dtsharples wrote: »Ball groups are literally the scum of Cyrodiil.
Max group size should be reduced to 10 people.
At least then you aren't a disgusting mindless Zerg like UF or ZS, steamrolling over people who are trying to actually PVP with some skill.
dtsharples wrote: »Ball groups are literally the scum of Cyrodiil.
Max group size should be reduced to 10 people.
At least then you aren't a disgusting mindless Zerg like UF or ZS, steamrolling over people who are trying to actually PVP with some skill.
GrumpyDuckling wrote: »Vilestride wrote: »It's intended and teamwork should always be a strong strategy.
I like the idea of teamwork, but not much strategy is involved in just stacking up on crown and spamming heals and ultimates.
dtsharples wrote: »Actually it just proved that 10 is a perfectly fine number to cap the group number at.
Thanks for the video, enjoyed it.
GrumpyDuckling wrote: »Is it intended gameplay when 25+ players can ball-up together, all within 8 to 15 meter range of one another, and run around on top of each other while healing through everything and destro-ultimate training through anyone they want?
If it is intended gameplay, then why is it intended?
If it's not intended gameplay, then has any thought been given to making most AOE skills work like Proxy Det, with more damage done for each player hit? That would surely help loosen up ball groups and encourage smarter team play, right?
Edit: I had originally suggested less damage done and less healing done for people who are stacked up on one another, but the more I thought about it, the more I realized that would devalue melee builds and overly-encourage ranged builds -- so I removed that idea.
Solution
- leave the keep and the party ZERG are over.
End!