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Let's Talk Alliance Loyalty and Lockouts:

  • SwampRaider
    SwampRaider
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    ezio45 wrote: »
    I have three accounts, 15 characters, and all of them are EP. I founded a guild in 2015 and it was an EP guild. Back then faction was a big part of the game. EP characters couldn't group up with AD&DC characters to do any content whatsoever. We took to the fields and hills of Cyrodiil and waged epic war upon the enemy. It was glorious!

    Then they allowed cross-faction grouping for dungeons, followed eventually by One Tamriel which allowed cross-faction grouping in all PvE content. Finally, the alliance lock on PvP was entirely removed and this gutted the last shred of real faction loyalty left in the game.

    My guild still has a rule that you only do PvP with an EP character in our home campaign. We enforce that rule strictly, and not only does it keep drama down, it does keep some semblance of meaning for faction loyalty on life support.

    I'd personally prefer that a player select a faction to represent in a campaign and be unable to change factions until the campaign ended. I understand there is a lot of pushback on that issue, but...come on...even a week isn't long enough in a four week campaign.

    If faction loyalty has any proper place in this game it is in PvP and the Alliance War. Give that back to us, please.

    AGREED

    I would be down with that

    Option 1
    -make campaigns shorter (say 14 day)
    -only allow you to be on one Alliance.

    Option 2
    - Same campaign length
    -Introduce Alliance Loyalty rewards
    -12-24 hour lock out between alliance hopping

    Option 3
    - Same campaign length
    - Dissolve Alliance choosing at Character creation, allow you to choose when you enter campaign

    Options 1-3 would work well together. 1 & 3 especially.

    All characters locked to the same army and same campaign would be nice. Gotta love when someone gets killed by your army and decides they have to log in with their other character and trash talk on zone chat.

    It would also clean up the Leaderboards/data as well. Everyone would only be able to have 3 or 4 campaign entries at a time instead of 1 or 2 per character.

    @ZOS_BrianWheeler

    Recently In Vivec, a guild decided to switch to AD just last night. they were EP and wanted more AP to farm. This guild was arguably one of the best PVP guilds. over night they changed the map, and AD was taking more keeps than ever before(and this is a pop locked campaign)

    Its that power that needs to be stopped from being able to happen. Sure on the flip side it seems like a positive, but changes like these shouldn't happen 5 days before the campaign ends.

    This also brings to note laziness.(unrelated) Its amazing how lazy my faction(DC) is in creating groups or even organized guilds. so when people on DC switch to AD or EP...the loss is notable. If a guidl switched from DC, it is devastating, if a guild switches to AD from EP, it is just more competition.

    There are more organized guilds on EP and AD compared to DC on PC/Vivec/NA, but our DC non grouped pugs somehow can pull past AD in points.

    *** gets weird is all im saying. When DC guilds leave to Join AD, our competitiveness as a faction mid campaign gets screwed. when EP goes AD mid campaign, it doesnt hurt them as much since they have more folks.
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • TheValar85
    TheValar85
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    30 days accountwide, would be fair, and each month everybody can switch, stick there for a month and and then when its over you can switch again.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • SwampRaider
    SwampRaider
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    TheValar85 wrote: »
    30 days accountwide, would be fair, and each month everybody can switch, stick there for a month and and then when its over you can switch again.

    sounds reasonable, but there are those who might think that would be too long.
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • JumpmanLane
    JumpmanLane
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    Lock outs are just nuts. I’m not role playing. Who cares about faction. People play ESO for their own reasons.

    I log in yesterday and 5 of my friends had been dueling for hours. We all wanted to do something together. I wanted to go to Cyrodiil. The only faction all of us had in common was the one I main (AD which was completely taking over the map). I actually wanted to hop on EP because I’d just leveled a new toon and actually wanted some fights. (Even tho it mostly would have been a losing battle because a guild I’m in was running a huge Zerg-2 full groups and starting a 3rd).

    We ended up going AD and one of my friends who 1vXes and mains EP seemed to have no problem running AD and smashing EPs. (We didn’t join the Zerg, just ran our own lil group).
  • SwampRaider
    SwampRaider
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    Lock outs are just nuts. I’m not role playing. Who cares about faction. People play ESO for their own reasons.

    I log in yesterday and 5 of my friends had been dueling for hours. We all wanted to do something together. I wanted to go to Cyrodiil. The only faction all of us had in common was the one I main (AD which was completely taking over the map). I actually wanted to hop on EP because I’d just leveled a new toon and actually wanted some fights. (Even tho it mostly would have been a losing battle because a guild I’m in was running a huge Zerg-2 full groups and starting a 3rd).

    We ended up going AD and one of my friends who 1vXes and mains EP seemed to have no problem running AD and smashing EPs. (We didn’t join the Zerg, just ran our own lil group).

    @ZOS_BrianWheeler @ZOS_GinaBruno

    what is the point of having AvAvA if you can join what ever side you want whenever you want? whats the point of 3 different teams trying to battle for supremacy and glory or points if their soldiers don't care who they fight for? If people can just join their friends whenever they want Why have cyrodiil at all? why have an alliance war?

    what good is a war between 3 factions if no one is loyal?
    Edited by SwampRaider on May 13, 2018 10:17PM
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • Dystopia2020
    Dystopia2020
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    I personally only play EP, but I think one solution would be to have your toons locked on your home for the entire campaign to one faction, BUT if you wish to guest on another faction you can switch and suffer a 50% AP loss. Not exactly sure how best to implement, but taking away the incentive to switch and farm AP would be gone.

    This way if you want to "play with friends" you may; you are just not going to earn the same as someone who is loyal to their faction.

    Just to be clear, if you are playing your faction you earn 100%
    You play another faction during the campaign you earn 50% less AP while playing that faction
    Think about it like a loyalty reward program.
    Edited by Dystopia2020 on May 14, 2018 2:04AM
    Apotheosis Priori~ EP Altmer Vamplar
    Illumanatus Priori~ EP Altmer Mag Sorc
    Apostate Priori~ EP Altmer Mag DK
    Apostate De'Void~ (retired) AD Altmer crafter
    PC/ NA, Vivec
    This is the Spiral Skein. The tower is One. The strands are Eight. The lessons are Forever.
    "No really, I AM an Ayleid".
  • kentgreigrwb17_ESO
    kentgreigrwb17_ESO
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    I support campaign alliance locking.
  • Sevn
    Sevn
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    I'll say it again, there is only one vet non-cp campaign. If there is going to be locked campaigns then we need 3 7 day cp campaigns, 3 30 day cp campaigns, 3 non cp 7 day campaigns and 3 non cp 30 day campaigns so EVERYONE can play as they so desire.

    Vivec isn't the only campaign that matters here. Fair is fair. If you are against this many campaigns than there shouldn't be any locked campaigns period.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • rustic_potato
    rustic_potato
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    Lock outs are just nuts. I’m not role playing. Who cares about faction. People play ESO for their own reasons.

    I log in yesterday and 5 of my friends had been dueling for hours. We all wanted to do something together. I wanted to go to Cyrodiil. The only faction all of us had in common was the one I main (AD which was completely taking over the map). I actually wanted to hop on EP because I’d just leveled a new toon and actually wanted some fights. (Even tho it mostly would have been a losing battle because a guild I’m in was running a huge Zerg-2 full groups and starting a 3rd).

    We ended up going AD and one of my friends who 1vXes and mains EP seemed to have no problem running AD and smashing EPs. (We didn’t join the Zerg, just ran our own lil group).

    @ZOS_BrianWheeler @ZOS_GinaBruno

    what is the point of having AvAvA if you can join what ever side you want whenever you want? whats the point of 3 different teams trying to battle for supremacy and glory or points if their soldiers don't care who they fight for? If people can just join their friends whenever they want Why have cyrodiil at all? why have an alliance war?

    what good is a war between 3 factions if no one is loyal?

    Lol this thread is hilarious. There is a reason ZOS removed campaign locking. Majority of the players, myself included, don't care about the war or the alliance. For my group all that matters is if we have fun or not. If you want to role play that you are playing for the alliance, gather like minded players form a guild and try to play your way. Forcing your style upon others is stupid. Freedom to choose how to play is one of the cornerstones of this game for 95% of the content. A campaign lock would just derail that aspect of the game.
    I play how I want to.


  • schattenkind
    schattenkind
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    I personally only play EP, but I think one solution would be to have your toons locked on your home for the entire campaign to one faction, BUT if you wish to guest on another faction you can switch and suffer a 50% AP loss. Not exactly sure how best to implement, but taking away the incentive to switch and farm AP would be gone.

    This way if you want to "play with friends" you may; you are just not going to earn the same as someone who is loyal to their faction.

    Just to be clear, if you are playing your faction you earn 100%
    You play another faction during the campaign you earn 50% less AP while playing that faction
    Think about it like a loyalty reward program.

    I dont care about AP, but I support this idea. Since AP seems to be one major reason for faction switching, it sounds like a solution to reduce the AP gained while playing an other faction.
    PC - EU
    Primary: PvP: magSorc, magNB, PvE: DK Tank, Templar Heal
    Secondary: PvP: magDK, Templar, PvE: Warden something
  • TequilaFire
    TequilaFire
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    Lock outs are just nuts. I’m not role playing. Who cares about faction. People play ESO for their own reasons.

    I log in yesterday and 5 of my friends had been dueling for hours. We all wanted to do something together. I wanted to go to Cyrodiil. The only faction all of us had in common was the one I main (AD which was completely taking over the map). I actually wanted to hop on EP because I’d just leveled a new toon and actually wanted some fights. (Even tho it mostly would have been a losing battle because a guild I’m in was running a huge Zerg-2 full groups and starting a 3rd).

    We ended up going AD and one of my friends who 1vXes and mains EP seemed to have no problem running AD and smashing EPs. (We didn’t join the Zerg, just ran our own lil group).

    @ZOS_BrianWheeler @ZOS_GinaBruno

    what is the point of having AvAvA if you can join what ever side you want whenever you want? whats the point of 3 different teams trying to battle for supremacy and glory or points if their soldiers don't care who they fight for? If people can just join their friends whenever they want Why have cyrodiil at all? why have an alliance war?

    what good is a war between 3 factions if no one is loyal?

    Lol this thread is hilarious. There is a reason ZOS removed campaign locking. Majority of the players, myself included, don't care about the war or the alliance. For my group all that matters is if we have fun or not. If you want to role play that you are playing for the alliance, gather like minded players form a guild and try to play your way. Forcing your style upon others is stupid. Freedom to choose how to play is one of the cornerstones of this game for 95% of the content. A campaign lock would just derail that aspect of the game.

    The reason is ap farmers like you whined about the cost of switching and ZOS took the easy solution out at the time.
    Not to care about the object of the game says it all.
  • Ritter
    Ritter
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    I just want to an option to swap my non DC characters to the right faction
  • SwampRaider
    SwampRaider
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    Lock outs are just nuts. I’m not role playing. Who cares about faction. People play ESO for their own reasons.

    I log in yesterday and 5 of my friends had been dueling for hours. We all wanted to do something together. I wanted to go to Cyrodiil. The only faction all of us had in common was the one I main (AD which was completely taking over the map). I actually wanted to hop on EP because I’d just leveled a new toon and actually wanted some fights. (Even tho it mostly would have been a losing battle because a guild I’m in was running a huge Zerg-2 full groups and starting a 3rd).

    We ended up going AD and one of my friends who 1vXes and mains EP seemed to have no problem running AD and smashing EPs. (We didn’t join the Zerg, just ran our own lil group).

    @ZOS_BrianWheeler @ZOS_GinaBruno

    what is the point of having AvAvA if you can join what ever side you want whenever you want? whats the point of 3 different teams trying to battle for supremacy and glory or points if their soldiers don't care who they fight for? If people can just join their friends whenever they want Why have cyrodiil at all? why have an alliance war?

    what good is a war between 3 factions if no one is loyal?

    Lol this thread is hilarious. There is a reason ZOS removed campaign locking. Majority of the players, myself included, don't care about the war or the alliance. For my group all that matters is if we have fun or not. If you want to role play that you are playing for the alliance, gather like minded players form a guild and try to play your way. Forcing your style upon others is stupid. Freedom to choose how to play is one of the cornerstones of this game for 95% of the content. A campaign lock would just derail that aspect of the game.

    The reason is ap farmers like you whined about the cost of switching and ZOS took the easy solution out at the time.
    Not to care about the object of the game says it all.

    I play for the alliance war. I enjoy that there are 3 alliances fighting for the throne. But when you are able to switch to the different factions during the same campaign, what is the point of capturing enemy keeps and gaining points to WIN a campaign?

    The alliance war was designed for a purpose. It needs to go back to its roots. OR it needs to get changed, drastically.

    why have red, blue and yellow keeps if there are players that don't care about the war? why not just make it a guild vs guild area then?

    that would be silly. This is why cyrodiil is the way it is, and it needs to go back to the days of being an actual war. You know how disheartening it is to see someone who fought with you to take a keep log on to another enemy character to "ride the red wave of AP?" it sucks. Us folks who play this game and invest hours into cyrodiil to fight a war get frustrated.

    we need true solutions that help both sides of this issue:

    24 hour lock outs to switching characters on a different alliance

    Alliance loyalty rewards

    AP bonus's to those who stay on same faction

    More incentive to stay on one alliance



    these, or remove the alliance war from cyrodiil.
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • templesus
    templesus
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    Lock outs are just nuts. I’m not role playing. Who cares about faction. People play ESO for their own reasons.

    I log in yesterday and 5 of my friends had been dueling for hours. We all wanted to do something together. I wanted to go to Cyrodiil. The only faction all of us had in common was the one I main (AD which was completely taking over the map). I actually wanted to hop on EP because I’d just leveled a new toon and actually wanted some fights. (Even tho it mostly would have been a losing battle because a guild I’m in was running a huge Zerg-2 full groups and starting a 3rd).

    We ended up going AD and one of my friends who 1vXes and mains EP seemed to have no problem running AD and smashing EPs. (We didn’t join the Zerg, just ran our own lil group).

    @ZOS_BrianWheeler @ZOS_GinaBruno

    what is the point of having AvAvA if you can join what ever side you want whenever you want? whats the point of 3 different teams trying to battle for supremacy and glory or points if their soldiers don't care who they fight for? If people can just join their friends whenever they want Why have cyrodiil at all? why have an alliance war?

    what good is a war between 3 factions if no one is loyal?

    Lol this thread is hilarious. There is a reason ZOS removed campaign locking. Majority of the players, myself included, don't care about the war or the alliance. For my group all that matters is if we have fun or not. If you want to role play that you are playing for the alliance, gather like minded players form a guild and try to play your way. Forcing your style upon others is stupid. Freedom to choose how to play is one of the cornerstones of this game for 95% of the content. A campaign lock would just derail that aspect of the game.

    The reason is ap farmers like you whined about the cost of switching and ZOS took the easy solution out at the time.
    Not to care about the object of the game says it all.

    I play for the alliance war. I enjoy that there are 3 alliances fighting for the throne. But when you are able to switch to the different factions during the same campaign, what is the point of capturing enemy keeps and gaining points to WIN a campaign?

    The alliance war was designed for a purpose. It needs to go back to its roots. OR it needs to get changed, drastically.

    why have red, blue and yellow keeps if there are players that don't care about the war? why not just make it a guild vs guild area then?

    that would be silly. This is why cyrodiil is the way it is, and it needs to go back to the days of being an actual war. You know how disheartening it is to see someone who fought with you to take a keep log on to another enemy character to "ride the red wave of AP?" it sucks. Us folks who play this game and invest hours into cyrodiil to fight a war get frustrated.

    we need true solutions that help both sides of this issue:

    24 hour lock outs to switching characters on a different alliance

    Alliance loyalty rewards

    AP bonus's to those who stay on same faction

    More incentive to stay on one alliance



    these, or remove the alliance war from cyrodiil.

    You realize this is a video game. If it upsets you so much you get "disheartened", maybe you should take a reality check.
    Edited by templesus on May 15, 2018 4:35AM
  • SwampRaider
    SwampRaider
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    templesus wrote: »
    Lock outs are just nuts. I’m not role playing. Who cares about faction. People play ESO for their own reasons.

    I log in yesterday and 5 of my friends had been dueling for hours. We all wanted to do something together. I wanted to go to Cyrodiil. The only faction all of us had in common was the one I main (AD which was completely taking over the map). I actually wanted to hop on EP because I’d just leveled a new toon and actually wanted some fights. (Even tho it mostly would have been a losing battle because a guild I’m in was running a huge Zerg-2 full groups and starting a 3rd).

    We ended up going AD and one of my friends who 1vXes and mains EP seemed to have no problem running AD and smashing EPs. (We didn’t join the Zerg, just ran our own lil group).

    @ZOS_BrianWheeler @ZOS_GinaBruno

    what is the point of having AvAvA if you can join what ever side you want whenever you want? whats the point of 3 different teams trying to battle for supremacy and glory or points if their soldiers don't care who they fight for? If people can just join their friends whenever they want Why have cyrodiil at all? why have an alliance war?

    what good is a war between 3 factions if no one is loyal?

    Lol this thread is hilarious. There is a reason ZOS removed campaign locking. Majority of the players, myself included, don't care about the war or the alliance. For my group all that matters is if we have fun or not. If you want to role play that you are playing for the alliance, gather like minded players form a guild and try to play your way. Forcing your style upon others is stupid. Freedom to choose how to play is one of the cornerstones of this game for 95% of the content. A campaign lock would just derail that aspect of the game.

    The reason is ap farmers like you whined about the cost of switching and ZOS took the easy solution out at the time.
    Not to care about the object of the game says it all.

    I play for the alliance war. I enjoy that there are 3 alliances fighting for the throne. But when you are able to switch to the different factions during the same campaign, what is the point of capturing enemy keeps and gaining points to WIN a campaign?

    The alliance war was designed for a purpose. It needs to go back to its roots. OR it needs to get changed, drastically.

    why have red, blue and yellow keeps if there are players that don't care about the war? why not just make it a guild vs guild area then?

    that would be silly. This is why cyrodiil is the way it is, and it needs to go back to the days of being an actual war. You know how disheartening it is to see someone who fought with you to take a keep log on to another enemy character to "ride the red wave of AP?" it sucks. Us folks who play this game and invest hours into cyrodiil to fight a war get frustrated.

    we need true solutions that help both sides of this issue:

    24 hour lock outs to switching characters on a different alliance

    Alliance loyalty rewards

    AP bonus's to those who stay on same faction

    More incentive to stay on one alliance



    these, or remove the alliance war from cyrodiil.

    You realize this is a video game. If it upsets you so much you get "disheartened", maybe you should take a reality check.

    you are right, it is a video game, there is absolutely nothing to get upset about. As humans we do have emotions however. I just would like for the alliance war to be played the way it should be played: 3 Alliances fighting each other. That is what cyrodiil is about, at least until it gets an overhaul that says otherwise. The mode, the mechanics, the point system all point to AvAvA, so that's how it should be. It was marketed as such.

    all some of us are asking for is simple changes. Changes that don't hurt anyone at all. if it hurts them, they should probably get a reality check? These simple solutions are only there to improve the game.



    24 hour lock outs to switching characters on a different alliance(24 is just a number, even 3 hours prevents fast switching)

    Alliance loyalty rewards

    AP bonus's to those who stay on same faction

    More incentive to stay on one alliance


    All we want is more incentive to keep cyrodiil a true AvAvA
    Edited by SwampRaider on May 15, 2018 11:07AM
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • Sevn
    Sevn
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    Blame Zos. It's their ever incessant drive to force players into PvP land to acquire some desirable item. I care not about who wins the war in cyro. I'm a mercenary, only there to rack up kills which translates into AP which translates into alchemy bags or other desirables. It's faster than BG's, don't bring them up.

    Rolling with the winning team means more rewards. Simple as that. When I first started pvping it was for the skills, then to level them up now it's just an AP farming activity or transmutation stones or whatever else they want to lock behind pvp activities.

    Though these numbers are pulled straight out of my backside I'd wager if faction swapping is this big a deal a good percentage of players feel the same way. Honor and all that jazz in cyro means zilch to a lot us when talking about videogames.

    Not sure those of us who treat it like a videogame are the ones who need a reality check.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • TequilaFire
    TequilaFire
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    Yes it always boils down to ap farming which is exactly why either a lock out or reduced ap penalties for switching sides during a campaign cycle is needed.

    It all depends on what the devs intend, a zoo farm or a triple A mmo.
    Edited by TequilaFire on May 15, 2018 4:56PM
  • Sevn
    Sevn
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    Double post.
    Edited by Sevn on May 15, 2018 5:08PM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Royaji
    Royaji
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    Yes it always boils down to ap farming which is exactly why either a lock out or reduced ap penalties for switching sides during a campaign cycle is needed.

    It all depends on what the devs intend, a zoo farm or a triple A mmo.

    Remind me, what kind of reward you get for winning the campaign? 15k gold and a box of useless rings that cost 200 each at best. And we wonder why noone cares about faction war.
  • Sevn
    Sevn
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    Yes it always boils down to ap farming which is exactly why either a lock out or reduced ap penalties for switching sides during a campaign cycle is needed.

    It all depends on what the devs intend, a zoo farm or a triple A mmo.

    Doesn't really matter what they implement, it will be circumvented. I have 14 toons on my main account and 16 spread across several others, I'm sure plenty of us will find a way to join the winning team. It'd be wasted effort and time.
    Edited by Sevn on May 15, 2018 5:01PM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • TequilaFire
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    The lockout will have to be account wide, and as to other accounts well if you need to go to all that trouble have at it.
    Most won't.
  • Sevn
    Sevn
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    The lockout will have to be account wide, and as to other accounts well if you need to go to all that trouble have at it.
    Most won't.

    Takes 30 seconds to switch accounts. If it's a big enough deal to implement a lockout when so many are opposed, most will. Only time will tell and honestly I'm looking forward to seeing just how it plays out.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • TequilaFire
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    AP can not be shared across accounts.
    I have 4 accounts myself and it is a lot of work starting a new account from scratch at zero CP.
    So I doubt many need ap that bad as there is only so much you can do with ap in the first place.
    Of course if they changed it so the only thing ap was good for was leveling alliance rank and not some pseudo currency that would work. I don't see how you make ap with the map all of one color anyway, not that many quests award ap. Oh wait, I forgot you paint the map one color, then switch to the other alliance and rinse and repeat. smh
    Edited by TequilaFire on May 15, 2018 5:51PM
  • Sevn
    Sevn
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    AP itself can not be shared, what it buys, can.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Anazasi
    Anazasi
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    Katahdin wrote: »
    We had faction locks before it didn't work then and it won't work now.

    If you faction lock campaigns, NA Vivec will be all red 24/7. So much for balance.

    If you force all your AD, EP, DC to each only be in one campaign like we had before, there will be 3 buff campaigns, one for each faction and no more pvp.

    You want to fix faction switching for map flipping, institute dynamic pop caps on every campaign to force population balance and stop faction stacking.

    No faction can have a population greater than 10% over the lowest faction. As people drop out, players in the higher factions that have been on longest or shortest, whichever, are putting into que to rejoin when the population requirements are met.

    If the lowest faction has 100, the other 2 can't have more than 110 each.

    If there are 10 people on the lowest, the other 2 can have 11 players for balance. 10 goes to 9, the other 2 each have one go to que.
    Yup would suck to be in que but don't faction stack.

    Faction stacking and lag are the bigger problems not lack of faction lock.

    would work if the accounts were locked to a single faction but sadly all you have to do is log in on the faction you don't favor and farm mats or hang out at the gate taking up a slot that the faction needs.

    This solution presumes all 100 players are actually on the map in group fighting against the other 110 players.

    Don't get me wrong, at this point I would try anything to fix PVP.
  • Anazasi
    Anazasi
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    Yes please! Bring back alliance/campaign locking! Make PvP great again!

    @Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
    It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.

    Were you even around when there were faction locks and PvP was so not great that even Zos decided to get rid of them?

    It wouldn't make PvP great again. There aren't enough servers/Players to have multiple competitive campaign in the first place.

    There are other ways to make alliance war and rewards meaningful that dont involve completely locking people from playing their characters at all, let alone with their friends.

    Joy is right on many points. But this problem is a compounded problem that has grown over 4 years. At launch there was 20 or so servers and lots of players, the campaigns were what 90 day 60 day and 30 or something like that. Players did what players did and the Pulsar ball grew into the meta play. Somewhere around the 6 month of the game and after the lighting patch was introduced, lag became the direct deterrent to ESO's PVP. This prompted the change to AOE caps. The elite players blamed the casuals and the casuals blamed the elite. Needless to say the AOE cap was introduced and players left the game. This was the beginning of the long struggle of decline. Campaign numbers were reduced, caps were lowered, balance was introduced (nerfed DK's). The overall effect was decline in population which prompted reducing the number of active campaigns. Even last year there was more campaigns available to choose from which led to emp farming and yes changes by zos regarding passives for for emps and so on were introduced and PVE players refused to PVP anymore. All of these issues just seemed to stack up and kill the PVP community. Today after a long 4 years of playing the older players (the ones that have been here since launch) have all tried the other factions for one reason or the other and there is absolutely nothing wrong with that. I hate doing this abbreviated history lesson about ESO but this is a problem that has been growing since day 1. Play as you like concept was ZOS's solution over a year ago to try and jump start PVP and game play. The removal of AOE caps was a way to get players to return. Shrinking the number of campaigns to just 3 was a way to consolidate numbers and increase the population so the fights would be spectacular. We all agree that the ESO PVP is still great and ranked probably among the top 5 games on the market. What has not happened since the initial decrease of the population and the removal of campaign locks is evaluating the needs of the diverse player base. Locking campaign when the population couldn't support 7 servers was stupid they needed to be unlocked. But today after a year the PVP community is healthier than it was a year ago. The numbers while still not able to support 7 servers definitely seem to support 3 normally. So perhaps finding a way to say make 1 campaign a locked campaign and the others play as you like might be a good way to test the community. If after 30 days no one plays on it then it was a bad idea. If the community accepts this then ZOS will have found a happy compromise for majority. We can all agree that something should be done regarding PVP, it's still the best MMO out there. The issue is finding the best solution to the problem.

    Have a nice day.
  • Anazasi
    Anazasi
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    Since when is forcing someone to remain in the same relationship "loyalty"?

    Im sorry joy this was too funny. You have my utmost and sincere respect but I want a divorce.
  • Anazasi
    Anazasi
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    Lock outs are just nuts. I’m not role playing. Who cares about faction. People play ESO for their own reasons.

    I log in yesterday and 5 of my friends had been dueling for hours. We all wanted to do something together. I wanted to go to Cyrodiil. The only faction all of us had in common was the one I main (AD which was completely taking over the map). I actually wanted to hop on EP because I’d just leveled a new toon and actually wanted some fights. (Even tho it mostly would have been a losing battle because a guild I’m in was running a huge Zerg-2 full groups and starting a 3rd).

    We ended up going AD and one of my friends who 1vXes and mains EP seemed to have no problem running AD and smashing EPs. (We didn’t join the Zerg, just ran our own lil group).

    @ZOS_BrianWheeler @ZOS_GinaBruno

    what is the point of having AvAvA if you can join what ever side you want whenever you want? whats the point of 3 different teams trying to battle for supremacy and glory or points if their soldiers don't care who they fight for? If people can just join their friends whenever they want Why have cyrodiil at all? why have an alliance war?

    what good is a war between 3 factions if no one is loyal?

    The Queen does not support anarchy.
  • Elephant42
    Elephant42
    ✭✭✭✭
    Sevn wrote: »
    Blame Zos. It's their ever incessant drive to force players into PvP land to acquire some desirable item. I care not about who wins the war in cyro. I'm a mercenary, only there to rack up kills which translates into AP which translates into alchemy bags or other desirables. It's faster than BG's, don't bring them up.

    Rolling with the winning team means more rewards. Simple as that. When I first started pvping it was for the skills, then to level them up now it's just an AP farming activity or transmutation stones or whatever else they want to lock behind pvp activities.

    Though these numbers are pulled straight out of my backside I'd wager if faction swapping is this big a deal a good percentage of players feel the same way. Honor and all that jazz in cyro means zilch to a lot us when talking about videogames.

    Not sure those of us who treat it like a videogame are the ones who need a reality check.

    This in spades - also applicable to the problems with the group finder, trials, DLC dungeons etc. As long as ZOS keeps on gating desirable stuff behind content that people just DON'T enjoy doing, then people will look for the quickest, most painless way to get in, get the stuff they want and then get out and back to doing what they REALLY enjoy doing, whatever that may be...
  • SwampRaider
    SwampRaider
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    @ZOS_BrianWheeler @ZOS_GinaBruno I was thinking about all of this stuff today and I came up with buffs that could work to keep AvAvA somewhat a 3 way war with loyalty and less switching. This buff and rewards gives incentive to stay on a side

    The buff is called "Combat Veteran"

    This buff has Different ranks for different amount of time played on a Character in one Alliance.

    Dominion Combat Veteran/Covenant combat Veteran/Pact combat veteran

    Rank 1: 2% AP gain 1% damage reduction to siege (3 days on same alliance)

    Rank 2: 3% AP gain 3% damage reduction to siege (5 days on same alliance)

    Rank 3: 5% AP gain +4% damage reduction to siege %1 damage reduction from players (7 days on same alliance)

    Rank 4: 10% AP gain +5% damage reduction to siege +2% damage reduction to players +25% gold from Rewards of the worthy (14 days same alliance)

    End of campaign Rewards regardless of win or loss if on 1 alliance the whole time:

    Combat Veteran Rewards Chest

    1 Transmutation geode(50 crystals)

    1 Coldharbour Ballista

    1 Gold Necklace

    Random bag of Mats

    15 [Essence of Immovability]

    1 Veterans celebratory Feast : 6k HP 6k STA 6k MAG %50% AP gain 2 hours

    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
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