DaveMoeDee wrote: »In my opinion all they should do is to stop releasing new content for newbies and instead focus on overland veteran and group content, similar or slightly above to our current Craglorn. With 1T released it is not hard anymore to find a group if in need for it.
I love the game but that change would make me lose interest. A future of repeating the same grind over and over feels pointless to me, and I think a decent amount of ESO players are in the same boat.
What do you find grindy in a bit harder content like Craglorn+? I am not asking for increasing gear levels, only for tougher overland mobs in new content and DLCs which are not related to zones in which new players usually begin. For example in Clockwork City everything just dies by staring at it long enough ...
No..
Because not everyone has the same threshold of difficulty.. For me personally open world is hard as.. Others find it a breeze..
Making the difficulty ramp up would make a lot of customers just give up and walk away.. Not everyone enjoys challenge many customers enjoy a laid back approach of open world after a hard day at work.
You have hard content in the form of insane dungeons and pvp.
DaveMoeDee wrote: »In my opinion all they should do is to stop releasing new content for newbies and instead focus on overland veteran and group content, similar or slightly above to our current Craglorn. With 1T released it is not hard anymore to find a group if in need for it.
I love the game but that change would make me lose interest. A future of repeating the same grind over and over feels pointless to me, and I think a decent amount of ESO players are in the same boat.
What do you find grindy in a bit harder content like Craglorn+? I am not asking for increasing gear levels, only for tougher overland mobs in new content and DLCs which are not related to zones in which new players usually begin. For example in Clockwork City everything just dies by staring at it long enough ...
Well, DLC is not just for experienced players - at least not the non-dungeon DLCs - same goes for chapters. They are advertised as anyone can go there even as a newbie right away. So this content has to be newbie friendly and basically be playable with no CP and just blue gear. IMO it is suitable to expect even from a newbie to get blue gear after a few levels in. One can as well expect that at least a one-stat food item - a green one - is used by newbies. But when it comes to enchanting, I found quite a few newbies, who had no idea, that this can be done already on a low level - they simply missed that. If content would be made so, that it just pleases experienced players, real newbies would leave the game, because the content would be too frustrating for them.
Never forget that TES comes from the RPG genre, which isn't challenging combat-wise, but is about storytelling and RP gameplay. With Fallout 4 Bethesda made the game more like a shooter and they were blamed for doing that. Ok, sales numbers are actually giving the point to Bethesda, as Fallout 4 even outrun the sales of Skyrim. Still, a new crowd bought Fallout 4 and a lot of the RPG crowd didn't like the game that much. I wouldn't have played Fallout 4, if I would have been forced to play in hardmode from the very start, but I am really liking hardmore there, I even took part in the beta and suggest the save-exit to be added. But as I said, I wouldn't have played the game at all, if I would have been forced to start with hardmode. My first playthrough was on normal - because Fallout 4 is more like a shooter and I wasn't used to shooters.
Hardmode as a concept is for experienced players, newbies should not be confronted with a difficulty like that at start. Simply because thy do not expect it to be a hard game - TES games were always easily playable on the combat side - the genre is not about combat-challenge.