Except I suspect OP means she was pulled into the water entirely too far from the group. Plus, he was probably standing in the water with her.
Ask them to stop. If you can figure out who it is address them directly. Maybe throw in a hint that ice staves taunt because that's usually the issue. Works better than a generic "stop taunting". I guess most people who taunt don't know they do or have no idea it causes immunity (which is an odd concept anyway).
What do you do with these players?
I thought people were exaggerating when they told stories about DPS running about with swords and shields using Puncture on everything... but I just ran a couple PUG dungeons where exactly that happened. I asked one of them if he wanted to tank instead; he declined, but continued taunting everything. These pseudo-tanks were doing unhelpful stuff like pulling Sellistrix into the water and turning her to face the healer. The other DPS and the healer in both cases were solid, but if this had been a less experienced group, the dungeon would have fallen apart quickly.
Perhaps part of it is simply that they don't know what a taunt is or don't recognise that some skills taunt. It might help to make the tooltips on these skills clearer (e.g. red text that it's a tanking skill).
I would also love it if the game offered a really basic tutorial on roles that players had to do before queuing for dungeons.
What do you do with these players?
I thought people were exaggerating when they told stories about DPS running about with swords and shields using Puncture on everything... but I just ran a couple PUG dungeons where exactly that happened. I asked one of them if he wanted to tank instead; he declined, but continued taunting everything. These pseudo-tanks were doing unhelpful stuff like pulling Sellistrix into the water and turning her to face the healer. The other DPS and the healer in both cases were solid, but if this had been a less experienced group, the dungeon would have fallen apart quickly.
Perhaps part of it is simply that they don't know what a taunt is or don't recognise that some skills taunt. It might help to make the tooltips on these skills clearer (e.g. red text that it's a tanking skill).
I would also love it if the game offered a really basic tutorial on roles that players had to do before queuing for dungeons.
The problem is that a viable build for character-building, while you're essentially playing solo, needs a bit of DPS, Tank, and Healer in it, because you don't have the support of a group.
What do you do with these players?
I thought people were exaggerating when they told stories about DPS running about with swords and shields using Puncture on everything... but I just ran a couple PUG dungeons where exactly that happened. I asked one of them if he wanted to tank instead; he declined, but continued taunting everything. These pseudo-tanks were doing unhelpful stuff like pulling Sellistrix into the water and turning her to face the healer. The other DPS and the healer in both cases were solid, but if this had been a less experienced group, the dungeon would have fallen apart quickly.
Perhaps part of it is simply that they don't know what a taunt is or don't recognise that some skills taunt. It might help to make the tooltips on these skills clearer (e.g. red text that it's a tanking skill).
I would also love it if the game offered a really basic tutorial on roles that players had to do before queuing for dungeons.
Are you absolutely sure he was taunting?
Sellistrix drops aggro constantly and will randomly charge at ranged players. That's just how that fight is designed. You have to get everyone to clump up together on one of the islands
Invincible wrote: »The solution would be to stop letting dps pull aggro off you.
Are you absolutely sure he was taunting?
Sellistrix drops aggro constantly and will randomly charge at ranged players. That's just how that fight is designed. You have to get everyone to clump up together on one of the islands
Merlin13KAGL wrote: »How was their DPS on point enough with S&B to have lasted to the end boss in the first place? That's a first-trash-pull level correction...
As to explaining things: I was tired after work and just didn't feel like getting into it or holding up the group for a few minutes to do so. Wasn't about to vote-kick unless it proved necessary; it wasn't.
I got the feeling that neither of them really knew what exactly what tanking or taunting was. The tooltip does suggest what it's for, but I think it could be a bit more obvious for people who will gloss over it. (E.g. red font it's a tanking skill at the top.) And I still think some basic intro-to-roles quest that takes five minutes would help; people learn better by practice than theory. This game attracts quite a few people who are interested in the 'Elder Scrolls' part more than the 'MMO' part, so the whole concept may be foreign to them.Are you absolutely sure he was taunting?
Sellistrix drops aggro constantly and will randomly charge at ranged players. That's just how that fight is designed. You have to get everyone to clump up together on one of the islands
Yep. Went on for the whole dungeon, not just end boss. Puncture seemed to be part of what I guess was a rotation of sorts. It wasn't Sellistrix's random targeting. I tend to agree and keep Sellistrix on the island for random groups, too, unless the group wants to do it otherwise.Merlin13KAGL wrote: »How was their DPS on point enough with S&B to have lasted to the end boss in the first place? That's a first-trash-pull level correction...
DPS for that guy wasn't really there, but it was on normal and the other DPS was good enough to burn through things quickly enough. Vet, might have left. He actually had heavy armour on, so he could survive reasonably well, too, and could have just tanked, other than things like positioning the bosses questionably. Basically a quasi-tank trying to do DPS for whatever reason; I guess they just like having a sword and shield.