Cloak counters are not lacking.
Cloak counters are not single purpose: they provide significant benefits in addition to their primary function such that they are useful against non-cloaked enemies.
- Camo Hunter gives weapon damage and major savagery just for having it slotted, along with 5 seconds of minor berserk after dealing crit damage from stealth.
- Radiant Magelight gives a spell damage boost and minor sorcery just for having it slotted, and it prevents the stun from stealth for you and your group, along with granting empower after every cast.
- Piercing Mark provides a bonus to weapon and spell crit just by being slotted, it applies major fracture and major breach to the target, along with with a 40% max health heal when the affected target dies, and it sends up a huge column of shadow to let everyone track the target behind cover.
thankyourat wrote: »
But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.
You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.
*shakes head*
And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.
Yeah I agree with this in substance and in spirit.
The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.
Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.
Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.
In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.
PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?
I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.
A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.
I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.
I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest
Cloak counters are not lacking.
Cloak counters are not single purpose: they provide significant benefits in addition to their primary function such that they are useful against non-cloaked enemies.
- Camo Hunter gives weapon damage and major savagery just for having it slotted, along with 5 seconds of minor berserk after dealing crit damage from stealth.
- Radiant Magelight gives a spell damage boost and minor sorcery just for having it slotted, and it prevents the stun from stealth for you and your group, along with granting empower after every cast.
- Piercing Mark provides a bonus to weapon and spell crit just by being slotted, it applies major fracture and major breach to the target, along with with a 40% max health heal when the affected target dies, and it sends up a huge column of shadow to let everyone track the target behind cover.
Ok @waitwhat
Ask yourself a question:
Do you slot a gapcloser/speedbuff only because it`s a possible counter for bolt escape or do you slot it because it´s universially useful in most situations against all classes?
Would you slot any of the cloak counters you listed if cloak didn´t exist?
No? Didn´t think so because their main function is being a cloak counter - 1 ability in a 10 ability slot game to counter 1 ability of 1 class in a 5 class game.
Now you get what i mean by singlepurpose. The main function of a skill can´t be to counter cloak - that has be the the secondary function (currently it´s the other way around).
The buffs provided are redundant on most builds because they´re accessiable elsewhere (on better skills or pots) which leaves the only reason to slot those skills being a cloak counter (for magica moreso than for stam).
Cloak counters are not lacking.
Cloak counters are not single purpose: they provide significant benefits in addition to their primary function such that they are useful against non-cloaked enemies.
- Camo Hunter gives weapon damage and major savagery just for having it slotted, along with 5 seconds of minor berserk after dealing crit damage from stealth.
- Radiant Magelight gives a spell damage boost and minor sorcery just for having it slotted, and it prevents the stun from stealth for you and your group, along with granting empower after every cast.
- Piercing Mark provides a bonus to weapon and spell crit just by being slotted, it applies major fracture and major breach to the target, along with with a 40% max health heal when the affected target dies, and it sends up a huge column of shadow to let everyone track the target behind cover.
Ok @waitwhat
Ask yourself a question:
Do you slot a gapcloser/speedbuff only because it`s a possible counter for bolt escape or do you slot it because it´s universially useful in most situations against all classes?
Would you slot any of the cloak counters you listed if cloak didn´t exist?
No? Didn´t think so because their main function is being a cloak counter - 1 ability in a 10 ability slot game to counter 1 ability of 1 class in a 5 class game.
Now you get what i mean by singlepurpose. The main function of a skill can´t be to counter cloak - that has be the the secondary function (currently it´s the other way around).
The buffs provided are redundant on most builds because they´re accessiable elsewhere (on better skills or pots) which leaves the only reason to slot those skills being a cloak counter (for magica moreso than for stam).
I'd slot Volatile Armor (practically a 360 10m radius cloak reveal) on mDK even if cloak didn't exist since it's the best source of Major Ward/Resolve for mDK, deals good damage & keeps up Burning Heart passive for +12% healing.
I'd also always slot Hurricane on a melee stamina sorc even if cloak didn't exist.
Both of those are far better "cloak counters" than the skills listed above, which is why those skills designed specifically to help vs stealth could use some other benefits/reasons to cast them and in the case of Camo Hunter... that needs to be buffed, period: 6m radius on the skill makes it pretty much useless, it's also one of the most expensive skills in game and the buff has only 5s duration.
Cloak counters are not lacking.
Cloak counters are not single purpose: they provide significant benefits in addition to their primary function such that they are useful against non-cloaked enemies.
- Camo Hunter gives weapon damage and major savagery just for having it slotted, along with 5 seconds of minor berserk after dealing crit damage from stealth.
- Radiant Magelight gives a spell damage boost and minor sorcery just for having it slotted, and it prevents the stun from stealth for you and your group, along with granting empower after every cast.
- Piercing Mark provides a bonus to weapon and spell crit just by being slotted, it applies major fracture and major breach to the target, along with with a 40% max health heal when the affected target dies, and it sends up a huge column of shadow to let everyone track the target behind cover.
Ok @waitwhat
Ask yourself a question:
Do you slot a gapcloser/speedbuff only because it`s a possible counter for bolt escape or do you slot it because it´s universially useful in most situations against all classes?
Would you slot any of the cloak counters you listed if cloak didn´t exist?
No? Didn´t think so because their main function is being a cloak counter - 1 ability in a 10 ability slot game to counter 1 ability of 1 class in a 5 class game.
Now you get what i mean by singlepurpose. The main function of a skill can´t be to counter cloak - that has be the the secondary function (currently it´s the other way around).
The buffs provided are redundant on most builds because they´re accessiable elsewhere (on better skills or pots) which leaves the only reason to slot those skills being a cloak counter (for magica moreso than for stam).
I'd slot Volatile Armor (practically a 360 10m radius cloak reveal) on mDK even if cloak didn't exist since it's the best source of Major Ward/Resolve for mDK, deals good damage & keeps up Burning Heart passive for +12% healing.
I'd also always slot Hurricane on a melee stamina sorc even if cloak didn't exist.
Both of those are far better "cloak counters" than the skills listed above, which is why those skills designed specifically to help vs stealth could use some other benefits/reasons to cast them and in the case of Camo Hunter... that needs to be buffed, period: 6m radius on the skill makes it pretty much useless, it's also one of the most expensive skills in game and the buff has only 5s duration.
Hurricane is, volatile is just as useless as every other AoE.
Ofc you can spam AoEs but it won't help you, you'll drain resources while i heal back to full.
You hit me with the AoE and I'll cloak again so you can't deal any further damage and my heals bring me back to full health.
This is what i'll repeat everytime enemies fail to one shot me on my NBs.
In almost any situation it's worse to try to hunt the nb rather than just wait until it comes back which gives the NB an advantage in both situations
Cloak counters are not lacking.
Cloak counters are not single purpose: they provide significant benefits in addition to their primary function such that they are useful against non-cloaked enemies.
- Camo Hunter gives weapon damage and major savagery just for having it slotted, along with 5 seconds of minor berserk after dealing crit damage from stealth.
- Radiant Magelight gives a spell damage boost and minor sorcery just for having it slotted, and it prevents the stun from stealth for you and your group, along with granting empower after every cast.
- Piercing Mark provides a bonus to weapon and spell crit just by being slotted, it applies major fracture and major breach to the target, along with with a 40% max health heal when the affected target dies, and it sends up a huge column of shadow to let everyone track the target behind cover.
Ok @waitwhat
Ask yourself a question:
Do you slot a gapcloser/speedbuff only because it`s a possible counter for bolt escape or do you slot it because it´s universially useful in most situations against all classes?
Would you slot any of the cloak counters you listed if cloak didn´t exist?
No? Didn´t think so because their main function is being a cloak counter - 1 ability in a 10 ability slot game to counter 1 ability of 1 class in a 5 class game.
Now you get what i mean by singlepurpose. The main function of a skill can´t be to counter cloak - that has be the the secondary function (currently it´s the other way around).
The buffs provided are redundant on most builds because they´re accessiable elsewhere (on better skills or pots) which leaves the only reason to slot those skills being a cloak counter (for magica moreso than for stam).
I'd slot Volatile Armor (practically a 360 10m radius cloak reveal) on mDK even if cloak didn't exist since it's the best source of Major Ward/Resolve for mDK, deals good damage & keeps up Burning Heart passive for +12% healing.
I'd also always slot Hurricane on a melee stamina sorc even if cloak didn't exist.
Both of those are far better "cloak counters" than the skills listed above, which is why those skills designed specifically to help vs stealth could use some other benefits/reasons to cast them and in the case of Camo Hunter... that needs to be buffed, period: 6m radius on the skill makes it pretty much useless, it's also one of the most expensive skills in game and the buff has only 5s duration.
Hurricane is, volatile is just as useless as every other AoE.
Ofc you can spam AoEs but it won't help you, you'll drain resources while i heal back to full.
You hit me with the AoE and I'll cloak again so you can't deal any further damage and my heals bring me back to full health.
This is what i'll repeat everytime enemies fail to one shot me on my NBs.
In almost any situation it's worse to try to hunt the nb rather than just wait until it comes back which gives the NB an advantage in both situations
Are we talking magicka NB or stam NB? Because stamblade can't do that many times (even on a sustain build).
Besides, after breaking one cloak you can usually get a Fossilize Whip/Leap in before they can cast cloak again.
The only real problem is when they have enough health to survive the burst & know how to use Shadow Image, but tbh something like Radiant Magelight or other anti-cloak skill wouldn't help you any more in those situations. Piercing Mark would, but that's about it (you can even outrange det pots with Shadow Image).
I'd slot Volatile Armor (practically a 360 10m radius cloak reveal) on mDK even if cloak didn't exist since it's the best source of Major Ward/Resolve for mDK, deals good damage & keeps up Burning Heart passive for +12% healing.
I'd also always slot Hurricane on a melee stamina sorc even if cloak didn't exist.
Both of those are far better "cloak counters" than the skills listed above, which is why those skills designed specifically to help vs stealth could use some other benefits/reasons to cast them and in the case of Camo Hunter... that needs to be buffed, period: 6m radius on the skill makes it pretty much useless, it's also one of the most expensive skills in game and the buff has only 5s duration.
Cloak counters are not lacking.
Cloak counters are not single purpose: they provide significant benefits in addition to their primary function such that they are useful against non-cloaked enemies.
- Camo Hunter gives weapon damage and major savagery just for having it slotted, along with 5 seconds of minor berserk after dealing crit damage from stealth.
- Radiant Magelight gives a spell damage boost and minor sorcery just for having it slotted, and it prevents the stun from stealth for you and your group, along with granting empower after every cast.
- Piercing Mark provides a bonus to weapon and spell crit just by being slotted, it applies major fracture and major breach to the target, along with with a 40% max health heal when the affected target dies, and it sends up a huge column of shadow to let everyone track the target behind cover.
Ok @waitwhat
Ask yourself a question:
Do you slot a gapcloser/speedbuff only because it`s a possible counter for bolt escape or do you slot it because it´s universially useful in most situations against all classes?
Would you slot any of the cloak counters you listed if cloak didn´t exist?
No? Didn´t think so because their main function is being a cloak counter - 1 ability in a 10 ability slot game to counter 1 ability of 1 class in a 5 class game.
Now you get what i mean by singlepurpose. The main function of a skill can´t be to counter cloak - that has be the the secondary function (currently it´s the other way around).
The buffs provided are redundant on most builds because they´re accessiable elsewhere (on better skills or pots) which leaves the only reason to slot those skills being a cloak counter (for magica moreso than for stam).
I'd slot Volatile Armor (practically a 360 10m radius cloak reveal) on mDK even if cloak didn't exist since it's the best source of Major Ward/Resolve for mDK, deals good damage & keeps up Burning Heart passive for +12% healing.
I'd also always slot Hurricane on a melee stamina sorc even if cloak didn't exist.
Both of those are far better "cloak counters" than the skills listed above, which is why those skills designed specifically to help vs stealth could use some other benefits/reasons to cast them and in the case of Camo Hunter... that needs to be buffed, period: 6m radius on the skill makes it pretty much useless, it's also one of the most expensive skills in game and the buff has only 5s duration.
Hurricane is, volatile is just as useless as every other AoE.
Ofc you can spam AoEs but it won't help you, you'll drain resources while i heal back to full.
You hit me with the AoE and I'll cloak again so you can't deal any further damage and my heals bring me back to full health.
This is what i'll repeat everytime enemies fail to one shot me on my NBs.
In almost any situation it's worse to try to hunt the nb rather than just wait until it comes back which gives the NB an advantage in both situations
Are we talking magicka NB or stam NB? Because stamblade can't do that many times (even on a sustain build).
Besides, after breaking one cloak you can usually get a Fossilize Whip/Leap in before they can cast cloak again.
The only real problem is when they have enough health to survive the burst & know how to use Shadow Image, but tbh something like Radiant Magelight or other anti-cloak skill wouldn't help you any more in those situations. Piercing Mark would, but that's about it (you can even outrange det pots with Shadow Image).
Well with a normal build and 1.4k magregen i can cloak 4 times at any time during a fight and that is often enough to be back at full health again.
I haven't been fossilized or stunned by a solo player after he revealed me with an AoE as i cloak instantly after their AoEs go off to prevent that.
On my magdk essence drains second hit is a decent way to hit a fossilize but it's rather easy to avoid that second hit as a NB
I'd slot Volatile Armor (practically a 360 10m radius cloak reveal) on mDK even if cloak didn't exist since it's the best source of Major Ward/Resolve for mDK, deals good damage & keeps up Burning Heart passive for +12% healing.
I'd also always slot Hurricane on a melee stamina sorc even if cloak didn't exist.
Both of those are far better "cloak counters" than the skills listed above, which is why those skills designed specifically to help vs stealth could use some other benefits/reasons to cast them and in the case of Camo Hunter... that needs to be buffed, period: 6m radius on the skill makes it pretty much useless, it's also one of the most expensive skills in game and the buff has only 5s duration.
Volatile armor + hurricane are actually examples of cloak counters that i think are well designed (maybe hurricane is a tad too good already).
>>>>Incap, while still very cheap, actually got a 50% cost increase from 50 to 75 ult.<<<<
thankyourat wrote: »
But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.
You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.
*shakes head*
And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.
Yeah I agree with this in substance and in spirit.
The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.
Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.
Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.
In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.
PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?
I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.
A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.
I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.
I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest
***?
Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.
thankyourat wrote: »thankyourat wrote: »
But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.
You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.
*shakes head*
And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.
Yeah I agree with this in substance and in spirit.
The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.
Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.
Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.
In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.
PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?
I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.
A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.
I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.
I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest
***?
Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.
You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.
You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.
Yeah Nightblades have an ultimate that costs 200 ult as well, and your point is? Meantime Take Flight is an AoE ult that costs 110 ult that's undodgeable, hits harder than incap, CCs, 28m range, and restores resources via Battle Roar. Stamblades, and StamDKs are fortunate enough to have a class ultimate worth slotting over DBoS, although that could change if the developers remove Incap's defile or increase its cost.
Honestly if I could I'd trade Incap for take flight, but that's cherry picking a class.
Yeah Nightblades have an ultimate that costs 200 ult as well, and your point is? Meantime Take Flight is an AoE ult that costs 110 ult that's undodgeable, hits harder than incap, CCs, 28m range, and restores resources via Battle Roar. Stamblades, and StamDKs are fortunate enough to have a class ultimate worth slotting over DBoS, although that could change if the developers remove Incap's defile or increase its cost.
Honestly if I could I'd trade Incap for take flight, but that's cherry picking a class.
thankyourat wrote: »thankyourat wrote: »
But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.
You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.
*shakes head*
And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.
Yeah I agree with this in substance and in spirit.
The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.
Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.
Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.
In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.
PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?
I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.
A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.
I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.
I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest
***?
Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.
You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.
You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.
Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.
There isn't much you have to sacrifice as a magnb especially not next patch.
I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights
Anne_Firehawk wrote: »Until cloak doesn't have a stacking cost increase for each consecutive cast like dodgeroll and streak, there is nothing wrong with this set.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »
But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.
You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.
*shakes head*
And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.
Yeah I agree with this in substance and in spirit.
The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.
Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.
Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.
In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.
PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?
I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.
A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.
I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.
I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest
***?
Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.
You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.
You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.
Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.
There isn't much you have to sacrifice as a magnb especially not next patch.
I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights
I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build
Yeah Nightblades have an ultimate that costs 200 ult as well, and your point is? Meantime Take Flight is an AoE ult that costs 110 ult that's undodgeable, hits harder than incap, CCs, 28m range, and restores resources via Battle Roar. Stamblades, and StamDKs are fortunate enough to have a class ultimate worth slotting over DBoS, although that could change if the developers remove Incap's defile or increase its cost.
Honestly if I could I'd trade Incap for take flight, but that's cherry picking a class.
Consuming Darkness isn’t a damage ultimate, Soul Tether costs 150 while providing an AoE stun, and Incap costs 70 ultimate, not 75. But I guess 50% cost increase just sounded much better than the correct 40% (which is beside the point anyway, 50 was just more ridiculous).
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »
But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.
You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.
*shakes head*
And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.
Yeah I agree with this in substance and in spirit.
The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.
Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.
Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.
In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.
PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?
I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.
A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.
I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.
I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest
***?
Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.
You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.
You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.
Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.
There isn't much you have to sacrifice as a magnb especially not next patch.
I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights
I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build
Oh here comes the self proclaimed NB overlord.
Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.
I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.
I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game
You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
Which platform are you on just so i know if i should even waste my time any further?
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »
But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.
You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.
*shakes head*
And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.
Yeah I agree with this in substance and in spirit.
The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.
Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.
Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.
In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.
PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?
I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.
A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.
I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.
I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest
***?
Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.
You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.
You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.
Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.
There isn't much you have to sacrifice as a magnb especially not next patch.
I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights
I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build
Oh here comes the self proclaimed NB overlord.
Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.
I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.
I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game
You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
Which platform are you on just so i know if i should even waste my time any further?
I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.
You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.
That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.
You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »
But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.
You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.
*shakes head*
And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.
Yeah I agree with this in substance and in spirit.
The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.
Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.
Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.
In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.
PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?
I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.
A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.
I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.
I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest
***?
Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.
You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.
You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.
Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.
There isn't much you have to sacrifice as a magnb especially not next patch.
I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights
I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build
Oh here comes the self proclaimed NB overlord.
Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.
I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.
I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game
You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
Which platform are you on just so i know if i should even waste my time any further?
I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.
You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.
That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.
You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.
I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.
I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
Maybe 90% was an exaggeration but overall i take way less damage than other builds.
Ragnaroek93 wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »
But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.
You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.
*shakes head*
And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.
Yeah I agree with this in substance and in spirit.
The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.
Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.
Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.
In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.
PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?
I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.
A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.
I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.
I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest
***?
Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.
You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.
You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.
Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.
There isn't much you have to sacrifice as a magnb especially not next patch.
I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights
I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build
Oh here comes the self proclaimed NB overlord.
Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.
I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.
I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game
You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
Which platform are you on just so i know if i should even waste my time any further?
I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.
You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.
That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.
You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.
I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.
I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
Maybe 90% was an exaggeration but overall i take way less damage than other builds.
Argonier OP confirmed.
Ragnaroek93 wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »
But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.
You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.
*shakes head*
And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.
Yeah I agree with this in substance and in spirit.
The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.
Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.
Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.
In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.
PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?
I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.
A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.
I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.
I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest
***?
Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.
You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.
You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.
Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.
There isn't much you have to sacrifice as a magnb especially not next patch.
I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights
I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build
Oh here comes the self proclaimed NB overlord.
Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.
I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.
I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game
You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
Which platform are you on just so i know if i should even waste my time any further?
I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.
You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.
That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.
You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.
I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.
I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
Maybe 90% was an exaggeration but overall i take way less damage than other builds.
Argonier OP confirmed.
I'm convinced that argonians will be nerfed into the ground
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »
But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.
You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.
*shakes head*
And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.
Yeah I agree with this in substance and in spirit.
The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.
Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.
Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.
In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.
PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?
I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.
A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.
I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.
I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest
***?
Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.
You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.
You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.
Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.
There isn't much you have to sacrifice as a magnb especially not next patch.
I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights
I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build
Oh here comes the self proclaimed NB overlord.
Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.
I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.
I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game
You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
Which platform are you on just so i know if i should even waste my time any further?
I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.
You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.
That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.
You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.
I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.
I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
Maybe 90% was an exaggeration but overall i take way less damage than other builds.
Can't wait I hate you lizard people.Ragnaroek93 wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »
But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.
You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.
*shakes head*
And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.
Yeah I agree with this in substance and in spirit.
The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.
Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.
Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.
In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.
PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?
I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.
A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.
I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.
I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest
***?
Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.
You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.
You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.
Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.
There isn't much you have to sacrifice as a magnb especially not next patch.
I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights
I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build
Oh here comes the self proclaimed NB overlord.
Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.
I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.
I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game
You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
Which platform are you on just so i know if i should even waste my time any further?
I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.
You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.
That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.
You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.
I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.
I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
Maybe 90% was an exaggeration but overall i take way less damage than other builds.
Argonier OP confirmed.
I'm convinced that argonians will be nerfed into the ground
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »
But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.
You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.
*shakes head*
And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.
Yeah I agree with this in substance and in spirit.
The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.
Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.
Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.
In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.
PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?
I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.
A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.
I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.
I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest
***?
Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.
You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.
You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.
Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.
There isn't much you have to sacrifice as a magnb especially not next patch.
I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights
I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build
Oh here comes the self proclaimed NB overlord.
Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.
I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.
I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game
You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
Which platform are you on just so i know if i should even waste my time any further?
I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.
You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.
That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.
You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.
I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.
I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
Maybe 90% was an exaggeration but overall i take way less damage than other builds.
Are you really using maw of the infernal ? Why would you do that ?
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »
But you WILL experience how much it sucks to have an important aspect of your class being countered all the time with no counterplay.
You WILL experience? Like, are you serious? Unlike shield users, NB's have been experiencing it every day since the game has been released. There are so many things that can take a NB out of cloak compared to the one(!) set that goes through shields the comparison is not even this >< little accurate.
*shakes head*
And sload is fine. For all practical purposes, It will increase the cases where my NB's cloak failed to hide me maybe by 0.5%, if that.
Yeah I agree with this in substance and in spirit.
The truth is: No one plays a nightblade because it is easy. No one stuck it out through OT and Homestead because the class was dream to play. The mentality just isn't the same. It's a risk-junkie's class, not a rofl-stomper's class.
Nightblades had it so complicated for so long that they're not going to flail about when things get harder because of one set. I'd wager we'll see more people from the other classes complain about Sloads.
Some recent converts to nightblades may *** and moan, *** and groan about life getting more difficult for nightblades. They may even hold funerals for their nightblades, and then declare the class dead while moving onto some other FOTM. Good riddance.
In their premature schadenfreude regarding cloak being countered by Sloads, the anti-nightblade faction reveals their own lack of fortitude in assuming that others will flail about as they did. The mentality just isn't the same. The class doesn't attract people who struggle with adaptability.
PS: Considering that Shieldbreaker was used for the longest time in pro-sorc arguments against nerfing shields ("They have a hard-counter."), the anti-nightblades may wish to avoid casting Sloads as a cloak-countering set. After all, who needs to adjust cloak when you can just put on Sloads?
I agree. The good stamina nightblades are going to do fine. There might be fewer out there for those that can’t deal with the reduced healing.
A few bad NB will no doubt rage-reroll to Sorc, since the damage combos on it this patch are insane.
I think we’ll see more magblades this patch. Minus the strife thing, I really think the class is about to be insanely good. Kind of a secret OP meta that I know a few of you have already figured out. I’ll shut up about it now.
I don't think it will every be a magblade meta because of how the class plays. most players even really good players can't get the playstyle down. As well as magblade being slow and squishy open world which is a horrible combination. Along wit Cloak being pure garbage if you are snared. Magblade will be strong 1v1 next update like it always is but it will still struggle open world and this will never change until the class gets some snare immunity. There is just something about being slow and squishy, with delayed burst that just doesn't go well with open world pvp. The class is also caught in between two very popular builds. If you like to play a ranged character mag sorc is generally better for open world PvP as well as stamblade being the most popular nightblade build. Magblade is kind of like mag dk you can buff both the classes and a lot of people still won't play them or complain about them. They will keep getting better 1v1 but most people don't care about dueling builds. It would be nice to see some other magblades in cyrodiil instead of all hanging outside of wayrest
***?
Magblade is one of the best OW specs in the game and it's the easiest to never ever die once if you are tryharding.
And it only got buffed, the meditate and undo abilities are so much better on a magnb than on other classes because you can kite so good now and even better with the new shade.
Magnb isn't squishy or anything because you don't take damage for 90% of an OW fight as you can kite and cloak around all the time.
If you can't keep up with Will just use infused torugs with fire enchants or Prismatic damage enchants that'll give you 5k burst every 1.4 seconds or up to 9k with the prismatic enchant.
Or you just slot Caluurion although i think torugs is much better as you get 630 spelldamage with the beserk enchant and you just have more pressure and not just a single burst peak every 10 seconds.
You can't live in cloak as a magblade your bow up time will be horrible as well as you will slow down the tempo of the fight, but if you do choose to live in cloak which I don't recommend you are probably playing a melee build with snare immunity. you need about 2500 mag regen to sustain a Cloak spamming build. Meaning you will have to make huge sacrifices to your damage. You really need to run double utility sets to even make magblade function for solo play. With your only damage set being a monster set.
You can Cloak and survive any 1v1 or 1v2 by running away I agree but that's not in combat survivability. And that's not winning the fight running away is basically dying your just don't have To actually win a fight with a magblade you are going to need spend majority of the fight out of cloak. Low regen high damage magblades are only viable for Zerg surfing.
Nope I'm running a potion cooldown build with necro+alchemist so no "utility" here and i still have 100% cloak uptime easily.
There isn't much you have to sacrifice as a magnb especially not next patch.
I don't know which build you are running but i guarantee there are better builds out there if you have issues with magnb and OW fights
I run riposte lich skoria it allows me to run all damage glyphs. If i switch to a damaged set I'll have to run a couple regen glyphs. Alchamist/necro is a bad outdated build. I ran that build for a little while before 1T it was a decent dueling build back then with alot of 1 *** potential but it can't sustain 1vX any more with the siphoning attacks change. Your build also lacks regen a experienced player can put you on your back foot and you'd be done your build doesn't have enough sustain unless you are using all 3 glyphs as regen glyphs. The fact that you are living in cloak tells me you are not very experienced with magblade and not familiar with the class in general. And your build tells me that you are probably Zerg surfing or grouping and not really 1vXing. I play solo so my builds will be a little different. If you are playing magblade solo first and foremost you want to make sure you get at least 24k health so you want be one shot. Next you need to build enough to sustain to survive being defensive because solo play it's impossible to control a fight 100% of the time like you can in a 1v1 it's too many variables. Lastly you focus on damage because you get damage from your combos. Anyone building high damage magblades are behind almost a year worth of updates. Unless you are playing a game build
Oh here comes the self proclaimed NB overlord.
Riposte is a crappy set on magnb you have 100% uptime on minor maim on any enemy that can attack you if you don't you don't understand how to kite and move during combat.
In any 1vX where you face too many players to apply minor maim with fear and shade on them you will either run away or they are so bad that you don't need it at first.
Sherlock if you play argonian with alchemist you are sitting at 25k health all the time.
I'm not living in cloak i don't get where you got that idea from i'm just able to keep cloak spam up if i need to.
I have fights against top good players with their duel builds that lasted longer than 15min but yeah you definitly know how bad sustain is also potion cooldown build and 3 regen glyphs? Do you even play the game
You can control any 1vX fight against 1vX background artist and you should know that unless you are one aswell.
Which platform are you on just so i know if i should even waste my time any further?
I play Xbox NA many people consider me an elite level magblade, most people believe me to be in the top 5 of all magblade mains on my platform. I've never really liked or embraced claims like this but I have helped many new magblades who are actually pretty good now by giving them tactics and build advice.
You can't control all 1vX fights it's impossible. If you are using 3 regen glyphs what's the point of using alchamist. You can run a utility set that allows you the utility of the set as well as the regen to run less regen glyphs meaning you can get an additional 522 spell damage as well as more regen and utility. That's why your build is outdated like I said I ran that build in 2016 back when you could run all damage glyphs and it was pretty strong not so much anymore.
That's also a common misconception riposte is a great set on magblade for solo play. I agree it is wasted in a 1v1 but 1vX you are going to be in 1v5, 1v6 situations at this point this set starts to become really good there is no way to keep up maim enough with just shade in this situation now if you run away from these fights that's a different story, but I'm trying to win these type of fights which I win a good deal of fights like this.
You said you were living in cloak when you said you don't take damage for 90% of a open world fight which means you are spamming Cloak. It's impossible other wise because there are too many variables in open world from gankers to snare spam and everything in between. If you are controlling every 1vX it's time for you to fight better players.
I'm using 3 potion cooldown glyphs no regen glyphs as they are much better and will be even better next patch, they free up any need for stamina sustain and magicka sustain can be done with ele drain and siphoning strikes if you really need it.
I don't take damage because i use shade, cloak and crippling grasp to avoid damage aswell as Maw of the infernal the true God of taunting 1vX material.
Maybe 90% was an exaggeration but overall i take way less damage than other builds.
Are you really using maw of the infernal ? Why would you do that ?