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Whats wrong with this game

  • Drachenfier
    Drachenfier
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    What's wrong with this game?

    The world is awesome, the graphics are amazing, the visuals are stunning, the quests are great and detailed, everything is really, really fleshed out.

    But the classes are so.....damn.....boring. Using the same few skills every fight over and over and over and over ugh.
  • jypcy
    jypcy
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    josiahva wrote: »
    jypcy wrote: »
    josiahva wrote: »
    //RANT ON

    Im not gonna be very specific mechanically about whats causing certain issues but rather give general ideas, since Im not in the mood to write a book that nobody would read.
    So here is a more or less quick rant about what bothers me:

    Open World, Gear, Trials and Achievement System
    Open world in ESO is boring and no end game player will bother exploring and finishing any of the content you have put there(Besides roleplayers but they arent a part of the cool kids club). End game players have too many resources to either buy a complete overland BiS Gear from guild stores or just 4man group a dungeon and speedrun it 5 times in under 10 minutes. Obtaining non-Trial BiS Gear in this game is a joke and takes no effort.
    Although I love Trials I feel like finishing them repetatively doesnt reward me anymore...
    Trials provide no reward when you finish them regularly a few times a day, an(considered) extreme dungeon like vHoF should bring amazing rewards to the table after finishing it.
    Same goes for the new HM Dragonbones dungeons and the achievement system, there should be more to it to reward the end game player.

    ESO is just poor in terms of Gear, Rewards and Character look adjustment. Or overall content.
    I would love to see more amazing Motif Designs and Weapon Skins (Like the Ilambris Weapons that come with the next patch).
    We need more unique Gear(Weapons or Armor) that are rare to represent the theme of an Elder Scrolls game, coding and working on such an item doesnt require much worktime, telling that from experience.


    Imperial City
    I love imperial city, the time we had double telvar event was also the time I enjoyed this game the most!

    Sadly IC is literally dead. Imperial City is Zenimax's failed project which needs a heavy rework yet all they are saying "they dont have enough resources" yet manage to put out a massive chapter like morrowind or summerse. It would be an smallscalers utopia the way its built but the reward and boss system is just as stupid as every other reward system in the game. Imperial City should drop rare unique weapons for every class that would be considered good and very rare to drop for people to actually fight for it. There are 3 Portals to the IC which at first I thought are somehow connected to the fortresses in Cyrodiil, sadly thats not the case.
    Zenimax should learn from other games and introduce interesting game mechanics from other games, like for example Aion, you needed to conquer 2/4 fortresses in an area to unlock portal to a special zone where you could drop Best in Slot PvP Gear. This mechanic kept players fighting for those fortresses for hours, sometimes days, it would make High end players start to fight for the campaign aswell! It would fill the unlocked Zones with every kind of players keeping it interesting and fun. Google Tiamaranta Eye for more Info.

    PvP Balance
    Theres a problem with Nightblades, there are bad players that weave their cloak inbetween every attack, and there are good players who only use cloak to disengage and otherwise put pressure on you.
    Cloak should receive the Streak treatment to increase its cost for 4-5 seconds whenever you use it(That would solve the permacloak issue aswell).

    Piercing Mark is an ability that disables a classes playstyle with one button click for entire 30 seconds. for an high-end player 2 seconds feel like alot, just imagine the pain you have to go through as an nightblade main when somebody spams piercing mark on you for 2 minutes +
    Sometimes being a nightblade main feels completely useless. Such a mechanic is nowhere else to be seen besides ESO ofcourse...
    With the cloak changes, piercing mark should be removed from the game, just imagine we would have a point click ability that disables shields or blocking entirely for 30 seconds, which you cannot entirely purge or counter in any way as a solo player.

    Incap Strike is just simply overpowering players in PvP rather than being a huge nuke. You cannot nerf Incaps damage/damage multipliers or Cost, it would go against the Nightblades concept and would kill Nightblades in PvE, therefor I suggest tweaking the Defile debuff. Making Major Defile into Minor would only cause Stamblades to stack the Defile debuff since most of us run Infused Disease already... Removing the Stun would make the skill feel clunky and lack a core part and wouldnt fix it at all. Id Suggest removing Defile entirely from Incap Strike and making the Damage buff apply to the character itself so it cannot be easily countered by purges. Or just simply tweak Defile and Befoul CP.(Or delete it entirely)

    Double Take should add Snare immunity for 0,5 seconds to make Magblades a better solo option(since the concept of a Nightblade is to be solo) and making the rogue idea shine through.

    Overload as it is now and how ridiculous it will be next patch with existing patch notes is also a big or future issue for PvP. Currently overload can provide extreme pressure for a low cost ultimate which can not only be used once but many times. It is extremely powerful as it is, sometimes harder than other class or guild ultimates which cost quadruple or higher of it's cost. With the new patch on the horizon and the changes in current patch notes this ultimate will become completely unbalanced in PvP together with the new changes(One of which being the new empower).

    Twin blade and blunt(Dual wield skill line), twin slashes and cleave. All of these dots are completely fine except for one reason, that is that they completely ignore physical resistance, there is no way to mitigate them aside from battle spirit. This makes this too powerful, or completely overpowered, making axe set ups superior to non-axe ones which damages game's flexibility in terms of gear. Now I understand that this is a unique mechanic to bleeding damage but it is completely unnecessary, it is also unique by being exclusive to axes. Best way of dealing with something as bleeds if you were to somehow make them less powerful is making them affected by physical resistance, this way you are not affecting PvE at all in the trial or group dungeon scene since trial groups already aim and have nearly complete physical penetration, therefore this change would barely affect PvE.

    Reflective Scales is another mechanic that makes the PvP unbalanced, this skill makes good players become immune against any ranged player, doesnt matter if good or not. It is self explainable why. Changing this skill wouldnt affect PvE at all since its only being used in some situations and only by the best of players.

    Defile and Cost Poisons are just unhealthy game mechanics that make the game not fun.

    PvE Balance
    The last few months was a paradise for PvE Balance besides maybe 2 builds that werent viable(Magplars and Stamsorcs). Magicka was being picked in hard to survive situations and Magblade(the hardest to play magicka class) had the highest DPS output. Stamina Templars and Dragoknights made for perfect BuffDDs and still maintaining high DPS while Stamina Nightblade(the hardest DD to play in the game) had the highest DPS output in the game. vAS+2 required magicka only while other dungeons that werent as hard to survive in, you could roll Stamina(mostly only 4 cause of positioning). A magDK should not outperform other classes in terms of DPS, DKs have the best Defensive passives ingame, making them also deal the most DPS would just break the games design.

    A system that needed just a few class tweaks gets messed up again. Zenimax decides to nerf everything we had going for stamina making Stamina Nightblades the only viable stamina class next Patch while making Magicka(which is significantly easier to play) do much more damage. there is no thought behind those changes. I bet @ZOS_Wrobel played bottle-spinning deciding which part of the game gets messed up next. What awaits us is a 8/8 Magicka DD meta just as pre morrowind looked like...

    //RANT OFF

    You know nothing of PvE if you think reflective scale isn't used by EVERY DK TANK IN EXISTENCE on multiple fights....its a lifesaver in many fights. I usually swap this skill into my flex slot at least one fight if not more per vet DLC dungeon. Since I don't play nightblades I cant answer for any of those skills, but I hope you are closer to the mark there. Also, in PvP scales does NOT make you immune against all ranged attacks, there are plenty of non-projectile ranged attacks(crushing shock, lightning stave heavy attacks, radiant destruction, etc etc) Scale is one of the few things that makes playing a MDK in PvP viable...its one of the DK strengths, I dont think I would touch a MDK without it considering the increased costs for all the MDK skills compared to other classes.

    The only instance I use wings in pve is for Thurvokun. That’s what I see from other tanks I play with as well, but I main tanks so I’ll admit my sample size of what the community at large is doing isn’t huge.

    For the record OP has way more overgeneralizations that don’t do his points any favors, and for the most part I don’t agree with his complaints, but felt I should clarify this point as another person who does know a little something about pve :smile:

    Chudan- a Tank with wings can solo this boss if the rest of the group dies(happens often in pugs)
    Domihaus- If you arent using wings on this fight, you are significantly hurting group DPS
    Thurvokun- But you knew this
    That Stone-Atro raising boss in vBF-Keeping wings up this entire fight makes it so you take almost no damage unless you stand in the AoEs...I also track around the outside edge of the arena to keep the AoEs from cluttering up and making the DPS job harder
    Stonecaller Peak-The giant boss, depending on how you tank this fight, wings is a godsend for all the incoming projectiles from the Nereids

    If you arent slotting wings for these fights and a few others I cant remember offhand you are gimping yourself(and your group's damage) and relying way too much on your healer

    I don’t run with a healer in any of those fights, though. Could see the point about outputting more damage as a tank if I used wings, but not really something I worry about in that role.
  • hakan
    hakan
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    ESO is just poor in terms of Gear

    if this game is poor in terms of gear, then other games have no gear at all. not every gear has to be top notch
  • AhPook_Is_Here
    AhPook_Is_Here
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    BohnT wrote: »
    Peekachu99 wrote: »
    I play story content inbetween VDSA, Vet Trials and helping ppl get their Fang/ Scale achieves. 100% hardcore is only good if you’re 19 and on parental/ government assistance. Life is fun too, yeah? So’s relaxing and clearing faceroll content.

    I have an university, side job, doing my drivers license atm, running my youtube and playing ESO and I hate the faceroll content. Challenge makes me happy, yet there isnt much eso has to offer.

    Study physics then you have a challenge :lol:

    This is what is happening to his game experience:

    2b886fc6668fcab771ee71a1de8f647ee08c3a4e
    “Whatever.”
    -Unknown American
  • Rawkan
    Rawkan
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    It's a good thing they balance it around casuals then. Overland content is great in this game. The endgame is the same as every other MMO, a boring grind.
  • Zardayne
    Zardayne
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    What's wrong with this game?

    The world is awesome, the graphics are amazing, the visuals are stunning, the quests are great and detailed, everything is really, really fleshed out.

    But the classes are so.....damn.....boring. Using the same few skills every fight over and over and over and over ugh.

    I feel the skills are a lot of the issues too unfortunately.
  • Rain_Greyraven
    Rain_Greyraven
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    in response to the op....

    there's nothing 'wrong' with the game, it's just that you are burned out - take a break.

    nothing lasts forever.

    The game?

    Nope

    ...the community?

    Do you have a couple hours?
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I think a lot of your complaints are sounding like they are specific of MMOs generally and not just ESO, and maybe indicative of the fact that you could use some distance? You sound burnt out...

    I am all for locking gear behind difficult content, but people still rage about VMA even though its a joke of its former self. I consider myself a competitive end game player, but if all content was balanced around me, I think the game would have died long ago. I think they have struck a decent balance for the most part, as there are some pretty desirable items locked behind some of the tougher content, but I agree, the balance could use some tweaking.

    As to the PVP balance, you really seem to hate NBs. I dont play one very often these days in PVP, but they arent the most annoying class I face. Certainly they are one of the more powerful classes, but even if NB was trash (plenty of times where it has been), you are always going to see a disproportionately high percent of NBs. Its a very popular archetype, because everyone wants to play a stealthy rouge type. It was the first class I rolled, and I didnt know squat about MMOs or this game at the time.

    As to the PVE balance paradise, I really only agree with one thing you said. I like that magic NB rewards skill. It really is the the only class that does at the extreme end of things. When 7/8 of the DPS in world record runs are NBs, that is perhaps a problem. Also, what you got against stam sorc? I play one all the time. Perhaps the best AOE damage in the game, and the single target is pretty darn good. 60k is certainly doable ST in the right hands. If any 2 roles are struggle right now, its mDK and mTemplar (well that and both wardens, haha).
  • Betsararie
    Betsararie
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    Really liked the part where he started going in on nightblades in PVP.

    Cloak is a serious serious problem, needs a nerf now. It's ruining PVP.
    Edited by Betsararie on May 14, 2018 10:17PM
  • tinythinker
    tinythinker
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    Rawkan wrote: »
    It's a good thing they balance it around casuals then. Overland content is great in this game. The endgame is the same as every other MMO, a boring grind.

    Hey, that's me! And for me it's just not worth grinding with pugs to get whatever gear is supposed to be nice. Guilds are fine when they are active and want to run stuff when you are available, but mostly it's solo play when I'm on so I have generic gear and would love to earn a lot of the so-called "trivial" achievements. The "breeze" of instantly grinding out BiS gear and buying the rest with a mountain of gold doesn't apply to *many* players, a fact which offends some people (not necessarily the OP) as if you are a lazy leper who wants to give them some terrible affliction.

    I've made LOTS of suggestions for making overland more engaging in terms of new content and optional harder modes, because even with generic gear it isn't too hard for experienced players. But if someone thinks everything except bleeding edge trials with ultra-rare drops is trivial and pointless this might not be the right game for them.
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  • Unfadingsilence
    Unfadingsilence
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    Sounds like yet another L2P post right here.... smh also seems like this guy really hates getting killed over and over to a NB and I wish my Stam NB could stay perma cloaked with only 900 mag recovery and 9k max magic that would be great, but I enjoy running 48k max Stam with 5k weapon damage and I took cloak off along time ago since it's not worked since 1.7, and park target?? You just need to L2P really even as a solo player just run purge is you hate it so much.... bye
  • Gorilla
    Gorilla
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    Turelus wrote: »
    Turelus wrote: »
    Open world in ESO is boring and no end game player will bother exploring and finishing any of the content you have put there(Besides roleplayers but they arent a part of the cool kids club).
    I'm an end game player and I still play all the story (zone content). Sometimes is nice to enjoy content for the story it tells and the new experiences that brings rather than just being about stats, numbers and loot.

    Or does that just make me part of the cool kids club?

    Youre a roleplayer in heart <3, there is a reason why outside cities there are 0 players
    Because most people have already beat the content? Pretty sure you'll find plenty of people outside the city on week one of Summerset. Even if people are not questing they'll be doing other activities, farming skyshards, resources, going to old zones to farm psijic etc.

    Overworld has things to do it in even for the trials and PvP "only" players. The difficulty is kept low because these are areas where new (no CP, no gear, no knowledge) players will be exploring and playing.

    Zones are filled with people on PS4...are dead zones a PC issue?
  • xeNNNNN
    xeNNNNN
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    Your nerf to cloak is heretical and highly amusing, heretical as im a nb main. Amusing because im a magblade main. This will effectively kill most bad stamblades but also infuriate good ones.

    Well at least they wont abuse dodge mechanics with cloak all the time just every other time instead lol

    Also yes, down with magicka DK's how dare they have one ability only that protects them from ranged attacks they should be down low like everyone else spamming harness magicka like the good worms they are! heuheuheu

    ^ Sarcasm is really really fun sometimes.


    In all seriousness this is starting too sound like a buffsorc thread, which if it is the case...I will say one thing;

    HELL NO!
    Edited by xeNNNNN on May 15, 2018 3:42AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Cpt_Teemo
    Cpt_Teemo
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    Gorilla wrote: »
    Turelus wrote: »
    Turelus wrote: »
    Open world in ESO is boring and no end game player will bother exploring and finishing any of the content you have put there(Besides roleplayers but they arent a part of the cool kids club).
    I'm an end game player and I still play all the story (zone content). Sometimes is nice to enjoy content for the story it tells and the new experiences that brings rather than just being about stats, numbers and loot.

    Or does that just make me part of the cool kids club?

    Youre a roleplayer in heart <3, there is a reason why outside cities there are 0 players
    Because most people have already beat the content? Pretty sure you'll find plenty of people outside the city on week one of Summerset. Even if people are not questing they'll be doing other activities, farming skyshards, resources, going to old zones to farm psijic etc.

    Overworld has things to do it in even for the trials and PvP "only" players. The difficulty is kept low because these are areas where new (no CP, no gear, no knowledge) players will be exploring and playing.

    Zones are filled with people on PS4...are dead zones a PC issue?

    The mistake that ESO made was going consoles in the first place tbh, took away to many original pc players.
  • AlienatedGoat
    AlienatedGoat
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    Turelus wrote: »
    Open world in ESO is boring and no end game player will bother exploring and finishing any of the content you have put there(Besides roleplayers but they arent a part of the cool kids club).
    I'm an end game player and I still play all the story (zone content). Sometimes is nice to enjoy content for the story it tells and the new experiences that brings rather than just being about stats, numbers and loot.

    Or does that just make me part of the cool kids club?

    I'm endgame, and I avoid quests. It's mindless faceroll content at this point, and I find it exceedingly boring.

    I'll play main quests for new zones, but even that is disappointing because of the lack of difficulty.
    PC-NA Goat - Bleat Bleat Baaaa
  • wolfie1.0.
    wolfie1.0.
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    //RANT ON

    Im not gonna be very specific mechanically about whats causing certain issues but rather give general ideas, since Im not in the mood to write a book that nobody would read.
    So here is a more or less quick rant about what bothers me:

    Open World, Gear, Trials and Achievement System
    Open world in ESO is boring and no end game player will bother exploring and finishing any of the content you have put there(Besides roleplayers but they arent a part of the cool kids club). End game players have too many resources to either buy a complete overland BiS Gear from guild stores or just 4man group a dungeon and speedrun it 5 times in under 10 minutes. Obtaining non-Trial BiS Gear in this game is a joke and takes no effort.
    Although I love Trials I feel like finishing them repetatively doesnt reward me anymore...
    Trials provide no reward when you finish them regularly a few times a day, an(considered) extreme dungeon like vHoF should bring amazing rewards to the table after finishing it.
    Same goes for the new HM Dragonbones dungeons and the achievement system, there should be more to it to reward the end game player.

    ESO is just poor in terms of Gear, Rewards and Character look adjustment. Or overall content.
    I would love to see more amazing Motif Designs and Weapon Skins (Like the Ilambris Weapons that come with the next patch).
    We need more unique Gear(Weapons or Armor) that are rare to represent the theme of an Elder Scrolls game, coding and working on such an item doesnt require much worktime, telling that from experience.


    Imperial City
    I love imperial city, the time we had double telvar event was also the time I enjoyed this game the most!

    Sadly IC is literally dead. Imperial City is Zenimax's failed project which needs a heavy rework yet all they are saying "they dont have enough resources" yet manage to put out a massive chapter like morrowind or summerse. It would be an smallscalers utopia the way its built but the reward and boss system is just as stupid as every other reward system in the game. Imperial City should drop rare unique weapons for every class that would be considered good and very rare to drop for people to actually fight for it. There are 3 Portals to the IC which at first I thought are somehow connected to the fortresses in Cyrodiil, sadly thats not the case.
    Zenimax should learn from other games and introduce interesting game mechanics from other games, like for example Aion, you needed to conquer 2/4 fortresses in an area to unlock portal to a special zone where you could drop Best in Slot PvP Gear. This mechanic kept players fighting for those fortresses for hours, sometimes days, it would make High end players start to fight for the campaign aswell! It would fill the unlocked Zones with every kind of players keeping it interesting and fun. Google Tiamaranta Eye for more Info.

    PvP Balance
    Theres a problem with Nightblades, there are bad players that weave their cloak inbetween every attack, and there are good players who only use cloak to disengage and otherwise put pressure on you.
    Cloak should receive the Streak treatment to increase its cost for 4-5 seconds whenever you use it(That would solve the permacloak issue aswell).

    Piercing Mark is an ability that disables a classes playstyle with one button click for entire 30 seconds. for an high-end player 2 seconds feel like alot, just imagine the pain you have to go through as an nightblade main when somebody spams piercing mark on you for 2 minutes +
    Sometimes being a nightblade main feels completely useless. Such a mechanic is nowhere else to be seen besides ESO ofcourse...
    With the cloak changes, piercing mark should be removed from the game, just imagine we would have a point click ability that disables shields or blocking entirely for 30 seconds, which you cannot entirely purge or counter in any way as a solo player.

    Incap Strike is just simply overpowering players in PvP rather than being a huge nuke. You cannot nerf Incaps damage/damage multipliers or Cost, it would go against the Nightblades concept and would kill Nightblades in PvE, therefor I suggest tweaking the Defile debuff. Making Major Defile into Minor would only cause Stamblades to stack the Defile debuff since most of us run Infused Disease already... Removing the Stun would make the skill feel clunky and lack a core part and wouldnt fix it at all. Id Suggest removing Defile entirely from Incap Strike and making the Damage buff apply to the character itself so it cannot be easily countered by purges. Or just simply tweak Defile and Befoul CP.(Or delete it entirely)

    Double Take should add Snare immunity for 0,5 seconds to make Magblades a better solo option(since the concept of a Nightblade is to be solo) and making the rogue idea shine through.

    Overload as it is now and how ridiculous it will be next patch with existing patch notes is also a big or future issue for PvP. Currently overload can provide extreme pressure for a low cost ultimate which can not only be used once but many times. It is extremely powerful as it is, sometimes harder than other class or guild ultimates which cost quadruple or higher of it's cost. With the new patch on the horizon and the changes in current patch notes this ultimate will become completely unbalanced in PvP together with the new changes(One of which being the new empower).

    Twin blade and blunt(Dual wield skill line), twin slashes and cleave. All of these dots are completely fine except for one reason, that is that they completely ignore physical resistance, there is no way to mitigate them aside from battle spirit. This makes this too powerful, or completely overpowered, making axe set ups superior to non-axe ones which damages game's flexibility in terms of gear. Now I understand that this is a unique mechanic to bleeding damage but it is completely unnecessary, it is also unique by being exclusive to axes. Best way of dealing with something as bleeds if you were to somehow make them less powerful is making them affected by physical resistance, this way you are not affecting PvE at all in the trial or group dungeon scene since trial groups already aim and have nearly complete physical penetration, therefore this change would barely affect PvE.

    Reflective Scales is another mechanic that makes the PvP unbalanced, this skill makes good players become immune against any ranged player, doesnt matter if good or not. It is self explainable why. Changing this skill wouldnt affect PvE at all since its only being used in some situations and only by the best of players.

    Defile and Cost Poisons are just unhealthy game mechanics that make the game not fun.

    PvE Balance
    The last few months was a paradise for PvE Balance besides maybe 2 builds that werent viable(Magplars and Stamsorcs). Magicka was being picked in hard to survive situations and Magblade(the hardest to play magicka class) had the highest DPS output. Stamina Templars and Dragoknights made for perfect BuffDDs and still maintaining high DPS while Stamina Nightblade(the hardest DD to play in the game) had the highest DPS output in the game. vAS+2 required magicka only while other dungeons that werent as hard to survive in, you could roll Stamina(mostly only 4 cause of positioning). A magDK should not outperform other classes in terms of DPS, DKs have the best Defensive passives ingame, making them also deal the most DPS would just break the games design.

    A system that needed just a few class tweaks gets messed up again. Zenimax decides to nerf everything we had going for stamina making Stamina Nightblades the only viable stamina class next Patch while making Magicka(which is significantly easier to play) do much more damage. there is no thought behind those changes. I bet @ZOS_Wrobel played bottle-spinning deciding which part of the game gets messed up next. What awaits us is a 8/8 Magicka DD meta just as pre morrowind looked like...

    //RANT OFF

    You want things to be challenging? Create a new toon with the worst race to class combo. And then lvl it to 50 and complete trials with just you fists as weapons and no set gear...
  • Dojohoda
    Dojohoda
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    This game is really nice. I still like it.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Aldruin
    Aldruin
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    I really like 50% of the replies saying op is burnt out and nothing is wrong with the game but don't address any of the constructive criticism he brought up. Why take the time responding when your message is literally empty?
  • lakaisl
    lakaisl
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    //RANT ON

    I

    PvP Balance
    Theres a problem with Nightblades, there are bad players that weave their cloak inbetween every attack, and there are good players who only use cloak to disengage and otherwise put pressure on you.
    Cloak should receive the Streak treatment to increase its cost for 4-5 seconds whenever you use it(That would solve the permacloak issue aswell).

    Piercing Mark is an ability that disables a classes playstyle with one button click for entire 30 seconds. for an high-end player 2 seconds feel like alot, just imagine the pain you have to go through as an nightblade main when somebody spams piercing mark on you for 2 minutes +
    Sometimes being a nightblade main feels completely useless. Such a mechanic is nowhere else to be seen besides ESO ofcourse...
    With the cloak changes, piercing mark should be removed from the game, just imagine we would have a point click ability that disables shields or blocking entirely for 30 seconds, which you cannot entirely purge or counter in any way as a solo player.

    Incap Strike is just simply overpowering players in PvP rather than being a huge nuke. You cannot nerf Incaps damage/damage multipliers or Cost, it would go against the Nightblades concept and would kill Nightblades in PvE, therefor I suggest tweaking the Defile debuff. Making Major Defile into Minor would only cause Stamblades to stack the Defile debuff since most of us run Infused Disease already... Removing the Stun would make the skill feel clunky and lack a core part and wouldnt fix it at all. Id Suggest removing Defile entirely from Incap Strike and making the Damage buff apply to the character itself so it cannot be easily countered by purges. Or just simply tweak Defile and Befoul CP.(Or delete it entirely)

    Double Take should add Snare immunity for 0,5 seconds to make Magblades a better solo option(since the concept of a Nightblade is to be solo) and making the rogue idea shine through.

    Overload as it is now and how ridiculous it will be next patch with existing patch notes is also a big or future issue for PvP. Currently overload can provide extreme pressure for a low cost ultimate which can not only be used once but many times. It is extremely powerful as it is, sometimes harder than other class or guild ultimates which cost quadruple or higher of it's cost. With the new patch on the horizon and the changes in current patch notes this ultimate will become completely unbalanced in PvP together with the new changes(One of which being the new empower).

    Twin blade and blunt(Dual wield skill line), twin slashes and cleave. All of these dots are completely fine except for one reason, that is that they completely ignore physical resistance, there is no way to mitigate them aside from battle spirit. This makes this too powerful, or completely overpowered, making axe set ups superior to non-axe ones which damages game's flexibility in terms of gear. Now I understand that this is a unique mechanic to bleeding damage but it is completely unnecessary, it is also unique by being exclusive to axes. Best way of dealing with something as bleeds if you were to somehow make them less powerful is making them affected by physical resistance, this way you are not affecting PvE at all in the trial or group dungeon scene since trial groups already aim and have nearly complete physical penetration, therefore this change would barely affect PvE.

    Reflective Scales is another mechanic that makes the PvP unbalanced, this skill makes good players become immune against any ranged player, doesnt matter if good or not. It is self explainable why. Changing this skill wouldnt affect PvE at all since its only being used in some situations and only by the best of players.

    Defile and Cost Poisons are just unhealthy game mechanics that make the game not fun.



    //RANT OFF

    Totally agreed, especially the cloak nerf just like streak and roll-dodge. Why would NB get such an overpowerd dodge whilst other classes don't get one at all?
  • A_Silverius
    A_Silverius
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    I think open world/overland questing is boring because its too darn easy especially for cp characters. Enemies die too fast and
    molag bal fight was a joke.
    All over Tamriel, theres a sudden spike in Bosmers getting caught for their crimes. A sad day indeed... #FightForYourRite Give Bosmers back our stealth!
  • Garwulf
    Garwulf
    ✭✭✭
    what's wrong with this game?
    1) There is no reason to explore. There is nothing special out there . Look in every crack and cranny and all you find is... nothing at all.

    2) One Tamriel made the questing "the same" . All are levelled to you. No chance of wandering into a dungeon and finding anything difficult. Total lack of anticipation.

    3 ) The Champion system combined with One Tamriel has made levelling to 50 pointless. Might as well just give everyone level 50 with all the points etc as the Champion points are the only thing worth getting . IF you are not going to give automatic level 50 then give champion points whilst people are levelling to 50. I personally have no vested interest as I have more than 1000 champion points. Could stop playing for years and still be under the champion point cap. This really only affects new players. Any new xharacter I get I jsut level to 50 quickely by the easist methood possible. No point in questing once yo u have done it once..

    3) PVP has essentially not changed since the game began. The new AP system to be implimented in Summerset is just tinkering around. How about something that shatters the map,. Let's be honest. Molag Bal is out there. Not sure what it is doing. Presumably playing with itself as it has no influence on PVP.

    4) Most of the repeatable stuff is so repetitious that banging your head against a wall would be more exciting.

    5) Why as a master craftman can I not make the best stuff in the game? All these monster sets that people are running around wearing. Who is making the stuff? The Master Master Craftsman? How about a system where you can learn to make monster sets. It does not a have to be easy but something more to do.

    I won't go into the lack of an economy.

    Yes the game is enjoyable but it could be even more enjoyable without changing the overall dynamics.



  • lakaisl
    lakaisl
    ✭✭✭
    Garwulf wrote: »
    what's wrong with this game?
    1) There is no reason to explore. There is nothing special out there . Look in every crack and cranny and all you find is... nothing at all.

    2) One Tamriel made the questing "the same" . All are levelled to you. No chance of wandering into a dungeon and finding anything difficult. Total lack of anticipation.

    3 ) The Champion system combined with One Tamriel has made levelling to 50 pointless. Might as well just give everyone level 50 with all the points etc as the Champion points are the only thing worth getting . IF you are not going to give automatic level 50 then give champion points whilst people are levelling to 50. I personally have no vested interest as I have more than 1000 champion points. Could stop playing for years and still be under the champion point cap. This really only affects new players. Any new xharacter I get I jsut level to 50 quickely by the easist methood possible. No point in questing once yo u have done it once..

    3) PVP has essentially not changed since the game began. The new AP system to be implimented in Summerset is just tinkering around. How about something that shatters the map,. Let's be honest. Molag Bal is out there. Not sure what it is doing. Presumably playing with itself as it has no influence on PVP.

    4) Most of the repeatable stuff is so repetitious that banging your head against a wall would be more exciting.

    5) Why as a master craftman can I not make the best stuff in the game? All these monster sets that people are running around wearing. Who is making the stuff? The Master Master Craftsman? How about a system where you can learn to make monster sets. It does not a have to be easy but something more to do.

    I won't go into the lack of an economy.

    Yes the game is enjoyable but it could be even more enjoyable without changing the overall dynamics.



    I laughed at the Molag Bal part :)
  • Kova
    Kova
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    It's like forums created an account and posted a rant.

    As others have said, it's time to move on if the game doesn't interest you anymore. Just a fact of life. There's not much out there at the moment, but maybe mmos aren't the best to play right now.
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • Auros
    Auros
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    I would suggest mentoring system : encourage the vet players to mentor newcomers with points they can spend on something valuable:
    - instead of farming vet trial for hours, maybe some ability to compensate them for the time they would spend teaching new players to coordinate in a group?

    Why would CP1000+ teach me how to complete normal content, while he/she can clean it in minutes?
    But what if they get precious coins they can spend on exactly the drop they expect? (or similar reward to compensate their time)

    Then you will have a challenge!

    And we will all avoid situations like this one (I recently found in a person's signature and made me laugh 48 hours after +)

    "The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew."

    Edited by Auros on May 15, 2018 12:39PM
  • srfrogg23
    srfrogg23
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    ✭✭✭
    Zardayne wrote: »
    srfrogg23 wrote: »
    Turelus wrote: »
    Open world in ESO is boring and no end game player will bother exploring and finishing any of the content you have put there(Besides roleplayers but they arent a part of the cool kids club).
    I'm an end game player and I still play all the story (zone content). Sometimes is nice to enjoy content for the story it tells and the new experiences that brings rather than just being about stats, numbers and loot.

    Or does that just make me part of the cool kids club?

    I’m in the same boat. I’m wearing a couple sets of all legendary gear, but I’m still questing through the game world. Sure, I’m two-shotting everything, but that’s a privilege I earned by playing through the content, farming gear, and upgrading my gear. The 600-ish CPs help too :)

    After a short break I returned for a couple of months and I've been getting bored again. I've been really digging trying to understand why. I love the world, the lore, the music, the pvp, and the questing. I always felt I too earned the gear, cp, and abilities to melt mobs faces off but I spend quite a bit of time in Overland waiting for dungeon finder to pop, finishing zones, or just farming materials and it's just so boring. There really is no challenge in 80% of the game. Sure trials, newer vet dungeons, and vet maelstrom are tough but other than that..not so much. I love when new zones drop as I love the stories but as a veteran player I feel I'm punished, not privileged with weak pve.

    Other that the obvious like great gear and CP points, the one thing I've noticed that makes this games pve easy is the overabundance of AOE abilities. I've even reset my cp points and I can still mow through stuff at a ridiculous pace. I mean take for instance my magwarden. I can hit a public dungeon, encounter a group of 10 mobs, drop deep fissure, lightning blockade, and winters revenge, and I might be able to get off 2 single target abilities (bird, force pulse) before I'm looting all and moving on to the next group with little to no fear. I ca do the same with my stamplar or stamden. Caltrops, endless hail, and a class aoe has the same effect. This is done repeatedly for almost everything. How is this fun? Where's the challenge? If I had one AOE to soften a group but I had to actually fight each one to finish them off it might make the fight drag out a bit longer and could increase the difficulty. I began looking back at my 20+ year history of MMOs and I cannot remember a MMO where all of the classes had this much AOE potential. Back in the day in say DAOC or EQ2 when you were forming a group you specifically looked to add AOE based classes. That was their role. Now all classes can do everything pretty damn well. I don't want to go further with this but I saw this post and I wanted to share something I was thinking about this weekend.

    Everything you said is pretty much true. Player skill and knowledge of the mechanics doesn’t go away. I can say objectively though that most of the content you’re describing is meant to be entry level stuff. There are people out there, my wife for example, who constantly get slaughtered in the open world content. It’s challenging for people who don’t have a strong understanding of the game mechanics or knowledge of good character builds.

    But, there is a balance here. There is extremely challenging content for both solo and group play. Between vMA and veteran trials, or even PvP, you have access to content that will push you to think and strategize more than the open world content ever would.

    There is also another benefit to the open world content being balanced the way it is: the ability to experiment with non-META builds. For a while I was using a medium armor Magicka Nightblade build to complete the thieves guild and dark brotherhood quests, just for the heck of it. It was pretty fun pretending I was Deadpool :)

    It’s really all about how you approach the game and what you’re willing to do to shake up your own gameplay experience. If you’re willing to participate in more competitive high end content or experiment with non-META builds, the content does become more interesting.
  • jedtb16_ESO
    jedtb16_ESO
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    ✭✭
    Aldruin wrote: »
    I really like 50% of the replies saying op is burnt out and nothing is wrong with the game but don't address any of the constructive criticism he brought up. Why take the time responding when your message is literally empty?

    how about people recognizing burn out from their own experience?

    i played the game to death for a period of about six months. got to the point when i had so many niggles with things that i could not be bothered with it. so i stopped playing for nearly a year. picked the game up again a few months back and everything is fine, i am enjoying playing again. the stuff that bothered me before? meh, nothing important.
  • Etaniel
    Etaniel
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    ✭✭
    Theres a problem with Nightblades

    Sure, blame the nightblades. I hate gankers and NB's too but their whole steathly thing IS their class. If you nerf the stealthy thing, you kill night blades and the fun way to kill night blades is to run away screaming "I'm getting ganked guys" with Rapid maneuver, and make a b-line for the crown.

    Could people stop saying stealth IS all nightblades are about? I know nightblades who play without cloak and are beasts at it
    Noricum | Kitesquad

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  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed several comments for baiting/being off topic. Please keep comments on track and make sure they relate to the thread. It is fine to disagree with others, however posts should not contain baiting comments or personal insults. Thank you for your understanding.
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  • sub_l0gical
    sub_l0gical
    Soul Shriven
    My personal problem in ESO that currently its completely uncompetitve game for those who has a challengers spirit,ESO competition does not rewarding u at all so u can compete only against yourself as it whether farming parses or score wich is not rewarding at all beside possibilty to brag inbetween small high end community ( others simply doesnt care ) @ZOS put something to reward ppl progression ( pve\pvp) so they 've motivation to think about the game,make records,builds,composition,strats etc etc...
    In fact its so easy to solve,just put something on the table as it luxury rewards for top scorers every months or every chapter ( this will motivate ppl to move and not costs anything in terms of economy and add interest )
  • SinfulPrinc3ss
    SinfulPrinc3ss
    ✭✭✭
    So basically you want a naked nightblade void of doing anything stealthy....another nerf someone post. *sigh*
    SinfulPrinc3ss Xbox Na
    kajiit stamblade AD
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