As to explaining things: I was tired after work and just didn't feel like getting into it or holding up the group for a few minutes to do so. Wasn't about to vote-kick unless it proved necessary; it wasn't.
I got the feeling that neither of them really knew what exactly what tanking or taunting was. The tooltip does suggest what it's for, but I think it could be a bit more obvious for people who will gloss over it. (E.g. red font it's a tanking skill at the top.) And I still think some basic intro-to-roles quest that takes five minutes would help; people learn better by practice than theory. This game attracts quite a few people who are interested in the 'Elder Scrolls' part more than the 'MMO' part, so the whole concept may be foreign to them.Are you absolutely sure he was taunting?
Sellistrix drops aggro constantly and will randomly charge at ranged players. That's just how that fight is designed. You have to get everyone to clump up together on one of the islands
Yep. Went on for the whole dungeon, not just end boss. Puncture seemed to be part of what I guess was a rotation of sorts. It wasn't Sellistrix's random targeting. I tend to agree and keep Sellistrix on the island for random groups, too, unless the group wants to do it otherwise.Merlin13KAGL wrote: »How was their DPS on point enough with S&B to have lasted to the end boss in the first place? That's a first-trash-pull level correction...
DPS for that guy wasn't really there, but it was on normal and the other DPS was good enough to burn through things quickly enough. Vet, might have left. He actually had heavy armour on, so he could survive reasonably well, too, and could have just tanked, other than things like positioning the bosses questionably. Basically a quasi-tank trying to do DPS for whatever reason; I guess they just like having a sword and shield.
He was probably a pvp main and trying to use his pvp build for dungeons.
Merlin13KAGL wrote: »Sorry, but all of these "Maybe they don't know?" translates to "Maybe they didn't read the tooltip."
If you're queued as a tank, and you're over level 20, there's nothing cryptic to figure out here.
If you're not queued as a tank, the explanations are pretty concise, no player interaction required.
*The fact that everything they touch keeps coming to wreck them is also a pretty big clue, in most cases.*