Melee Magicka Weapons?!?

Junkogen
Junkogen
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Could this ever be a thing? What form would they take?

I was thinking that the easiest thing to do would be to make one of the destruction staves more melee focused or make magicka morphs for weapons. They'd have to almost create another skill line though. I just think it's lame that there aren't any melee options for magicka users. Stamina has great range and melee options with bow, shields, and two-handed weapons. Magicka has staves...that's it. And most people only use resto and fire staves. With the power balance favoring stamina nowadays, magicka is looking a lot more pidgeonholed.

I doubt we'd see anything like this by year end, but it would be great to get the ball rolling on this. With race changes coming out, I'm thinking of joining the stam side of the force. Magicka seems so restrictive and underpowered.
Edited by Junkogen on July 15, 2016 8:36PM
  • WuffyCerulei
    WuffyCerulei
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    Magicka is restricted. As much as I love destro and resto staves, stamina builds have much more freedom with weapons. They can two pieces or one, but magicka builds are really stuck to staves. Perhaps a conjuration line thay summons bound daggers, swords, etc. like in Skyrim.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • AGrz5585
    AGrz5585
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    I would like them to add a skill to the mages guild skill line that reads "makes all melee weapon attacks go off spell damage and restore magicka"


    I run dw and SnB on my magplar, would like to be able to weave in between skills.

    Then also increase staff damage to that of 2h weapons to keep them competitive
    Edited by AGrz5585 on July 15, 2016 8:40PM
  • UltimaJoe777
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    There are only 2 Weapon Skill Lines out of 6 with Magicka abilities and focus on Magic and Magicka. The fact the rest are Stamina and focus on Melee actually counteracts the serious lack of Stamina-based Class Skills.

    They cover each other basically, and if Weapon Skills are not an issue you can easily use Dual Wield or 1h + Shield for what they offer as items and not skill lines.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Sandman929
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    Bound Weapons...I've wondered where they are for awhile.
  • UltimaJoe777
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    AGrz5585 wrote: »
    I would like them to add a skill to the mages guild skill line that reads "makes all melee weapon attacks go off spell damage and restore magicka"


    I run dw and SnB on my magplar, would like to be able to weave in between skills.

    Then also increase staff damage to that of 2h weapons to keep them competitive

    I suppose this would be a much better use for Equilibrium, considering its name. Whether they do it or not though I cannot say.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Tryxus
    Tryxus
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    I can haz my Illusion Staff instead?
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
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  • UltimaJoe777
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    Tryxus wrote: »
    I can haz my Illusion Staff instead?

    40406a3306b725f880a313991f5478e01a3e26837f183d9f88687631e58e54ee.jpg
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • khele23eb17_ESO
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    Magicka is restricted. As much as I love destro and resto staves, stamina builds have much more freedom with weapons.

    On the other hand magicka have much more freedom with class skills.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Junkogen
    Junkogen
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    Sandman929 wrote: »
    Bound Weapons...I've wondered where they are for awhile.

    Yes!!! So much this. There needs to be bound weapons.

    @ZOS_RichLambert
  • E-Zekiel
    E-Zekiel
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    Lightsabers!

    Would make my lightning-focused sorc feel amazing.... :D
  • khele23eb17_ESO
    khele23eb17_ESO
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    E-Zekiel wrote: »
    Lightsabers!

    Would make my lightning-focused sorc feel amazing.... :D

    tumblr_nod30nRB8p1tflhnuo1_250.gif
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Bromburak
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    Junkogen wrote: »
    Could this ever be a thing? What form would they take?

    A virtual spear like Templar ...

  • Vercingetorix
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    ZoS, introduce two new skill lines: Illusion Staff and Alteration Staff. Illusion can be a more "offensive" staff like Destro that focuses on CC and disabling effects (think Dremora Fearkyn staff attacks), while Alteration can be more "defensive" like Resto and provide unique buffs and resource management utilities (like feather, expedition, regen, crit, and armor buffs).

    Please implement! Thanks.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Ep1kMalware
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    Junkogen wrote: »
    Could this ever be a thing? What form would they take?

    I was thinking that the easiest thing to do would be to make one of the destruction staves more melee focused or make magicka morphs for weapons. They'd have to almost create another skill line though. I just think it's lame that there aren't any melee options for magicka users. Stamina has great range and melee options with bow, shields, and two-handed weapons. Magicka has staves...that's it. And most people only use resto and fire staves. With the power balance favoring stamina nowadays, magicka is looking a lot more pidgeonholed.

    I doubt we'd see anything like this by year end, but it would be great to get the ball rolling on this. With race changes coming out, I'm thinking of joining the stam side of the force. Magicka seems so restrictive and underpowered.

    probably would be like bound weapons from other tes gamee. use magica to summon a weapon that lasts x seconds. would be neat to see. I'd wager would be fitting if you had to level up the appropriate skilline, abilities cost stam, bit scaled off magica/spell d,dmg.
  • Lord_Eomer
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    I like the idea as previously it was possible using conjuring skill.

    Which I am still missing in ESO..
  • PlagueMonk
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    I have ALWAYS thought it silly that magicka players, to boost their damage, take DW just to use 2 swords for the damage bonus. Completely stupid imho to have my "mage" wandering around with swords that basically do nothing.

    I would really prefer they change the wording on DW swords to "melee" damage so this abuse will stop and give us magicka weapons like; wands, scepters, books, tomes, etc that would provide similar bonuses and not require magicka players to venture over to the stamina weapons for a bonus.
    Edited by PlagueMonk on July 17, 2016 3:01PM
  • Junkogen
    Junkogen
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    Junkogen wrote: »
    Could this ever be a thing? What form would they take?

    I was thinking that the easiest thing to do would be to make one of the destruction staves more melee focused or make magicka morphs for weapons. They'd have to almost create another skill line though. I just think it's lame that there aren't any melee options for magicka users. Stamina has great range and melee options with bow, shields, and two-handed weapons. Magicka has staves...that's it. And most people only use resto and fire staves. With the power balance favoring stamina nowadays, magicka is looking a lot more pidgeonholed.

    I doubt we'd see anything like this by year end, but it would be great to get the ball rolling on this. With race changes coming out, I'm thinking of joining the stam side of the force. Magicka seems so restrictive and underpowered.

    probably would be like bound weapons from other tes gamee. use magica to summon a weapon that lasts x seconds. would be neat to see. I'd wager would be fitting if you had to level up the appropriate skilline, abilities cost stam, bit scaled off magica/spell d,dmg.

    They really wouldn't need to add another skill line, too. They could just add bound weapons to the soul magic line. It's underutilized as it is. It would be a great addition.
  • mtwiggz
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    WTB actual game development. Not this cash grab nonsense.
  • Samuel_Bantien
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    Honestly, bound weapons could be implemented as a crafting material (cheesy I know but a motif if you will). If you use said motif you would not have any visual weapons when sheathed but when you unsheathe players could play either a special animation (look at Skyrim) or play the normal animations (bow unsheathe animation, 2H unsheathe animation). As a bonus: bound weapons would deal magic damage respective to the ability used while consuming Magicka.

    For example, Sniping deals physical damage and consumes stamina = Sniping with a bound weapon deals magic damage and consumes magicka; Uppercut deals physical damage and consumes stamina = Uppercut with a bound weapon deals magic damage and consumes magicka.
    Zaxon
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  • Sharee
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    An interesting idea. A melee weapon that would scale with magicka and restore magicka with heavy attacks would be very welcome for my melee magicka DK.
  • Lunaugh
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    threadNecromancer = function(oldPost)
    ---->do revive oldPost
    ---->end
    end

    threadNecromancer(Melee Magicka Weapons?!?)

    I have similar feelings in regards to the Magica line. I understand the flood of stamina options in weapons as a form of balance as class skills are magica focused, however there is a critical difference between weapon skills and class skills. Your class skills are only ever your class, your weapon skills are available to every single class. In this way I feel the balance is imperfect.

    I would love to see a sceptar-tome combo as a replacement for sword and shield. Give the scepter melee properties, with animations to match. In my mind, the scepters 'top', for lack of a better word, would be the focus of change; imagine a spear-like projection for one skill and a mace-like projection for light attacks, etc.

    It would also provide an avenue to place the magica tank abilities, and return Ice Staves to the DPS category. It is awful strange to me that anything under the umbrella of "Destruction" would invoke "defense".
    Edited by Lunaugh on May 10, 2018 8:10PM
    dataOutput ={ }
    function: ConvertMagica (dataOutput, magicaInput, skill,fn)
    >>> if skill then do
    >>>>>> magicaInput = fn(skill)
    >>>>>>table.insert(dataOutput, magicaInput)
    >>>end
    end
  • hakan
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    i remember my first post on this forum was sth like this. this is the reason why i dont change my dunmer to mag nb.

    i thought about something like a spectral blades/sword, new skill line.

    or new motif that makes your staff look like magical/ ghost blade. 50 k crowns of course.
  • Beardimus
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    We wa ted it in July 2016, we want it now. But no amount of necro will turn it on
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  • Sekero
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    I remember playing a mage in DA, and there were a sword and a shield that were only useable by mages. Using this concept, one could have swords and/or other one/two hand weapons) and shields that were only useable by magicka based characters and their damage scaled off Magicka. After all, the idea of Spellsword or Battlemage have been seen before in TES . I'm thinking of Oblivion, because I don't remember if they appeared in other TES games. Never got far inMorrowind and really disliked Skyrim. So the idea is not totally foreign to the franchise. They could be added to Julianos, Seducer, etc.
    Edited by Sekero on May 10, 2018 8:48PM
  • Actually_Goku
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    Just hit them with your staff

    Just give staves the same animations as 2h weapons and voila :D
  • DuskMarine
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    give us rune weapons it would open the world to a metric ton of weapons ranging from sword to magic rune types
  • notyuu
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    Inversion trait [replacing decisive..cuz..it's meh]
    On stamina weapons
    -Heavy attacks restore magicka
    -Weapon skill scaling is based off max magicka and spell damage
    -Weapon skills consume magicka

    on staves
    -Heavy attacks restore stamina
    -Weapon skill scaling is based off max stamina and weapon damage
    -Weapon skills constume stamina
  • Chufu
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    notyuu wrote: »
    Inversion trait [replacing decisive..cuz..it's meh]
    On stamina weapons
    -Heavy attacks restore magicka
    -Weapon skill scaling is based off max magicka and spell damage
    -Weapon skills consume magicka

    on staves
    -Heavy attacks restore stamina
    -Weapon skill scaling is based off max stamina and weapon damage
    -Weapon skills constume stamina

    That would solve the problem that's true.

    Or instead.... just give us spears for stamina and maces/scepter for magicka. ;)
  • Animus-ESO
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    They developed a melee magic weapon but never releases it like warden. They seriously should have added it on summer set because This expansion freaking blows in terms of game changing stuff. The 2 peice bonus to staves is cool and so is jewelry crafting but this patch just seems bare bones compared to 1 tam or morrowind


    Ill just leave this here. .

    XKYDIDD.jpg
    Edited by Animus-ESO on May 10, 2018 9:56PM
    Dude Where's My Guar?
  • TheShadowScout
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    Junkogen wrote: »
    Melee Magicka Weapons?!?
    ...magica depends on light armor.

    Why would a nerdy mage in lightly armored robes -want- to cast their magic at a range where the burly jock fighter can hit them back???

    At best it would be nice to have some hybrid weapon skill line, for hybrid characters. Something like... oh, I dunno, an "one-handed and magic" skill line? Like the one I keep proposing in my weapon skill suggestions? ;)
    Of course, for that to work well, hybrid characters might have to be a thing again, and currently... they aren't. Well, not a very effective thing at least (make hybrid builds great again - bring back attribute softcaps!)
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