That's the one thing that's kind of bothered me this patch. In all previous patches, the focus has seemed to be on creating a need for players to truly consider what skills they were using and what synergies were available which created a way for groups to truly start working as one. Now with the change to these sets you've basically taken stam and said, "your buffs don't matter" and have basically forced them to be straight solo dpsers taking away from that group synergy.
I like the changes proposed here, it would still give a viable reason for these sets to be used and we would still be asking, "who's got NMG" and "who's got Sunder"
That's the one thing that's kind of bothered me this patch. In all previous patches, the focus has seemed to be on creating a need for players to truly consider what skills they were using and what synergies were available which created a way for groups to truly start working as one. Now with the change to these sets you've basically taken stam and said, "your buffs don't matter" and have basically forced them to be straight solo dpsers taking away from that group synergy.
I like the changes proposed here, it would still give a viable reason for these sets to be used and we would still be asking, "who's got NMG" and "who's got Sunder"
Compare last year's sustain nerfs with the addition of Major Slayer, to this year's penetration stacking nerfs with the addition of Siroria and Relequen. To me, the pattern seems to be 'Buy the content to get your damage back', no?
Septimus_Magna wrote: »Great idea, it would make both sets viable again in end-game content.That's the one thing that's kind of bothered me this patch. In all previous patches, the focus has seemed to be on creating a need for players to truly consider what skills they were using and what synergies were available which created a way for groups to truly start working as one. Now with the change to these sets you've basically taken stam and said, "your buffs don't matter" and have basically forced them to be straight solo dpsers taking away from that group synergy.
I like the changes proposed here, it would still give a viable reason for these sets to be used and we would still be asking, "who's got NMG" and "who's got Sunder"
Compare last year's sustain nerfs with the addition of Major Slayer, to this year's penetration stacking nerfs with the addition of Siroria and Relequen. To me, the pattern seems to be 'Buy the content to get your damage back', no?
This is usually the case, whats the point of new content if old gear is better?
Lightspeedflashb14_ESO wrote: »Septimus_Magna wrote: »Great idea, it would make both sets viable again in end-game content.That's the one thing that's kind of bothered me this patch. In all previous patches, the focus has seemed to be on creating a need for players to truly consider what skills they were using and what synergies were available which created a way for groups to truly start working as one. Now with the change to these sets you've basically taken stam and said, "your buffs don't matter" and have basically forced them to be straight solo dpsers taking away from that group synergy.
I like the changes proposed here, it would still give a viable reason for these sets to be used and we would still be asking, "who's got NMG" and "who's got Sunder"
Compare last year's sustain nerfs with the addition of Major Slayer, to this year's penetration stacking nerfs with the addition of Siroria and Relequen. To me, the pattern seems to be 'Buy the content to get your damage back', no?
This is usually the case, whats the point of new content if old gear is better?
It would make them mandatory, not viable, which is what zos is trying to avoid by changing them, as far as I see. Now I couldn't care less but this is the direction zos wants it seems.
Damage increase for all DD(by one player using this set in group) VS Damage lost on the DD who was using this set.
From all my testing on PTS-
Sunder+ Briarheart-->35667
Sunder+Hunding--->36488
Acuity+Reliquem-->41015
These are just some of the many parse, done with current CP setup on live and no outside buff/ debuf than applied by yourself. It is pretty evident that the Sunder on it's Own is pretty weak set now.
A proposal to bring Sunderflame and Nightmothers back to their former glory, while still keeping things in line with the current buff/debuff system.
Add a new debuff category called Shatter.
Major Shatter – Reduce the targets Physical and Spell Resistance by 3400
Minor Shatter – Reduce the targets Physical and Spell Resistance by 2400
Note, both values can be adjusted if ZoS feels they are too high or low.
Attach Major Shatter to Sunderflame
Attack Minor Shatter to Nightmothers Gaze
To balance this, remove the spell pen from light armor tree and replace it with spell damage like medium armor.
Pen values across Magicka and Stamina DPS becomes normalized.
This also opens the door to a Sunderflame/Nightmothers Gaze type set with Magicka DPS stats much like how Warmachine and Architect exist.
This would also remove the one dark mark on Summerset and promote group synergy.
The whole point of an MMO is group synergy and play. This includes builds designed to complement each other. The change to NMG and Sunderflame breaks this.
A change to a new Major Minor system does not keep the status quo at all but has quite a large impact to how ZoS is able to manage such buffs. Their major minor system is easier for them to balance as they can straight exclude major/minors from entire elements of the game. For example, with Sunder and NMG as they are on live it is nearly impossible to balance for pvp, but if they were a major/minor they can straight be excluded from battlegrounds or Cyrodiil.
And while endgame gets brought up, the whole point of DPS end game is to find the most efficient means of doing DPS with the least amount of points in Pen CP. This is why every group in the game required their stamina to have access to these sets for group optimization.
The removal essentially of these sets negates that… besides; they are working on removing every single unique buff from the game… In my humble opinion I think its crazy to think that Alkosh is not on the ZoS hit list too.
The only reason Stamina is still doing better single target than Magicka is because the stamina sets are designed around hitting harder than their magicka counterparts. Due to this as CP caps rise we only find ourselves back at the same spot once again… Stamina way over performing magicka because now we all have the CP to spend on even more pen… When we hit this point, with LA having the pen passive built into it, LA users will actually lose DPS because the pen value arguably becomes diminished anywhere outside maybe pvp where resistances values are stacked much higher than mobs in pve…
Sure, it might be a ways down the road, but where are you going to put those extra blue points when you reach the point you can max out elemental expert elf born etc? Blessed? LOL… I would rather the LA passive be moved to something more useful than pen, since its inevitable I will have no where to dump those blue points eventually but in Spell Erosion.