The Elsweyr Chapter and Update 22 base game patch are now available to test on the PTS! You can read the full patch notes here https://forums.elderscrollsonline.com/en/discussion/468599

Jewelry Crafting: Get ready for the worst grind in ESO's history

  • olsborg
    olsborg
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    Its.Too.Much.

    Altmer Sorceror, magicka
    Bosmer Nightblade, stamina.
    Imperial Templar, stamina
    Redguard Warden, stamina

    Aldmeri Dominion!
    PC EU
    PvP only
  • Facefister
    Facefister
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    JimmyJuJu wrote: »
    I think it's pretty clear the intent here is to discourage selling jewelry in guild stores and encourage people to buy the Summerset chapter (so people can craft their own jewels vs. buy them in the guild store). Take it for what it is.

    We all collectively wished for jewelry crafting. We all collectively failed to wish for reasonable jewelry crafting. Our bad.

    You're right, why would nice things even happen.
  • Facefister
    Facefister
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    Iselin wrote: »
    code65536 wrote: »
    For what it is worth, I just did one run around the perimeter of a starter island and found 22 seams in about a half hour.
    This is more than I found on the run before the update.

    So that comes out to one node every 80s. So to answer @Merlin13KAGL's inquiry of how many hours it'd take if people harvested at this rate, it'd be ((48000/3.85)*80)/3600 = 277 hours of straight nonstop harvesting to gold three rings. Or almost 7 weeks of a full-time job.

    That's only true in a dead server (like the PTS) when you're the only one harvesting. It'd be more like 70 weeks of a full-time job with the intense competition for this very lucrative new mat.

    Someone should do the math about how many vAA, vSO gold jewelry you would be able to get in that time.
  • JimmyJuJu
    JimmyJuJu
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    Facefister wrote: »
    JimmyJuJu wrote: »
    I think it's pretty clear the intent here is to discourage selling jewelry in guild stores and encourage people to buy the Summerset chapter (so people can craft their own jewels vs. buy them in the guild store). Take it for what it is.

    We all collectively wished for jewelry crafting. We all collectively failed to wish for reasonable jewelry crafting. Our bad.

    You're right, why would nice things even happen.

    Honestly - I'm personally indifferent to this whole jewelry thing. We have all worked around it just fine for 4+ years. Now - the 2H change...THAT has me excited.
  • Facefister
    Facefister
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    JimmyJuJu wrote: »
    Facefister wrote: »
    JimmyJuJu wrote: »
    I think it's pretty clear the intent here is to discourage selling jewelry in guild stores and encourage people to buy the Summerset chapter (so people can craft their own jewels vs. buy them in the guild store). Take it for what it is.

    We all collectively wished for jewelry crafting. We all collectively failed to wish for reasonable jewelry crafting. Our bad.

    You're right, why would nice things even happen.

    Honestly - I'm personally indifferent to this whole jewelry thing. We have all worked around it just fine for 4+ years. Now - the 2H change...THAT has me excited.

    Sure, but jewelry crafting would allow, you know, crafting sets also possessing jewelry now. I can't see anyone farming for green hundings rings.
  • JimmyJuJu
    JimmyJuJu
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    ....I can't see anyone farming for green hundings rings.

    Are you sure about that? ;)
  • Merlin13KAGL
    Merlin13KAGL
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    code65536 wrote: »
    For what it is worth, I just did one run around the perimeter of a starter island and found 22 seams in about a half hour.
    This is more than I found on the run before the update.

    So that comes out to one node every 80s. So to answer @Merlin13KAGL's inquiry of how many hours it'd take if people harvested at this rate, it'd be ((48000/3.85)*80)/3600 = 277 hours of straight nonstop harvesting to gold three rings. Or almost 7 weeks of a full-time job.
    Yeah...those are the kinds of numbers that really drive home the sheer size of the middle finger they're proposing to give us.

    Unbelievable.

    And thanks, btw, both for the expanded answers and the original post!

    (On a side note, Undaunted and Caltrops/Vigor doesn't feel quite as bad anymore, eh?)



    Edited by Merlin13KAGL on May 8, 2018 5:32PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Integral1900
    Integral1900
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    Shrugs... it is what it is... no point getting cross as it ain’t going to change this close to release, shouting at the cliff won’t get us anywhere... :/

    A freind has been spending a while on pts and said that yes, Gold will take ages, but purple seems much more achievable and 99% of players will notice no diffrence between the two. I’m just going to aim at blue/purple and just keep doing writs till their all golden, writs seem a realy good source of this stuff, which is appropriate. Yes it’s going to be a massive job but so what, I didn’t grind for cp and now I’m so far beyond cap is hilarious, gold will be the same B)
  • kringled_1
    kringled_1
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    Iselin wrote: »
    Facefister wrote: »
    Iselin wrote: »
    code65536 wrote: »
    For what it is worth, I just did one run around the perimeter of a starter island and found 22 seams in about a half hour.
    This is more than I found on the run before the update.

    So that comes out to one node every 80s. So to answer @Merlin13KAGL's inquiry of how many hours it'd take if people harvested at this rate, it'd be ((48000/3.85)*80)/3600 = 277 hours of straight nonstop harvesting to gold three rings. Or almost 7 weeks of a full-time job.

    That's only true in a dead server (like the PTS) when you're the only one harvesting. It'd be more like 70 weeks of a full-time job with the intense competition for this very lucrative new mat.

    Someone should do the math about how many vAA, vSO gold jewelry you would be able to get in that time.

    What you and others are failing to take into consideration is that crafting jewelry for yourself is something the non-elite and the new players should have reasonable access to. This system doesn't do that. Casuals might as well not bother.

    You want to maintain the rarity and prestige of vAA and vSO gold jewelry? Fine. Make upgrading drops and only drops subject to the 10X tax and leave that insanity out of crafted jewelry.

    Alternatively, keep a high refinement ratio for gold tempers but drastically lower them for everything else. I'm not sure what goal is served by making a blue crafted ring far more costly than a gold weapon.
  • Facefister
    Facefister
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    Iselin wrote: »
    Facefister wrote: »
    Iselin wrote: »
    code65536 wrote: »
    For what it is worth, I just did one run around the perimeter of a starter island and found 22 seams in about a half hour.
    This is more than I found on the run before the update.

    So that comes out to one node every 80s. So to answer @Merlin13KAGL's inquiry of how many hours it'd take if people harvested at this rate, it'd be ((48000/3.85)*80)/3600 = 277 hours of straight nonstop harvesting to gold three rings. Or almost 7 weeks of a full-time job.

    That's only true in a dead server (like the PTS) when you're the only one harvesting. It'd be more like 70 weeks of a full-time job with the intense competition for this very lucrative new mat.

    Someone should do the math about how many vAA, vSO gold jewelry you would be able to get in that time.

    What you and others are failing to take into consideration is that crafting jewelry for yourself is something the non-elite and the new players should have reasonable access to. This system doesn't do that. Casuals might as well not bother.

    You want to maintain the rarity and prestige of vAA and vSO gold jewelry? Fine. Make upgrading drops and only drops subject to the 10X tax and leave that insanity out of crafted jewelry.

    -Reduce the jewelcrafting to normal(2-4-8)
    -Dungeon, Trial jewelry need an extra item for refinement
    -This item randomly drops at the last boss
    Here, fixed the grind.
  • Kodrac
    Kodrac
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    Then BOOOM !!! the truth is revealed from the PTS tester...

    Just like last year with all the nerfs. They burned me last year, but I learned from it. I didn't preorder this time and waited for the PTS to decide. I still haven't preodered and won't. I'll get it eventually but I'll wait until they patch it a couple of times. The first month is always the real beta test anyway.
    I'm a paying customer. Treat me like one.
    Facefister wrote: »
    When the content lacks, implement some mindless, long grind.
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    It's looking more and more like Summerset will be the first DLC / Chapter that I don't buy. Such a stupid reason too, it's like Zenimax wants to have a poor showing at release.
  • BuddyAces
    BuddyAces
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    Facefister wrote: »
    What I don't understand is ...why? Why make this such a near insurmountable grind? Is it a troll attempt on Zenimax's part? Going to be honest with you, and this is just me personally, but I'll be unsubbing in a few months when an MMO I'm waiting on launches. Assuming it does, anyway. LOL I work, man. I don't have the time or interest to spend 8 hours a day farming mats for this.

    Been playing for about a year now and the grindy-ness of this game has about worn me smooth. Again personally speaking. And no, you can't have my stuff. LOL

    When the content lacks, implement some mindless, long grind.

    Quoted for the sad truth. Thanks ZOS for artificially trying to make this chapter not seem like a small dlc I guess =\
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866
  • ola.wilhelmssonb16_ESO
    And here I thought endless, soul-devouring grind was Blizzard's thing. Maybe they will sue ZOS for copyringt infringement…
    Jokes aside: I think this thread still belongs in the General section, since jewel crafting has a major impact on the game and is one of the major selling points of Summerset Isle. (For me pretty much the only selling point and I pre-ordered, like the sucker I am.)
  • Apache_Kid
    Apache_Kid
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    Facefister wrote: »
    What I don't understand is ...why? Why make this such a near insurmountable grind? Is it a troll attempt on Zenimax's part? Going to be honest with you, and this is just me personally, but I'll be unsubbing in a few months when an MMO I'm waiting on launches. Assuming it does, anyway. LOL I work, man. I don't have the time or interest to spend 8 hours a day farming mats for this.

    Been playing for about a year now and the grindy-ness of this game has about worn me smooth. Again personally speaking. And no, you can't have my stuff. LOL

    When the content lacks, implement some mindless, long grind.

    This post should be in a museum somewhere.
  • reoskit
    reoskit
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    Just stoping by to thank you, @code65536, for this thread.
    Sweetroll Aficionada
    Sporadic Forum Lurker
    GM - Blackbriar Barter Co. (PCNA)
  • JimmyJuJu
    JimmyJuJu
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    Thinking about this some more. I'm curious what general plans people have for making jewelry beyond the somewhat obvious choices of Julianos/Hundings/NMG/Shacklebreaker.

    I'm personally interested in jewels for Kag's for a PvP rez build and possibly Twice-Born Star (hoping to make that set usable again).

    Just wondering....
  • reoskit
    reoskit
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    JimmyJuJu wrote: »
    Thinking about this some more. I'm curious what general plans people have for making jewelry beyond the somewhat obvious choices of Julianos/Hundings/NMG/Shacklebreaker.

    I'm personally interested in jewels for Kag's for a PvP rez build and possibly Twice-Born Star (hoping to make that set usable again).

    Just wondering....

    This isn't the thread you're looking for. You may want to search in the PTS forum for builds with craft set jewelry.
    Sweetroll Aficionada
    Sporadic Forum Lurker
    GM - Blackbriar Barter Co. (PCNA)
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