TheShadowScout wrote: »...magica depends on light armor.Melee Magicka Weapons?!?
Why would a nerdy mage in lightly armored robes -want- to cast their magic at a range where the burly jock fighter can hit them back???
At best it would be nice to have some hybrid weapon skill line, for hybrid characters. Something like... oh, I dunno, an "one-handed and magic" skill line? Like the one I keep proposing in my weapon skill suggestions?
Of course, for that to work well, hybrid characters might have to be a thing again, and currently... they aren't. Well, not a very effective thing at least (make hybrid builds great again - bring back attribute softcaps!)
An interesting idea. A melee weapon that would scale with magicka and restore magicka with heavy attacks would be very welcome for my melee magicka DK.
If you don't tell us what those are, we won't know. I only dimly remember a whip in some ancient castlevania I once played...DuskMarine wrote: »go look at castlevania order of ecclesia that main characters weapons are what we need and theyd fit just fine in with the lore as we had weapon summons for the longest time in elder scrolls.
I mean, bringing a gun to a knifefight makes no sense if you only use it at knife range, right? Because that's how you get stabbed as well, right? So, at best, there ought to be either some hybrid "sword in one hand, magic in the other" skill line, or a magic caster skill line that's somewhere between "staff range" and "knife range", perhaps with a "twin-fisted magic" approach...TheShadowScout wrote: »Why would a nerdy mage in lightly armored robes -want- to cast their magic at a range where the burly jock fighter can hit them back???
And here we are againTheShadowScout wrote: »Like the one I keep proposing in my weapon skill suggestions?
TheShadowScout wrote: »If you don't tell us what those are, we won't know. I only dimly remember a whip in some ancient castlevania I once played...DuskMarine wrote: »go look at castlevania order of ecclesia that main characters weapons are what we need and theyd fit just fine in with the lore as we had weapon summons for the longest time in elder scrolls.
As for weapon summons... we have those already, in a way. The red daggers or bow from nightblade skills, the golden spears from templar skills, the fire whip from DK skills, fighters guild crossbow or dawnbreaker, etc.
Or if you meant summoned weapons, well, those wouild -not- be "magical weapons", but magica-summoned stamina weapons. You'd magic up a sword, and then use stamina skills to hit someone with it, that's how it worked for those back in old TES games, and that's how it'd work in ESO, only that those summoned weapons would come without set bonus, without rune enchantment and without temper improvement, so noone but NPCs would use them...
But the basic difference between "stamina weapon" and "magica weapon" is what you use to make it hit harder.Now, a "melee magica" -weapon- would not be "magic up a axe, then hit someone with it" as I underastand it, but a magica-based weapon for melee ranges. Which brings us back full circle:
- Stamina weapons like swords and such are supposed to rely on a characters bulging muscles and physical prowess to do their damage.
- Magica weapons like spells and such are supposed to rely on a characters sharp mind and mystic power to do their damage.
I mean, bringing a gun to a knifefight makes no sense if you only use it at knife range, right? Because that's how you get stabbed as well, right? So, at best, there ought to be either some hybrid "sword in one hand, magic in the other" skill line, or a magic caster skill line that's somewhere between "staff range" and "knife range", perhaps with a "twin-fisted magic" approach...TheShadowScout wrote: »Why would a nerdy mage in lightly armored robes -want- to cast their magic at a range where the burly jock fighter can hit them back???And here we are againTheShadowScout wrote: »Like the one I keep proposing in my weapon skill suggestions?
UltimaJoe777 wrote: »There are only 2 Weapon Skill Lines out of 6 with Magicka abilities and focus on Magic and Magicka. The fact the rest are Stamina and focus on Melee actually counteracts the serious lack of Stamina-based Class Skills.
They cover each other basically, and if Weapon Skills are not an issue you can easily use Dual Wield or 1h + Shield for what they offer as items and not skill lines.
Ajaxandriel wrote: »This
Spellblades and spellbows
Or a simple feature to turn "restore stamina" into "restore your higher attribute" for all weapons
PlagueMonk wrote: »I have ALWAYS thought it silly that magicka players, to boost their damage, take DW just to use 2 swords for the damage bonus. Completely stupid imho to have my "mage" wandering around with swords that basically do nothing.
I would really prefer they change the wording on DW swords to "melee" damage so this abuse will stop and give us magicka weapons like; wands, scepters, books, tomes, etc that would provide similar bonuses and not require magicka players to venture over to the stamina weapons for a bonus.
