Mojomonkeyman wrote: »We could call anything OP in noCP because everyone is more squishy compare to CPenabled ...
Bleed is affected by CP/noCP in roughly the same way than any other damage type.
At least from looking at the champion points numbers, here is what's available :
+25% / -25% available for both DoTs and Direct damage
+15% / - 15% available for all damage types (not just physical)
additional critical resistance affects all damage equally
additional critical damage affects all damage equally
additional resistances is not used much because bad scaling, but it makes bleed stronger in CP
Please tell me if i missed something.
Bleeds are cheap/no-cost (not considering trade-offs), consistent and auto-applied to a large degree while doing what you would do anyways. That outperforms most defensive maneuvers in no-cp in terms of ressource efficiency.
Same logic reversed for troll king, no-cost auto-application, far too ressource friendly in an environment like no-cp, which is tough on ressources in general.
Therefore, combining those two is considered incredibly cheesy (at least by me). In particular if combined with posions on top it's the most abusive compilation of crutches you can run at the moment.
Mojomonkeyman wrote: »We could call anything OP in noCP because everyone is more squishy compare to CPenabled ...
Bleed is affected by CP/noCP in roughly the same way than any other damage type.
At least from looking at the champion points numbers, here is what's available :
+25% / -25% available for both DoTs and Direct damage
+15% / - 15% available for all damage types (not just physical)
additional critical resistance affects all damage equally
additional critical damage affects all damage equally
additional resistances is not used much because bad scaling, but it makes bleed stronger in CP
Please tell me if i missed something.
Bleeds are cheap/no-cost (not considering trade-offs), consistent and auto-applied to a large degree while doing what you would do anyways. That outperforms most defensive maneuvers in no-cp in terms of ressource efficiency.
Same logic reversed for troll king, no-cost auto-application, far too ressource friendly in an environment like no-cp, which is tough on ressources in general.
Therefore, combining those two is considered incredibly cheesy (at least by me). In particular if combined with posions on top it's the most abusive compilation of crutches you can run at the moment.
Nah, it's not. If you want to talk about abusive compilation of crutches you have to talk about proc sets (again) that were added last DLC. Specifically Zaan and Caluurion.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »We could call anything OP in noCP because everyone is more squishy compare to CPenabled ...
Bleed is affected by CP/noCP in roughly the same way than any other damage type.
At least from looking at the champion points numbers, here is what's available :
+25% / -25% available for both DoTs and Direct damage
+15% / - 15% available for all damage types (not just physical)
additional critical resistance affects all damage equally
additional critical damage affects all damage equally
additional resistances is not used much because bad scaling, but it makes bleed stronger in CP
Please tell me if i missed something.
Bleeds are cheap/no-cost (not considering trade-offs), consistent and auto-applied to a large degree while doing what you would do anyways. That outperforms most defensive maneuvers in no-cp in terms of ressource efficiency.
Same logic reversed for troll king, no-cost auto-application, far too ressource friendly in an environment like no-cp, which is tough on ressources in general.
Therefore, combining those two is considered incredibly cheesy (at least by me). In particular if combined with posions on top it's the most abusive compilation of crutches you can run at the moment.
Nah, it's not. If you want to talk about abusive compilation of crutches you have to talk about proc sets (again) that were added last DLC. Specifically Zaan and Caluurion.
Yes, it is. For the reasons I was pointing out. I find procsets equally annoying, but they don't benefit as much from ignoring resistances in an environment based on low(er) ressources. The effort/cost to counter that with def mechanics is even higher than in cp - therefore the impact larger.
You seem to enjoy your crutches enough to get defensive about it and point fingers to other crutches, which I think is actually further proving my point.
I'll share what I personally find to be a pretty great build currently and (unless some OP sets are added with Summerset) also in the foreseeable future.
1) 6-1 Medium
2) DW and S&B
3) 5x Bone Pirate (necklace, shoes, legs, hands and belt)
4) Two Masters Axes on DW bar
5) 5x Armor of Truth (sword, shield, 2xForemans Rings, chest)
6) 2xTroll King
I think this is a top build for medium armor CP enabled stam sorc.
I play a heavy armor variant myself (DW/S&B/TrollKing/Automaton/Shackle) to get an insane werewolf form.
Have you tried swapping quick cloak and dark deal for bound armaments ?
Would get you :
- 1320 physical resist
- 8% max stam
- 11% heavy attack damage
- 20% stam recovery
- 20% health recovery
I'll share what I personally find to be a pretty great build currently and (unless some OP sets are added with Summerset) also in the foreseeable future.
1) 6-1 Medium
2) DW and S&B
3) 5x Bone Pirate (necklace, shoes, legs, hands and belt)
4) Two Masters Axes on DW bar
5) 5x Armor of Truth (sword, shield, 2xForemans Rings, chest)
6) 2xTroll King
I think this is a top build for medium armor CP enabled stam sorc.
I play a heavy armor variant myself (DW/S&B/TrollKing/Automaton/Shackle) to get an insane werewolf form.
Have you tried swapping quick cloak and dark deal for bound armaments ?
Would get you :
- 1320 physical resist
- 8% max stam
- 11% heavy attack damage
- 20% stam recovery
- 20% health recovery
That's really interesting, I'm about to try a DW/S&B build this week. If you're running Heavy, how are you dealing with snares though?
That's really interesting, I'm about to try a DW/S&B build this week. If you're running Heavy, how are you dealing with snares though?
The_Brosteen wrote: »The_Brosteen wrote: »the_broo11 wrote: »Currently leveling up a stamsorc using bow and DW. With the changes coming in sommerset that 2H weapons get an extra slot, is there any reason to stick with DW and instead go to a 2H weapon? Forward Momentum is just too good.
Also do not forget to level Mages Guild (if no CP) You might need empower for some cheap crossbow-pull - Overload - Execute kills.
Lol what
Overload from a stamsorc in no cp, coming soon to a death recap near you.
More like: Stam Sorcs getting permanently stuck in overload and dying hilariously, just like their Magicka cousins.
Coming soon, to a buggy, lag-infested ZOS server near you.
I kill people with overload on my stam sorc more often than you'd think. It's kind of hilarious.
The_Brosteen wrote: »The_Brosteen wrote: »the_broo11 wrote: »Currently leveling up a stamsorc using bow and DW. With the changes coming in sommerset that 2H weapons get an extra slot, is there any reason to stick with DW and instead go to a 2H weapon? Forward Momentum is just too good.
Also do not forget to level Mages Guild (if no CP) You might need empower for some cheap crossbow-pull - Overload - Execute kills.
Lol what
Overload from a stamsorc in no cp, coming soon to a death recap near you.
More like: Stam Sorcs getting permanently stuck in overload and dying hilariously, just like their Magicka cousins.
Coming soon, to a buggy, lag-infested ZOS server near you.
I kill people with overload on my stam sorc more often than you'd think. It's kind of hilarious.
Less Hilarious is when you hit R to leave and nothing happens.
You wait 2-3 seconds, hit R again, and then you leave and enter overload again.
Hit R again, and you get bugged. Your weapons show up, but you’re still stuck in overload... and BTW some stam DK is humping your leg and you can’t enter/exit again correctly before you die.
It happens every day to me, it’s starting to get less funny though.
The_Brosteen wrote: »The_Brosteen wrote: »the_broo11 wrote: »Currently leveling up a stamsorc using bow and DW. With the changes coming in sommerset that 2H weapons get an extra slot, is there any reason to stick with DW and instead go to a 2H weapon? Forward Momentum is just too good.
Also do not forget to level Mages Guild (if no CP) You might need empower for some cheap crossbow-pull - Overload - Execute kills.
Lol what
Overload from a stamsorc in no cp, coming soon to a death recap near you.
More like: Stam Sorcs getting permanently stuck in overload and dying hilariously, just like their Magicka cousins.
Coming soon, to a buggy, lag-infested ZOS server near you.
I kill people with overload on my stam sorc more often than you'd think. It's kind of hilarious.
Less Hilarious is when you hit R to leave and nothing happens.
You wait 2-3 seconds, hit R again, and then you leave and enter overload again.
Hit R again, and you get bugged. Your weapons show up, but you’re still stuck in overload... and BTW some stam DK is humping your leg and you can’t enter/exit again correctly before you die.
It happens every day to me, it’s starting to get less funny though.
The_Brosteen wrote: »
I don't have this issue... but I play with a controller
The_Brosteen wrote: »The_Brosteen wrote: »the_broo11 wrote: »Currently leveling up a stamsorc using bow and DW. With the changes coming in sommerset that 2H weapons get an extra slot, is there any reason to stick with DW and instead go to a 2H weapon? Forward Momentum is just too good.
Also do not forget to level Mages Guild (if no CP) You might need empower for some cheap crossbow-pull - Overload - Execute kills.
Lol what
Overload from a stamsorc in no cp, coming soon to a death recap near you.
More like: Stam Sorcs getting permanently stuck in overload and dying hilariously, just like their Magicka cousins.
Coming soon, to a buggy, lag-infested ZOS server near you.
I kill people with overload on my stam sorc more often than you'd think. It's kind of hilarious.
Less Hilarious is when you hit R to leave and nothing happens.
You wait 2-3 seconds, hit R again, and then you leave and enter overload again.
Hit R again, and you get bugged. Your weapons show up, but you’re still stuck in overload... and BTW some stam DK is humping your leg and you can’t enter/exit again correctly before you die.
It happens every day to me, it’s starting to get less funny though.
Waffennacht wrote: »@n0she1teR Bone Pirate is bugged and even though will show stat increases on tooltips, is currently not providing any 5th piece bonus.
DW and bow are at 44 or so. Will get them both to 50. Was just wondering if leveling 2H might be wise. when you say 2h is spikier, isn't that desirable in pvp?
Waffennacht wrote: »@n0she1teR Bone Pirate is bugged and even though will show stat increases on tooltips, is currently not providing any 5th piece bonus.
DW+Bow on a medium armour stam sorc is HILARIOUS in no-CP battlegrounds. You melt through people like butter, and they have no idea how to deal with it unless they’re INCREDIBLY tanky and know what they’re doing. The idea that you need 2H for Forward Momentum as a stam sorc is laughable. Immovable potions are your friend. If you’re outnumbered, pop a potion and Shuffle/Ball of Lightning outta there. I have so much freaking fun on my stam sorc in Battlegrounds, and am looking forward to Summerset so I can use a random bow for the 2pc bonus (haven’t managed to get my hands on a Masters bow yet, so my Maelstrom bow is just there for poops and giggles and has zero impact on my performance).