Decrease item drop rate in dungeons and trials, but make them BoE

Bigevilpeter
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One of the biggest problems in this game is that the only way to make gold it to do boring mindless stuff, like running around gathering mats or doing zone dailies to get motifs or daily writ for that master writ and in very few cases keep kill a specific world boss a hundred times to get that one specific item that can be sold for like 20k.

True if dungeons sets now were BoE they would be all over the place and they would be so cheap and everyone will have them, but what if there is only like a 10% chance of an item drop from a boss with all the sets in the dungeons and all the possible traits, that way the right item would be so rare and prices would go up. Specially if you are looking for a weapon or a ring. That way people can also make money while still playing the game instead of being forced to do the boring stuff.
Edited by Bigevilpeter on May 7, 2018 10:28AM
  • MattT1988
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    LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.
    Edited by MattT1988 on May 7, 2018 10:30AM
  • Numerikuu
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    but what if there is only like a 10% chance of an item drop from a boss with all the sets in the dungeons and all the possible traits

    I'd tell you to play an asian MMO if you want to suffer that badly.
  • Gythral
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    I'm all for reducing the drop rate, but leaving them BoP,
    give that crowd something to whine about :tongue:
    (instead of the Pugs they get because of pledges)
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • White wabbit
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    Thanks but no
  • Bigevilpeter
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    MattT1988 wrote: »
    LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.

    There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need
  • MattT1988
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    MattT1988 wrote: »
    LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.

    There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need

    No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.
  • Bigevilpeter
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    MattT1988 wrote: »
    MattT1988 wrote: »
    LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.

    There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need

    No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.

    People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.

    This will really revitalize trading
    Edited by Bigevilpeter on May 7, 2018 10:47AM
  • zaria
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    MattT1988 wrote: »
    MattT1988 wrote: »
    LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.

    There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need

    No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.
    This it will only benefit farmers. Note that you can farm dlc hm for motifs who sell pretty well, yes it was an drop after the event but the two latest dungeons will drop motifs after summerset.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Chilly-McFreeze
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    MattT1988 wrote: »
    MattT1988 wrote: »
    LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.

    There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need

    No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.

    People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.

    This will really revitalize trading

    Being able to sell some stuff a few people need for 2k (and up) is not worth the frustation it causes. I guess RNG has been kind to you on the sets you actually wanted?
  • Bigevilpeter
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    MattT1988 wrote: »
    MattT1988 wrote: »
    LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.

    There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need

    No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.

    People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.

    This will really revitalize trading

    Being able to sell some stuff a few people need for 2k (and up) is not worth the frustation it causes. I guess RNG has been kind to you on the sets you actually wanted?

    Its not rng, here an example of what im saying

    I'm a magika character doing a daily pledge in Darkshade caverns which drops automaton set, I get an automaton ring from last boss which I have no use for, but Stamsorcs really like those, so instead of selling them to a merchant for 50 g you can sell it on guild store for 100k which you can use to buy the specific set you need from another player's drops.

    Wouldnt that be better?
  • Elsterchen
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    MattT1988 wrote: »
    MattT1988 wrote: »
    LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.

    There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need

    No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.

    People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.

    This will really revitalize trading

    Ever tried to sell anything you don't like to a NPC merchant ? Even on live you DO get 2k+ gold out of a normal run ... the effort lies in going to a merchant and use the "sell"-option. ;)

    In your proposed version you might end with 10 gold per run (after repairs) more frequently then you think.
  • Bigevilpeter
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    Elsterchen wrote: »
    MattT1988 wrote: »
    MattT1988 wrote: »
    LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.

    There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need

    No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.

    People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.

    This will really revitalize trading

    Ever tried to sell anything you don't like to a NPC merchant ? Even on live you DO get 2k+ gold out of a normal run ... the effort lies in going to a merchant and use the "sell"-option. ;)

    In your proposed version you might end with 10 gold per run (after repairs) more frequently then you think.

    it doesn't have to be specifically 10% a sweet spot can be found to make the items worth selling and at the same time cause the players to get at least one item per run
  • Ectheliontnacil
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    Nope.

    I like the system in place. It's really easy to farm gear in dungeons due to trait changes and group trading. But you have to do it yourself. This makes it much more rewarding for people who can do hard content as they are the only ones with access to certain BiS items (like perfected AS weapons).
  • Chilly-McFreeze
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    No. Because if I want a set, I can go and farm it with garantueed drops atm. If I didn't get it myself, I can trade it with group members who are more likely to give it to me (even with a little fee - given they don't need it) than to sell it for 50g to a vendor. If the group didn't get the loot they wanted, they can just run it again - the odds to get something you need are not all" that bad", especially with being able to transmog and use a crafted set on weapons and jewels.

    However, with your idea I not only need a ton of additional luck to farm item X myself - which will cause severe disappointment if I and my group doesn't get anything because of really harsh 10% rng - I am nearly forced to farm other stuff to sell so I can have an extraordinair amount to spend for the thing I want. Time and money I didn't need to invest in the first place if the RNG wasn't so bad.
    Wouldn't feel great if I'm out to farm draugr hulk, and after 10 runs I first get an item: a training helm of ice furnace. That wouldn't sell - neither in the "fun department", nor in the guild store.

    Not getting what you want after a dozend runs is frustrating right now. Not getting what I want after 120 runs and still having to spend a *** of in game gold for things I could easily farm myself before woudl probably force me to quit.

    And from another PoV. With the addition of limited group trading, transmutation and jewelry crafting they went in a diretion with lessens the grind (okay, the Jewl crafting line to level seems to become a horrible grind). So it's unlikely that they will shoot in a very different direction now.

    All your idea will to is support the gold makers and kick the usual non-traders in the nuts.
    Edited by Chilly-McFreeze on May 7, 2018 11:17AM
  • mocap
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    MattT1988 wrote: »
    It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing?
    I don't think most of players do daily dungeons for BoP gear. Most of those items will be sold for 43 gold to npc vendor. It's more like XP, undaunted passive, money, fun, rather than gear (with some exeptions of monster sets).

    Actually, for some period there will be a ZERG BOOM in dungeons - people start farming that gear for traiding.
  • Anotherone773
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    Nope the system in place if fine. In fact i like it better than all the systems ive encountered in the past for dungeons. There are so many ways to make gold in this game and so many things that sell on guild traders, we dont need to add another.

    I get bored easily and i have perfectly fine time "farming" because i dont really farm. I just run around do a variety of things and items appear in my inventory and gold in my bank. People would enjoy this game a lot more if they stopped trying to turn everything into a job.


    I wonder if they work that hard at their real job....probably not.
  • Bigevilpeter
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    mocap wrote: »
    MattT1988 wrote: »
    It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing?
    I don't think most of players do daily dungeons for BoP gear. Most of those items will be sold for 43 gold to npc vendor. It's more like XP, undaunted passive, money, fun, rather than gear (with some exeptions of monster sets).

    Actually, for some period there will be a ZERG BOOM in dungeons - people start farming that gear for traiding.

    Yes exactly my point, people throw away dungeon gear anyways so at least make it useful, but less
  • MattT1988
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    MattT1988 wrote: »
    MattT1988 wrote: »
    LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.

    There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need

    No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.

    People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.

    This will really revitalize trading

    Being able to sell some stuff a few people need for 2k (and up) is not worth the frustation it causes. I guess RNG has been kind to you on the sets you actually wanted?

    Its not rng, here an example of what im saying

    I'm a magika character doing a daily pledge in Darkshade caverns which drops automaton set, I get an automaton ring from last boss which I have no use for, but Stamsorcs really like those, so instead of selling them to a merchant for 50 g you can sell it on guild store for 100k which you can use to buy the specific set you need from another player's drops.

    Wouldnt that be better?

    It’s not the trading between players I have the problem with, it’s the fact that you only want rewards to drop 10% of the time. That’s stupid. Unless I’ve misunderstood your post, but it seems that what you want. I’d rather be rewarded for my time spent in those dungeon thanks.
    Edited by MattT1988 on May 7, 2018 11:41AM
  • MattT1988
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    zaria wrote: »
    MattT1988 wrote: »
    MattT1988 wrote: »
    LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.

    There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need

    No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.
    This it will only benefit farmers. Note that you can farm dlc hm for motifs who sell pretty well, yes it was an drop after the event but the two latest dungeons will drop motifs after summerset.

    So you want people to go through vet DLC dungeons, some of which are quite difficult and time consuming and potentially have them leave without a single piece of set gear? Because unless I’ve misunderstood the OP. That’s what he wants.
  • Bigevilpeter
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    MattT1988 wrote: »
    MattT1988 wrote: »
    MattT1988 wrote: »
    LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.

    There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need

    No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.

    People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.

    This will really revitalize trading

    Being able to sell some stuff a few people need for 2k (and up) is not worth the frustation it causes. I guess RNG has been kind to you on the sets you actually wanted?

    Its not rng, here an example of what im saying

    I'm a magika character doing a daily pledge in Darkshade caverns which drops automaton set, I get an automaton ring from last boss which I have no use for, but Stamsorcs really like those, so instead of selling them to a merchant for 50 g you can sell it on guild store for 100k which you can use to buy the specific set you need from another player's drops.

    Wouldnt that be better?

    It’s not the trading between players I have the problem with, it’s the fact that you only want rewards to drop 10% of the time. That’s stupid.

    Well it wouldnt be worth 100k gold unless drop rate is low, however it doesnt have to be 10% it can be 20% or even higher depending ZOS calculation of a sweet spot
  • MattT1988
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    mocap wrote: »
    MattT1988 wrote: »
    It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing?
    I don't think most of players do daily dungeons for BoP gear. Most of those items will be sold for 43 gold to npc vendor. It's more like XP, undaunted passive, money, fun, rather than gear (with some exeptions of monster sets).

    Actually, for some period there will be a ZERG BOOM in dungeons - people start farming that gear for traiding.

    Yes exactly my point, people throw away dungeon gear anyways so at least make it useful, but less

    Or they decon them for purple mats and 160 materials. Which is a reward for the time in the dungeon if you don’t want to keep what you have and no one else in your group wants it.
  • jaschacasadiob16_ESO
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    True if dungeons sets now were BoE they would be all over the place and they would be so cheap and everyone will have them, but what if there is only like a 10% chance of an item drop from a boss with all the sets in the dungeons and all the possible traits
    ...then you can retrait it and improve it.

    How about you read a book instead?
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • Pink_Violinz
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    We had this system, but with trials. I remember selling a divine sun chest for 180k back in the day.

    The problem? It only benefits the wealthy. If you were broke, you had to run that trial over and over and over for the CHANCE of an item. It was impossible to get what you wanted unless the entire team was on board, which chances were they weren't, or buy it all for a ton.

    While I miss making a ton of gold from trials, I don't miss this farming system. Getting a set in a reasonable amount of time was impossible.
  • Mannix1958
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    MattT1988 wrote: »
    MattT1988 wrote: »
    LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.

    There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need

    No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.

    People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.

    This will really revitalize trading

    Being able to sell some stuff a few people need for 2k (and up) is not worth the frustation it causes. I guess RNG has been kind to you on the sets you actually wanted?

    Its not rng, here an example of what im saying

    I'm a magika character doing a daily pledge in Darkshade caverns which drops automaton set, I get an automaton ring from last boss which I have no use for, but Stamsorcs really like those, so instead of selling them to a merchant for 50 g you can sell it on guild store for 100k which you can use to buy the specific set you need from another player's drops.

    Wouldnt that be better?

    Well we have 2 hrs to trade/sell it to a group member...

    I think this is a poor idea just trying to further a gold grab...there are already plenty of ways to make coin...

    By the way toss out 90%...where did you pull that stat from? My guess is that you felt like that's it so you pulled it from thin air.

    It's not broken they already fixed it allowing a timed trade. There is a large pool of players that do dungeons and your proposal would hurt too many to benefit too few of the population that participate. As others stated participation may actually decline since there is plenty of hate toward RNGesus without this.

    On the other hand...if you were talking trials which a smaller group of players do...I think there would be incentive by making them BOE again. That smaller group could sell if desired or maintain its status quo.
  • Bigevilpeter
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    We had this system, but with trials. I remember selling a divine sun chest for 180k back in the day.

    The problem? It only benefits the wealthy. If you were broke, you had to run that trial over and over and over for the CHANCE of an item. It was impossible to get what you wanted unless the entire team was on board, which chances were they weren't, or buy it all for a ton.

    While I miss making a ton of gold from trials, I don't miss this farming system. Getting a set in a reasonable amount of time was impossible.

    Well now you can't get them at all, good luck getting a perfected AS or the new summerset trial perfected items
  • SydneyGrey
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    No, don't you dare nerf the drop rates in dungeons. I don't want to have to do the same dungeon twice as much to get the same number of drops.
    Don't ruin this game for the rest of us.
  • TheDarkShadow
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    I've seen people willing to pay 200k gold for a weapon or jewelry piece in trial so... you already can do this.
    Edited by TheDarkShadow on May 7, 2018 11:58AM
  • Xuhora
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    We had this system, but with trials. I remember selling a divine sun chest for 180k back in the day.

    The problem? It only benefits the wealthy. If you were broke, you had to run that trial over and over and over for the CHANCE of an item. It was impossible to get what you wanted unless the entire team was on board, which chances were they weren't, or buy it all for a ton.

    While I miss making a ton of gold from trials, I don't miss this farming system. Getting a set in a reasonable amount of time was impossible.

    Well now you can't get them at all, good luck getting a perfected AS or the new summerset trial perfected items

    Learn the game, learn the mechanics, overcome the hurdles and get your loot...
    Allowing the welthiest of us to buy perfected AS weapons for 3 mio isnt going to benefit anyone other then the welthiest of us. Imagine needing Vestement of Olorime, you group up with randoms and someone drops divine Chestpiece. i want it, but now i have to pay even more because the pool of potential buyers rose from the 11 guys in the group to arround 1500+ guys with 20+mio gold in their pockets.
  • zaria
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    Elsterchen wrote: »
    MattT1988 wrote: »
    MattT1988 wrote: »
    LOL no thanks. It’s hard enough getting people motivated to do dungeons. Now you want to make it so there’s a strong chance they come away from it with nothing? Yeah righto.

    There is also a chance they might get that item that makes the 100k gold or more to use to buy the specific items they need

    No thanks. The current system is much better then what you want. If your doing content you should be rewarded for it, not have a slight chance of being rewarded for it. Your method is too harsh.

    People throw away 90% of what they get from dungeons now because if they dont personally need them there is no further use for them, that system will allow you to sell items you don't need so any drop can technically be worth minimum 2k gold and that can go way up.

    This will really revitalize trading

    Ever tried to sell anything you don't like to a NPC merchant ? Even on live you DO get 2k+ gold out of a normal run ... the effort lies in going to a merchant and use the "sell"-option. ;)

    In your proposed version you might end with 10 gold per run (after repairs) more frequently then you think.

    it doesn't have to be specifically 10% a sweet spot can be found to make the items worth selling and at the same time cause the players to get at least one item per run
    However weapons drops way rarer unless named drop and its multiple types of weapons, har run WGT close to 100 times and has never gotten SPC jewelry outside of the named necklace in any of the normal runs, just done it a few times in vet.
    neither restoration staff, finaly got one after using over half an million on key fragments.
    Got enough jewelry for 3 healers to.
    Then switched to asylum healing staff :) but might switch back to SPC in summerset.
    Still underline the issue with weapons for builds who don't use crafted sets.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • redspecter23
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    If rewards dropped 10% of the time, I wouldn't run dungeons more, I'd run them less. I'd go do my regular gold making stuff then buy the item off someone else.

    I don't like the BoP system much at all, but if the goal is to get more people into dungeons, this is not the solution. Also you say that you might get an item worth 100k 10% of the time. My simple math puts that at about 10k gold per run (assuming a jackpot item actually drops once in a while). That's not really getting me excited at all if gold gaining is the goal.
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