but what if there is only like a 10% chance of an item drop from a boss with all the sets in the dungeons and all the possible traits
LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.
Bigevilpeter wrote: »LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.
There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need
Bigevilpeter wrote: »LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.
There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need
No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.
This it will only benefit farmers. Note that you can farm dlc hm for motifs who sell pretty well, yes it was an drop after the event but the two latest dungeons will drop motifs after summerset.Bigevilpeter wrote: »LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.
There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need
No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.
Bigevilpeter wrote: »Bigevilpeter wrote: »LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.
There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need
No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.
People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.
This will really revitalize trading
Chilly-McFreeze wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.
There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need
No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.
People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.
This will really revitalize trading
Being able to sell some stuff a few people need for 2k (and up) is not worth the frustation it causes. I guess RNG has been kind to you on the sets you actually wanted?
Bigevilpeter wrote: »Bigevilpeter wrote: »LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.
There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need
No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.
People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.
This will really revitalize trading
Elsterchen wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.
There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need
No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.
People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.
This will really revitalize trading
Ever tried to sell anything you don't like to a NPC merchant ? Even on live you DO get 2k+ gold out of a normal run ... the effort lies in going to a merchant and use the "sell"-option.
In your proposed version you might end with 10 gold per run (after repairs) more frequently then you think.
I don't think most of players do daily dungeons for BoP gear. Most of those items will be sold for 43 gold to npc vendor. It's more like XP, undaunted passive, money, fun, rather than gear (with some exeptions of monster sets).It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing?
I don't think most of players do daily dungeons for BoP gear. Most of those items will be sold for 43 gold to npc vendor. It's more like XP, undaunted passive, money, fun, rather than gear (with some exeptions of monster sets).It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing?
Actually, for some period there will be a ZERG BOOM in dungeons - people start farming that gear for traiding.
Bigevilpeter wrote: »Chilly-McFreeze wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.
There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need
No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.
People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.
This will really revitalize trading
Being able to sell some stuff a few people need for 2k (and up) is not worth the frustation it causes. I guess RNG has been kind to you on the sets you actually wanted?
Its not rng, here an example of what im saying
I'm a magika character doing a daily pledge in Darkshade caverns which drops automaton set, I get an automaton ring from last boss which I have no use for, but Stamsorcs really like those, so instead of selling them to a merchant for 50 g you can sell it on guild store for 100k which you can use to buy the specific set you need from another player's drops.
Wouldnt that be better?
This it will only benefit farmers. Note that you can farm dlc hm for motifs who sell pretty well, yes it was an drop after the event but the two latest dungeons will drop motifs after summerset.Bigevilpeter wrote: »LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.
There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need
No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.
Bigevilpeter wrote: »Chilly-McFreeze wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.
There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need
No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.
People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.
This will really revitalize trading
Being able to sell some stuff a few people need for 2k (and up) is not worth the frustation it causes. I guess RNG has been kind to you on the sets you actually wanted?
Its not rng, here an example of what im saying
I'm a magika character doing a daily pledge in Darkshade caverns which drops automaton set, I get an automaton ring from last boss which I have no use for, but Stamsorcs really like those, so instead of selling them to a merchant for 50 g you can sell it on guild store for 100k which you can use to buy the specific set you need from another player's drops.
Wouldnt that be better?
It’s not the trading between players I have the problem with, it’s the fact that you only want rewards to drop 10% of the time. That’s stupid.
Bigevilpeter wrote: »I don't think most of players do daily dungeons for BoP gear. Most of those items will be sold for 43 gold to npc vendor. It's more like XP, undaunted passive, money, fun, rather than gear (with some exeptions of monster sets).It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing?
Actually, for some period there will be a ZERG BOOM in dungeons - people start farming that gear for traiding.
Yes exactly my point, people throw away dungeon gear anyways so at least make it useful, but less
...then you can retrait it and improve it.Bigevilpeter wrote: »True if dungeons sets now were BoE they would be all over the place and they would be so cheap and everyone will have them, but what if there is only like a 10% chance of an item drop from a boss with all the sets in the dungeons and all the possible traits
Bigevilpeter wrote: »Chilly-McFreeze wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.
There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need
No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.
People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.
This will really revitalize trading
Being able to sell some stuff a few people need for 2k (and up) is not worth the frustation it causes. I guess RNG has been kind to you on the sets you actually wanted?
Its not rng, here an example of what im saying
I'm a magika character doing a daily pledge in Darkshade caverns which drops automaton set, I get an automaton ring from last boss which I have no use for, but Stamsorcs really like those, so instead of selling them to a merchant for 50 g you can sell it on guild store for 100k which you can use to buy the specific set you need from another player's drops.
Wouldnt that be better?
Pink_Violinz wrote: »We had this system, but with trials. I remember selling a divine sun chest for 180k back in the day.
The problem? It only benefits the wealthy. If you were broke, you had to run that trial over and over and over for the CHANCE of an item. It was impossible to get what you wanted unless the entire team was on board, which chances were they weren't, or buy it all for a ton.
While I miss making a ton of gold from trials, I don't miss this farming system. Getting a set in a reasonable amount of time was impossible.
Bigevilpeter wrote: »Pink_Violinz wrote: »We had this system, but with trials. I remember selling a divine sun chest for 180k back in the day.
The problem? It only benefits the wealthy. If you were broke, you had to run that trial over and over and over for the CHANCE of an item. It was impossible to get what you wanted unless the entire team was on board, which chances were they weren't, or buy it all for a ton.
While I miss making a ton of gold from trials, I don't miss this farming system. Getting a set in a reasonable amount of time was impossible.
Well now you can't get them at all, good luck getting a perfected AS or the new summerset trial perfected items
However weapons drops way rarer unless named drop and its multiple types of weapons, har run WGT close to 100 times and has never gotten SPC jewelry outside of the named necklace in any of the normal runs, just done it a few times in vet.Bigevilpeter wrote: »Elsterchen wrote: »Bigevilpeter wrote: »Bigevilpeter wrote: »LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.
There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need
No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.
People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.
This will really revitalize trading
Ever tried to sell anything you don't like to a NPC merchant ? Even on live you DO get 2k+ gold out of a normal run ... the effort lies in going to a merchant and use the "sell"-option.
In your proposed version you might end with 10 gold per run (after repairs) more frequently then you think.
it doesn't have to be specifically 10% a sweet spot can be found to make the items worth selling and at the same time cause the players to get at least one item per run