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Feedback: Alinor Crafting Hub/Wayshrine/Guild Traders Proximity

  • D0PAMINE
    D0PAMINE
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    I agree with @Aliyavana. You made some good points.
  • Aliyavana
    Aliyavana
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    .
  • Aliyavana
    Aliyavana
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    Nestor wrote: »
    It might not be in the best interests of ZOS, or the game, to make an absolutely perfectly laid out crafting area for writs and dailies. I can think of a number of reasons for this.

    While Vivec is nicely laid out, it is not the optimal place for me. I never do my writs there. Where I do my writs I can complete them in 2:20 per character (doing Tier 1's which require the most items to make) starting and ending at the Consumables Board.

    The more nicely laid out crafting hubs there is, the more population will be split and as a result less lag
  • Raz415
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    What if you own the house, though?
  • Aliyavana
    Aliyavana
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    Raz415 wrote: »
    What if you own the house, though?

    You can port there free of charge so no problems there. Plus having the wayshrine closer to the home makes it even more convenient and raises it's value
    Edited by Aliyavana on April 19, 2018 8:54PM
  • Aliyavana
    Aliyavana
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    Zos, if you don't make the crafting hub more convenient it won't be too popular.
    Edited by Aliyavana on April 21, 2018 11:57PM
  • Mystrius_Archaion
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    1) A lot of people have the banker assistant.

    2) I would rather not have the wayshrine hugging duelers at my crafting hub.
    God I wish this game did like World of Warcraft and disabled dueling within city limits so it would force people to at least "take it outside" the city gates.
  • Aliyavana
    Aliyavana
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    1) A lot of people have the banker assistant.

    2) I would rather not have the wayshrine hugging duelers at my crafting hub.
    God I wish this game did like World of Warcraft and disabled dueling within city limits so it would force people to at least "take it outside" the city gates.

    1) and for the people that don't?

    2) The area around the proposed wayshrine has little space for duelers
  • Mystrius_Archaion
    Mystrius_Archaion
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    Aliyavana wrote: »
    1) A lot of people have the banker assistant.

    2) I would rather not have the wayshrine hugging duelers at my crafting hub.
    God I wish this game did like World of Warcraft and disabled dueling within city limits so it would force people to at least "take it outside" the city gates.

    1) and for the people that don't?

    2) The area around the proposed wayshrine has little space for duelers

    1) I don't, but I'm ok with a run to the bank, plus the craft bag so I mostly don't have to.

    2) I've seen the area. It's plenty of room for dueling and smaller areas actually will be appealing to them as they can play with line-of-sight more.
    People will do it and try to duel invite me there. So glad they gave me the option to auto-decline duel invites.
  • Aliyavana
    Aliyavana
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    Let's see if it's addressed today
  • Aliyavana
    Aliyavana
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    17 days left
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    A lot of good points here, but meh,...I'll probably still use Rawl'kha.
    I was rather underwhelmed with the Townhouse and like the Grotto better, but it's likely going to be insanely expensive. I would not be surprised if they list it at 17-20k crowns because it is a lot of space.
    So, that means I wouldn't have house proximity to the crafting hub.
    But honestly, I agree with the statement that every city shouldn't be the optimal crafting hub.

    Also, this. Very much this.
    1) A lot of people have the banker assistant.

    2) I would rather not have the wayshrine hugging duelers at my crafting hub.
    God I wish this game did like World of Warcraft and disabled dueling within city limits so it would force people to at least "take it outside" the city gates.

    Edited by JPcrazysquirrel3 on May 4, 2018 11:34PM
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  • commdt
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    Rex-Umbra wrote: »
    No city should be perfect

    Every city should be perfect and carefully measured and balanced to take equal time to do writs (because they are developers and we pay them for that), so people can choose their hub by their taste and not be forced to live on a construction site.
    Edited by commdt on May 7, 2018 6:28AM
    Rawr
  • MLGProPlayer
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    A lot of good points here, but meh,...I'll probably still use Rawl'kha.
    I was rather underwhelmed with the Townhouse and like the Grotto better, but it's likely going to be insanely expensive. I would not be surprised if they list it at 17-20k crowns because it is a lot of space.
    So, that means I wouldn't have house proximity to the crafting hub.
    But honestly, I agree with the statement that every city shouldn't be the optimal crafting hub.

    Also, this. Very much this.
    1) A lot of people have the banker assistant.

    2) I would rather not have the wayshrine hugging duelers at my crafting hub.
    God I wish this game did like World of Warcraft and disabled dueling within city limits so it would force people to at least "take it outside" the city gates.

    Banker assistant doesn't give you access to guild store/guild bank.
    Edited by MLGProPlayer on May 7, 2018 6:33AM
  • Gythral
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    Given the choices, I'm staying on the construction site, unless the influx of the great unwashed makes it unplayable :tongue:
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Enslaved
    Enslaved
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    Seems Vivec will remain BiS crafting hub. Alinor have nice and well thought crafting hub as well, but as OP said, bank is not that close compared to wayshrine. Still, nothing can beat having all crafting stations in a guild hall/house. After craft simply tp to Mournhold and return all writs fast.
  • Aliyavana
    Aliyavana
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    Enslaved wrote: »
    Seems Vivec will remain BiS crafting hub. Alinor have nice and well thought crafting hub as well, but as OP said, bank is not that close compared to wayshrine. Still, nothing can beat having all crafting stations in a guild hall/house. After craft simply tp to Mournhold and return all writs fast.

    I hope they take our feedback in mind
  • Aliyavana
    Aliyavana
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    Alinor is still inconvenient as of the last pts cycle
    Edited by Aliyavana on May 15, 2018 12:17AM
  • Lylith
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    Recremen wrote: »
    Interesting analysis, but Rawl'Kha is still where all the cool kids hang out, Finedrin and all. :-o

    finedrin needs to be set free. :)
  • Saccarius
    Saccarius
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    Eh, nothing beats Shornhelm for me. You have the shrine, bank, fence, stable, wood/smith/cloth, equip writ pickup and drop off, all in one spot and then you have to go the "other side" of town to pick up consumable writs and access those crafting stations (all in one spot). Yes there are doors but I don't get load times unless I zone into another area. It's instant for me. And the "other side" of town is about 5 seconds away on horseback along one straight road. It's not like Wayrest which is a labyrinth of hills, bridges and dead ends.

    Plus it's relatively quiet even at peak times. I just wish there was a room in the pub or something.
    Edited by Saccarius on May 15, 2018 4:52AM
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  • Aimora
    Aimora
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    I’m staying with Vivec - it’s a perfectly balanced crafting/bank/stable area, Alinor is too messily laid out - which is a shame as I love Summerset.
    Edited by Aimora on May 16, 2018 4:37PM
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  • Mix
    Mix
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    Hmm, I rather liked Alinor but I didn't check on mount training or the bank due to me having banker.

    I don't take your original route though but one road to the west because that plaza has the Alinor daily delve and WB npcs - then I carried on to the crafting area.

    I agree that the bank is not convenient at all.

    I like the wayshrine where it is due to lag issues. Having the guild traders near the wayshrine is nice too for shopping - pop in and pop out.

    For me Alinor is unlikely to over-take other locations because the Outlaw Refuge is too far. I like to drop by to talk to Remains-Silent and get my free goodies :smiley:

    Currently I use Stormhold because it is quiet but I do really like Vivec for crafting writ-outlaw refuge loop.
    Edited by Mix on May 16, 2018 5:44PM
  • Jayne_Doe
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    Aliyavana wrote: »
    BigBadVolk wrote: »
    Turelus wrote: »
    Soooo.... Vivec is still the best and Dunmer superiority is once again confirmed?

    yes filthy n'wahs think they're better then us proven wrong again

    vivec city crafting hub while useful looks like a construction site lol

    Erm...because it is? You know, they're currently still building Vivec City. Love that everything is outdoors and no loading screens. But, I still tend to do most of my writs in Mournhold. The bank is very inconvenient, but it has the guild dailies plus the master writ turn-in, so I'm there quite a bit anyway. All my alts, no matter their alliance do writs in either Mournold or VC - no where else comes close, except Rawlkha (sp?) but it was gold zone for my main and I never got there on any of my alts prior to OT.

    Plus, there are only 5 traders there, whereas Mournold has 7. On XB NA, I feel that Mournold has the best traders, followed by the other 2 capitals. Rawlkha has some fine traders, but some of them aren't stable. I go there after I've already shopped the three capitals and VC (though the traders there aren't as good now, but I'm usually there anyway, so I always take a look).

    ETA: Shornhelm is fairly decent in terms of its layout, and I did do writs there on my DC characters prior to OT. I think it's the best city layout of all the DC ones, though Sentinel isn't too bad. But, the traders in Shornhelm on XB NA aren't as good.

    ETA #2: I don't disagree that it would be nice for Alinor to have a more convenient layout, but at this point, it's not likely to happen. It's a shame for the high-elf lovers who really want Alinor to be their place to hang out.
    Edited by Jayne_Doe on May 16, 2018 8:00PM
  • Dymence
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    Sorry to say, but PTS is meant to be for filtering out bugs and fine tuning things that end up overperforming.

    Not entire architectural redesigns. The location of everything is pretty much set in stone since PTS launched.
  • Aliyavana
    Aliyavana
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    Dymence wrote: »
    Sorry to say, but PTS is meant to be for filtering out bugs and fine tuning things that end up overperforming.

    Not entire architectural redesigns. The location of everything is pretty much set in stone since PTS launched.

    Pts is for a lot of things, suggesting qol updates is one of those things
  • Aliyavana
    Aliyavana
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    Jayne_Doe wrote: »
    Aliyavana wrote: »
    BigBadVolk wrote: »
    Turelus wrote: »
    Soooo.... Vivec is still the best and Dunmer superiority is once again confirmed?

    yes filthy n'wahs think they're better then us proven wrong again

    vivec city crafting hub while useful looks like a construction site lol

    Erm...because it is? You know, they're currently still building Vivec City. Love that everything is outdoors and no loading screens. But, I still tend to do most of my writs in Mournhold. The bank is very inconvenient, but it has the guild dailies plus the master writ turn-in, so I'm there quite a bit anyway. All my alts, no matter their alliance do writs in either Mournold or VC - no where else comes close, except Rawlkha (sp?) but it was gold zone for my main and I never got there on any of my alts prior to OT.

    Plus, there are only 5 traders there, whereas Mournold has 7. On XB NA, I feel that Mournold has the best traders, followed by the other 2 capitals. Rawlkha has some fine traders, but some of them aren't stable. I go there after I've already shopped the three capitals and VC (though the traders there aren't as good now, but I'm usually there anyway, so I always take a look).

    ETA: Shornhelm is fairly decent in terms of its layout, and I did do writs there on my DC characters prior to OT. I think it's the best city layout of all the DC ones, though Sentinel isn't too bad. But, the traders in Shornhelm on XB NA aren't as good.

    ETA #2: I don't disagree that it would be nice for Alinor to have a more convenient layout, but at this point, it's not likely to happen. It's a shame for the high-elf lovers who really want Alinor to be their place to hang out.

    I'm well aware of the lore surrounding why vivec cities crafting hub looks like a construction site, I referenced it in that a beautiful city is outclassed by convenience by a construction site.
  • Jayne_Doe
    Jayne_Doe
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    Aliyavana wrote: »
    Jayne_Doe wrote: »
    Aliyavana wrote: »
    BigBadVolk wrote: »
    Turelus wrote: »
    Soooo.... Vivec is still the best and Dunmer superiority is once again confirmed?

    yes filthy n'wahs think they're better then us proven wrong again

    vivec city crafting hub while useful looks like a construction site lol

    Erm...because it is? You know, they're currently still building Vivec City. Love that everything is outdoors and no loading screens. But, I still tend to do most of my writs in Mournhold. The bank is very inconvenient, but it has the guild dailies plus the master writ turn-in, so I'm there quite a bit anyway. All my alts, no matter their alliance do writs in either Mournold or VC - no where else comes close, except Rawlkha (sp?) but it was gold zone for my main and I never got there on any of my alts prior to OT.

    Plus, there are only 5 traders there, whereas Mournold has 7. On XB NA, I feel that Mournold has the best traders, followed by the other 2 capitals. Rawlkha has some fine traders, but some of them aren't stable. I go there after I've already shopped the three capitals and VC (though the traders there aren't as good now, but I'm usually there anyway, so I always take a look).

    ETA: Shornhelm is fairly decent in terms of its layout, and I did do writs there on my DC characters prior to OT. I think it's the best city layout of all the DC ones, though Sentinel isn't too bad. But, the traders in Shornhelm on XB NA aren't as good.

    ETA #2: I don't disagree that it would be nice for Alinor to have a more convenient layout, but at this point, it's not likely to happen. It's a shame for the high-elf lovers who really want Alinor to be their place to hang out.

    I'm well aware of the lore surrounding why vivec cities crafting hub looks like a construction site, I referenced it in that a beautiful city is outclassed by convenience by a construction site.

    :) Your comment still struck me as funny, though, but I get now what you were trying to say by referencing it. And I do think it's a shame that this new zone won't have as good of a crafting hub as VC - you'd think it would since they'd want people to spend time there even after the story and other quests are done. For me, though, once I've completed the content, I'll just go back to VC or Mournhold for my crafting dailies. And, being Dunmer at heart, that's just fine with me. ;)
  • Dymence
    Dymence
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    Aliyavana wrote: »
    Dymence wrote: »
    Sorry to say, but PTS is meant to be for filtering out bugs and fine tuning things that end up overperforming.

    Not entire architectural redesigns. The location of everything is pretty much set in stone since PTS launched.

    Pts is for a lot of things, suggesting qol updates is one of those things

    Quality of life updates is one thing. The structural overhaul of an entire city is quite another.
  • Aliyavana
    Aliyavana
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    Dymence wrote: »
    Aliyavana wrote: »
    Dymence wrote: »
    Sorry to say, but PTS is meant to be for filtering out bugs and fine tuning things that end up overperforming.

    Not entire architectural redesigns. The location of everything is pretty much set in stone since PTS launched.

    Pts is for a lot of things, suggesting qol updates is one of those things

    Quality of life updates is one thing. The structural overhaul of an entire city is quite another.

    If your worried that overhalls such as these take away development in say PvP balancing you don't have to worry as the art team and balance team and bug team are different. I am worried about this beautiful city not being used past it's questing is done as at this rate it's better to hang out in vivec city for your writs. The population of a city depends on how convenient it is and alone will be dead after two months if unchanged.
    Edited by Aliyavana on May 16, 2018 8:36PM
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