Well, I do recall that when this was first announced, they said they wanted Jewelry crafting to be meaningful and require a lot of time and dedication. They don't want people to easily craft high end jewelry or upgrade high end jewelry therefore making dropped gold jewelry obsolete.
Well, I do recall that when this was first announced, they said they wanted Jewelry crafting to be meaningful and require a lot of time and dedication. They don't want people to easily craft high end jewelry or upgrade high end jewelry therefore making dropped gold jewelry obsolete.
redspecter23 wrote: »DuskMarine wrote: »heres the point if yall are still fine with the 6 month grind to be a master crafter yall will be fine with this. quit bashing the game cause yall dont wanna work for the rewards
I don't mind the grind to get maxed out to level 50 with full traits in jewelry crafting. I don't think too many are concerned about that aspect at all. This is part of the reason that the crown store research scrolls are a non issue. The long term impact of 10x required mats is the main issue of this thread. You can of course still do jewelry crafting with the current implementation but it raises the cost to such high levels that it just won't be worth the cost to craft for your own use or for master writs.
DuskMarine wrote: »redspecter23 wrote: »DuskMarine wrote: »heres the point if yall are still fine with the 6 month grind to be a master crafter yall will be fine with this. quit bashing the game cause yall dont wanna work for the rewards
I don't mind the grind to get maxed out to level 50 with full traits in jewelry crafting. I don't think too many are concerned about that aspect at all. This is part of the reason that the crown store research scrolls are a non issue. The long term impact of 10x required mats is the main issue of this thread. You can of course still do jewelry crafting with the current implementation but it raises the cost to such high levels that it just won't be worth the cost to craft for your own use or for master writs.
and then as soon as it drops people will stop doing this complaining and whineing which it is complaining and whining, and go out and pull in thousands of mats per hour like they always do. farmers will have billions of this stuff on market asap. i think people are just nitpicking and wanting to find any reason to complain about anything and everything even though there isnt a single thing wrong with it.
redspecter23 wrote: »DuskMarine wrote: »redspecter23 wrote: »DuskMarine wrote: »heres the point if yall are still fine with the 6 month grind to be a master crafter yall will be fine with this. quit bashing the game cause yall dont wanna work for the rewards
I don't mind the grind to get maxed out to level 50 with full traits in jewelry crafting. I don't think too many are concerned about that aspect at all. This is part of the reason that the crown store research scrolls are a non issue. The long term impact of 10x required mats is the main issue of this thread. You can of course still do jewelry crafting with the current implementation but it raises the cost to such high levels that it just won't be worth the cost to craft for your own use or for master writs.
and then as soon as it drops people will stop doing this complaining and whineing which it is complaining and whining, and go out and pull in thousands of mats per hour like they always do. farmers will have billions of this stuff on market asap. i think people are just nitpicking and wanting to find any reason to complain about anything and everything even though there isnt a single thing wrong with it.
I'm offering constructive feedback and commenting objectively. You can call it whining if it makes you feel better.
DuskMarine wrote: »redspecter23 wrote: »DuskMarine wrote: »heres the point if yall are still fine with the 6 month grind to be a master crafter yall will be fine with this. quit bashing the game cause yall dont wanna work for the rewards
I don't mind the grind to get maxed out to level 50 with full traits in jewelry crafting. I don't think too many are concerned about that aspect at all. This is part of the reason that the crown store research scrolls are a non issue. The long term impact of 10x required mats is the main issue of this thread. You can of course still do jewelry crafting with the current implementation but it raises the cost to such high levels that it just won't be worth the cost to craft for your own use or for master writs.
and then as soon as it drops people will stop doing this complaining and whineing which it is complaining and whining, and go out and pull in thousands of mats per hour like they always do. farmers will have billions of this stuff on market asap. i think people are just nitpicking and wanting to find any reason to complain about anything and everything even though there isnt a single thing wrong with it.
DuskMarine wrote: »redspecter23 wrote: »DuskMarine wrote: »redspecter23 wrote: »DuskMarine wrote: »heres the point if yall are still fine with the 6 month grind to be a master crafter yall will be fine with this. quit bashing the game cause yall dont wanna work for the rewards
I don't mind the grind to get maxed out to level 50 with full traits in jewelry crafting. I don't think too many are concerned about that aspect at all. This is part of the reason that the crown store research scrolls are a non issue. The long term impact of 10x required mats is the main issue of this thread. You can of course still do jewelry crafting with the current implementation but it raises the cost to such high levels that it just won't be worth the cost to craft for your own use or for master writs.
and then as soon as it drops people will stop doing this complaining and whineing which it is complaining and whining, and go out and pull in thousands of mats per hour like they always do. farmers will have billions of this stuff on market asap. i think people are just nitpicking and wanting to find any reason to complain about anything and everything even though there isnt a single thing wrong with it.
I'm offering constructive feedback and commenting objectively. You can call it whining if it makes you feel better.
ive seen nothing constructive just people who want it given for free. but we all know itll be no different than the other crafting trees after it drops.
DuskMarine wrote: »redspecter23 wrote: »DuskMarine wrote: »redspecter23 wrote: »DuskMarine wrote: »heres the point if yall are still fine with the 6 month grind to be a master crafter yall will be fine with this. quit bashing the game cause yall dont wanna work for the rewards
I don't mind the grind to get maxed out to level 50 with full traits in jewelry crafting. I don't think too many are concerned about that aspect at all. This is part of the reason that the crown store research scrolls are a non issue. The long term impact of 10x required mats is the main issue of this thread. You can of course still do jewelry crafting with the current implementation but it raises the cost to such high levels that it just won't be worth the cost to craft for your own use or for master writs.
and then as soon as it drops people will stop doing this complaining and whineing which it is complaining and whining, and go out and pull in thousands of mats per hour like they always do. farmers will have billions of this stuff on market asap. i think people are just nitpicking and wanting to find any reason to complain about anything and everything even though there isnt a single thing wrong with it.
I'm offering constructive feedback and commenting objectively. You can call it whining if it makes you feel better.
ive seen nothing constructive just people who want it given for free. but we all know itll be no different than the other crafting trees after it drops.
redspecter23 wrote: »DuskMarine wrote: »redspecter23 wrote: »DuskMarine wrote: »redspecter23 wrote: »DuskMarine wrote: »heres the point if yall are still fine with the 6 month grind to be a master crafter yall will be fine with this. quit bashing the game cause yall dont wanna work for the rewards
I don't mind the grind to get maxed out to level 50 with full traits in jewelry crafting. I don't think too many are concerned about that aspect at all. This is part of the reason that the crown store research scrolls are a non issue. The long term impact of 10x required mats is the main issue of this thread. You can of course still do jewelry crafting with the current implementation but it raises the cost to such high levels that it just won't be worth the cost to craft for your own use or for master writs.
and then as soon as it drops people will stop doing this complaining and whineing which it is complaining and whining, and go out and pull in thousands of mats per hour like they always do. farmers will have billions of this stuff on market asap. i think people are just nitpicking and wanting to find any reason to complain about anything and everything even though there isnt a single thing wrong with it.
I'm offering constructive feedback and commenting objectively. You can call it whining if it makes you feel better.
ive seen nothing constructive just people who want it given for free. but we all know itll be no different than the other crafting trees after it drops.
Well now you're just tossing hyperbole. Nobody wants anything for free. Please find a quote stating such. It's already different than the current crafting systems. It requires 10x more upgrade mats. There are currently no hirelings either. Please use some facts if you want to participate in a logical back and forth.
DuskMarine wrote: »there is a fact in the post i made this will be no different than the other crafting trees. i farm practically daily and im pulling in more than enough mats to counter this issue. they could triple the cost of the current mats and farmers will still find no problem making the armor and weapons or upgrading them. this is because we actually put forth the actual effort a mmorpg actually needs.
DuskMarine wrote: »redspecter23 wrote: »DuskMarine wrote: »heres the point if yall are still fine with the 6 month grind to be a master crafter yall will be fine with this. quit bashing the game cause yall dont wanna work for the rewards
I don't mind the grind to get maxed out to level 50 with full traits in jewelry crafting. I don't think too many are concerned about that aspect at all. This is part of the reason that the crown store research scrolls are a non issue. The long term impact of 10x required mats is the main issue of this thread. You can of course still do jewelry crafting with the current implementation but it raises the cost to such high levels that it just won't be worth the cost to craft for your own use or for master writs.
and then as soon as it drops people will stop doing this complaining and whineing which it is complaining and whining, and go out and pull in thousands of mats per hour like they always do. farmers will have billions of this stuff on market asap. i think people are just nitpicking and wanting to find any reason to complain about anything and everything even though there isnt a single thing wrong with it.
Yeah, hi, me too. So we can put that Appeal to Authority right where it deserves to go... on our Rhetological Fallacy bingo card.
We always had enough points... but had to make some hard choices. Not sure those match quite as well as you seem to think they do.
How about this, a player who started pre-OT (i.e. only had access to their alliance starting zones) had access to about 7 skill-points (7 and 1/3) from Skyshards alone (Stonefalls/Auridon/Glenumbra + starting islands). Now they have access to 21 comparatively simple points (given complexity of delves and so on).
Don't like that argument? Alrighty, pre-OT you were quest-locked into your alliance (plus Coldharbour) which gave you access to 28 skill-points (28 2/3, 34 points including Coldharbour) in zones with increasing difficulty. Now due to the removal of the Cadwell's quest requirement and scaled content there is very little stopping a brand new character sprinting through every PvE zone in the game collecting Skyshards.
But yes, by all means suggest that the provision of skill points for crafting skills hasn't gotten easier.
Yay, another one for my bingo card (Ad Hoc Rescue). Which of those things actually affects the functional ability to produce gear for the use of yourself or other player? The best point you have in that lot is traits, and getting items with traits is easier (guild kiosks) and researching them can be faster (research scrolls).
Three down, only two more needed! Strawman. Lets' take my actual statement shall we?
With regards to references for saying that crafting would require time an investment, here's some quotes from a nice Q&A with Paul Sage a month before PC Launch. [Emphasis mine in each case]Q: For you, how long does it takes to master a profession?
A: Not sure how long it takes to master a profession, but pretty long is my guess. ~200-300 hours. Assume top tier. It also depends on the professsion. Smithing will take longer because of research.
andQ: With Crafting being as viable as it is in ESO, the “upgrading” from a lower level item to a higher is incredibly difficult, time-consuming, & finance-consuming. Will this be re-visited & re-interfaced in any ways?
A. The high payoffs of crating will take time and effort investment. I don’t think we’re interested in short-cutting that.
andQ: Can the players can make tannin, resin, temper materials? Or this item can get for drop, chest, extracting and from hireling only?
A: You get these from three sources: <snip>
They are restricted to these methods, because we want crafters to be valuable.
andQ: Why is there such a long research time for traits?
A: Thanks for asking. There are a number of reasons, but perhaps the most important to me is the offline experience. There is something special about logging in and seeing something complete. It is hard to explain, but I love that moment when I can research a new trait, craft a new thing, or even feed my horse after logging back in. Also, it ramps the game up more slowly. Not everyone will be able to craft everything right away. It is going to take time for the game to mature. And perhaps finally, it also makes the dedicated crafter stand out just a little bit more.
There are more. Just in that interview.
Crafting was meant to be impactful, meaningful and require time to master. Crafters were supposed to stand out and "be valuable".
Now that everyone thinks they should, and is able to, be their own crafter? Well, we all know that one quote about when everyone's super.
TheOneWhoSighs wrote: »DuskMarine wrote: »there is a fact in the post i made this will be no different than the other crafting trees. i farm practically daily and im pulling in more than enough mats to counter this issue. they could triple the cost of the current mats and farmers will still find no problem making the armor and weapons or upgrading them. this is because we actually put forth the actual effort a mmorpg actually needs.
Isn't the point of the problem that the cost for jewelry isn't just 3x greater, but instead 10x greater due to the upgrade material needing to be refined.
Your post seems a little short sighted.
Also, yes. A lot of people will "actually put forth the effort an mmorpg needs".
See how well that worked out for Everquest? It wasn't JKap going over to WoW that spelled the death of that game. It was all the casuals quitting in the face of a literal infinite grind.
DuskMarine wrote: »i farm practically daily ... we actually put forth the actual effort a mmorpg actually needs.
Pangnirtung wrote: »I only skimmed the replies so I am not sure that anyone else feels like I do.
I remember when the game came out of beta and people were complaining about how long it would take to research all blacksmithing, etc. crafts. Some actually did the math and complained about what a grind it would be.
Well, fast forward a few years and it doesn't seem like a grind to me. Sure it takes some time but that makes it more worthwhile.
What would be the point of having an oversupply of everything, make crafting instantaneous and insanely fast? In a short time boredom would set in and crafted jewellery would be in abundance.
I prefer jewellery crafting to take forever. For me it is part of the enjoyment of the game. Is it the destination or the journey that is important?
If this is what is released it sounds absolutely painful and non-functional in reality. Few players will use this, so much ado about nothing.
OtisMiller wrote: »It wouldn't such a problem if we could decon existing jewelry.... Just sayin'