More skill slots?

  • TequilaFire
    TequilaFire
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    Potenza wrote: »
    Kodrac wrote: »
    Isojukka wrote: »
    You're playing on pc, right? Now think about console buttons. How do you think it will work on console? But good idea.

    And they say consoles aren't holding us back....

    BS, just give every body a third skill bar like sorcs, even if it was only for utility skills.

    Remember that it isnt just a "free third bar" for sorcs. It is limited. It takes up an ulti spot and I cant use an ulti if i want to keep it available and I cannot use a weapon while on the third bar.

    I wasn't suggesting sorcs had an advantage, just the idea of a third utility bar for things like rapids, siege shields, etc.
    On console it could be toggled on by the down arrow on the keypad if person view was moved to options menu.
  • Marginis
    Marginis
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    2 new slots
    Kodrac wrote: »
    Isojukka wrote: »
    You're playing on pc, right? Now think about console buttons. How do you think it will work on console? But good idea.

    And they say consoles aren't holding us back....

    It could be done, just hold A and B while LB is toggled, or press up on the D-pad while flicking LS back and forth, or press X, LT, RT, and lick the start button while holding your breath. See? Three skills right there.

    On a serious note, I don't think controller mapping is the true limiting factor. Maybe it acts like a bit of a soft cap, but it's moreso keeping the gameplay good and balanced that limits the number of slots we should have, in my opinion.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • zaria
    zaria
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    Isojukka wrote: »
    You're playing on pc, right? Now think about console buttons. How do you think it will work on console? But good idea.
    This, now I would like two more even one, on the other hand console is 2/3 of player base.

    Now giving all something like the sorcerer overload makes some sense, this could be an execute / overload bar, note that you can not use weapon skills on it. Does not give it the high damage on LA / HA, make it pretty much utility.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Danksta
    Danksta
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    Facefister wrote: »
    Look, another "I want ESO like WoW" thread.

    Considering it's not even the option the OP chose I'm going to guess that your wrong and that you just get triggered anytime someone mentions WoW.
    BawKinTackWarDs PS4/NA

  • vonScuzzman
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    Anhedonie wrote: »
    You can thanks consoles for that 6 button limit.

    no, you can thank ZOS development for that, I have 16 skills slotted through the controller on Tera.
    XBox One NA
  • ZeroXFF
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    No everything is fine as it is
    Figuring out the best skills to use is part of the game. It would be nice though if they made bar swap a client-side action so that lag doesn't kill dps. Ideally it should work as easily as a UI action - always possible, even when character can't cast anything due to a stun or knockback (it's so annoying when you're knocked back just as you're about to swap bars, then start casting skills just to realize that your bars didn't swap, and you're doing everything wrong). This would require some thought being put into how to handle passives that are only active when you're using a certain weapon or have a certain ability on your active bar, but I'm sure the dev team has enough smart people to figure that out.
  • Vhozek
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    No because consoles wouldn't be able to use them, so PC should be held back by consoles yet again even though there is no crossplay so it wouldn't hurt to add more skill slots to PC and it makes sense. PC just being held back for the hell of it. Thanks, developers in general. Not just ZoS.
    Edited by Vhozek on May 10, 2018 6:03PM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • TequilaFire
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    The addition of the psijic skill line has me thinking hard on what precious skill slot I want to free up for the new skill(s).
    Somebody else in the group is going to have to slot rapids. lol
  • Cously
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    Slots all over the screen like WOW
    All the sloots.
  • DeadlyRecluse
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    No everything is fine as it is
    Stop trying to alter the core of the game to match some other game.

    I want more skills on my bar, too. The fact that i can't have them makes me actually make decisions.
    Thrice Empress, Forever Scrub
  • rumple9
    rumple9
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    More than 6 but less than 10
    As the OP the reason I made this poll was because I find slots used up with utility skills such as inner light, expert hunter, shields, rapid manouver, back bar heals, shards, orbs etc with few slots left for actual damage attacks.

    The game has changed since launch and 5 slots no longer suffices.

    Adding the Psijic skill line means I will want at least one of those skills slotted on each character. In my opinion at least 2 more slots would be essential but 6-10 desirable
  • zaria
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    Anhedonie wrote: »
    You can thanks consoles for that 6 button limit.

    no, you can thank ZOS development for that, I have 16 skills slotted through the controller on Tera.
    How dual click button mapping?
    How does final fantasy do it?

    Guild war also has an limit but a bit higher.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Marginis
    Marginis
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    2 new slots
    Cously wrote: »
    All the sloots.

    Wait we were talking about sloots? I thought it was slots. Can I change my answer to "all of them"?

    [Edited to appease the ZOS gods]
    Edited by Marginis on May 11, 2018 1:55PM
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Marginis
    Marginis
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    2 new slots
    Anhedonie wrote: »
    You can thanks consoles for that 6 button limit.

    no, you can thank ZOS development for that, I have 16 skills slotted through the controller on Tera.

    I have 30 skills slotted on Tera on xbox.

    EDIT: 36 actually, but that also includes basic actions like mounting and jumping.
    Edited by Marginis on May 10, 2018 7:06PM
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • ZioGio
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    No everything is fine as it is
    I was an avid player of WoW and Guild Wars (both 1 and 2) so I've experienced both extremes and I think the limited number of skill slots that ESO uses is preferable for reasons that others have already listed.

    That said, I like the idea of adding a third bar of six buttons and I can see that work for both PC and console. For me, an overland quester and occasional PUG healer, that would provide me with one bar for single target damage, one bar for AoE damage, and one bar for healing.
    Edited by ZioGio on May 10, 2018 6:35PM
    PC NA
  • SilverIce58
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    2 new slots
    One the one hand, in big name MMOs, even with all those skills, you'll only use 5 or 6 of them.

    On the other hand however, it would be soooo nice if we could have at least one more slot for each bar. I always have to give up at least one skill when theory crafting new characters. I do like that idea where we could slot a skill in the ultimate slot but it doesn't cost ultimate. I mean, I have 2 ult slotted, but I barely use both.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • NewBlacksmurf
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    No everything is fine as it is
    Potenza wrote: »
    Kodrac wrote: »
    Isojukka wrote: »
    You're playing on pc, right? Now think about console buttons. How do you think it will work on console? But good idea.

    And they say consoles aren't holding us back....

    BS, just give every body a third skill bar like sorcs, even if it was only for utility skills.

    Remember that it isnt just a "free third bar" for sorcs. It is limited. It takes up an ulti spot and I cant use an ulti if i want to keep it available and I cannot use a weapon while on the third bar.

    I wasn't suggesting sorcs had an advantage, just the idea of a third utility bar for things like rapids, siege shields, etc.
    On console it could be toggled on by the down arrow on the keypad if person view was moved to options menu.

    Why would another bar be accessed in any other way than the current bar swap button?
    Elder-Scrolls-Online.jpg
    Edited by NewBlacksmurf on May 10, 2018 6:41PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • mocap
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    additional slots would be nice for healers and tanks. Not sure about dds. Maybe for pet sorc passives...
  • Yolokin_Swagonborn
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    Bravo to whoever said being able to use an ultimate slot for another skill slot.
  • TelvanniWizard
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    No everything is fine as it is
    But more skill lines please.
  • TequilaFire
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    Potenza wrote: »
    Kodrac wrote: »
    Isojukka wrote: »
    You're playing on pc, right? Now think about console buttons. How do you think it will work on console? But good idea.

    And they say consoles aren't holding us back....

    BS, just give every body a third skill bar like sorcs, even if it was only for utility skills.

    Remember that it isnt just a "free third bar" for sorcs. It is limited. It takes up an ulti spot and I cant use an ulti if i want to keep it available and I cannot use a weapon while on the third bar.

    I wasn't suggesting sorcs had an advantage, just the idea of a third utility bar for things like rapids, siege shields, etc.
    On console it could be toggled on by the down arrow on the keypad if person view was moved to options menu.

    Why would another bar be accessed in any other way than the current bar swap button?
    Elder-Scrolls-Online.jpg

    The third bar would be for utilities and would not be part of the normal dps rotation.
    I fear it would make bar swapping more clunky during combat rotation if you had to press one button 3 times cycling through one useless utility bar.
  • Dr_Rektar
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    No everything is fine as it is
    It's often when I press skill and nothing happens due to lag. Fix this 1st(
    Engine guardian - best set ever
  • Sekero
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    Didn't vote because my preferred option wasn't there. How about 8 slots and no bar swap? This would fit both PC and console and get rid of a problem lots of people have. Bar swapping can be a problem if one is in a high lag situation such as Australia/New Zealand/other Oceania areas.

    For the record I'm in Northern Ireland and that lag is not a problem for me. Neither is bar-swapping.
  • DanteYoda
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    Slots all over the screen like WOW
    Sell keyboards and mice to the peasants so they can be glorious like us.
  • klowdy1
    klowdy1
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    No everything is fine as it is
    Isojukka wrote: »
    You're playing on pc, right? Now think about console buttons. How do you think it will work on console? But good idea.

    If FF14 can do it on Console, ESO can too.

    You cant compare some of the slowest combat in a game with one of the fastest paced combat games.
  • phaneub17_ESO
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    2 new slots
    2 Passive only slots, whatever is placed in these slots you only benefit from the while slotted effects and cannot be activated. If you have Pets in them, they would automatically be cast but cannot control their activate effect.
    Edited by phaneub17_ESO on May 11, 2018 10:40AM
  • Bajatar
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    2 new slots
    More slots would be great. IMHO tons of skills are too situational to be worth slotting but they would add some variety to the fairly limited rotations. Especially with all the skills that only serve a passive purpose and are never even cast.

    And then there's the issue of having to put skills in both bars to keep them active. My pet sorc has 3 skills that have to be kept on both bars. Two of them are only passive. That's effectively a "waste" of 5 skill slots I can't use to cast anything.

    The hotbar system could use an overhaul or at least some passive slots.
  • Violynne
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    Anhedonie wrote: »
    You can thank consoles for that 6 button limit.
    That's a cop out and everyone knows it.

    The developers could have easily made two versions of the game and allowed PC players a wider range of options.

    Controllers are limiting, no doubt about that, but poor design is still poor design.

    For example, the Dpad+L for weapon swapping. That's a very stupid key to map this feature. Can't even move and weapon swap at the same time. Genius!

    We could easily have two spells per slot with one firing off with a quick press of a button and another if the button is held for a second, much like how our light/heavy attacks work with the trigger.

    I've played some really good games where developers took the time to utilize all the options a controller has to offer.

    ZoS took a different approach. It's not a bad design, but there's room for improvement.





  • msetten
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    It’s actually not that difficult to add more skills on consoles. Just use the L1 and R1 buttons as modifier keys (like CTRL and ALT are used on keyboards) instead of assign one skill to them. This would give you 3x the four main buttons = 12 skills available per bar (even 4x4 if you remap the ultimate and interrupt to one of the skill slots).
  • Lysette
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    2 new slots
    Stop trying to alter the core of the game to match some other game.

    I want more skills on my bar, too. The fact that i can't have them makes me actually make decisions.

    As much as I would like another skill bar with a 3rd weapon, I think your argument has something to it, but there are classes, where there is actually not that much choice to have, because one needs a few skills slotted on both bars to maintain the core gameplay of that class - think about summoned minions of sorcerers or wardens for example. With my NBs 4 of the 5 slots per weapon are used by class skills, so there is just one slot left for a weapon skill or a utility skill, which is a bit low on the choice side, I would say - so it would not be bad to have one or two slots more on each bar.
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