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Decrease item drop rate in dungeons and trials, but make them BoE

  • GreenhaloX
    GreenhaloX
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    Nahh.. don't decrease the drops. Just make everything BoE all around.
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    While the drop system can be frustrating at times, I think having certain gear be BoP is important to keep the combat aspect of the game alive.

    If everything becomes "for sale" then suddenly you can have players with the best possible gear who've never set foot in a dungeon or raid. The game world loses a little bit of its "magic" because suddenly it becomes that much closer to real life, where EVERYTHING can be bought and sold, for the right price.

    One of the big draws of the rpg genre in general is that there are these powerful, time-lost items in deep, dark dungeons being guarded by big bad beasties. The only way to obtain the epic loot is to engage in combat with these beasties and emerge victories.

    If reseller Joe who's never set foot outside of Wayrest can just stroll up to some guild traders and buy the same gear that Lord Fred, raider of the Forgotten Wastes had to struggle inside a dungeon for 5 hours to obtain, something is lost. Something important.

    It goes beyond the silly arguments of "well Reseller Joe had to grind gold for 5 hours to afford it, so his effort is just as valuable"; 5 hours of farming should not yield the same results as 5 hours of actually progressing in PvE content, in an MMOrpg that is focused on combat. There should be an incentive to step up and put yourself out there in challenging content instead of running around mining rubedite and ancestor silk, or zerging public dungeon bosses for divines pieces.
  • josiahva
    josiahva
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    Make it HARDER to get the things I want just so you can get more gold? no thanks. Gold is worthless...item sets are not. I much prefer it the way it is.

    On the other hand, yes, EVERYTHING and I do me everything in the game should be either BOP or BOE...one or the other...either you grind for every single thing you want(potions, food,equip, etc), or you buy them at market price....no reason to have to run content you dont like to get something you do want. I run dungeons because I enjoy them and for daily rewards...not for the gear, which I have 10 times over.

    Sure, sets would get a lot cheaper...but this would only help build diversity...and in the end there is a floor to how cheap things would be...at a certain point if you can only sell something on a trader for say 800gold...thats not even worth putting on a trader...might as well sell it to a merchant....this would reduce the supply of that item until it reached a threshold worth putting on a trader...say 1200 gold...supply and demand will set the value, ZOS needs to stop trying to make fake markets...just like the real world, markets do a much better job of regulating themselves than so-called economists could ever hope to do.
    Edited by josiahva on May 7, 2018 4:04PM
  • Kiralyn2000
    Kiralyn2000
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    While the drop system can be frustrating at times, I think having certain gear be BoP is important to keep the combat aspect of the game alive.

    If everything becomes "for sale" then suddenly you can have players with the best possible gear who've never set foot in a dungeon or raid. The game world loses a little bit of its "magic" because suddenly it becomes that much closer to real life, where EVERYTHING can be bought and sold, for the right price.

    One of the big draws of the rpg genre in general is that there are these powerful, time-lost items in deep, dark dungeons being guarded by big bad beasties. The only way to obtain the epic loot is to engage in combat with these beasties and emerge victories.

    If reseller Joe who's never set foot outside of Wayrest can just stroll up to some guild traders and buy the same gear that Lord Fred, raider of the Forgotten Wastes had to struggle inside a dungeon for 5 hours to obtain, something is lost. Something important.

    It goes beyond the silly arguments of "well Reseller Joe had to grind gold for 5 hours to afford it, so his effort is just as valuable"; 5 hours of farming should not yield the same results as 5 hours of actually progressing in PvE content, in an MMOrpg that is focused on combat. There should be an incentive to step up and put yourself out there in challenging content instead of running around mining rubedite and ancestor silk, or zerging public dungeon bosses for divines pieces.

    This.

    And I say that as someone who's never going to have that gear.
  • josiahva
    josiahva
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    While the drop system can be frustrating at times, I think having certain gear be BoP is important to keep the combat aspect of the game alive.

    If everything becomes "for sale" then suddenly you can have players with the best possible gear who've never set foot in a dungeon or raid. The game world loses a little bit of its "magic" because suddenly it becomes that much closer to real life, where EVERYTHING can be bought and sold, for the right price.

    One of the big draws of the rpg genre in general is that there are these powerful, time-lost items in deep, dark dungeons being guarded by big bad beasties. The only way to obtain the epic loot is to engage in combat with these beasties and emerge victories.

    If reseller Joe who's never set foot outside of Wayrest can just stroll up to some guild traders and buy the same gear that Lord Fred, raider of the Forgotten Wastes had to struggle inside a dungeon for 5 hours to obtain, something is lost. Something important.

    It goes beyond the silly arguments of "well Reseller Joe had to grind gold for 5 hours to afford it, so his effort is just as valuable"; 5 hours of farming should not yield the same results as 5 hours of actually progressing in PvE content, in an MMOrpg that is focused on combat. There should be an incentive to step up and put yourself out there in challenging content instead of running around mining rubedite and ancestor silk, or zerging public dungeon bosses for divines pieces.

    WHAT exactly is lost? Just because some newbie has BIS gear doesnt mean any more than some Skyreach baby grinding to CP cap. How does it take away from your accomplishment because someone else bought it with gold exactly? As a master crafter, it doesnt take anything away from my accomplishment that someone can buy Twice Born Star, IT PROVIDES A MARKET FOR ME TO SELL MY SKILLS IF I SO CHOOSE, this would only provide a market for trial grinders to sell extra gear.Lets be realistic here....people ALREADY buy vMOL skin/gear runs, so they can ALREADY buy BIS equipment of they so choose.
    Edited by josiahva on May 7, 2018 6:03PM
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    This idea is so bad I actually thought it was @ Knowledge on a different account. :*

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • DuskMarine
    DuskMarine
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    NO
  • SGT_Wolfe101st
    SGT_Wolfe101st
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    Gear dropped from dungeons has a purpose, if I get something that isn't appropriate for my character(s) it gets banked and then is used for research on an alt or is deconstructed for upgrade mats. The rings and jewelry will become so important with Summerset, as you will need lots of materials to make and upgrade jewelry. Deconstructing gear is the best way to gain knowledge in the skill line and ensure you materials are in a good place. No thanks.
    PS4 -NA AD

    Wood Elf - StamNB - DPS
    Nord - MagDK - Tank
    High Elf - MagSorc - DPS
    Dark Elf - Mag Warden- Healer
  • karekiz
    karekiz
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    Leave drop rate as is and make Dungeon/Trial items BoE /shrug. Most people running dungeons aren't really doing it for gear. You would basically never run a DLC dungeon at that point as most "BIS" come from Classic or trial drops doable on normal even.

    The market would be fine. Certain highly sought after items even with a BoE change would still be high sellable. Those deemed "junk" would be super cheap. The exact same system with overworld. Necropotence rings/neck are a great example. A different example for dungeons i am sure would be various Ebon pieces. Or rings/neck/weapons <*Especially with 2H change inc*> pieces certain builds need.
    Edited by karekiz on May 7, 2018 6:55PM
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    josiahva wrote: »
    While the drop system can be frustrating at times, I think having certain gear be BoP is important to keep the combat aspect of the game alive.

    If everything becomes "for sale" then suddenly you can have players with the best possible gear who've never set foot in a dungeon or raid. The game world loses a little bit of its "magic" because suddenly it becomes that much closer to real life, where EVERYTHING can be bought and sold, for the right price.

    One of the big draws of the rpg genre in general is that there are these powerful, time-lost items in deep, dark dungeons being guarded by big bad beasties. The only way to obtain the epic loot is to engage in combat with these beasties and emerge victories.

    If reseller Joe who's never set foot outside of Wayrest can just stroll up to some guild traders and buy the same gear that Lord Fred, raider of the Forgotten Wastes had to struggle inside a dungeon for 5 hours to obtain, something is lost. Something important.

    It goes beyond the silly arguments of "well Reseller Joe had to grind gold for 5 hours to afford it, so his effort is just as valuable"; 5 hours of farming should not yield the same results as 5 hours of actually progressing in PvE content, in an MMOrpg that is focused on combat. There should be an incentive to step up and put yourself out there in challenging content instead of running around mining rubedite and ancestor silk, or zerging public dungeon bosses for divines pieces.

    WHAT exactly is lost? Just because some newbie has BIS gear doesnt mean any more than some Skyreach baby grinding to CP cap. How does it take away from your accomplishment because someone else bought it with gold exactly? As a master crafter, it doesnt take anything away from my accomplishment that someone can buy Twice Born Star, IT PROVIDES A MARKET FOR ME TO SELL MY SKILLS IF I SO CHOOSE, this would only provide a market for trial grinders to sell extra gear.Lets be realistic here....people ALREADY buy vMOL skin/gear runs, so they can ALREADY buy BIS equipment of they so choose.

    The heart of the game is lost. If you can just buy your way into any gear you want, then nothing matters anymore. What little progression this game offers dies. What's the point of taking on the big boss if you can just buy his drop for 10k gold? Guarantee dungeon completion rates halve in the first week alone.

    Your argument would make sense, IF the point of this game was mercantile. If we were playing Elder Shopkeep Online, I'd agree with you, but we're not. We're playing a combat-oriented MMO, and certain things should only be obtainable through personal combat. And this is coming from someone who is very critical of the combat system to begin with lol.
  • Bigevilpeter
    Bigevilpeter
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    josiahva wrote: »
    While the drop system can be frustrating at times, I think having certain gear be BoP is important to keep the combat aspect of the game alive.

    If everything becomes "for sale" then suddenly you can have players with the best possible gear who've never set foot in a dungeon or raid. The game world loses a little bit of its "magic" because suddenly it becomes that much closer to real life, where EVERYTHING can be bought and sold, for the right price.

    One of the big draws of the rpg genre in general is that there are these powerful, time-lost items in deep, dark dungeons being guarded by big bad beasties. The only way to obtain the epic loot is to engage in combat with these beasties and emerge victories.

    If reseller Joe who's never set foot outside of Wayrest can just stroll up to some guild traders and buy the same gear that Lord Fred, raider of the Forgotten Wastes had to struggle inside a dungeon for 5 hours to obtain, something is lost. Something important.

    It goes beyond the silly arguments of "well Reseller Joe had to grind gold for 5 hours to afford it, so his effort is just as valuable"; 5 hours of farming should not yield the same results as 5 hours of actually progressing in PvE content, in an MMOrpg that is focused on combat. There should be an incentive to step up and put yourself out there in challenging content instead of running around mining rubedite and ancestor silk, or zerging public dungeon bosses for divines pieces.

    WHAT exactly is lost? Just because some newbie has BIS gear doesnt mean any more than some Skyreach baby grinding to CP cap. How does it take away from your accomplishment because someone else bought it with gold exactly? As a master crafter, it doesnt take anything away from my accomplishment that someone can buy Twice Born Star, IT PROVIDES A MARKET FOR ME TO SELL MY SKILLS IF I SO CHOOSE, this would only provide a market for trial grinders to sell extra gear.Lets be realistic here....people ALREADY buy vMOL skin/gear runs, so they can ALREADY buy BIS equipment of they so choose.

    The heart of the game is lost. If you can just buy your way into any gear you want, then nothing matters anymore. What little progression this game offers dies. What's the point of taking on the big boss if you can just buy his drop for 10k gold? Guarantee dungeon completion rates halve in the first week alone.

    Your argument would make sense, IF the point of this game was mercantile. If we were playing Elder Shopkeep Online, I'd agree with you, but we're not. We're playing a combat-oriented MMO, and certain things should only be obtainable through personal combat. And this is coming from someone who is very critical of the combat system to begin with lol.

    Also we are not playing node collector online, thr actual combat of the game should award you with gold, not node collecting and tedious tasks
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