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Some perspective

ezio45
ezio45
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Read through the jewelry crafting and initially was like ok seems good. Then i learned more and was like ok seems like some work but ok. Then did some math, realized we have some problems.

The gold plating dust comes from refining seam ore and deconstructing gold jewelry, 1 dust chance per gold jewelry deconstructed or per 10 seam ore refined. 10 dust equals 1 gold plating if im understanding this right.

Ok so deconstructing gold jewelry best case scenario: 1 dust drops for every deconstructed gold jewelry piece.

-you will need to deconstruct 240 gold jewelry to upgrade 1 full set of jewelry to gold
-your not going to do this with expensive jewelry so your going to do trials
-lets go for an easy trial, vhrc. lets say you have a VERY good group and can get vhrc done in 20 min, 15 ish mins below the speed run time.
-20 mins * 240 = 4800 min, 4800min /60 in an hr = 80 hrs
- 80 hrs of just running trials non stop with an extremely good group to gold out 1 set of jewelry. THATS 3.3 DAYS OF GAMPLAY FOR 1 SET OF JEWELRY
And i remind you this is the BEST 1 dust per jewelry scenario

Alright so lets look at refining seam ore: with max typical crafting passives refining will give me 1-2 temps, wax or rosin per 200 raw mats
- so again i need 80 dust per jewelry piece to get the 8 gold plating i need, 80 * 3 again is 240
- lets use best case scenario again and say i get 2 dust per stack of 200 ore
- 240/2= 120 stacks
- 120*200= 24,000 raw seam ore
- i get between 3-8 raw mat per node, so lets average it 5.5, round up to 6 (being nice here)
- 24,000/ 6= 4000 seams you have to harvest.
- 4000 seams nodes you have to harvest in a world with tons of hopeful farmers, crafters and ppl trying get mats for their new crafted jewelry sets

If that number isnt ridiculous enough for you lets do a time frame on that. Again BEST CASE SCENARIO for farming. There is a place in wrothgar were i can get around 200 leather in 1 hr
-24,000 leather / 200 = 120 stacks
-120 stacks / 1 stack an hr = 120 hr
-120hrs / 24 hrs in a day = 5 days of game play to farm a set of gold jewelry mats
- and this is leather, not nodes like seams. quickly respawning adds

lets look at an example with nodes, i have a place full of ancestor silk, with NO OTHER FARMERS, i can get about 200 in 2 hrs. so 100 per hr, .5 stacks per hr
- we need 120 stacks for our jewelry set
- 120 stacks / .5 stacks per hr = 240 hrs
- 240 hrs/ 24 hrs in a day = 10 days of gameplay farming

In all of these i have tried to be fair, use the best case scenarios. 1 dust per jewelry deconstruction (this doesnt always happen with existing craft deconstruction with max passives). 2 dust per stack of raw mats (again some times you get 0 per stack with existing crafting mat refinement with max passives). Used real eso examples from my best farming spots for my most efficient mats per hr and for crafting nodes under ideal "i am the only farmer there" scenarios (these are with known locations with a large amount of animals/nodes to harvest, we do not know where large concentrations of seams exist yet)(their also will not be Ideal "i am the only farmer circumstances"

To summarize: To get a full set of gold jewelry you will need to deconstruct 240+ gold jewelry taking approximately 3.3+ days of gameplay to get or harvest 4000+ nodes taking approximately 10+ days of gameplay

I am not trying to be negative, summerset is in my opinion the best update to eso since launch and i am extremely excited. Im also not saying that jewelry crafting needs to be easy. If ZOS wants to have this crafting skill line be harder than the others and crafted jewelry needs to be a rarer thing that is 100% fine. It does need to be something that people can actually do in a semi reasonable time frame with semi reasonable effort or noone will do it. As it stands now trying to gold out even 1 set of jewelry is going to be extremely difficult.


  • Banana
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    Looks like purple it is. :|
  • Elephant42
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    It's yet more divisiveness from ZOS - some (a very very few) players will quickly be swimming in gold jewellery of their choice, while for the vast majority of the rest of us it will be like - "you want to up grade a set of jewellery to gold?, ha ha ha ha ha good luck with that"
  • lassitershawn
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    I agree it’s a little absurd but at least it might incentivize HM trial learning? In any event it needs to be a little easier.
    Edited by lassitershawn on May 4, 2018 8:37PM
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  • Nolic1
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    In 6 months to a year this topic will fade away like all other things in the game and your math might be sound but in truth your not supposed to have full gold day one of Summerset or even have the crafting line maxed out so your really mad you can not do that. Truth is I like that this will take time before people will be decked out in the quality gear they want in a week.
    Edited by Nolic1 on May 4, 2018 8:37PM
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  • redspecter23
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    Nolic1 wrote: »
    In 6 months to a year this topic will fade away like all other things in the game and your math might be sound but in truth your not supposed to have full gold day one of Summerset or even have the crafting line maxed out so your really mad you can not do that. Truth is I like that this will take time before people will be decked out in the quality gear they want in a week.

    That's a reasonable situation. I don't think anyone expects it to be easy off the start. My concern is a year from now or two years from now, it will still be 10 times harder to make a top tier crafted jewelry piece compared to armor or weapons. The grind is expected for something new as everyone is leveling up and learning traits/farming mats. Should we really be expected to put 10 times the effort in when the system is no longer new?
  • Gilvoth
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    now maybe you guys will start paying us Master Crafters what we are WORTH!


    Edited by Gilvoth on May 4, 2018 8:47PM
  • ezio45
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    now maybe you guys will start paying us Master Crafters what we are WORTH!


    master crafters wont have any either. stats i posted are for master crafters wearing cowards
  • Arkangeloski
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    i dont really care that much about gold jewelry as it is for now B) rather concentrate on the skill line itself learn the traits i need to learn 1st then transmutate like damm psychopath then... fun fun fun fun >:) and by the time i get bored of that lil time sink i should have enough mats or gold jewelry to get my desired set golded out :) also dont forget that not only in trials u can get gold jewelry tho pvp gold vendor, end of campainghs in pvp if u qualify etc. My point is that we are missing the big picture here golding out stuff it is not the core of the jewelry skill line is the fact that you can change the trait of any existing jewelry you own and it can take as little as buying research scroll from the crownstore and viola! your first trait instantly learned and ready to transmute. Thats why the ravager gold jewelry is selling like hot bread with butter :) just sayin.
    Edited by Arkangeloski on May 4, 2018 9:27PM
  • Nolic1
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    That's a reasonable situation. I don't think anyone expects it to be easy off the start. My concern is a year from now or two years from now, it will still be 10 times harder to make a top tier crafted jewelry piece compared to armor or weapons. The grind is expected for something new as everyone is leveling up and learning traits/farming mats. Should we really be expected to put 10 times the effort in when the system is no longer new?

    Oh if only this had more to it like armor or weapons it traits to learn see many forget this is 3 items versus like 20+ like clothing or blacksmithing I mean just imagine if we had all new traits to learn in those lines it would take over 6 months to max out the traits. But we did that and now we have to learn 9 traits for 2 items which will be a much smoother time then when those who have maxed the jewelry they want maxed will brake down gold stuff and mat farmers will be selling this stuff like its wild fire for a bit until the market price is set and all guild traders are selling these for a set amount I give it a year or less before this happens and if it does not then I will complain.
    Sherman from Sherman's Gaming

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  • ezio45
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    @Arkangeloski I do agree that it isnt the main goal of the system. Transmutation of existing fixed jewelry trials is the core benefit of the system. As golding out jewelry is part of the system and also the eso economy though I think this presents a problem with this part of the system. I also didnt include pvp jewelry because the it doesn't present a viable means to get the refined gold plating. I think you get 5 gold jewelry per campaign rewards? Deconstructing all of those will at max give you 5 dust which is half the amount it will take to make one gold plating, you will need 8 for 1 piece of jewelry.

    @Nolic1 Again, I dont have an issue with the actual trait part of the system, just the refining part for upgrade materials. Numbers I listed are based on averages for a max lvl crafter for existing skill lines and best case scenarios. I think max crafters are even going to run into issues with utilizing this. Running trials seems like the most efficient way to get a hold of dust. And that was with deltia, alcast type groups (not average groups). A player in those type of groups extremely lucky with a dust dropping off every deconstructed ring will bring 24 refined playing into the world every 3.5 days of gameplay. A farmer will bring 24 refined plating into the world every 10 days of gameplay if there extremely lucky. There will always be a consistent shortage of this material even when the market stabilizes.

    I think @redspecter23 summerized it the best.
    That's a reasonable situation. I don't think anyone expects it to be easy off the start. My concern is a year from now or two years from now, it will still be 10 times harder to make a top tier crafted jewelry piece compared to armor or weapons. The grind is expected for something new as everyone is leveling up and learning traits/farming mats. Should we really be expected to put 10 times the effort in when the system is no longer new?

    If this is 10x harder to get then normal gold mats, 1 refined plating in a stable market will cost between 60-70k (No real numbers to back this just guessing, if 1 dust is as hard to get as 1 rosin or temp, 1 refined mat will be worth 10 rosin or temps). Thats probably going to be more because i think the system is going to make it so the market has a permanent shortage.

  • JPcrazysquirrel3
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    Elephant42 wrote: »
    It's yet more divisiveness from ZOS - some (a very very few) players will quickly be swimming in gold jewellery of their choice, while for the vast majority of the rest of us it will be like - "you want to up grade a set of jewellery to gold?, ha ha ha ha ha good luck with that"

    More like "You want to upgrade a set of jewelry to gold? Here's a stack of 10 mats in the Crown Store for $30."
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  • Kikke
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    how do you know that you will only get 1 dust from decon?
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  • Arkangeloski
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    if it helps i will be selling all my decon mats froms trials and pvp :) i am honestly in no rush to gold anything just yet due to high demand in mats. But i understand your point of view @ezio45 it reminds me a lot of the transition from void stone to rubedite when we were still using the vet rank system.
  • ezio45
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    kikkehs wrote: »
    how do you know that you will only get 1 dust from decon?

    current systems only drop 1 gold mat from 1 deconstructed item
  • ezio45
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    https://www.youtube.com/watch?v=KxEuGCp-MZc

    this person on pts deconstructed 100 gold rings and got 72 dust, each deconstruction only gave 1 dust
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