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Proposal to increase difficulty of base ESO content

xericdx
xericdx
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Hello,

Let me start by saying that I generally like/have no problem with the concept of One Tamriel and the new scaling system it brought along. My idea is not to remove that and definitely not screwing players who are fine with the current difficulty level.

However, I think there is a shared feeling that PVE combat, with a few end-game exceptions, becomes completely obsolete once you hit a certain amount of CP. I would like to keep playing some quests from time to time but the impossibly weak NPCs make any combat extremely dull, with no challenge at all. Of course, there is always the possibility to run naked and/or not apply CP, but I think only a very small minority would do that (crazy people running MA naked, am looking at you :smile: ). Self-punishing only slow down content progress and does not really add more fun.

Can we introduce a sort of "training suit/fountain/artefact" that debuff the player enough so that we can have some challenge and attach some rewards to it ? For example, some XP bonus and rewards from a Deadra/NPC who is challenging the player to prove him/herself. There could be "levels" of buff that allow player to choose how much punishment they want and can touch stats such as blocking CPs, increasing damage received, reducing damage output, etc.

I would not go for any game breaking addition, no need to make this the new best XP grinding system or a must do to get amazing items. Just enough so that we have compensation for the increase difficulty and slower progress towards content.

Am sure we can work out something that is lore-friendly and that does not force people into following this if they don't like to.

Have a strong feeling that I am not the first one with such ideas but let me know what you think.

... Would love to get some fun out the contents I left behind....

EDIT for clarity. Am not proposing any permanent device but something that can be toggled on and off when you want some extra challenge.
Edited by xericdx on May 4, 2018 3:40PM
Characters
Primo Aldouine (MagSorc), AD
Kro'zuc Primo (StamDK), AD
Primo Leyla, MagDK, DC
Primo Salazar (MagPlar), AD
Leyla Softpawn (StamBade), AD
Shaz Primo (MagBlade), AD
Marcus Primo (MagDen), EP
Elonthor Primo (StamDen), AD
The Red, MagNecro, AD

You like housing?! We have the place for you: Tamriel Homes Guild! Contact me for info (in-game ID @xericdx) or visit our website https://tamrielhomes.com/
PC EU
  • TheShadowScout
    TheShadowScout
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    xericdx wrote: »
    Can we introduce a sort of "training suit/fountain/artefact" that debuff the player enough so that we can have some challenge...
    You mean, like...
    be0d536fffd4a6dbe98d859e2147f6e8.jpg
    ...the pay to loose stuff? ;)

    Personally I would think it great if there was more of it, PtL gear for every weapon (dual-wielding feather dusters, tanking with a rolling pin and bucket lid, casting with a fairy staff that only shoots soothing rainbows rather then fireballs, using a rubberband slingshot instead of a bow, etc), and yes, if there was some increased reward chance attached to using such.

    Other ideas have been mentioned, and it is true that it would be nice to have some "handicap for better rewards" option, one way or another...

  • nihirisutou
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    Overland content-nah.

    The only possibility I can see, is a bit similar how Destiny (1) did it. Selecting a modifier for missions.

    Like how the normal/vet system works. That could be perhaps be extended to delves etc, future story content etc.

    However what's the point of CP if you're going to debuff it? Just remove your CP when you feel like you need a challenge.
    [PS4/EU]

    PSN: Nihirisutou

    CP: 650+

    FOR THE DOMINION!!
  • Azazell
    Azazell
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    Personally I would love to see Hard Mode NPC's that require a 12 man team to beat it, but instead have them placed in a contested environment.
    A Contested Zone could be made and limited to zone ins of 12 man teams only. Or have the contested zone only open up to whoever has looted X amount of rare items from certain regular Trial bosses.
    Once these contested Bosses are killed, the zone could then close to everyone for a set lockout period due to the unique end of game loot tables.

    I found contested encounters in Everquest II to be the most fun experience due to how difficult the content was and only a handful of Guilds could even attempt the encounter let alone farm them like we did :)
    This could then add a whole new level of difficulty to the guys and girls who enjoy such encounters and for them to be rewarded for doing so.

    The only real problem I would forsee is the current performance of our servers would make this endeavour unplayable.
  • Adernath
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    In my opinion all they should do is to stop releasing new content for newbies and instead focus on overland veteran and group content, similar or slightly above to our current Craglorn. With 1T released it is not hard anymore to find a group if in need for it.
  • Slick_007
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    bump everything up 5%. its a small increment, the newbies should still be able to handle it without getting overwhelmed. Experienced players farming overland likely wont notice, but you cant do it in a big increment. Let that sit for a while and then reevaluate.
  • Kram8ion
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    Nope just go naked problem solved
    Aussie lag is real!
  • jlmurra2
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    It's good the way it is. Increasing difficulty would potentially drive new players away.
  • Lysette
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    My opinion is like that of a lot of others - the overland content does not have to be challenging, it is for the more roleplay oriented crowd, which is not here to have a challenge, but to enjoy an adventurous time in Tamriel. This said, I can see where the OP is coming from and this could be easily solved by a debuff of about 5000 points to each of the stats. When you start out at around only 3000 for the plain naked character, there should be more than enough challenge and all buff foods, items and CP can be used to even that out again - this eventually combined with a 10% XP buff would possibly do the trick, IMO.

    Edit: even a new character could use that, if he wants to - 5000 points debuff would be like 1/3 of his/her stats for a beginner - still doable.
    Edited by Lysette on May 4, 2018 10:54AM
  • srfrogg23
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    I think, what I see happening instead is Zos will nerf the endgame dungeons and all the max level gear and post 160 cp stats. The open world content will remain the same.

    Then the players who are geared to the teeth will only be slightly tougher than non-endgame geared players without max cp.
  • knaveofengland
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    the scaling system is quite good , the npcs overland do need to be tweaked , game is far to easy on this content ,perhaps they can be tweaked not to die so quick .

    super easy in most areas , some frustration in dungeons , the drops from dungeon sets is simply frustrating , and most dont swap so after many runs still dont have the wgt sets , so cant progress with thebuilds i want to play , so for me the game is a classic period , but very frustrating after coming back a few months, did but the summerset , but now just login do me 5 avatars on the horses and crafting traits and logout , hope they can change but maybe next year it will improve .


    wish you all well

  • Anastian
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    Would be nice to have some more challenging world bosses, for instance, in the base world!
  • Violynne
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    xericdx wrote: »
    Of course, there is always the possibility to run naked and/or not apply CP, but I think only a very small minority would do that (crazy people running MA naked, am looking at you :smile: ). Self-punishing only slow down content progress and does not really add more fun.
    Bullet sponges does not equate to a more difficult game. Just an annoying one.

    What NPCs need are arsenals players have, and a way to use the arsenals as effectively as players do.

    Do you know how stupid it is to see a NB attack me, but refuses to buff themselves before attack? Or how about mages who throw down AoE when they're at 10% health. Yeah, that'll get me, Miss Fire Mage. Crap. She died before she heard my snarky reply.

    Imagine for a second if Wispmothers and Lichs had a wider range of attacks.

    No need for bullet sponges.

    Just make them fight better.

    This would also drive players to become better players, utilizing their skills better.








  • Plodeoca
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    LoL
    Why i have spent hours, what!?! DAYS.. Oh my god.. WEEKS.. Yeah.. YEARS!!
    In this game? Just to be the living god of tamriel! Full cp, full golden endgame gear..
    AND YES I Just find funny.. Hohoh what?! AWESOME!! That i can enter in an enemy npc area and smash'em all!!
    I . Like . The . Way . ESO . Looks .

    Personally
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    If you want some kind of feature to debuff yourself and make combat harder - fine. Not sure why you wouldn't want to do that yourself by unslotting some CPs or trying unoptimized gear, but... your choice.
    Now if you want some REWARDS for choosing that "debuffed" option... NO !!!!
    That would make it compulsory for everyone to play it that way. No no no !
  • redspecter23
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    Overland content needs to be easy. Don't overestimate the skill/power level of casuals and new players. I see people constantly that die to dolmen trash or even just 2 overland mobs. There needs to be content that players like this can play and enjoy.

    Also, as a long time player, I like that my power level grows over time. Content that was hard should become easy and trivial for me as I progress. The moment that content becomes harder relative to my power level then I'm no longer progressing, I'm regressing and at least for me, that's the opposite of what I'm trying to accomplish. Once content becomes easy, it's no longer a goal to beat it, it becomes a new goal to beat it faster or more efficiently or deathless. I create new goals for easier content and for me, that's progressing.
  • redspecter23
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    ]Overland content needs to be easy. Don't overestimate the skill/power level of casuals and new players. I see people constantly that die to dolmen trash or even just 2 overland mobs. There needs to be content that players like this can play and enjoy.

    Also, as a long time player, I like that my power level grows over time. Content that was hard should become easy and trivial for me as I progress. The moment that content becomes harder relative to my power level then I'm no longer progressing, I'm regressing and at least for me, that's the opposite of what I'm trying to accomplish. Once content becomes easy, it's no longer a goal to beat it, it becomes a new goal to beat it faster or more efficiently or deathless. I create new goals for easier content and for me, that's progressing.

    As for the idea of a self imposed hard mode, I'm all for it. However, these things are already in the game and generally those lobbying for harder overland dismiss them. Unallocating their CP, wearing low/no gear, etc.
    Edited by redspecter23 on May 4, 2018 11:39AM
  • The_Art_of_Paw
    The_Art_of_Paw
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    I wouldn't fiddle with the base difficulty if I had the power as I meet many new players to the game that have difficulty getting past many parts. Some of these parts are solo locked which means they cannot progress past certain story points at all as they cannot get someone to assist them.

    You just seem to have gotten better at the game is all, which I feel is a good thing to occur as it shows progress for your time spent on the game. You even mention not wanting to handicap your character to create a challenge for yourself to which if you select the best of things then of course it is going to be easier.

    A method that I find usefull to ease the boredom that I have seen in other games for this situation is the "reincarnation" or "new game plus" options where you choose to start the character again with nothing at all yet gain a cosmetic reward for doing so (afterall a power increase would only create the same scenario that you are wanting to change)
  • RainfeatherUK
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    ''Increasing difficulty would potentially drive new players away.''

    Oh please. You mean like the lack of it definitely is? [snip]

    The over world in this game is now so tedious, even without your precious 'turning off CP' that I wouldn't even know where to begin. Don't even get me started on our true paragons of 'skill' here either (lmao!) [snip]

    Did it ever occur to people that reason MMO's stuck with a specific formula, was because it WORKED? If it ain't broke, don't try to fix it. The membership that WoW still commands (despite aging systems) and FFXIV following from it, shows just what people think of your 'terrible dated progression'.

    I personally hate scaling. I don't see how it mirrors any real progression at all. I think its a system for lazy people. Just like items that provide boosts.

    I mean whats next? Cash shop pots that skip the entire game for you? Remind me why people even play a game at all again? [snip]

    Having everything in seconds few might seem all nice and dandy. But it is hollow and its a large part of why I don't treat this game as much more than a drop in anymore. Sure - thats just one girls opinion. But one that I know for a fact is driving people away. How? I've got a free company and more, filled with such folks in FFXIV.

    and some of them liked ESO's combat. ONCE.

    OP: I agree with you. But I feel you are chanting for a lost cause. This game doesn't appeal to challenge anymore; and there is no doubt in the minds of any who have left; that it should be more abundant.

    Never let people tell you that wanting some challenge, is somehow you saying 'casuals get out, I want all content to be hard hurr durr'.

    That is exaggeration designed to give you no rights at all. To kick you out with nothing to play whatsoever. Those who care, find compromise. With such people, there is none. Believe me, I tried.

    [Minor edit for baiting.]
    Edited by ZOS_GregoryV on May 4, 2018 4:22PM
  • Tabbycat
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    Overland content is easy for you because you have high CP. Increasing the difficulty level for high CP players will cause it to be too difficult for new players that don't have CP. Overland is not balanced around you. It is balanced around new players who are leveling new characters and is as it should be. Stop trying to ruin the game for newbies.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Apache_Kid
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    If you dont enjoy the quests for what they are, stories, then no amount of buffing to the mobs or de-buffing to yourself will make you enjoy them. Questing in this game has never been about combat. It will never be. Nor should it.
  • Anotherone773
    Anotherone773
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    I know the people that want the world to change to suit them are tired of hearing this, but if you want to make the game more difficult there are way to do it that dont involve ZOS providing you a solution or you running around naked with no CP. I mean no CP is a great option. Also im not against making the game harder.

    I suggested a mirrored server that was vet mode everything normal mode was vet and everything currently vet was a nightmare mode. And portals that allow you to travel between the vet server and normal server. That way you could experience everything with more of a challenge but didnt have to commit to full time vet mode.

    But i had other suggestions for this.But those sitting in gold trial gear with 5000 cp and meta builds just wont hear it. I mean basically they are living gods running around in the realm of Mer and Men. Some suggestions that dont require ZOS intervention:

    1) Use green or blue gear of sets you would normally not use because its not BiS.

    2)Experiment. Rather than always going for meta and BiS, make a new character and create a non meta build. Make a hybrid build that uses stam/mag both. Use weapons that you normally wouldnt use, Daggers and Maul. Axes and staff, Staff and bow,etc. Use different gear sets. maybe ones that were good and got a nerf a long time ago and no one uses now.

    3) Want more challenging content? Run newer and casual players through content. Dungeons, Vet dungeons, normal trials and even vet trials. Stopped doing everything with optimized perfect builds with other players who have optimized perfect builds. Its not hard content when you have a bunch of godmode players running it together. Run it with a newb or casual and complete it, that is a worthy accomplishment.

    4)This one is my favorite. Warning: This is the real hard mode. Create a new character of your choice. This is how it has to be played....
    A)You assign CP, BUT you can only assign 1 skill per minor tree and you must assign all trees. So you will, currently, have 80 points in 9 skills in 9 different trees( assuming you are max CP)
    B) You may not use any crafted gear, runes, pots, or food. If it was crafted, you cant use it.
    C)You must run all quests( repeatables at least once), collect all skyshards, collect all lorebooks, complete every delve, public dungeon, world boss, etc.
    D) This is where it gets hard. You have to use whatever gear you pick up ASAP( in dungeons you could wait until the end, every where else as soon as your out of combat). This means if you pick up a white maul, and you have a blue 2h sword, you have to use the maul. If you are wearing a HA purple chest and get a green LA robe, you have to use the robe. So your gear and your weapons are always changing.
    E) You are not allowed to modify or improve gear.
    F) You must loot everything you kill.

    If that is to hard for you....and it probably will be, you can make it a little easier by doing one or all of the following:
    * You can use crafted food, but nothing else crafted
    * You can use crafted pots, but nothing else crafted.
    * Only gear that is green and up will be swapped out.
    *Only gear blue and up will be swapped out( super easy mode)
    * You only swap out weapons when it is same weapon type as the one you are using( Super easy mode)
  • xericdx
    xericdx
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    Thanks for all the feedbacks. Of course we don't have to agree and better ideas are most welcome.

    But I would like to bring the discussion back to the (my :smile: ) initial proposal.

    Comment like "Stop trying to ruin the game for newbies", ''Increasing difficulty would potentially drive new players away", etc. do not really apply to what I am proposing. My point is exactly to make this optional for players and not changing everything, which I understand will impact many negatively (let's remember that many of the people on the forums are not part of the newbies, so we are a bit biased).

    Also "That would make it compulsory for everyone to play it that way. No no no ! " ... I would quote myself from the original post: "I would not go for any game breaking addition, no need to make this the new best XP grinding system or a must do to get amazing items. Just enough so that we have compensation for the increase difficulty and slower progress towards content."

    As for the proposal of having a mirrored server and adding more combat abilities to NPCs. I of course agree it would be cool. But also complicated and we have a lot of things to be fixed first.

    My idea is for something simple to implement (1 item/source that debuff), not mandatory for the rewards it would offer, that just make things slightly more interesting and does not sound like self-inflicting useless punishment. I don't see how this can be negative for anyone....

    Yes, we can pay 3k for taking CP off and some can enjoy it. But am pretty sure it's a very small minority and gives no satisfaction to the rest. As someone said, we like the idea of progress and becoming stronger, it's not satisfying to take that away without adding a minimum of RP reasons and (small, again) rewards.





    Characters
    Primo Aldouine (MagSorc), AD
    Kro'zuc Primo (StamDK), AD
    Primo Leyla, MagDK, DC
    Primo Salazar (MagPlar), AD
    Leyla Softpawn (StamBade), AD
    Shaz Primo (MagBlade), AD
    Marcus Primo (MagDen), EP
    Elonthor Primo (StamDen), AD
    The Red, MagNecro, AD

    You like housing?! We have the place for you: Tamriel Homes Guild! Contact me for info (in-game ID @xericdx) or visit our website https://tamrielhomes.com/
    PC EU
  • DaveMoeDee
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    Adernath wrote: »
    In my opinion all they should do is to stop releasing new content for newbies and instead focus on overland veteran and group content, similar or slightly above to our current Craglorn. With 1T released it is not hard anymore to find a group if in need for it.

    I love the game but that change would make me lose interest. A future of repeating the same grind over and over feels pointless to me, and I think a decent amount of ESO players are in the same boat.
    '''Increasing difficulty would potentially drive new players away.''

    Oh please. You mean like the lack of it definitely is? [snip]

    The over world in this game is now so tedious, even without your precious 'turning off CP' that I wouldn't even know where to begin. Don't even get me started on our true paragons of 'skill' here either (lmao!) [snip]

    Did it ever occur to people that reason MMO's stuck with a specific formula, was because it WORKED? If it ain't broke, don't try to fix it. The membership that WoW still commands (despite aging systems) and FFXIV following from it, shows just what people think of your 'terrible dated progression'.

    I personally hate scaling. I don't see how it mirrors any real progression at all. I think its a system for lazy people. Just like items that provide boosts.

    I mean whats next? Cash shop pots that skip the entire game for you? Remind me why people even play a game at all again? [snip]

    Having everything in seconds few might seem all nice and dandy. But it is hollow and its a large part of why I don't treat this game as much more than a drop in anymore. Sure - thats just one girls opinion. But one that I know for a fact is driving people away. How? I've got a free company and more, filled with such folks in FFXIV.

    and some of them liked ESO's combat. ONCE.

    OP: I agree with you. But I feel you are chanting for a lost cause. This game doesn't appeal to challenge anymore; and there is no doubt in the minds of any who have left; that it should be more abundant.

    Never let people tell you that wanting some challenge, is somehow you saying 'casuals get out, I want all content to be hard hurr durr'.

    That is exaggeration designed to give you no rights at all. To kick you out with nothing to play whatsoever. Those who care, find compromise. With such people, there is none. Believe me, I tried.

    [Minor edit for baiting.]

    How many MMOs fail following your formula? Even FF had to fail miserably before finding success.

    Making the most of their niche is far more conducive to ESO's long term success than copying others at this point.

    ESO's quest focus ain't broke, so stop trying to fix it.
    Edited by ZOS_GregoryV on May 4, 2018 4:23PM
  • Rain_Greyraven
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    Long have I heard the whine's of "It'ssss toooo eaaaassyyyyyy" from the forum mobs.....anyone that has ever been in the industry knows that the vast majority of those complaints comes from folks that really don't actually play that much.


    Prime example; reading a manifesto of a player speaking to a a fairly difficult raid my company just released, he accused it of being a "face roll" with easy bake oven mechanics.....the scathing criticism received a lot of adulation on the fourms...there was just one issue.

    The troll and his minions hadn't even bought the expansion pack that included the raid much less completed the levels necessary to do the raid.

    I also look at games like Wildstar, DDO, Wizadry Online......they all launched with the philosophy of content only for the elite...and all failed miserably.


    ESO is fine, it is too easy for your greatness move to something else.
    Edited by Rain_Greyraven on May 4, 2018 3:43PM
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


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  • Doctordarkspawn
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    I appreciate the sentiment of not disturbing people who are fine with the diffculty but to be brutally honest the idea has been tried allready.

    The original game on release had vet zones. Vet zones were quite litterally the zones of other alliances with enemies jacked up to11. A group of two guys could end your ass if you had no idea what your doing. This practice made the endgame A, very grindy, B drove away alot of casual players like me who hit this wall and immediately went 'go *beep* yourself.'

    It also near demanded the playerbase group to complete these, and -as we all should know via the miserable failure Craglorn was and still is-, forcing questers to group never works out well.

    It's been tried. It failed. Let it go man. The game is fundementallly screwed from it's failed attempt to be Dark Age of Camelot and short of a re-launch Secret World style, this game isn't gonna be balanced or stable enough to do that.
    Edited by Doctordarkspawn on May 4, 2018 3:23PM
  • Doctordarkspawn
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    ''Increasing difficulty would potentially drive new players away.''

    Oh please. You mean like the lack of it definitely is? [snip]

    The over world in this game is now so tedious, even without your precious 'turning off CP' that I wouldn't even know where to begin. Don't even get me started on our true paragons of 'skill' here either (lmao!) [snip]

    Did it ever occur to people that reason MMO's stuck with a specific formula, was because it WORKED? If it ain't broke, don't try to fix it. The membership that WoW still commands (despite aging systems) and FFXIV following from it, shows just what people think of your 'terrible dated progression'.

    I personally hate scaling. I don't see how it mirrors any real progression at all. I think its a system for lazy people. Just like items that provide boosts.

    I mean whats next? Cash shop pots that skip the entire game for you? Remind me why people even play a game at all again? [snip]

    Having everything in seconds few might seem all nice and dandy. But it is hollow and its a large part of why I don't treat this game as much more than a drop in anymore. Sure - thats just one girls opinion. But one that I know for a fact is driving people away. How? I've got a free company and more, filled with such folks in FFXIV.

    and some of them liked ESO's combat. ONCE.

    OP: I agree with you. But I feel you are chanting for a lost cause. This game doesn't appeal to challenge anymore; and there is no doubt in the minds of any who have left; that it should be more abundant.

    Never let people tell you that wanting some challenge, is somehow you saying 'casuals get out, I want all content to be hard hurr durr'.

    That is exaggeration designed to give you no rights at all. To kick you out with nothing to play whatsoever. Those who care, find compromise. With such people, there is none. Believe me, I tried.

    [Minor edit for baiting.]

    Look up 'Wizardry" sometime. It was a MMO that was brutally hard with permadeath PVP.

    It lasted a year before it died. Your way lasted a year, our way has lasted about four or five. And is still going.

    I've seen final fantasy combat, and...eh. Different strokes different folks, maybe, but I can say for certain difficulty has nothing to -do- with why Final Fantasy's combat is somewhat better. I could go on a lecture about it. I could definately debate the two side by side, but difficulty factors into it precisely none. 'Working for it' factors into it precisely none. The fact of the matter is, Final Fantasy has a traditional class based system that teaches you how to play by gradually giving you new pieces of the class to fool around with. And this game does not.

    The criticism you levy at this games combat system could only be fixed by a complete relaunch, and was caused by the games overfocus on PVP. Tragic as it is, we have to be realistic about the kind of content it can support. And the audience of the people who will go out of their way to build for the stuff it cannot.

    Edited by ZOS_GregoryV on May 4, 2018 4:24PM
  • xericdx
    xericdx
    ✭✭✭
    I appreciate the sentiment of not disturbing people who are fine with the diffculty but to be brutally honest the idea has been tried allready.

    The original game on release had vet zones. Vet zones were quite litterally the zones of other alliances with enemies jacked up to11. A group of two guys could end your ass if you had no idea what your doing. This practice made the endgame A, very grindy, B drove away alot of casual players like me who hit this wall and immediately went 'go *beep* yourself.'

    It also near demanded the playerbase group to complete these, and -as we all should know via the miserable failure Craglorn was and still is-, forcing questers to group never works out well.

    It's been tried. It failed. Let it go man. The game is fundementallly screwed from it's failed attempt to be Dark Age of Camelot and short of a re-launch Secret World style, this game isn't gonna be balanced or stable enough to do that.

    yup, was there, did Cadwell gold then and am not planning to get that again...

    Still don't see how that is related to what I was saying, as it would be mandatory and could be put on and off depending on whether you feel like adding the extra touch or not.

    Maybe i haven't been clear but was not proposing any permanent device...will edit my initial post for clarity
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  • Rain_Greyraven
    Rain_Greyraven
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    ''Increasing difficulty would potentially drive new players away.''

    Oh please. You mean like the lack of it definitely is? [snip]

    The over world in this game is now so tedious, even without your precious 'turning off CP' that I wouldn't even know where to begin. Don't even get me started on our true paragons of 'skill' here either (lmao!) [snip]

    Did it ever occur to people that reason MMO's stuck with a specific formula, was because it WORKED? If it ain't broke, don't try to fix it. The membership that WoW still commands (despite aging systems) and FFXIV following from it, shows just what people think of your 'terrible dated progression'.

    I personally hate scaling. I don't see how it mirrors any real progression at all. I think its a system for lazy people. Just like items that provide boosts.

    I mean whats next? Cash shop pots that skip the entire game for you? Remind me why people even play a game at all again? [snip]

    Having everything in seconds few might seem all nice and dandy. But it is hollow and its a large part of why I don't treat this game as much more than a drop in anymore. Sure - thats just one girls opinion. But one that I know for a fact is driving people away. How? I've got a free company and more, filled with such folks in FFXIV.

    and some of them liked ESO's combat. ONCE.

    OP: I agree with you. But I feel you are chanting for a lost cause. This game doesn't appeal to challenge anymore; and there is no doubt in the minds of any who have left; that it should be more abundant.

    Never let people tell you that wanting some challenge, is somehow you saying 'casuals get out, I want all content to be hard hurr durr'.

    That is exaggeration designed to give you no rights at all. To kick you out with nothing to play whatsoever. Those who care, find compromise. With such people, there is none. Believe me, I tried.

    [Minor edit for baiting.]

    Look up 'Wizardry" sometime. It was a MMO that was brutally hard with permadeath PVP.

    It lasted a year before it died. Your way lasted a year, our way has lasted about four or five. And is still going.

    I've seen final fantasy combat, and...eh. Different strokes different folks, maybe, but I can say for certain difficulty has nothing to -do- with why Final Fantasy's combat is somewhat better. I could go on a lecture about it. I could definately debate the two side by side, but difficulty factors into it precisely none. 'Working for it' factors into it precisely none. The fact of the matter is, Final Fantasy has a traditional class based system that teaches you how to play by gradually giving you new pieces of the class to fool around with. And this game does not.

    The criticism you levy at this games combat system could only be fixed by a complete relaunch, and was caused by the games overfocus on PVP. Tragic as it is, we have to be realistic about the kind of content it can support. And the audience of the people who will go out of their way to build for the stuff it cannot.

    Well said Doc.....I don't know about you but when they announced a PVP focused endgame for a elder scrolls MMO I was like WTH??? Have they not played a TES game??

    And as much as I still love this game it suffers from many idiotic decisions and a terrible buggy engine that did not have to be proprietary.

    But what are any of us going to do...there are no real alternatives.
    Edited by ZOS_GregoryV on May 4, 2018 4:25PM
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

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  • Adernath
    Adernath
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    Adernath wrote: »
    In my opinion all they should do is to stop releasing new content for newbies and instead focus on overland veteran and group content, similar or slightly above to our current Craglorn. With 1T released it is not hard anymore to find a group if in need for it.

    I love the game but that change would make me lose interest. A future of repeating the same grind over and over feels pointless to me, and I think a decent amount of ESO players are in the same boat.

    What do you find grindy in a bit harder content like Craglorn+? I am not asking for increasing gear levels, only for tougher overland mobs in new content and DLCs which are not related to zones in which new players usually begin. For example in Clockwork City everything just dies by staring at it long enough ...
  • AndyMac
    AndyMac
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    A debuff could work - but I'm skeptical that it's possible to get difficulty right in the same instance for new players and those who have been playing for months or years and have the CP, experience and gear that goes with it.

    I'd suggest - and this is just a suggestion - for each new zone there could be a portal or a porting ritual which takes you to a nightmare instance of the content.

    Maelstrom shows that ZOS can do it - normal and vet are the same content - but the difference is night and day.
    Edited by AndyMac on May 5, 2018 10:39AM
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
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