Yamenstein wrote: »Supernatural wrote: »Cauterize could be changed into a stamina morph which deals poison damage and also provides major savagery and then remove major prophecy on the base morph and have FoO give the major prophecy buff. That will give the stam dk some extra burst in solo PvE (like VMA) and PvP, where the class really suffers. Considering cauterize at its current state is pretty much useless, that is something that could be done.
One less skill for DK healers. So you'll have to suggest something else, can't shaft one play style for another.
it's not useless, otherwise DK builds would be replacing it with non-class skills, which aren't useless.
Yamenstein wrote: »Supernatural wrote: »Cauterize could be changed into a stamina morph which deals poison damage and also provides major savagery and then remove major prophecy on the base morph and have FoO give the major prophecy buff. That will give the stam dk some extra burst in solo PvE (like VMA) and PvP, where the class really suffers. Considering cauterize at its current state is pretty much useless, that is something that could be done.
One less skill for DK healers. So you'll have to suggest something else, can't shaft one play style for another.
@Yamenstein
Yes, you can. And in most cases you should, if it's something that people don't utilize. That's why they've already changed up so many skills, because no one used them. You don't see a lot of DK healers, and there are a lot of people who play stam DK, so the tradeoff would honestly be better overall. Besides, it's not like Cautrize is an amazing heal anyway, since you can't control the frequency of its healing nor direct it.
Also, DK healers just got the Cinder Storm remade to be a heal, which was done despite it being the preferred morph for PvE Tanks and for general use in PvP. So yes, you can shaft one playstyle for another. ZOS is quite good at it in fact.
Rohamad_Ali wrote: »Buff StamDK !
GeorgeBlack wrote: »it's not useless, otherwise DK builds would be replacing it with non-class skills, which aren't useless.
Here's a lost of skills that I can replace Noxious Breath for in PvP:
MageLight just for the passive
Caltrops
Beast trap
SilverLeash
Flames of Oblivion
Wings
Molten arms
If not for flames of oblivion id even slot expert hunter over Noxious Breath
Here's what id replace it with as a PvE tank
All of the above except
MageLight
BeastTrap
FoO
Here's what I would replace them with a PvE dps
All the above except
MageLight.
As you can see one of the only two stamina costing DK skills does not find its way in any competitive build.
Only roleplaying.
For PvE dd REARMING TRAP, poison injection, endless hail, volatile armaments, caltrops. Wings and Leash? What? Hehehe Vote to kick!Temeraire507 wrote: »GeorgeBlack wrote: »it's not useless, otherwise DK builds would be replacing it with non-class skills, which aren't useless.
Here's a lost of skills that I can replace Noxious Breath for in PvP:
MageLight just for the passive
Caltrops
Beast trap
SilverLeash
Flames of Oblivion
Wings
Molten arms
If not for flames of oblivion id even slot expert hunter over Noxious Breath
Here's what id replace it with as a PvE tank
All of the above except
MageLight
BeastTrap
FoO
Here's what I would replace them with a PvE dps
All the above except
MageLight.
As you can see one of the only two stamina costing DK skills does not find its way in any competitive build.
Only roleplaying.
You obviously don't play PvE that often. For PvE Noxious Breath definitely needs no buff. It is around 0,5 to 0,75 * Venomous Claw but it is AoE and debuffs groups with Major Fracture. It is used along FoO, Caltrops, Trap Beast, and sometimes Molten Armaments so they can't replace it. Wings and Leash are crap in PvE for DD's and tanks use none of the skills you stated. Except sometimes slotting Noxious for AoE debuff and Wings in heavy projectile fights, although Absorb Magic (One Hand and Shield) is mostly prefered over Wings.
JumpmanLane wrote: »For PvE dd REARMING TRAP, poison injection, endless hail, volatile armaments, caltrops. Wings and Leash? What? Hehehe Vote to kick!Temeraire507 wrote: »GeorgeBlack wrote: »it's not useless, otherwise DK builds would be replacing it with non-class skills, which aren't useless.
Here's a lost of skills that I can replace Noxious Breath for in PvP:
MageLight just for the passive
Caltrops
Beast trap
SilverLeash
Flames of Oblivion
Wings
Molten arms
If not for flames of oblivion id even slot expert hunter over Noxious Breath
Here's what id replace it with as a PvE tank
All of the above except
MageLight
BeastTrap
FoO
Here's what I would replace them with a PvE dps
All the above except
MageLight.
As you can see one of the only two stamina costing DK skills does not find its way in any competitive build.
Only roleplaying.
You obviously don't play PvE that often. For PvE Noxious Breath definitely needs no buff. It is around 0,5 to 0,75 * Venomous Claw but it is AoE and debuffs groups with Major Fracture. It is used along FoO, Caltrops, Trap Beast, and sometimes Molten Armaments so they can't replace it. Wings and Leash are crap in PvE for DD's and tanks use none of the skills you stated. Except sometimes slotting Noxious for AoE debuff and Wings in heavy projectile fights, although Absorb Magic (One Hand and Shield) is mostly prefered over Wings.
Temeraire507 wrote: »JumpmanLane wrote: »For PvE dd REARMING TRAP, poison injection, endless hail, volatile armaments, caltrops. Wings and Leash? What? Hehehe Vote to kick!Temeraire507 wrote: »GeorgeBlack wrote: »it's not useless, otherwise DK builds would be replacing it with non-class skills, which aren't useless.
Here's a lost of skills that I can replace Noxious Breath for in PvP:
MageLight just for the passive
Caltrops
Beast trap
SilverLeash
Flames of Oblivion
Wings
Molten arms
If not for flames of oblivion id even slot expert hunter over Noxious Breath
Here's what id replace it with as a PvE tank
All of the above except
MageLight
BeastTrap
FoO
Here's what I would replace them with a PvE dps
All the above except
MageLight.
As you can see one of the only two stamina costing DK skills does not find its way in any competitive build.
Only roleplaying.
You obviously don't play PvE that often. For PvE Noxious Breath definitely needs no buff. It is around 0,5 to 0,75 * Venomous Claw but it is AoE and debuffs groups with Major Fracture. It is used along FoO, Caltrops, Trap Beast, and sometimes Molten Armaments so they can't replace it. Wings and Leash are crap in PvE for DD's and tanks use none of the skills you stated. Except sometimes slotting Noxious for AoE debuff and Wings in heavy projectile fights, although Absorb Magic (One Hand and Shield) is mostly prefered over Wings.
What do you actually want to say? Please clarify your point. I will not try to interpret it in order to give you the chance to say it was meant in another way.
Twohothardware wrote: »StamDK doesn't need more damage dealing morphs for those that keep calling for a Stamina version of Lava Whip, what StamDK needs is to be able to actually make use of all of it's different utilities like Igneous Shield, Green Dragon Blood, Wings, Choking Talons, ect but can't because you're forced to choose between just a couple because you can't maintain a bunch of different expensive Magicka skills.
At least one of those above skills need a morph converted to Stamina. My suggestion is for Green Dragon Blood to be changed to Stamina and scale off Max Stamina like Coagulated Blood was changed last year to now scale off Max Magicka.
This is the most logical choice because Stamina Warden has the Stamina morph Soothing Spores which gives Warden a burst heal outside of Rally and the passive for it gives Major Mending when under 50% health, something that StamDK only gets by using an expensive Igneous Shield.
StamDK can't use Green Dragon Blood at the same time as Igneous Shield and Spiked Armor because you run out of Magicka too fast, let alone think you'll have any Magicka at all for Wings. Meanwhile Stamina Warden can easily use Soothing Spores (Stamina burst heal + Major Mending), Ice Fortress (gives Minor Protection), and keep up Shimmering Shield (gives Magicka return).
That is where the imbalance lies between classes like StamDK and StamWarden, Dragonknight has too many skills all split up while Warden has the same buffs condensed into fewer skills and with Stamina morphs.
JumpmanLane wrote: »Temeraire507 wrote: »JumpmanLane wrote: »For PvE dd REARMING TRAP, poison injection, endless hail, volatile armaments, caltrops. Wings and Leash? What? Hehehe Vote to kick!Temeraire507 wrote: »GeorgeBlack wrote: »it's not useless, otherwise DK builds would be replacing it with non-class skills, which aren't useless.
Here's a lost of skills that I can replace Noxious Breath for in PvP:
MageLight just for the passive
Caltrops
Beast trap
SilverLeash
Flames of Oblivion
Wings
Molten arms
If not for flames of oblivion id even slot expert hunter over Noxious Breath
Here's what id replace it with as a PvE tank
All of the above except
MageLight
BeastTrap
FoO
Here's what I would replace them with a PvE dps
All the above except
MageLight.
As you can see one of the only two stamina costing DK skills does not find its way in any competitive build.
Only roleplaying.
You obviously don't play PvE that often. For PvE Noxious Breath definitely needs no buff. It is around 0,5 to 0,75 * Venomous Claw but it is AoE and debuffs groups with Major Fracture. It is used along FoO, Caltrops, Trap Beast, and sometimes Molten Armaments so they can't replace it. Wings and Leash are crap in PvE for DD's and tanks use none of the skills you stated. Except sometimes slotting Noxious for AoE debuff and Wings in heavy projectile fights, although Absorb Magic (One Hand and Shield) is mostly prefered over Wings.
What do you actually want to say? Please clarify your point. I will not try to interpret it in order to give you the chance to say it was meant in another way.
To clarify, I state as simply as I can: I agree with you.
Twohothardware wrote: »StamDK doesn't need more damage dealing morphs for those that keep calling for a Stamina version of Lava Whip, what StamDK needs is to be able to actually make use of all of it's different utilities like Igneous Shield, Green Dragon Blood, Wings, Choking Talons, ect but can't because you're forced to choose between just a couple because you can't maintain a bunch of different expensive Magicka skills.
At least one of those above skills need a morph converted to Stamina. My suggestion is for Green Dragon Blood to be changed to Stamina and scale off Max Stamina like Coagulated Blood was changed last year to now scale off Max Magicka.
This is the most logical choice because Stamina Warden has the Stamina morph Soothing Spores which gives Warden a burst heal outside of Rally and the passive for it gives Major Mending when under 50% health, something that StamDK only gets by using an expensive Igneous Shield.
StamDK can't use Green Dragon Blood at the same time as Igneous Shield and Spiked Armor because you run out of Magicka too fast, let alone think you'll have any Magicka at all for Wings. Meanwhile Stamina Warden can easily use Soothing Spores (Stamina burst heal + Major Mending), Ice Fortress (gives Minor Protection), and keep up Shimmering Shield (gives Magicka return).
That is where the imbalance lies between classes like StamDK and StamWarden, Dragonknight has too many skills all split up while Warden has the same buffs condensed into fewer skills and with Stamina morphs.
I agree with most of your post, except one thing : green dragon blood is a tank skill and should not be changed to a stamina one.
I think spiked armor should see a cost decrease : both morphs are really weak, adding a cost decrease as a morph effect for one of them seem fine. Why not giving a 15-20% cost decrease for hardened armor, change volatile's damage to physic or poison, increase the damage and change the morph and his scaling to stamina ?
Why do you not use Take Flight instead of Ferocious Leap?
Lichbourne90 wrote: »U do know there is a physical leap morph right?
JumpmanLane wrote: »PvP get vigor. PvP get caltrops. Do your fighter’s guild get beast trap. I don’t understand why you’d want morphs in Stam you wouldn’t slot lol.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
Temeraire507 wrote: »JumpmanLane wrote: »Temeraire507 wrote: »JumpmanLane wrote: »For PvE dd REARMING TRAP, poison injection, endless hail, volatile armaments, caltrops. Wings and Leash? What? Hehehe Vote to kick!Temeraire507 wrote: »GeorgeBlack wrote: »it's not useless, otherwise DK builds would be replacing it with non-class skills, which aren't useless.
Here's a lost of skills that I can replace Noxious Breath for in PvP:
MageLight just for the passive
Caltrops
Beast trap
SilverLeash
Flames of Oblivion
Wings
Molten arms
If not for flames of oblivion id even slot expert hunter over Noxious Breath
Here's what id replace it with as a PvE tank
All of the above except
MageLight
BeastTrap
FoO
Here's what I would replace them with a PvE dps
All the above except
MageLight.
As you can see one of the only two stamina costing DK skills does not find its way in any competitive build.
Only roleplaying.
You obviously don't play PvE that often. For PvE Noxious Breath definitely needs no buff. It is around 0,5 to 0,75 * Venomous Claw but it is AoE and debuffs groups with Major Fracture. It is used along FoO, Caltrops, Trap Beast, and sometimes Molten Armaments so they can't replace it. Wings and Leash are crap in PvE for DD's and tanks use none of the skills you stated. Except sometimes slotting Noxious for AoE debuff and Wings in heavy projectile fights, although Absorb Magic (One Hand and Shield) is mostly prefered over Wings.
What do you actually want to say? Please clarify your point. I will not try to interpret it in order to give you the chance to say it was meant in another way.
To clarify, I state as simply as I can: I agree with you.
Thank you for explaining. I just was unsure what you wanted to say
Off topic:Why do you not use Take Flight instead of Ferocious Leap?Lichbourne90 wrote: »U do know there is a physical leap morph right?
Yes, but for my build.the damage shield when dropping in on a Zerg outweighs the extra damage done by Take Flight.
On topic:JumpmanLane wrote: »PvP get vigor. PvP get caltrops. Do your fighter’s guild get beast trap. I don’t understand why you’d want morphs in Stam you wouldn’t slot lol.
That's not an argument. There are plenty of generic Mag skills in Mages Guild, Support, etc too. You say we don't want stam morphs but until we actually get some its hard to say if they are better or not. Not to mention a lot of useless DK abilities mean the passives are wasted (which also need to be reworked).
Need more morph for sorcerer too !
Everyone should have as many choices as the warden actually!
Twohothardware wrote: »Need more morph for sorcerer too !
Everyone should have as many choices as the warden actually!
Every class should have a Stamina based class heal. Dragonknight doesn't have one, Sorcerer doesn't have one, Nightblade doesn't have one, and Templar doesn't have one. Only Warden has a Stamina based burst heal to use in conjunction with Rally and Vigor. Warden also gets buffs like Major Mending from passives while Dragonknight has to cast an expensive Igneous Shield prior to healing.
Supernatural wrote: »You might only have 2 stamina costing skills, but you still have a ton of utility as an stamDK. Consider igneous, volatile armor, green dragon blood, fossilize, etc. All very much viable and useful to a stamDK depending on how you play it.
The problem is more that you lack implicit sustain in your class, with a sustain passive that encourages bad ulti usage. You also do not have enough damage in general to take down targets as you would on other classes. Instead, you focus on wearing down single enemies over time with DoTs and weaved skills (heavy attack + skill + bash), assuming you're 2h/1h&s. StamDK has enough CC and implicit DoT pressure to keep people on the defensive. What they lack is raw damage and burst potential, and in open world they can be quite challenging to play sometimes.
Next patch will buff magDK's sustain fairly well, but not as well for stamDK's. I don't get the stam whip unless it has a specific mechanic attached to it. Heroic slash / Puncture are strong enough abilities. Cauterize is a skill I would like to see use for stamDKs; either that or buff FoO.
I am gonna have to disagree a bit with utility. Igneous shield is a solid ability sure, but has been nerfed over the pass of time and is not as good as it once was. Volatile armor, on the other hand, is an ability I never liked during my time in PvP with a stam DK. Do not get me wrong, it provides some good damage mitigation, but you sacrifice an entire slot for just that, while other classes get their major resistances passively. Dragon blood is pretty weak compared to rally and vigor, and the recovery buffs it provides are irrelevant, as you will most likely be gaining those by potions. And finally, why would I run fossilize when I can reverb bash? Deals more damage, costs stamina, and adds a healing debuff.
I will agree 100% on the sustain part though. Your sustain comes through your ultimates as well as from igneous shield (or other earthen heart abilities). In both cases, you have to make an action to get resources back. Helping Hands and battle roar could use some love.
A cauterize change could definetely work, it is something I have also suggested. I'd change it to a stamina morph and have it deal poison damage as well as provide major savagery on activation (so that it will be active on both bars and not on the one that it is slotted) for maybe 20 secs instead of 15? Since most stamina dragonknights run heavy armor in PvP and have relatively low crit chance, it would be a welcome change and would also free some bar space, as I see lot of dks running evil hunter nowadays.
And finally, maybe have major ward and resolve granted passively instead of being locked behind volatile armor? Would be free some more bar space and would make it so that you can use more magicka solely on igneous and wings? Some thoughts..