dwemer_paleologist wrote: »dwemer_paleologist wrote: ».Amdar_Godkiller wrote: »Needs a buff.
Look at the blue champion point stars. I can increase damage against heavy armor users using:
Physical Weapon Experts 35% to light attacks
Master at Arms 25% to direct damage
Mighty 15% to all physical damage
Piercing between 16.7% if I have min penetration and they have max resistance
Precise Strikes 16.7% when I crit
So my light attack damage against heavy armor users can be buffed by 108.4%, and all my other direct damage attacks can be buffed by 91.7% with CP.
My bleed-dot damage can be buffed by 75% against them, since piercing does nothing and physical weapons expert do nothing for my bleeds. My non-bleed dots can get buffed by 91.7%
Against medium armor,
it's the same, except i'll get less out of PIercing, most likely by about 5%. So bleeds will do the same and everything else will be buffed by 5% less than against heavy armor.
Against light armor,
Precise strikes is useless, because you can't crit damage shields
Piercing is useless because resistance is already very low, and doesn't factor into penetration
light attacking is useless half the time because they are ranged, so physical weapons expert is only half as effective
Dots are purgable, so thaumaturge is useless
So i can only buff my direct damage by:
40% on regular abilities, plus 25% when they are using a damage shield, so 65% max
75% with light attacks, but I won't be able to hit nearly as many as I would against a melee build, so more like 57.5%. With a damage shield, we're looking at effectively 82.5%
Dots can only be increased by 40% and 25% against shielded opponents, so 65%
So this is to say that in order to just increase my damage against light armor users to a level that is still more than 20% weaker than it is against any other type of armor, I have to invest in champion point that does nothing to anyone who isn't wearing a damage shield, which is insanely unbalanced.
So no, friend, shield breaker doesn't require a nerf. It needs to twice as much damage, and the champion point star that increases damage against shielded opponents needs to be doubled to keep light armor in line with the other types of armor, or else, the end result is an unbalanceable game.
shieldbreaker is just a band aid for the fact that CP dramatically favors light armor in terms of scaling. Learn how to heal.
you already made a point as to WHY it needs a nerf, we already have low resistance, oblivion bypasses that too and lower health. I dont know what build your running but its not hard to kill a light armor shield stacker in cryo, stun attack repeat probably twice and your golden. your damage should be 20% weaker against shield because if the back there not up 24/7 if it runs out and your stunned your insta dead when that shield is up we have less health and less resistance than the other armor types.
i dont need to learn how to heal you just need to git guud and learn how to stun so you can quit relying on a cheap set to bypass already low resist low health target
again, that is simply not true. you guys build is "pure" damage and your only defence is shields, i have even seen sorcerer videos that were able to face tank zergs because of thier build and they have all 7 pieces divines and they were killing people in 2 hits, just massive damage and the whole time the only reason they survived was because of thier stacked shields.
That used to be possible aye, back when triple stack pet builds with pre nerf sustain and pre nerf desert rose, combined with treehugging and pirate skelly. Not possible nowadays.
sorcerers are still doing it.
thier entire build is just damage. nothing is placed into defence and then when they shield stack thier untouchable.
it is still happening today even.
the only thing that makes it a fair fight with them is shield breaker.
and by the way you guys keep ignoring what im saying about the set ingeneral.
IE:
shield breaker only works with light attacks on shields.
and it takes a long time to actually kill a shield stacker with light attacks, especially when they hide and run around objects and you cant aim at them, making them live a very long time.
during that time, they are attacking and out damaging you and the shield breaker wearer dies.
in addition to that, if you go to cryodiil right now and use shield breaker set on sorcs, they immediately aim Right For that guy and kill him within a few seconds.
if anything, shield breaker needs to be increased in damage.
Please learn something about the class before spouting this bs..Seriously you are basing your sorc knowledge from info that's 3 years out of date.
Do you have any idea how much max stam, stam sustain and mag sustain a sorc needs to build to be able to survive vs a zerg? Probably almost as much stam recov as you have in your stamblade.
When a sorc specs all into damage, they are left with under 10k stam and have no recov. That's one dodge and one break-free. Then they are stuck - unable to move, unable to re-shield. Yet with a full shield-stack from almost 60k magica - they still drop instantly to attacks from multiple opponents... vs single opponents, sorc damage has been so gutted that they only get outlasted, run dry, cant shield and are left with 17k health and no impen/resists.. that may then be a fair fight for you - but vs most other opponents, the sorc explodes.
Again, YOU ARE FOCUSING ON THE WRONG THING!!!
I mean, lets look at one of the better open-world sorc builds.... Shackle/Lich..... One is a sustain set. The other is part damage, part sustain.. It also uses well-fitted traits.. defensive traits.. That's 1.5 sustain sets out of 2..... Not exactly 'stacking all damage' is it?
Actually I don't know why I bother. You will ignore this like my last post. You will refuse to learn anything about the class, and therefore never actually learn how to fight one. Honestly it speaks volumes about your gameplay if you think using shieldbreaker only makes it a fair fight......
Twohothardware wrote: »No, not even close. When you're affected by Major Defile as a shield stacker your healing is irrelevant if you have large shields and keep them up unless the attacker has a means to deal damage past your shields which they don't unless they're wearing a set like Shield Breaker. Your survivability as a Sorc isn't based on your health left, it's based on whether your shields are up.
As a MagSorc with 3 shields you can survive your health dropping as low as 1% and reset the fight because your shields can absorb as much damage as someone full health in medium/heavy armor. Shields are also completely different from a Stamina heal like Vigor in the fact that you get the full benefit instantly and can repeatedly reapply a shield every time you take damage, with Vigor the healing is over time and when hit by Major Defile that healing over time is then also reduced by 40%+.
Twohothardware wrote: »Watch any of the big dueling tournaments and you'll see how it's always discussed the fact that Magicka builds have the advantage due to Major Defile.
Twohothardware wrote: »What being immune to Penetration does is it means any sets that Stamina character is wearing like Spriggans or if they have the Sharpened trait on their Weapon or if they have a bunch of points invested into CP for more Penetration, all those things are giving them 0 extra damage against someone with shields up. It's like having no 5th trait on your amor, no trait on your weapon, and 40+ CP unspent when facing someone with their shields up. That is a heck of a lot of damage reduction.
Twohothardware wrote: »The fact shields take full damage is irrelevant because the size of shields in the game have been scaled to account for being able to mitigate similar damage as someone wearing medium/heavy armor with high resistances. Bastion in the CP tree completely escaped all the nerfs last year that Stamina characters received to healing CP and gives a huge bonus to the size of shields.
Twohothardware wrote: »Again, shields have been scaled in size to account for the fact they can't crit. If shields were able to crit and they were balanced according to that, THEN they removed the ability to crit you'd have a point. But that's not the case.
The big difference is, that magicka sorcs basically only got one defensive mechanism: the shields. Most other classes and builds utilize a combination of defensive mechanisms. For ecample: dodge roll & cloak. Dodge Roll & heal. Heal & shield. Block & heal. etc. Thus the adverse effects of a set like shield breaker can be countered by the second defensive mechanism while refraining from using the tool that procs the set. The cost of doing so is not too high the opponents damage is also reduced due to the now worthless 5pc bonus.
Twohothardware wrote: »You're joking right? Streak? Mines? Pets? The best CC in the game Rune Cage? No class in the game has the defensive capability of MagSorc outside of Nightblade Cloak and Cloak is a lot more easily countered.
Twohothardware wrote: »I'm not gonna take the time to respond to the rest of your points right now but I think you get the gist of what I'm saying.
dwemer_paleologist wrote: »dwemer_paleologist wrote: ».Amdar_Godkiller wrote: »Needs a buff.
Look at the blue champion point stars. I can increase damage against heavy armor users using:
Physical Weapon Experts 35% to light attacks
Master at Arms 25% to direct damage
Mighty 15% to all physical damage
Piercing between 16.7% if I have min penetration and they have max resistance
Precise Strikes 16.7% when I crit
So my light attack damage against heavy armor users can be buffed by 108.4%, and all my other direct damage attacks can be buffed by 91.7% with CP.
My bleed-dot damage can be buffed by 75% against them, since piercing does nothing and physical weapons expert do nothing for my bleeds. My non-bleed dots can get buffed by 91.7%
Against medium armor,
it's the same, except i'll get less out of PIercing, most likely by about 5%. So bleeds will do the same and everything else will be buffed by 5% less than against heavy armor.
Against light armor,
Precise strikes is useless, because you can't crit damage shields
Piercing is useless because resistance is already very low, and doesn't factor into penetration
light attacking is useless half the time because they are ranged, so physical weapons expert is only half as effective
Dots are purgable, so thaumaturge is useless
So i can only buff my direct damage by:
40% on regular abilities, plus 25% when they are using a damage shield, so 65% max
75% with light attacks, but I won't be able to hit nearly as many as I would against a melee build, so more like 57.5%. With a damage shield, we're looking at effectively 82.5%
Dots can only be increased by 40% and 25% against shielded opponents, so 65%
So this is to say that in order to just increase my damage against light armor users to a level that is still more than 20% weaker than it is against any other type of armor, I have to invest in champion point that does nothing to anyone who isn't wearing a damage shield, which is insanely unbalanced.
So no, friend, shield breaker doesn't require a nerf. It needs to twice as much damage, and the champion point star that increases damage against shielded opponents needs to be doubled to keep light armor in line with the other types of armor, or else, the end result is an unbalanceable game.
shieldbreaker is just a band aid for the fact that CP dramatically favors light armor in terms of scaling. Learn how to heal.
you already made a point as to WHY it needs a nerf, we already have low resistance, oblivion bypasses that too and lower health. I dont know what build your running but its not hard to kill a light armor shield stacker in cryo, stun attack repeat probably twice and your golden. your damage should be 20% weaker against shield because if the back there not up 24/7 if it runs out and your stunned your insta dead when that shield is up we have less health and less resistance than the other armor types.
i dont need to learn how to heal you just need to git guud and learn how to stun so you can quit relying on a cheap set to bypass already low resist low health target
again, that is simply not true. you guys build is "pure" damage and your only defence is shields, i have even seen sorcerer videos that were able to face tank zergs because of thier build and they have all 7 pieces divines and they were killing people in 2 hits, just massive damage and the whole time the only reason they survived was because of thier stacked shields.
That used to be possible aye, back when triple stack pet builds with pre nerf sustain and pre nerf desert rose, combined with treehugging and pirate skelly. Not possible nowadays.
sorcerers are still doing it.
thier entire build is just damage. nothing is placed into defence and then when they shield stack thier untouchable.
it is still happening today even.
the only thing that makes it a fair fight with them is shield breaker.
and by the way you guys keep ignoring what im saying about the set ingeneral.
IE:
shield breaker only works with light attacks on shields.
and it takes a long time to actually kill a shield stacker with light attacks, especially when they hide and run around objects and you cant aim at them, making them live a very long time.
during that time, they are attacking and out damaging you and the shield breaker wearer dies.
in addition to that, if you go to cryodiil right now and use shield breaker set on sorcs, they immediately aim Right For that guy and kill him within a few seconds.
if anything, shield breaker needs to be increased in damage.
Please learn something about the class before spouting this bs..Seriously you are basing your sorc knowledge from info that's 3 years out of date.
Do you have any idea how much max stam, stam sustain and mag sustain a sorc needs to build to be able to survive vs a zerg? Probably almost as much stam recov as you have in your stamblade.
When a sorc specs all into damage, they are left with under 10k stam and have no recov. That's one dodge and one break-free. Then they are stuck - unable to move, unable to re-shield. Yet with a full shield-stack from almost 60k magica - they still drop instantly to attacks from multiple opponents... vs single opponents, sorc damage has been so gutted that they only get outlasted, run dry, cant shield and are left with 17k health and no impen/resists.. that may then be a fair fight for you - but vs most other opponents, the sorc explodes.
Again, YOU ARE FOCUSING ON THE WRONG THING!!!
I mean, lets look at one of the better open-world sorc builds.... Shackle/Lich..... One is a sustain set. The other is part damage, part sustain.. It also uses well-fitted traits.. defensive traits.. That's 1.5 sustain sets out of 2..... Not exactly 'stacking all damage' is it?
Actually I don't know why I bother. You will ignore this like my last post. You will refuse to learn anything about the class, and therefore never actually learn how to fight one. Honestly it speaks volumes about your gameplay if you think using shieldbreaker only makes it a fair fight......
Give me a break. You are the one spouting the BS and everyone knows it. I play regularly and yes you still see Sorcs face tanking multiple players at a time while cutting them down one by one.
Oh and this idea that all you have to do is CC a Sorcs a few times until he runs out stam then CC/Burst Shield is laughable. Even assuming the Sorc is not running Dark Deal (unlikely) they can still resort to Immovable Pots or just normal CC break immunity. Good luck surviving Sorc CC and burst during that CC immunity window from any competent player. I've tried beating good sorcs with this method and it just doesn't work unless you get very lucky timed CC just as one more of the shields expire.
Bottom line is Sorcs have the best all round tool kit in the game that pretty much puts the game into EZ mode. Lets take a quick look:
Shield stacks-Can't be crit and lets player go total offense while shields are up (recast as needed provided not CCd)
Streak-Provides best mobility in the game, stuns anything in its path also doing AoE damage along the way & reveals invis
Dark Deal-No problem getting health/stamina back on demand
Crit Surge-Passive heals anytime you do crit damage and can occur once a second....LOL
Endless Fury-Passive execute (just sitting on you waiting for your health to drop ..and oh restores mana on killing blow)
I wont even go into Curse, Mines, Pets, Rune Prison.
The only way to be remotely competitive (1v1) against a skilled shield stacking sorc is with shield breaker and even then its a lengthy and risky engagement.
I figure either you are a really bad sorc that hasn't fully grasped the power of shield stacking or you want a return to the godlike unkillable mode of the past.
Ain't gonna happen....