So yeah, sounds like you like to prioritize undaunted first and I like to prioritize fighter/mage first. I’ll want trap, db, equilibrium, and/or meteor leveled for most characters whereas I use undaunted mostly for the passives, so unlocking the skills I’ll have to level earlier rather than the passives that don’t need xp makes sense to me. And then I use the dungeon completion+quest (and pledge) xp for leveling skills/morphs that aren’t max yet, whereas you use dolmens. Offering my method since I think it’s more efficient (it’s like 70 undaunted if you’re doing the pledges and get speed, survivor, and hm in one go as opposed to the 10 I think from just normal completion), but I think our priorities are just different re: how soon we want which guild xp, and each of our methods sounds right for our respective priorities
VaranisArano wrote: »Stinkyremy wrote: »VaranisArano wrote: »Stinkyremy wrote: »VaranisArano wrote: »You can still physically travel to all the dungeons before they unlock in the Group Finder.
Also, ZOS moved a lot of the normal dungeons to different levels with the Level Up Advisor and I don't know the updated levels.
Does going into the dungeon solo allow others to join via group finder?
i would rather not do dungeons solo as it takes too long. Counter productive to how I normally level.
You can group up and travel there physically. Including porting to a group member.
yeah means havingfriends
What, having to actually talk to other players to organize a group activity in an MMO? Say it ain't so!