime before, provided your forum @ is the same as in game. And since I can not remember ever being killed by a single player alone while I was in IC unless it was an Emperor, I highly doubt in the truth of that story either. I hear these "Oh, I killed you X times ago"-stories all the time. According to these, even the Inn-Wife of Daggerfall has beaten me up before.

    And there we have it, you are merely spreading theories that you haven't even tested yourself. Your Major Berserk point proves that perfectly. Just stop darling, it never happened.
    BohnT spreads more lies, misinformation, and exaggerations in these forums than almost any other poster I have come across.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Killset wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.

    And you are hopefully aware that testing by tooltip is ***?
    Also the Deadroth deals 25% more damage against vamps as it deals flame damage.

    Whatever it is, you are not dealing 5k hits as you claim, never. Not without daedric prey.
    I noticed in many of your posts, that you tend to tell pve numbers and not pvp numbers. Which is very misleading and not happening in pvp. In this thread alone it happened 2 times.

    Dude go to OW pvp use the set and see how you can reach 5k hits with that pet.
    Better go back to your Sorc posts and cry that sorcs are useless

    What Sorc posts and where am I crying ? Seems like someone is a bit displeased that his theoretical numbers are not waterproof.
    I am dealing between 4-5k against pve mobs, so in what world will you deal the same amount to players ? It's simply impossible and that's what I wanted to make clear. Your theory in all honor, but don't make up numbers yes ?

    You are crying in every post how bad sorcs are in every single post.

    Well i guess my pvp experience is just theory while your theoretical testing in PvE is actual testing?
    Create a magnb with the same build (because you don't have one to begin with) then go to pvp and test it.

    Oh wow. How can there be so many mistakes and lies in a single post. Gladly will I add a screenshot of my maxed out and geared up Nightblade. You haven't even met me in game, so you know nothing. At least I have never seen any of your chars before, raising the question if you're even playing.

    So and what build exactly ? :) There is little what can affect a proc set tooltip other than CP. Or are you telling me, that 8% from merciless resolve will add 3k damage to that thing ? Right now, I'm beginning to wonder if we are having a big misunderstanding here, because you can't possibly be that confused. Are you proposing that Maw deals 3-5k damage with a single blow or over its entire duration ? I was assuming we are speaking about a single hit. Spread over the entire duration, that number would seem more realistic for a mBlade.

    32721343_1531963906926021_2532974361728516096_n.png?_nc_cat=0&oh=bb6d320834d2a556ebe19a036d5c3447&oe=5B8ABF1E

    Well maybe you don't see my chars because I'm not running around in the Ic even though i killed you there few times but that's been more than a year ago, haven't seen you either.

    25% from flame damage
    20% from incap
    8% minor vulnerability
    8% minor berserk
    25% major beserk (not even used but possible)
    Necro isn't reflected in the tooltip

    That's how you get that thing to hit for 5k

    I have been in Cyrodiil more often than I was in IC the past few weeks and I have not seen you or anytime before, provided your forum @ is the same as in game. And since I can not remember ever being killed by a single player alone while I was in IC unless it was an Emperor, I highly doubt in the truth of that story either. I hear these "Oh, I killed you X times ago"-stories all the time. According to these, even the Inn-Wife of Daggerfall has beaten me up before.

    And there we have it, you are merely spreading theories that you haven't even tested yourself. Your Major Berserk point proves that perfectly. Just stop darling, it never happened.
    BohnT spreads more lies, misinformation, and exaggerations in these forums than almost any other poster I have come across.

    Can you quote/link some lies and misinformation?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    Killset wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.

    And you are hopefully aware that testing by tooltip is ***?
    Also the Deadroth deals 25% more damage against vamps as it deals flame damage.

    Whatever it is, you are not dealing 5k hits as you claim, never. Not without daedric prey.
    I noticed in many of your posts, that you tend to tell pve numbers and not pvp numbers. Which is very misleading and not happening in pvp. In this thread alone it happened 2 times.

    Dude go to OW pvp use the set and see how you can reach 5k hits with that pet.
    Better go back to your Sorc posts and cry that sorcs are useless

    What Sorc posts and where am I crying ? Seems like someone is a bit displeased that his theoretical numbers are not waterproof.
    I am dealing between 4-5k against pve mobs, so in what world will you deal the same amount to players ? It's simply impossible and that's what I wanted to make clear. Your theory in all honor, but don't make up numbers yes ?

    You are crying in every post how bad sorcs are in every single post.

    Well i guess my pvp experience is just theory while your theoretical testing in PvE is actual testing?
    Create a magnb with the same build (because you don't have one to begin with) then go to pvp and test it.

    Oh wow. How can there be so many mistakes and lies in a single post. Gladly will I add a screenshot of my maxed out and geared up Nightblade. You haven't even met me in game, so you know nothing. At least I have never seen any of your chars before, raising the question if you're even playing.

    So and what build exactly ? :) There is little what can affect a proc set tooltip other than CP. Or are you telling me, that 8% from merciless resolve will add 3k damage to that thing ? Right now, I'm beginning to wonder if we are having a big misunderstanding here, because you can't possibly be that confused. Are you proposing that Maw deals 3-5k damage with a single blow or over its entire duration ? I was assuming we are speaking about a single hit. Spread over the entire duration, that number would seem more realistic for a mBlade.

    32721343_1531963906926021_2532974361728516096_n.png?_nc_cat=0&oh=bb6d320834d2a556ebe19a036d5c3447&oe=5B8ABF1E

    Well maybe you don't see my chars because I'm not running around in the Ic even though i killed you there few times but that's been more than a year ago, haven't seen you either.

    25% from flame damage
    20% from incap
    8% minor vulnerability
    8% minor berserk
    25% major beserk (not even used but possible)
    Necro isn't reflected in the tooltip

    That's how you get that thing to hit for 5k

    I have been in Cyrodiil more often than I was in IC the past few weeks and I have not seen you or anytime before, provided your forum @ is the same as in game. And since I can not remember ever being killed by a single player alone while I was in IC unless it was an Emperor, I highly doubt in the truth of that story either. I hear these "Oh, I killed you X times ago"-stories all the time. According to these, even the Inn-Wife of Daggerfall has beaten me up before.

    And there we have it, you are merely spreading theories that you haven't even tested yourself. Your Major Berserk point proves that perfectly. Just stop darling, it never happened.
    BohnT spreads more lies, misinformation, and exaggerations in these forums than almost any other poster I have come across.

    Can you quote/link some lies and misinformation?

    He will probably link the Nb post as he didn't understand how i can hit 9/10 incaps.
    And we know how things work here:
    If i can't do it no one can, if others can still do it they lie or are cheating :lol:
    Edited by BohnT on May 18, 2018 7:38AM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    What is it that they always tell Sorcs who complain about Shield Breaker?

    "Just slot a few HOTs, bro!'

    HAHAHAHA... Time to slot some hots, Nightblades!

    You have a shield that basically doubles your health, two burst pet healths, one burst heal with resources return and a power that heals every time you land a crit. You really have the strongest and the cheapest shield. A set that forces you to run a HoT on side of all the heals and the #1 shield in the game Sorcs have no room to talk.

    Nightblades are canons no lies there but cloak is our shield and all AoE and ground damage goes through that “shield”. Unlike shields cloak has many counters.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • arkansas_ESO
    arkansas_ESO
    ✭✭✭✭✭
    At the very least, if the DOT should do damage through Cloak, it shouldn't pull you out of it. Getting hit with a Shield Breaker proc doesn't remove your shield, it just goes through the shield, but with Sload's on you using Cloak is a literal waste of magicka, it won't protect you against anything.

    I still have no clue how a set that gives completely unavoidable damage with near-100% uptime made it to PTS, though, let alone about to make it to live. At least in 8 months from now when they finally nerf Sload's they'll consider nerfing Shield Breaker, too, so there's that.
    Edited by arkansas_ESO on May 18, 2018 7:02AM


    Grand Overlord 25/8/17
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    While I can get feeling a bit of schadenfreude that other classes than Sorc will experience how bad an idea Oblivion damage in PvP is, the introduction of Sload really is no moment of triumph. It’s just another sad moment in the itemization of this game.

    I‘m sure ZOS will fix the breaking of cloak though while leaving everyone else to deal with the set as is. It’s NBs after all. The rest of just have to „git gud“ according to our Devs.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Feanor wrote: »
    While I can get feeling a bit of schadenfreude that other classes than Sorc will experience how bad an idea Oblivion damage in PvP is, the introduction of Sload really is no moment of triumph. It’s just another sad moment in the itemization of this game.

    I‘m sure ZOS will fix the breaking of cloak though while leaving everyone else to deal with the set as is. It’s NBs after all. The rest of just have to „git gud“ according to our Devs.

    Only an ultimate from your class can shut down Shield whole sell an ultimate this is a set that can take our main class defense with no cool down. That’s not counter play that’s just bad design. On my Sorc when I do run into a ganker with SB I just pop Surge, heal and attack surge matches SB whatever heal I’m running keeps my health up. With AoE and direct damage Surge’s heal is great.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Feanor wrote: »
    While I can get feeling a bit of schadenfreude that other classes than Sorc will experience how bad an idea Oblivion damage in PvP is, the introduction of Sload really is no moment of triumph. It’s just another sad moment in the itemization of this game.

    I‘m sure ZOS will fix the breaking of cloak though while leaving everyone else to deal with the set as is. It’s NBs after all. The rest of just have to „git gud“ according to our Devs.

    Only an ultimate from your class can shut down Shield whole sell an ultimate this is a set that can take our main class defense with no cool down. That’s not counter play that’s just bad design. On my Sorc when I do run into a ganker with SB I just pop Surge, heal and attack surge matches SB whatever heal I’m running keeps my health up. With AoE and direct damage Surge’s heal is great.

    SB never was a 1v1 problem (unless on a WW char). Sload won’t be a 1v1 problem either (doesn’t everyone say decloaking is “ridiculously easy”). It’s the Xv1 potential with no downside that’s disturbing. It allows for even easier wins in Xv1 while being not a bad choice in 1v1 either. In short, it’s just too good.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Feanor wrote: »
    SB never was a 1v1 problem (unless on a WW char). Sload won’t be a 1v1 problem either.

    Have you actually fought sload infused oblivion + perma healdebuff builds on PTS?

    Everyone saying that it´s not a problem in 1v1 probably hasn´t tested properly because as soon as it´s coupled with 45% less healing received literally every build crumbles and dies to it (with the exception of petsorcs bc of targetting issues :joy: ).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    If this set makes it into the live version we'll have huge balance issues especially in outnumbered situations.
    Sloads general effectiveness is roughly determined by the following graph: exp(2x)+ ε(x)
    ε(x)=0 ∀x ϵ (-∞;0)
    ε(x)= q ∀x ϵ [0;∞]
    q > 1 determined by different factors (class, build etc.)

    x is the result of (allies - enemy players)


    As everyone can see Sloads performs very well in 1v1 and gets better the more people are using it on outnumbered targets.
    It's performance in outnumbered fights is rather weak because you can only apply the dot on one enemy.
    Edited by BohnT on May 18, 2018 7:48AM
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Feanor wrote: »
    Feanor wrote: »
    While I can get feeling a bit of schadenfreude that other classes than Sorc will experience how bad an idea Oblivion damage in PvP is, the introduction of Sload really is no moment of triumph. It’s just another sad moment in the itemization of this game.

    I‘m sure ZOS will fix the breaking of cloak though while leaving everyone else to deal with the set as is. It’s NBs after all. The rest of just have to „git gud“ according to our Devs.

    Only an ultimate from your class can shut down Shield whole sell an ultimate this is a set that can take our main class defense with no cool down. That’s not counter play that’s just bad design. On my Sorc when I do run into a ganker with SB I just pop Surge, heal and attack surge matches SB whatever heal I’m running keeps my health up. With AoE and direct damage Surge’s heal is great.

    SB never was a 1v1 problem (unless on a WW char)

    Feanor has seen the horror :lol:

    Highest light attack speed in the game (very clunky but still....) + SB is nice for imperial city cheese. Might consider Sload´s on my werewolf next patch. I already have bleeds and defile in WW-form, so some oblivion damage sounds like a nice addition :)
    Derra wrote: »
    Feanor wrote: »
    SB never was a 1v1 problem (unless on a WW char). Sload won’t be a 1v1 problem either.

    Have you actually fought sload infused oblivion + perma healdebuff builds on PTS?

    Everyone saying that it´s not a problem in 1v1 probably hasn´t tested properly because as soon as it´s coupled with 45% less healing received literally every build crumbles and dies to it (with the exception of petsorcs bc of targetting issues :joy: ).

    I´ve fought one of those stam-sorc bleed builds (with 2x dot poisons + heavily specced into defile + sload) with my werewolf. I can manage fighting 1v1 if I manage to put enough pressure on them (would´ve been a lot easier if ZOS haven´t messed up WW light attacks though), but add literally anyone else in a 1v1 fight against a build like that and I´m done for it :/
    Edited by Qbiken on May 18, 2018 7:51AM
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Feanor wrote: »
    Feanor wrote: »
    While I can get feeling a bit of schadenfreude that other classes than Sorc will experience how bad an idea Oblivion damage in PvP is, the introduction of Sload really is no moment of triumph. It’s just another sad moment in the itemization of this game.

    I‘m sure ZOS will fix the breaking of cloak though while leaving everyone else to deal with the set as is. It’s NBs after all. The rest of just have to „git gud“ according to our Devs.

    Only an ultimate from your class can shut down Shield whole sell an ultimate this is a set that can take our main class defense with no cool down. That’s not counter play that’s just bad design. On my Sorc when I do run into a ganker with SB I just pop Surge, heal and attack surge matches SB whatever heal I’m running keeps my health up. With AoE and direct damage Surge’s heal is great.

    SB never was a 1v1 problem (unless on a WW char). Sload won’t be a 1v1 problem either (doesn’t everyone say decloaking is “ridiculously easy”). It’s the Xv1 potential with no downside that’s disturbing. It allows for even easier wins in Xv1 while being not a bad choice in 1v1 either. In short, it’s just too good.

    You should check Indis videos it shows that they are "no problem at all" :lol:
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Qbiken wrote: »
    Feanor wrote: »
    Feanor wrote: »
    While I can get feeling a bit of schadenfreude that other classes than Sorc will experience how bad an idea Oblivion damage in PvP is, the introduction of Sload really is no moment of triumph. It’s just another sad moment in the itemization of this game.

    I‘m sure ZOS will fix the breaking of cloak though while leaving everyone else to deal with the set as is. It’s NBs after all. The rest of just have to „git gud“ according to our Devs.

    Only an ultimate from your class can shut down Shield whole sell an ultimate this is a set that can take our main class defense with no cool down. That’s not counter play that’s just bad design. On my Sorc when I do run into a ganker with SB I just pop Surge, heal and attack surge matches SB whatever heal I’m running keeps my health up. With AoE and direct damage Surge’s heal is great.

    SB never was a 1v1 problem (unless on a WW char)

    Feanor has seen the horror :lol:

    Highest light attack speed in the game (very clunky but still....) + SB is nice for imperial city cheese. Might consider Sload´s on my werewolf next patch. I already have bleeds and defile in WW-form, so some oblivion damage sounds like a nice addition :)

    It’s definitely close to the ultimate cheese. Given that WW is niche and they are always targeted first because everyone hits the fur ball that stands out of the crowd, I’m ok with them having a bit of fun. It’s cheese though nonetheless.

    @Derra

    Maybe. Defile is an issue on its own, oblivion damage just makes it much worse because you absolutely have to rely on healing. I’m pretty sure we’ll see so much absurd stuff though next patch that I don’t even know if I should be concerned. May the best cheese win. It’s obviously what the devs want.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    Edit.. never mind.. misread something.
    Edited by Biro123 on May 18, 2018 7:59AM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Murador178
    Murador178
    ✭✭✭✭
    BohnT wrote: »
    Derra wrote: »
    Killset wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.

    And you are hopefully aware that testing by tooltip is ***?
    Also the Deadroth deals 25% more damage against vamps as it deals flame damage.

    Whatever it is, you are not dealing 5k hits as you claim, never. Not without daedric prey.
    I noticed in many of your posts, that you tend to tell pve numbers and not pvp numbers. Which is very misleading and not happening in pvp. In this thread alone it happened 2 times.

    Dude go to OW pvp use the set and see how you can reach 5k hits with that pet.
    Better go back to your Sorc posts and cry that sorcs are useless

    What Sorc posts and where am I crying ? Seems like someone is a bit displeased that his theoretical numbers are not waterproof.
    I am dealing between 4-5k against pve mobs, so in what world will you deal the same amount to players ? It's simply impossible and that's what I wanted to make clear. Your theory in all honor, but don't make up numbers yes ?

    You are crying in every post how bad sorcs are in every single post.

    Well i guess my pvp experience is just theory while your theoretical testing in PvE is actual testing?
    Create a magnb with the same build (because you don't have one to begin with) then go to pvp and test it.

    Oh wow. How can there be so many mistakes and lies in a single post. Gladly will I add a screenshot of my maxed out and geared up Nightblade. You haven't even met me in game, so you know nothing. At least I have never seen any of your chars before, raising the question if you're even playing.

    So and what build exactly ? :) There is little what can affect a proc set tooltip other than CP. Or are you telling me, that 8% from merciless resolve will add 3k damage to that thing ? Right now, I'm beginning to wonder if we are having a big misunderstanding here, because you can't possibly be that confused. Are you proposing that Maw deals 3-5k damage with a single blow or over its entire duration ? I was assuming we are speaking about a single hit. Spread over the entire duration, that number would seem more realistic for a mBlade.

    32721343_1531963906926021_2532974361728516096_n.png?_nc_cat=0&oh=bb6d320834d2a556ebe19a036d5c3447&oe=5B8ABF1E

    Well maybe you don't see my chars because I'm not running around in the Ic even though i killed you there few times but that's been more than a year ago, haven't seen you either.

    25% from flame damage
    20% from incap
    8% minor vulnerability
    8% minor berserk
    25% major beserk (not even used but possible)
    Necro isn't reflected in the tooltip

    That's how you get that thing to hit for 5k

    I have been in Cyrodiil more often than I was in IC the past few weeks and I have not seen you or anytime before, provided your forum @ is the same as in game. And since I can not remember ever being killed by a single player alone while I was in IC unless it was an Emperor, I highly doubt in the truth of that story either. I hear these "Oh, I killed you X times ago"-stories all the time. According to these, even the Inn-Wife of Daggerfall has beaten me up before.

    And there we have it, you are merely spreading theories that you haven't even tested yourself. Your Major Berserk point proves that perfectly. Just stop darling, it never happened.
    BohnT spreads more lies, misinformation, and exaggerations in these forums than almost any other poster I have come across.

    Can you quote/link some lies and misinformation?

    He will probably link the Nb post as he didn't understand how i can hit 9/10 incaps.
    And we know how things work here:
    If i can't do it no one can, if others can still do it they lie or are cheating :lol:

    I hope u are talking about against openworld pugs - I doubt u hit that many on @Ragnaroek93 or any other decent stamblade.

    @BohnT indigitially just outplays his opponents hard in his videos :joy: .
    Edited by Murador178 on May 18, 2018 9:26AM
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Murador178 wrote: »
    BohnT wrote: »
    Derra wrote: »
    Killset wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    Dracane wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Minalan wrote: »
    waitwhat wrote: »
    Sharee wrote: »
    Lord-Otto wrote: »

    But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.

    You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.

    *shakes head*

    And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.

    Yeah I agree with this in substance and in spirit.

    The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.

    Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.

    Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.

    In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.

    PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?

    I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.

    A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.

    I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.

    I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest

    ***?
    Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
    And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
    Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
    If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
    Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.

    You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.

    You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.

    Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.

    There isn't much you have to sacrifice as a magnb especially not next patch.
    I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights

    I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build

    Oh here comes the self proclaimed NB overlord.
    Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
    In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
    Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.

    I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.


    I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game :lol:

    You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
    Which platform are you on just so i know if i should even waste my time any further?

    I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.

    You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.

    That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.

    You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.

    I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.

    I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
    Maybe 90% was an exaggeration but overall i take way less damage than other builds.

    Are you really using maw of the infernal ? Why would you do that ? :)

    as @Derra already mentioned it works as a huge Walking Pleb annoyance mix that with the ability of NBs to be invisible and many Players are lured into attacking your pets rather than you.
    Also the Damage and pressure is Pretty good i get average hits of About 3-5k and the flame breath deals upto 9k on Vamps.
    it's not a set that Shows you it's effectiveness on any statsheet but once you use it for some time on magnb you'll see how often it takes hits for you or helps you to put pressure on enemies you try to kill.

    But as always, you are naming pve numbers. The daedroth hits for around 2 k in pvp vs badly armored players, everything else is mathematically impossible for a nightblade and the Daedroths slow speed combined with the tiny cone of his breath (which is sadly a third of what the animation implies) makes it very unlikely that a player will get hit by this, Auri-El forbid the entire breath.

    As someone who has tested this set alot in hope for it to show effectiveness, I must say your post sounds very theoretical. I get the thing about the meatshield though and I shall further test this to see if this really helps. It seems that I never have the luck to encounter players who hit my pet. I would be interested to hear more though :) Maybe more experiences you have made, in a private message if you have the time.

    it's not theoretical that's what i got from using the set for 6 months now.
    That's because you just Play magsorc and are Always visible for your enemy magblade can evade and 99% of the Players in cyro have to attack something all the time

    Dear, that's math. The daedroth has 5,9k tooltip damage roughly. That gets reduced to 2,9k in pvp and then we always have CP, resistances. You won't even get a 3k hit from this. It can't crit, which you are surely aware of after 6 months.

    And you are hopefully aware that testing by tooltip is ***?
    Also the Deadroth deals 25% more damage against vamps as it deals flame damage.

    Whatever it is, you are not dealing 5k hits as you claim, never. Not without daedric prey.
    I noticed in many of your posts, that you tend to tell pve numbers and not pvp numbers. Which is very misleading and not happening in pvp. In this thread alone it happened 2 times.

    Dude go to OW pvp use the set and see how you can reach 5k hits with that pet.
    Better go back to your Sorc posts and cry that sorcs are useless

    What Sorc posts and where am I crying ? Seems like someone is a bit displeased that his theoretical numbers are not waterproof.
    I am dealing between 4-5k against pve mobs, so in what world will you deal the same amount to players ? It's simply impossible and that's what I wanted to make clear. Your theory in all honor, but don't make up numbers yes ?

    You are crying in every post how bad sorcs are in every single post.

    Well i guess my pvp experience is just theory while your theoretical testing in PvE is actual testing?
    Create a magnb with the same build (because you don't have one to begin with) then go to pvp and test it.

    Oh wow. How can there be so many mistakes and lies in a single post. Gladly will I add a screenshot of my maxed out and geared up Nightblade. You haven't even met me in game, so you know nothing. At least I have never seen any of your chars before, raising the question if you're even playing.

    So and what build exactly ? :) There is little what can affect a proc set tooltip other than CP. Or are you telling me, that 8% from merciless resolve will add 3k damage to that thing ? Right now, I'm beginning to wonder if we are having a big misunderstanding here, because you can't possibly be that confused. Are you proposing that Maw deals 3-5k damage with a single blow or over its entire duration ? I was assuming we are speaking about a single hit. Spread over the entire duration, that number would seem more realistic for a mBlade.

    32721343_1531963906926021_2532974361728516096_n.png?_nc_cat=0&oh=bb6d320834d2a556ebe19a036d5c3447&oe=5B8ABF1E

    Well maybe you don't see my chars because I'm not running around in the Ic even though i killed you there few times but that's been more than a year ago, haven't seen you either.

    25% from flame damage
    20% from incap
    8% minor vulnerability
    8% minor berserk
    25% major beserk (not even used but possible)
    Necro isn't reflected in the tooltip

    That's how you get that thing to hit for 5k

    I have been in Cyrodiil more often than I was in IC the past few weeks and I have not seen you or anytime before, provided your forum @ is the same as in game. And since I can not remember ever being killed by a single player alone while I was in IC unless it was an Emperor, I highly doubt in the truth of that story either. I hear these "Oh, I killed you X times ago"-stories all the time. According to these, even the Inn-Wife of Daggerfall has beaten me up before.

    And there we have it, you are merely spreading theories that you haven't even tested yourself. Your Major Berserk point proves that perfectly. Just stop darling, it never happened.
    BohnT spreads more lies, misinformation, and exaggerations in these forums than almost any other poster I have come across.

    Can you quote/link some lies and misinformation?

    He will probably link the Nb post as he didn't understand how i can hit 9/10 incaps.
    And we know how things work here:
    If i can't do it no one can, if others can still do it they lie or are cheating :lol:

    I hope u are talking about against openworld pugs - I doubt u hit that many on @Ragnaroek93 or any other decent stamblade.

    @BohnT indigitially just outplay his opponents hard in his videos :joy: .
    I haven't dueled any decent rollerblade on my stamnb or magblade for a long time now, the OW plebs eat my incaps aswell as other duel builds in Bergama.
    But you know that I'm not dueling every day so the 9/10 is 80% OW and 20% duels vs non rollerblades.
This discussion has been closed.