You mean, like...Can we introduce a sort of "training suit/fountain/artefact" that debuff the player enough so that we can have some challenge...

Bullet sponges does not equate to a more difficult game. Just an annoying one.Of course, there is always the possibility to run naked and/or not apply CP, but I think only a very small minority would do that (crazy people running MA naked, am looking at you). Self-punishing only slow down content progress and does not really add more fun.
In my opinion all they should do is to stop releasing new content for newbies and instead focus on overland veteran and group content, similar or slightly above to our current Craglorn. With 1T released it is not hard anymore to find a group if in need for it.
RainfeatherUK wrote: »'''Increasing difficulty would potentially drive new players away.''
Oh please. You mean like the lack of it definitely is? [snip]
The over world in this game is now so tedious, even without your precious 'turning off CP' that I wouldn't even know where to begin. Don't even get me started on our true paragons of 'skill' here either (lmao!) [snip]
Did it ever occur to people that reason MMO's stuck with a specific formula, was because it WORKED? If it ain't broke, don't try to fix it. The membership that WoW still commands (despite aging systems) and FFXIV following from it, shows just what people think of your 'terrible dated progression'.
I personally hate scaling. I don't see how it mirrors any real progression at all. I think its a system for lazy people. Just like items that provide boosts.
I mean whats next? Cash shop pots that skip the entire game for you? Remind me why people even play a game at all again? [snip]
Having everything in seconds few might seem all nice and dandy. But it is hollow and its a large part of why I don't treat this game as much more than a drop in anymore. Sure - thats just one girls opinion. But one that I know for a fact is driving people away. How? I've got a free company and more, filled with such folks in FFXIV.
and some of them liked ESO's combat. ONCE.
OP: I agree with you. But I feel you are chanting for a lost cause. This game doesn't appeal to challenge anymore; and there is no doubt in the minds of any who have left; that it should be more abundant.
Never let people tell you that wanting some challenge, is somehow you saying 'casuals get out, I want all content to be hard hurr durr'.
That is exaggeration designed to give you no rights at all. To kick you out with nothing to play whatsoever. Those who care, find compromise. With such people, there is none. Believe me, I tried.
[Minor edit for baiting.]
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
RainfeatherUK wrote: »''Increasing difficulty would potentially drive new players away.''
Oh please. You mean like the lack of it definitely is? [snip]
The over world in this game is now so tedious, even without your precious 'turning off CP' that I wouldn't even know where to begin. Don't even get me started on our true paragons of 'skill' here either (lmao!) [snip]
Did it ever occur to people that reason MMO's stuck with a specific formula, was because it WORKED? If it ain't broke, don't try to fix it. The membership that WoW still commands (despite aging systems) and FFXIV following from it, shows just what people think of your 'terrible dated progression'.
I personally hate scaling. I don't see how it mirrors any real progression at all. I think its a system for lazy people. Just like items that provide boosts.
I mean whats next? Cash shop pots that skip the entire game for you? Remind me why people even play a game at all again? [snip]
Having everything in seconds few might seem all nice and dandy. But it is hollow and its a large part of why I don't treat this game as much more than a drop in anymore. Sure - thats just one girls opinion. But one that I know for a fact is driving people away. How? I've got a free company and more, filled with such folks in FFXIV.
and some of them liked ESO's combat. ONCE.
OP: I agree with you. But I feel you are chanting for a lost cause. This game doesn't appeal to challenge anymore; and there is no doubt in the minds of any who have left; that it should be more abundant.
Never let people tell you that wanting some challenge, is somehow you saying 'casuals get out, I want all content to be hard hurr durr'.
That is exaggeration designed to give you no rights at all. To kick you out with nothing to play whatsoever. Those who care, find compromise. With such people, there is none. Believe me, I tried.
[Minor edit for baiting.]
Doctordarkspawn wrote: »I appreciate the sentiment of not disturbing people who are fine with the diffculty but to be brutally honest the idea has been tried allready.
The original game on release had vet zones. Vet zones were quite litterally the zones of other alliances with enemies jacked up to11. A group of two guys could end your ass if you had no idea what your doing. This practice made the endgame A, very grindy, B drove away alot of casual players like me who hit this wall and immediately went 'go *beep* yourself.'
It also near demanded the playerbase group to complete these, and -as we all should know via the miserable failure Craglorn was and still is-, forcing questers to group never works out well.
It's been tried. It failed. Let it go man. The game is fundementallly screwed from it's failed attempt to be Dark Age of Camelot and short of a re-launch Secret World style, this game isn't gonna be balanced or stable enough to do that.
Doctordarkspawn wrote: »RainfeatherUK wrote: »''Increasing difficulty would potentially drive new players away.''
Oh please. You mean like the lack of it definitely is? [snip]
The over world in this game is now so tedious, even without your precious 'turning off CP' that I wouldn't even know where to begin. Don't even get me started on our true paragons of 'skill' here either (lmao!) [snip]
Did it ever occur to people that reason MMO's stuck with a specific formula, was because it WORKED? If it ain't broke, don't try to fix it. The membership that WoW still commands (despite aging systems) and FFXIV following from it, shows just what people think of your 'terrible dated progression'.
I personally hate scaling. I don't see how it mirrors any real progression at all. I think its a system for lazy people. Just like items that provide boosts.
I mean whats next? Cash shop pots that skip the entire game for you? Remind me why people even play a game at all again? [snip]
Having everything in seconds few might seem all nice and dandy. But it is hollow and its a large part of why I don't treat this game as much more than a drop in anymore. Sure - thats just one girls opinion. But one that I know for a fact is driving people away. How? I've got a free company and more, filled with such folks in FFXIV.
and some of them liked ESO's combat. ONCE.
OP: I agree with you. But I feel you are chanting for a lost cause. This game doesn't appeal to challenge anymore; and there is no doubt in the minds of any who have left; that it should be more abundant.
Never let people tell you that wanting some challenge, is somehow you saying 'casuals get out, I want all content to be hard hurr durr'.
That is exaggeration designed to give you no rights at all. To kick you out with nothing to play whatsoever. Those who care, find compromise. With such people, there is none. Believe me, I tried.
[Minor edit for baiting.]
Look up 'Wizardry" sometime. It was a MMO that was brutally hard with permadeath PVP.
It lasted a year before it died. Your way lasted a year, our way has lasted about four or five. And is still going.
I've seen final fantasy combat, and...eh. Different strokes different folks, maybe, but I can say for certain difficulty has nothing to -do- with why Final Fantasy's combat is somewhat better. I could go on a lecture about it. I could definately debate the two side by side, but difficulty factors into it precisely none. 'Working for it' factors into it precisely none. The fact of the matter is, Final Fantasy has a traditional class based system that teaches you how to play by gradually giving you new pieces of the class to fool around with. And this game does not.
The criticism you levy at this games combat system could only be fixed by a complete relaunch, and was caused by the games overfocus on PVP. Tragic as it is, we have to be realistic about the kind of content it can support. And the audience of the people who will go out of their way to build for the stuff it cannot.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
DaveMoeDee wrote: »In my opinion all they should do is to stop releasing new content for newbies and instead focus on overland veteran and group content, similar or slightly above to our current Craglorn. With 1T released it is not hard anymore to find a group if in need for it.
I love the game but that change would make me lose interest. A future of repeating the same grind over and over feels pointless to me, and I think a decent amount of ESO players are in the same boat.