jediprime74 wrote: »
My guild still has a rule that you only do PvP with an EP character in our home campaign. We enforce that rule strictly, and not only does it keep drama down
is your guild filled with 6yr olds? drama? seriously? iv played mmo's where it was epicly hilarious to bump your guildies off in pvp and no drama ever happened over it. if you have to enforce this rule to stop drama in your guild, you have a seriously immature guild.
SwampRaider wrote: »jediprime74 wrote: »I have three accounts, 15 characters, and all of them are EP. I founded a guild in 2015 and it was an EP guild. Back then faction was a big part of the game. EP characters couldn't group up with AD&DC characters to do any content whatsoever. We took to the fields and hills of Cyrodiil and waged epic war upon the enemy. It was glorious!
Then they allowed cross-faction grouping for dungeons, followed eventually by One Tamriel which allowed cross-faction grouping in all PvE content. Finally, the alliance lock on PvP was entirely removed and this gutted the last shred of real faction loyalty left in the game.
My guild still has a rule that you only do PvP with an EP character in our home campaign. We enforce that rule strictly, and not only does it keep drama down, it does keep some semblance of meaning for faction loyalty on life support.
I'd personally prefer that a player select a faction to represent in a campaign and be unable to change factions until the campaign ended. I understand there is a lot of pushback on that issue, but...come on...even a week isn't long enough in a four week campaign.
If faction loyalty has any proper place in this game it is in PvP and the Alliance War. Give that back to us, please.
AGREED
I would be down with that
Option 1
-make campaigns shorter (say 14 day)
-only allow you to be on one Alliance.
Option 2
- Same campaign length
-Introduce Alliance Loyalty rewards
-12-24 hour lock out between alliance hopping
Option 3
- Same campaign length
- Dissolve Alliance choosing at Character creation, allow you to choose when you enter campaign
Option 4
-Revamp Cyrodiil
-Remove alliance war
- Turn cyrodiil into a Guild vs Guild vs solo vs zerg vs 1vXer free for all situation
Option 5
- Revamp Tamriel
- Make the whole world a PvP zone
- introduce a true justice system where players can hunt other players for stealing
- Release Shimmering isles so we can wabbajack off
JPcrazysquirrel3 wrote: »Joy_Division wrote: »JPcrazysquirrel3 wrote: »Yes please! Bring back alliance/campaign locking! Make PvP great again!
@Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.
Were you even around when there were faction locks and PvP was so not great that even Zos decided to get rid of them?
It wouldn't make PvP great again. There aren't enough servers/Players to have multiple competitive campaign in the first place.
There are other ways to make alliance war and rewards meaningful that don't involve completely locking people from playing their characters at all, let alone with their friends.
Yes, I was around, otherwise I wouldn't have made such a comment.
PvP wasn't great back then, true. It had its problems. It definitely isn't any better today. But you know what the old version of PvP that I'm referring to had that this current version does not? Loyalty, trust, and true faction pride and camaraderie.
Nowadays, it's just hoping over to whatever faction is the flavor of the week and bashing the one you were apart of prior to that.
jediprime74 wrote: »
My guild still has a rule that you only do PvP with an EP character in our home campaign. We enforce that rule strictly, and not only does it keep drama down
is your guild filled with 6yr olds? drama? seriously? iv played mmo's where it was epicly hilarious to bump your guildies off in pvp and no drama ever happened over it. if you have to enforce this rule to stop drama in your guild, you have a seriously immature guild.
Joy_Division wrote: »SwampRaider wrote: »jediprime74 wrote: »I have three accounts, 15 characters, and all of them are EP. I founded a guild in 2015 and it was an EP guild. Back then faction was a big part of the game. EP characters couldn't group up with AD&DC characters to do any content whatsoever. We took to the fields and hills of Cyrodiil and waged epic war upon the enemy. It was glorious!
Then they allowed cross-faction grouping for dungeons, followed eventually by One Tamriel which allowed cross-faction grouping in all PvE content. Finally, the alliance lock on PvP was entirely removed and this gutted the last shred of real faction loyalty left in the game.
My guild still has a rule that you only do PvP with an EP character in our home campaign. We enforce that rule strictly, and not only does it keep drama down, it does keep some semblance of meaning for faction loyalty on life support.
I'd personally prefer that a player select a faction to represent in a campaign and be unable to change factions until the campaign ended. I understand there is a lot of pushback on that issue, but...come on...even a week isn't long enough in a four week campaign.
If faction loyalty has any proper place in this game it is in PvP and the Alliance War. Give that back to us, please.
AGREED
I would be down with that
Option 1
-make campaigns shorter (say 14 day)
-only allow you to be on one Alliance.
Option 2
- Same campaign length
-Introduce Alliance Loyalty rewards
-12-24 hour lock out between alliance hopping
Option 3
- Same campaign length
- Dissolve Alliance choosing at Character creation, allow you to choose when you enter campaign
Option 4
-Revamp Cyrodiil
-Remove alliance war
- Turn cyrodiil into a Guild vs Guild vs solo vs zerg vs 1vXer free for all situation
Option 5
- Revamp Tamriel
- Make the whole world a PvP zone
- introduce a true justice system where players can hunt other players for stealing
- Release Shimmering isles so we can wabbajack off
Option 6
-Make it so players can only receive AvA awards from one Alliance per campaign
SwampRaider wrote: »Joy_Division wrote: »SwampRaider wrote: »jediprime74 wrote: »I have three accounts, 15 characters, and all of them are EP. I founded a guild in 2015 and it was an EP guild. Back then faction was a big part of the game. EP characters couldn't group up with AD&DC characters to do any content whatsoever. We took to the fields and hills of Cyrodiil and waged epic war upon the enemy. It was glorious!
Then they allowed cross-faction grouping for dungeons, followed eventually by One Tamriel which allowed cross-faction grouping in all PvE content. Finally, the alliance lock on PvP was entirely removed and this gutted the last shred of real faction loyalty left in the game.
My guild still has a rule that you only do PvP with an EP character in our home campaign. We enforce that rule strictly, and not only does it keep drama down, it does keep some semblance of meaning for faction loyalty on life support.
I'd personally prefer that a player select a faction to represent in a campaign and be unable to change factions until the campaign ended. I understand there is a lot of pushback on that issue, but...come on...even a week isn't long enough in a four week campaign.
If faction loyalty has any proper place in this game it is in PvP and the Alliance War. Give that back to us, please.
AGREED
I would be down with that
Option 1
-make campaigns shorter (say 14 day)
-only allow you to be on one Alliance.
Option 2
- Same campaign length
-Introduce Alliance Loyalty rewards
-12-24 hour lock out between alliance hopping
Option 3
- Same campaign length
- Dissolve Alliance choosing at Character creation, allow you to choose when you enter campaign
Option 4
-Revamp Cyrodiil
-Remove alliance war
- Turn cyrodiil into a Guild vs Guild vs solo vs zerg vs 1vXer free for all situation
Option 5
- Revamp Tamriel
- Make the whole world a PvP zone
- introduce a true justice system where players can hunt other players for stealing
- Release Shimmering isles so we can wabbajack off
Option 6
-Make it so players can only receive AvA awards from one Alliance per campaign
totally overlooked that! hopefully people dont play one side that usually wins campaigns, which wil lthen make the queue longer to get in. a true faction stack outside of cyrodiil !
Mystrius_Archaion wrote: »1) No, we should not put any restrictions on switching characters for whatever reason.
Why? We can't predict why people actually did so, like maybe they just wanted to join their friends who chose other alliances but don't play every day and their main is the one they switched away from to join friends on an alt.
2) This is another reason why open world PVP very rarely ever works at all.
It needs a huge balanced population or population restrictions that change to match the actual playerbase to be balanced. The ideal way is how battlegrounds work. They won't let anyone in until each side is a 4 player team to guarantee equal sides. Alliance versus Alliance is only balanced when each alliance hits its max population and only if those players are actually in the zone and only if they are actually participating in the pvp.
You're actually seeing issues a lot as a result of pve objectives in this pvp zone, like dailies to go into the delves and defeat npc bosses.
Honestly, the only way open world pvp would really work is if it was a free-for-all with no alliances. Alliance versus alliance will always be unbalanced. In a free-for-all you will always have opponents and nobody gets an advantage of numbers because their "allies" can and will turn on them. Think of all the drama on the tv show Survivor.
Lock home campaigns just for the duration and don't allow opposing faction toons to home it. Guesting is fine. There are enough campaigns open to home a character from every alliance, you just have to make a choice which faction you want to "main" for that campaign cycle.
Allow changing the guest campaigns with a brief cooldown (to prevent map flipping farms). That way people can still ~have fun playing with their friends~ but need to make an actual choice if they want campaign rewards or a leaderboard ranking.
Of course this won't stop trolling or spying or any of that stuff, but a complete faction lockout wouldn't really stop it either (nor would it be feasible, with only 2 CP enabled campaigns and only 1 campaign with any real population to speak of, at least on NA). People can make a toon in any faction and communicate via guild chat or voice comms with the opposing factions; people were doing that back in the faction lock days, and these days Discord makes it trivially easy.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
They really just need to spin up another campaign for people who want faction locks. We've saw how quickly they can do that so it shouldn't be a problem.
That way, some people can have an alliance war and the others can enjoy the whole of Cyrodiil with their pals.
schattenkind wrote: »They really just need to spin up another campaign for people who want faction locks. We've saw how quickly they can do that so it shouldn't be a problem.
That way, some people can have an alliance war and the others can enjoy the whole of Cyrodiil with their pals.
Lets try this exactly. Introduce an other campaign for lets say 3 months and see how it goes, how many ppl play vivec with all the problems and who plays the new campaign with alliance lock.
(I would chose second option...)
SwampRaider wrote: »schattenkind wrote: »They really just need to spin up another campaign for people who want faction locks. We've saw how quickly they can do that so it shouldn't be a problem.
That way, some people can have an alliance war and the others can enjoy the whole of Cyrodiil with their pals.
Lets try this exactly. Introduce an other campaign for lets say 3 months and see how it goes, how many ppl play vivec with all the problems and who plays the new campaign with alliance lock.
(I would chose second option...)
I dont think that would work. Spreading the pvp population thin is a bad idea
It would be easier to compromise.
SwampRaider wrote: »schattenkind wrote: »They really just need to spin up another campaign for people who want faction locks. We've saw how quickly they can do that so it shouldn't be a problem.
That way, some people can have an alliance war and the others can enjoy the whole of Cyrodiil with their pals.
Lets try this exactly. Introduce an other campaign for lets say 3 months and see how it goes, how many ppl play vivec with all the problems and who plays the new campaign with alliance lock.
(I would chose second option...)
I dont think that would work. Spreading the pvp population thin is a bad idea
It would be easier to compromise.
Now that just sounds like you want to force everyone to play the way you play. Why not give people who fight for faction loyalty a unique server with faction lockouts? You'll have it exactly how you like want it and people who want to play with friends can go play with friends on another server.
Or is it because you think that faction loyalty is such a joke that you will not find enough like-minded people (and I remind that the player cap is now around 100 per faction or so) to fill a server and have a healthy community? When why even bother with faction locks?
JPcrazysquirrel3 wrote: »Joy_Division wrote: »JPcrazysquirrel3 wrote: »Yes please! Bring back alliance/campaign locking! Make PvP great again!
@Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.
Were you even around when there were faction locks and PvP was so not great that even Zos decided to get rid of them?
It wouldn't make PvP great again. There aren't enough servers/Players to have multiple competitive campaign in the first place.
There are other ways to make alliance war and rewards meaningful that don't involve completely locking people from playing their characters at all, let alone with their friends.
Yes, I was around, otherwise I wouldn't have made such a comment.
PvP wasn't great back then, true. It had its problems. It definitely isn't any better today. But you know what the old version of PvP that I'm referring to had that this current version does not? Loyalty, trust, and true faction pride and camaraderie.
Nowadays, it's just hoping over to whatever faction is the flavor of the week and bashing the one you were apart of prior to that.
This is a video game that survives on its playerbase and continuous sales. If you want them to change it, present ACTUAL DATA of why it would be beneficial, not the continuous “Appeal to emotion” (I encourage everyone to research logical fallacies so they can present better arguments.) ~ https://yourlogicalfallacyis.com/appeal-to-emotion ~ I personally do not want faction locks at all, as it will cause many players to be unable to play with eachother whom are cross faction, thus refuting the entire ideal of “One Tamriel”.
SwampRaider wrote: »SwampRaider wrote: »schattenkind wrote: »They really just need to spin up another campaign for people who want faction locks. We've saw how quickly they can do that so it shouldn't be a problem.
That way, some people can have an alliance war and the others can enjoy the whole of Cyrodiil with their pals.
Lets try this exactly. Introduce an other campaign for lets say 3 months and see how it goes, how many ppl play vivec with all the problems and who plays the new campaign with alliance lock.
(I would chose second option...)
I dont think that would work. Spreading the pvp population thin is a bad idea
It would be easier to compromise.
Now that just sounds like you want to force everyone to play the way you play. Why not give people who fight for faction loyalty a unique server with faction lockouts? You'll have it exactly how you like want it and people who want to play with friends can go play with friends on another server.
Or is it because you think that faction loyalty is such a joke that you will not find enough like-minded people (and I remind that the player cap is now around 100 per faction or so) to fill a server and have a healthy community? When why even bother with faction locks?
There are a lot out there who think that some sort of lock out would be a good idea, be it for the whole campaign or jsut 24 hours to prevent "quick switching"
as much as I would prefer Cyrodiil the way it is intended (AvAvA. guilds are alliance based. only 1 alliance set of characters per campaign) I know that a compromise is a better solution
TheBonesXXX wrote: »JPcrazysquirrel3 wrote: »Joy_Division wrote: »JPcrazysquirrel3 wrote: »Yes please! Bring back alliance/campaign locking! Make PvP great again!
@Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.
Were you even around when there were faction locks and PvP was so not great that even Zos decided to get rid of them?
It wouldn't make PvP great again. There aren't enough servers/Players to have multiple competitive campaign in the first place.
There are other ways to make alliance war and rewards meaningful that don't involve completely locking people from playing their characters at all, let alone with their friends.
Yes, I was around, otherwise I wouldn't have made such a comment.
PvP wasn't great back then, true. It had its problems. It definitely isn't any better today. But you know what the old version of PvP that I'm referring to had that this current version does not? Loyalty, trust, and true faction pride and camaraderie.
Nowadays, it's just hoping over to whatever faction is the flavor of the week and bashing the one you were apart of prior to that.
This is a video game that survives on its playerbase and continuous sales. If you want them to change it, present ACTUAL DATA of why it would be beneficial, not the continuous “Appeal to emotion” (I encourage everyone to research logical fallacies so they can present better arguments.) ~ https://yourlogicalfallacyis.com/appeal-to-emotion ~ I personally do not want faction locks at all, as it will cause many players to be unable to play with eachother whom are cross faction, thus refuting the entire ideal of “One Tamriel”.
*** one Tamriel and peace, TO ME YOU;RE JUSTSwampRaider wrote: »SwampRaider wrote: »schattenkind wrote: »They really just need to spin up another campaign for people who want faction locks. We've saw how quickly they can do that so it shouldn't be a problem.
That way, some people can have an alliance war and the others can enjoy the whole of Cyrodiil with their pals.
Lets try this exactly. Introduce an other campaign for lets say 3 months and see how it goes, how many ppl play vivec with all the problems and who plays the new campaign with alliance lock.
(I would chose second option...)
I dont think that would work. Spreading the pvp population thin is a bad idea
It would be easier to compromise.
Now that just sounds like you want to force everyone to play the way you play. Why not give people who fight for faction loyalty a unique server with faction lockouts? You'll have it exactly how you like want it and people who want to play with friends can go play with friends on another server.
Or is it because you think that faction loyalty is such a joke that you will not find enough like-minded people (and I remind that the player cap is now around 100 per faction or so) to fill a server and have a healthy community? When why even bother with faction locks?
There are a lot out there who think that some sort of lock out would be a good idea, be it for the whole campaign or jsut 24 hours to prevent "quick switching"
as much as I would prefer Cyrodiil the way it is intended (AvAvA. guilds are alliance based. only 1 alliance set of characters per campaign) I know that a compromise is a better solution
This issue has been spoken about enough for me, One Tamriel killed an aspect of PvP that many of us thoroughly enjoyed. I'm not interested in compromise, I'm interested in War > Peace and Faction > Friends when it comes to Cyrodiil, plenty of other MMOs those players can invest their money into. I'm perfectly happy with old blood on the way out, improvements to lag and faction pride on the way back in.
We can replace those who leave, plenty of players left and it was not doom and gloom and others took their spots. It's going to happen.
I can understand holding hands and pickin flowers together in the PvE side of things, if carebears want their way one tamriel, fine. Cyrodiil should be about hating the opposite faction ruthlessly and trying to remove their head from their shoulders and throwing it to the slaughterfish.
14 day faction locks and removing campaign silliness, all three nodes to take a castle. Back to hardcore mode.
TheBonesXXX wrote: »JPcrazysquirrel3 wrote: »Joy_Division wrote: »JPcrazysquirrel3 wrote: »Yes please! Bring back alliance/campaign locking! Make PvP great again!
@Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.
Were you even around when there were faction locks and PvP was so not great that even Zos decided to get rid of them?
It wouldn't make PvP great again. There aren't enough servers/Players to have multiple competitive campaign in the first place.
There are other ways to make alliance war and rewards meaningful that don't involve completely locking people from playing their characters at all, let alone with their friends.
Yes, I was around, otherwise I wouldn't have made such a comment.
PvP wasn't great back then, true. It had its problems. It definitely isn't any better today. But you know what the old version of PvP that I'm referring to had that this current version does not? Loyalty, trust, and true faction pride and camaraderie.
Nowadays, it's just hoping over to whatever faction is the flavor of the week and bashing the one you were apart of prior to that.
This is a video game that survives on its playerbase and continuous sales. If you want them to change it, present ACTUAL DATA of why it would be beneficial, not the continuous “Appeal to emotion” (I encourage everyone to research logical fallacies so they can present better arguments.) ~ https://yourlogicalfallacyis.com/appeal-to-emotion ~ I personally do not want faction locks at all, as it will cause many players to be unable to play with eachother whom are cross faction, thus refuting the entire ideal of “One Tamriel”.
*** one Tamriel and peace, TO ME YOU;RE JUSTSwampRaider wrote: »SwampRaider wrote: »schattenkind wrote: »They really just need to spin up another campaign for people who want faction locks. We've saw how quickly they can do that so it shouldn't be a problem.
That way, some people can have an alliance war and the others can enjoy the whole of Cyrodiil with their pals.
Lets try this exactly. Introduce an other campaign for lets say 3 months and see how it goes, how many ppl play vivec with all the problems and who plays the new campaign with alliance lock.
(I would chose second option...)
I dont think that would work. Spreading the pvp population thin is a bad idea
It would be easier to compromise.
Now that just sounds like you want to force everyone to play the way you play. Why not give people who fight for faction loyalty a unique server with faction lockouts? You'll have it exactly how you like want it and people who want to play with friends can go play with friends on another server.
Or is it because you think that faction loyalty is such a joke that you will not find enough like-minded people (and I remind that the player cap is now around 100 per faction or so) to fill a server and have a healthy community? When why even bother with faction locks?
There are a lot out there who think that some sort of lock out would be a good idea, be it for the whole campaign or jsut 24 hours to prevent "quick switching"
as much as I would prefer Cyrodiil the way it is intended (AvAvA. guilds are alliance based. only 1 alliance set of characters per campaign) I know that a compromise is a better solution
This issue has been spoken about enough for me, One Tamriel killed an aspect of PvP that many of us thoroughly enjoyed. I'm not interested in compromise, I'm interested in War > Peace and Faction > Friends when it comes to Cyrodiil, plenty of other MMOs those players can invest their money into. I'm perfectly happy with old blood on the way out, improvements to lag and faction pride on the way back in.
We can replace those who leave, plenty of players left and it was not doom and gloom and others took their spots. It's going to happen.
I can understand holding hands and pickin flowers together in the PvE side of things, if carebears want their way one tamriel, fine. Cyrodiil should be about hating the opposite faction ruthlessly and trying to remove their head from their shoulders and throwing it to the slaughterfish.
14 day faction locks and removing campaign silliness, all three nodes to take a castle. Back to hardcore mode.
Or, on the flip side, ZOS keeps Campaigns the way the are, which is likely to happen. Don't worry though, we can easily replace you and others who leave, plenty of players left and it was not doom and gloom and others took their spots. Don't let the door miss hitting you on the way out.
TheBonesXXX wrote: »TheBonesXXX wrote: »JPcrazysquirrel3 wrote: »Joy_Division wrote: »JPcrazysquirrel3 wrote: »Yes please! Bring back alliance/campaign locking! Make PvP great again!
@Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.
Were you even around when there were faction locks and PvP was so not great that even Zos decided to get rid of them?
It wouldn't make PvP great again. There aren't enough servers/Players to have multiple competitive campaign in the first place.
There are other ways to make alliance war and rewards meaningful that don't involve completely locking people from playing their characters at all, let alone with their friends.
Yes, I was around, otherwise I wouldn't have made such a comment.
PvP wasn't great back then, true. It had its problems. It definitely isn't any better today. But you know what the old version of PvP that I'm referring to had that this current version does not? Loyalty, trust, and true faction pride and camaraderie.
Nowadays, it's just hoping over to whatever faction is the flavor of the week and bashing the one you were apart of prior to that.
This is a video game that survives on its playerbase and continuous sales. If you want them to change it, present ACTUAL DATA of why it would be beneficial, not the continuous “Appeal to emotion” (I encourage everyone to research logical fallacies so they can present better arguments.) ~ https://yourlogicalfallacyis.com/appeal-to-emotion ~ I personally do not want faction locks at all, as it will cause many players to be unable to play with eachother whom are cross faction, thus refuting the entire ideal of “One Tamriel”.
*** one Tamriel and peace, TO ME YOU;RE JUSTSwampRaider wrote: »SwampRaider wrote: »schattenkind wrote: »They really just need to spin up another campaign for people who want faction locks. We've saw how quickly they can do that so it shouldn't be a problem.
That way, some people can have an alliance war and the others can enjoy the whole of Cyrodiil with their pals.
Lets try this exactly. Introduce an other campaign for lets say 3 months and see how it goes, how many ppl play vivec with all the problems and who plays the new campaign with alliance lock.
(I would chose second option...)
I dont think that would work. Spreading the pvp population thin is a bad idea
It would be easier to compromise.
Now that just sounds like you want to force everyone to play the way you play. Why not give people who fight for faction loyalty a unique server with faction lockouts? You'll have it exactly how you like want it and people who want to play with friends can go play with friends on another server.
Or is it because you think that faction loyalty is such a joke that you will not find enough like-minded people (and I remind that the player cap is now around 100 per faction or so) to fill a server and have a healthy community? When why even bother with faction locks?
There are a lot out there who think that some sort of lock out would be a good idea, be it for the whole campaign or jsut 24 hours to prevent "quick switching"
as much as I would prefer Cyrodiil the way it is intended (AvAvA. guilds are alliance based. only 1 alliance set of characters per campaign) I know that a compromise is a better solution
This issue has been spoken about enough for me, One Tamriel killed an aspect of PvP that many of us thoroughly enjoyed. I'm not interested in compromise, I'm interested in War > Peace and Faction > Friends when it comes to Cyrodiil, plenty of other MMOs those players can invest their money into. I'm perfectly happy with old blood on the way out, improvements to lag and faction pride on the way back in.
We can replace those who leave, plenty of players left and it was not doom and gloom and others took their spots. It's going to happen.
I can understand holding hands and pickin flowers together in the PvE side of things, if carebears want their way one tamriel, fine. Cyrodiil should be about hating the opposite faction ruthlessly and trying to remove their head from their shoulders and throwing it to the slaughterfish.
14 day faction locks and removing campaign silliness, all three nodes to take a castle. Back to hardcore mode.
Or, on the flip side, ZOS keeps Campaigns the way the are, which is likely to happen. Don't worry though, we can easily replace you and others who leave, plenty of players left and it was not doom and gloom and others took their spots. Don't let the door miss hitting you on the way out.
I was laughing at your statement because you said you like the ideal of One Tamriel while pointing out the fallacy of emotion. At first I thought it was hyperbole, but then I soon realized it was amusingly paradoxical.
Cyrodiil is down to it's last limb on campaigns, when there were faction locks it had more campaigns. I strongly suspect that "bros before campaigns" had its part to play.
I stand by what I said, that ZOS be held to their original vision to the game; deviance from that path got them what they have now.
TheBonesXXX wrote: »JPcrazysquirrel3 wrote: »Joy_Division wrote: »JPcrazysquirrel3 wrote: »Yes please! Bring back alliance/campaign locking! Make PvP great again!
@Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.
Were you even around when there were faction locks and PvP was so not great that even Zos decided to get rid of them?
It wouldn't make PvP great again. There aren't enough servers/Players to have multiple competitive campaign in the first place.
There are other ways to make alliance war and rewards meaningful that don't involve completely locking people from playing their characters at all, let alone with their friends.
Yes, I was around, otherwise I wouldn't have made such a comment.
PvP wasn't great back then, true. It had its problems. It definitely isn't any better today. But you know what the old version of PvP that I'm referring to had that this current version does not? Loyalty, trust, and true faction pride and camaraderie.
Nowadays, it's just hoping over to whatever faction is the flavor of the week and bashing the one you were apart of prior to that.
This is a video game that survives on its playerbase and continuous sales. If you want them to change it, present ACTUAL DATA of why it would be beneficial, not the continuous “Appeal to emotion” (I encourage everyone to research logical fallacies so they can present better arguments.) ~ https://yourlogicalfallacyis.com/appeal-to-emotion ~ I personally do not want faction locks at all, as it will cause many players to be unable to play with eachother whom are cross faction, thus refuting the entire ideal of “One Tamriel”.
*** one Tamriel and peace, TO ME YOU;RE JUSTSwampRaider wrote: »SwampRaider wrote: »schattenkind wrote: »They really just need to spin up another campaign for people who want faction locks. We've saw how quickly they can do that so it shouldn't be a problem.
That way, some people can have an alliance war and the others can enjoy the whole of Cyrodiil with their pals.
Lets try this exactly. Introduce an other campaign for lets say 3 months and see how it goes, how many ppl play vivec with all the problems and who plays the new campaign with alliance lock.
(I would chose second option...)
I dont think that would work. Spreading the pvp population thin is a bad idea
It would be easier to compromise.
Now that just sounds like you want to force everyone to play the way you play. Why not give people who fight for faction loyalty a unique server with faction lockouts? You'll have it exactly how you like want it and people who want to play with friends can go play with friends on another server.
Or is it because you think that faction loyalty is such a joke that you will not find enough like-minded people (and I remind that the player cap is now around 100 per faction or so) to fill a server and have a healthy community? When why even bother with faction locks?
There are a lot out there who think that some sort of lock out would be a good idea, be it for the whole campaign or jsut 24 hours to prevent "quick switching"
as much as I would prefer Cyrodiil the way it is intended (AvAvA. guilds are alliance based. only 1 alliance set of characters per campaign) I know that a compromise is a better solution
This issue has been spoken about enough for me, One Tamriel killed an aspect of PvP that many of us thoroughly enjoyed. I'm not interested in compromise, I'm interested in War > Peace and Faction > Friends when it comes to Cyrodiil, plenty of other MMOs those players can invest their money into. I'm perfectly happy with old blood on the way out, improvements to lag and faction pride on the way back in.
We can replace those who leave, plenty of players left and it was not doom and gloom and others took their spots. It's going to happen.
I can understand holding hands and pickin flowers together in the PvE side of things, if carebears want their way one tamriel, fine. Cyrodiil should be about hating the opposite faction ruthlessly and trying to remove their head from their shoulders and throwing it to the slaughterfish.
14 day faction locks and removing campaign silliness, all three nodes to take a castle. Back to hardcore mode.
Or, on the flip side, ZOS keeps Campaigns the way the are, which is likely to happen. Don't worry though, we can easily replace you and others who leave, plenty of players left and it was not doom and gloom and others took their spots. Don't let the door miss hitting you on the way out.
SwampRaider wrote: »jediprime74 wrote: »I have three accounts, 15 characters, and all of them are EP. I founded a guild in 2015 and it was an EP guild. Back then faction was a big part of the game. EP characters couldn't group up with AD&DC characters to do any content whatsoever. We took to the fields and hills of Cyrodiil and waged epic war upon the enemy. It was glorious!
Then they allowed cross-faction grouping for dungeons, followed eventually by One Tamriel which allowed cross-faction grouping in all PvE content. Finally, the alliance lock on PvP was entirely removed and this gutted the last shred of real faction loyalty left in the game.
My guild still has a rule that you only do PvP with an EP character in our home campaign. We enforce that rule strictly, and not only does it keep drama down, it does keep some semblance of meaning for faction loyalty on life support.
I'd personally prefer that a player select a faction to represent in a campaign and be unable to change factions until the campaign ended. I understand there is a lot of pushback on that issue, but...come on...even a week isn't long enough in a four week campaign.
If faction loyalty has any proper place in this game it is in PvP and the Alliance War. Give that back to us, please.
AGREED
I would be down with that
Option 1
-make campaigns shorter (say 14 day)
-only allow you to be on one Alliance.
Option 2
- Same campaign length
-Introduce Alliance Loyalty rewards
-12-24 hour lock out between alliance hopping
Option 3
- Same campaign length
- Dissolve Alliance choosing at Character creation, allow you to choose when you enter campaign
TheBonesXXX wrote: »JPcrazysquirrel3 wrote: »Joy_Division wrote: »JPcrazysquirrel3 wrote: »Yes please! Bring back alliance/campaign locking! Make PvP great again!
@Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.
Were you even around when there were faction locks and PvP was so not great that even Zos decided to get rid of them?
It wouldn't make PvP great again. There aren't enough servers/Players to have multiple competitive campaign in the first place.
There are other ways to make alliance war and rewards meaningful that don't involve completely locking people from playing their characters at all, let alone with their friends.
Yes, I was around, otherwise I wouldn't have made such a comment.
PvP wasn't great back then, true. It had its problems. It definitely isn't any better today. But you know what the old version of PvP that I'm referring to had that this current version does not? Loyalty, trust, and true faction pride and camaraderie.
Nowadays, it's just hoping over to whatever faction is the flavor of the week and bashing the one you were apart of prior to that.
This is a video game that survives on its playerbase and continuous sales. If you want them to change it, present ACTUAL DATA of why it would be beneficial, not the continuous “Appeal to emotion” (I encourage everyone to research logical fallacies so they can present better arguments.) ~ https://yourlogicalfallacyis.com/appeal-to-emotion ~ I personally do not want faction locks at all, as it will cause many players to be unable to play with eachother whom are cross faction, thus refuting the entire ideal of “One Tamriel”.
*** one Tamriel and peace, TO ME YOU;RE JUSTSwampRaider wrote: »SwampRaider wrote: »schattenkind wrote: »They really just need to spin up another campaign for people who want faction locks. We've saw how quickly they can do that so it shouldn't be a problem.
That way, some people can have an alliance war and the others can enjoy the whole of Cyrodiil with their pals.
Lets try this exactly. Introduce an other campaign for lets say 3 months and see how it goes, how many ppl play vivec with all the problems and who plays the new campaign with alliance lock.
(I would chose second option...)
I dont think that would work. Spreading the pvp population thin is a bad idea
It would be easier to compromise.
Now that just sounds like you want to force everyone to play the way you play. Why not give people who fight for faction loyalty a unique server with faction lockouts? You'll have it exactly how you like want it and people who want to play with friends can go play with friends on another server.
Or is it because you think that faction loyalty is such a joke that you will not find enough like-minded people (and I remind that the player cap is now around 100 per faction or so) to fill a server and have a healthy community? When why even bother with faction locks?
There are a lot out there who think that some sort of lock out would be a good idea, be it for the whole campaign or jsut 24 hours to prevent "quick switching"
as much as I would prefer Cyrodiil the way it is intended (AvAvA. guilds are alliance based. only 1 alliance set of characters per campaign) I know that a compromise is a better solution
This issue has been spoken about enough for me, One Tamriel killed an aspect of PvP that many of us thoroughly enjoyed. I'm not interested in compromise, I'm interested in War > Peace and Faction > Friends when it comes to Cyrodiil, plenty of other MMOs those players can invest their money into. I'm perfectly happy with old blood on the way out, improvements to lag and faction pride on the way back in.
We can replace those who leave, plenty of players left and it was not doom and gloom and others took their spots. It's going to happen.
I can understand holding hands and pickin flowers together in the PvE side of things, if carebears want their way one tamriel, fine. Cyrodiil should be about hating the opposite faction ruthlessly and trying to remove their head from their shoulders and throwing it to the slaughterfish.
14 day faction locks and removing campaign silliness, all three nodes to take a castle. Back to hardcore mode.
Or, on the flip side, ZOS keeps Campaigns the way the are, which is likely to happen. Don't worry though, we can easily replace you and others who leave, plenty of players left and it was not doom and gloom and others took their spots. Don't let the door miss hitting you on the way out.
No, you can't easily replace the players who leave. I think this is a bit obvious given the number of campaign that have been dropped and the pop caps being lowered.