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ZOS just please rethink this limiting queue for dungeons to levels

Stinkyremy
Stinkyremy
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Why can't I as a 720 alt queue for normal volenfell until I am level 45, despite being so powerful at level 1 that I can solo it, but a cp60 can queue for Vet volenfell despite the dungeon being scaled to 160 and the 60cp not being able to keep up and being a burden to the team!

I used to do pub dungeons for the group event skill points while queuing for normal dungeons to get the skill point and level undaunted while I am levelling my alt, by the time all this is finished all dungeons I was normally 45-50 already.
Now after getting all pub dungeon skill points and queueing for all the dungeons I can do, I am like level 28-30, I have to just stand around and grind to 45 to finish the rest of the dungeons.

On the other side, I queue as a 720 and get -160 in any dungeon including the DLC dungeons which they cannot do at all!
Who made this system! this was meant to help us all, not burden everyone!

Here is a more logical proposal:
Why not just have all normal dungeons can be queued from level 10 onward
Normal DLC dungeons can be queued from level 45 onwards
Vet dungeons can be queued 160 onwards
Vet DLC dungeons can be queued 300 onwards

Simple but effective, everyone is happy.
Edited by Stinkyremy on May 3, 2018 7:17AM
  • Peekachu99
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    I mean you can always just go to Al’Kir for six hours and save yourself any of this hassle.
  • Invincible
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    Peekachu99 wrote: »
    I mean you can always just go to Al’Kir for six hours and save yourself any of this hassle.

    Pretty much this.
  • Stinkyremy
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    Peekachu99 wrote: »
    I mean you can always just go to Al’Kir for six hours and save yourself any of this hassle.

    So instead of getting skill points, leveling undaunted, leveling skills while leveling up.
    I level, then get skill points, then level skils, then level undaunted!
    Nice logic you have there.....

    Grinding is for noobs.
    Edited by Stinkyremy on May 3, 2018 7:47AM
  • zaria
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    Stinkyremy wrote: »
    Peekachu99 wrote: »
    I mean you can always just go to Al’Kir for six hours and save yourself any of this hassle.

    So instead of getting skill points, leveling undaunted, leveling skills while leveling up.
    I level, then get skill points, then level skils, then level undaunted!
    Nice logic you have there.....

    Grinding is for noobs.
    Agree.
    Now the problem was then ZOS changed the level requirement for normal dungeons they over corrected and put too many into lvl 45, I would spread it out more, dlc at 45, 2 at 40 and the middle tire at 30 is one example.
    Leveling with random dungeons is very nice for alts as you just run the dungeon and get 1-2 levels.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Stinkyremy
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    zaria wrote: »
    Stinkyremy wrote: »
    Peekachu99 wrote: »
    I mean you can always just go to Al’Kir for six hours and save yourself any of this hassle.

    So instead of getting skill points, leveling undaunted, leveling skills while leveling up.
    I level, then get skill points, then level skils, then level undaunted!
    Nice logic you have there.....

    Grinding is for noobs.
    Agree.
    Now the problem was then ZOS changed the level requirement for normal dungeons they over corrected and put too many into lvl 45, I would spread it out more, dlc at 45, 2 at 40 and the middle tire at 30 is one example.
    Leveling with random dungeons is very nice for alts as you just run the dungeon and get 1-2 levels.

    more importantly you get the skill point and level undaunted which you will have to do anyway so you are killing 3 birds with one stone.
  • simple_specops
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    Yeah i feel your pain, but then the thing I fail to understand is that for random they throw you anywhere, usually dlcs ones :(
  • Stinkyremy
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    Yeah i feel your pain, but then the thing I fail to understand is that for random they throw you anywhere, usually dlcs ones :(

    not now that they have limited levels for queueing. If you queue for random as a level 30 you wont get DLC ones or most of the dungeons at all.
  • zaria
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    Stinkyremy wrote: »
    zaria wrote: »
    Stinkyremy wrote: »
    Peekachu99 wrote: »
    I mean you can always just go to Al’Kir for six hours and save yourself any of this hassle.

    So instead of getting skill points, leveling undaunted, leveling skills while leveling up.
    I level, then get skill points, then level skils, then level undaunted!
    Nice logic you have there.....

    Grinding is for noobs.
    Agree.
    Now the problem was then ZOS changed the level requirement for normal dungeons they over corrected and put too many into lvl 45, I would spread it out more, dlc at 45, 2 at 40 and the middle tire at 30 is one example.
    Leveling with random dungeons is very nice for alts as you just run the dungeon and get 1-2 levels.

    more importantly you get the skill point and level undaunted which you will have to do anyway so you are killing 3 birds with one stone.
    I agree, getting more of the dungeon quests and level more undaunted while leveling is very nice.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • N2woR
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    I’ve played with a lot of cp400 plus who straight suck at this game, no concept of mechanics or DPS. Ran DSC2 yesterday with a CP667 that only heavy, light and sniped. If he swapped bars it would be for 1 axe (not battle axe!) and he would die instantly, strangely enough the cp151 out performed him on all fronts. I’ll help a lowbie but if your at 300+ and don’t know what’s what In eso then FarmVille is more for you!

    I’ll agree on the DLC dungeon content though, that needs to be locked and taken out of random q’s
    Edited by N2woR on May 3, 2018 9:35AM
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  • starkerealm
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    Stinkyremy wrote: »
    Why can't I as a 720 alt queue for normal volenfell until I am level 45, despite being so powerful at level 1 that I can solo it, but a cp60 can queue for Vet volenfell despite the dungeon being scaled to 160 and the 60cp not being able to keep up and being a burden to the team!

    Pretty sure Volenfel goes into rotation someplace in the upper twenties, or maybe the low thirties. You do get a steady drip feed of dungeons until you hit 45. The only stuff that's left to unlock at 45 are the DLC dungeons. So if you want to do Fang Lair at level 20... that you need to do with a premade, or wait. But, Volenfell is available way sooner.

    Also, vet DLC dungeons are getting moved up to a CR300 prereq, I think. Won't save you from that 667 mentioned above, but it might help some with people who are really not ready for vet.
  • Stinkyremy
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    N2woR wrote: »
    I’ve played with a lot of cp400 plus who straight suck at this game, no concept of mechanics or DPS. Ran DSC2 yesterday with a CP667 that only heavy, light and sniped. If he swapped bars it would be for 1 axe (not battle axe!) and he would die instantly, strangely enough the cp151 out performed him on all fronts. I’ll help a lowbie but if your at 300+ and don’t know what’s what In eso then FarmVille is more for you!

    I’ll agree on the DLC dungeon content though, that needs to be locked and taken out of random q’s

    Ohh yeah, I see a lot of low CP players outperform higher CP players basically because the high CP lack skill, most likely because they were/are dolmen and skyreach grinders who think just having CP means they are good players.
    I'm a tank main too, so I can see the skill of other players DPS skill quite prominently.
    On the other side of that queueing as a healer or DPS is a nightmare as there are so many fake tanks it's unbearable.
    It took me 2 weeks to get level 9 undaunted on my healer, fake tanks and crap DPS everywhere.
    At least when I level undaunted on my DPS alts I know there will be DPS as I am doing it.
  • VaranisArano
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    You can still physically travel to all the dungeons before they unlock in the Group Finder.

    Also, ZOS moved a lot of the normal dungeons to different levels with the Level Up Advisor and I don't know the updated levels.
  • Stinkyremy
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    You can still physically travel to all the dungeons before they unlock in the Group Finder.

    Also, ZOS moved a lot of the normal dungeons to different levels with the Level Up Advisor and I don't know the updated levels.

    Does going into the dungeon solo allow others to join via group finder?
    i would rather not do dungeons solo as it takes too long. Counter productive to how I normally level.
  • VaranisArano
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    Stinkyremy wrote: »
    You can still physically travel to all the dungeons before they unlock in the Group Finder.

    Also, ZOS moved a lot of the normal dungeons to different levels with the Level Up Advisor and I don't know the updated levels.

    Does going into the dungeon solo allow others to join via group finder?
    i would rather not do dungeons solo as it takes too long. Counter productive to how I normally level.

    You can group up and travel there physically. Including porting to a group member.
  • Stinkyremy
    Stinkyremy
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    Stinkyremy wrote: »
    You can still physically travel to all the dungeons before they unlock in the Group Finder.

    Also, ZOS moved a lot of the normal dungeons to different levels with the Level Up Advisor and I don't know the updated levels.

    Does going into the dungeon solo allow others to join via group finder?
    i would rather not do dungeons solo as it takes too long. Counter productive to how I normally level.

    You can group up and travel there physically. Including porting to a group member.

    yeah means having
    friends
  • VaranisArano
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    Stinkyremy wrote: »
    Stinkyremy wrote: »
    You can still physically travel to all the dungeons before they unlock in the Group Finder.

    Also, ZOS moved a lot of the normal dungeons to different levels with the Level Up Advisor and I don't know the updated levels.

    Does going into the dungeon solo allow others to join via group finder?
    i would rather not do dungeons solo as it takes too long. Counter productive to how I normally level.

    You can group up and travel there physically. Including porting to a group member.

    yeah means having
    friends

    What, having to actually talk to other players to organize a group activity in an MMO? Say it ain't so!
  • redspecter23
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    Just find 3 other people and run whatever you want. Why are people so obsessed with group finder. The harder content in this game isn't very friendly to pugs anyway.
  • Stinkyremy
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    Stinkyremy wrote: »
    Stinkyremy wrote: »
    You can still physically travel to all the dungeons before they unlock in the Group Finder.

    Also, ZOS moved a lot of the normal dungeons to different levels with the Level Up Advisor and I don't know the updated levels.

    Does going into the dungeon solo allow others to join via group finder?
    i would rather not do dungeons solo as it takes too long. Counter productive to how I normally level.

    You can group up and travel there physically. Including porting to a group member.

    yeah means having
    friends

    What, having to actually talk to other players to organize a group activity in an MMO? Say it ain't so!
    Just find 3 other people and run whatever you want. Why are people so obsessed with group finder. The harder content in this game isn't very friendly to pugs anyway.

    It isn't so easy to find people let alone a group who want to power level and level undaunted through normal dungeons.
    Not for my anyway, zone chat or guild chat never works.
  • jaschacasadiob16_ESO
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    Well, I am surprised some elitist did not kill you already.

    Normal dungeons should be really forbidden to CP players. OR, more simply, CP players should be grouped with CP players only. You can improve your items, get transmutation crystals and get reward boxes, if available. People pay. People complain. ZOS gives. No surprise normal dungeons are infested with *** of CP kids.

    I do understand there are long queues to enter dungeons. This leads to people cheating. ZOS should really improve the grouping tool. For example, I would really like the options to:
    • Not entering an half done dungeon.
    • Being grouped with people in my block list.
    • Not to be able to queue up as more than a role
    • Having the option to get cheaters reviewed by GMs and punished with a temp ban from any group activity.

    It would also be nice if the tool tried to generate a group whose members are pretty much the same level. Nothing fancy, just a simple standard deviation.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

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  • zaria
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    Stinkyremy wrote: »
    You can still physically travel to all the dungeons before they unlock in the Group Finder.

    Also, ZOS moved a lot of the normal dungeons to different levels with the Level Up Advisor and I don't know the updated levels.

    Does going into the dungeon solo allow others to join via group finder?
    i would rather not do dungeons solo as it takes too long. Counter productive to how I normally level.
    if they changed it back more in line with that I described I guess that lower level players still tend to end up in the low level dungeons.
    You queue as level 32, your dungeons is level 10-30, the dlc and probably the 2 dungeons is not an option.
    This groups you with level 10-35 players and you have an good chance to get grouped with an level 10 in BC1 again.



    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • DeadlyRecluse
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    Both systems (limited and unlimited) have issues.

    Personally, I'd rather have fewer options leveling my alts than have a group of 4 new players dropped into a dungeon they can't handle: I know the system and can play around it, they might get a bad taste and leave the game.
    Thrice Empress, Forever Scrub
  • josiahva
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    I agree with OP, I enjoyed pugging nWGT at level 15...by the time I was leveling an alt it provided some minor challenge doing it with people who happened to get wgt for their first dungeon in the game...it still was no problem even then. I havent levelled an alt since they made this change so I cant tell just how bad it is.
  • notimetocare
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    Stinkyremy wrote: »
    Why can't I as a 720 alt queue for normal volenfell until I am level 45, despite being so powerful at level 1 that I can solo it, but a cp60 can queue for Vet volenfell despite the dungeon being scaled to 160 and the 60cp not being able to keep up and being a burden to the team!

    I used to do pub dungeons for the group event skill points while queuing for normal dungeons to get the skill point and level undaunted while I am levelling my alt, by the time all this is finished all dungeons I was normally 45-50 already.
    Now after getting all pub dungeon skill points and queueing for all the dungeons I can do, I am like level 28-30, I have to just stand around and grind to 45 to finish the rest of the dungeons.

    On the other side, I queue as a 720 and get -160 in any dungeon including the DLC dungeons which they cannot do at all!
    Who made this system! this was meant to help us all, not burden everyone!

    Here is a more logical proposal:
    Why not just have all normal dungeons can be queued from level 10 onward
    Normal DLC dungeons can be queued from level 45 onwards
    Vet dungeons can be queued 160 onwards
    Vet DLC dungeons can be queued 300 onwards

    Simple but effective, everyone is happy.

    Just about every MMORPG ever level locked dungeons. Im glad they finally did. It isn't hard to lvl anyways
  • jypcy
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    Stinkyremy wrote: »
    zaria wrote: »
    Stinkyremy wrote: »
    Peekachu99 wrote: »
    I mean you can always just go to Al’Kir for six hours and save yourself any of this hassle.

    So instead of getting skill points, leveling undaunted, leveling skills while leveling up.
    I level, then get skill points, then level skils, then level undaunted!
    Nice logic you have there.....

    Grinding is for noobs.
    Agree.
    Now the problem was then ZOS changed the level requirement for normal dungeons they over corrected and put too many into lvl 45, I would spread it out more, dlc at 45, 2 at 40 and the middle tire at 30 is one example.
    Leveling with random dungeons is very nice for alts as you just run the dungeon and get 1-2 levels.

    more importantly you get the skill point and level undaunted which you will have to do anyway so you are killing 3 birds with one stone.

    Lemme do you one better: level up using the public dungeons. You get a skill point (and skyshard), they are really quick and easily sololable when you’re rocking max cp from alts, many offer two quests instead of one, and then you can just do vet hm dungeons (and pledges) when you hit 50 to level undaunted to max. Otherwise the 10 undaunted points or whatever it is from the normal completion means you’ll just be rerunning a lot of the dungeons anyway if you want to hit undaunted 9.
  • Stinkyremy
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    jypcy wrote: »
    Stinkyremy wrote: »
    zaria wrote: »
    Stinkyremy wrote: »
    Peekachu99 wrote: »
    I mean you can always just go to Al’Kir for six hours and save yourself any of this hassle.

    So instead of getting skill points, leveling undaunted, leveling skills while leveling up.
    I level, then get skill points, then level skils, then level undaunted!
    Nice logic you have there.....

    Grinding is for noobs.
    Agree.
    Now the problem was then ZOS changed the level requirement for normal dungeons they over corrected and put too many into lvl 45, I would spread it out more, dlc at 45, 2 at 40 and the middle tire at 30 is one example.
    Leveling with random dungeons is very nice for alts as you just run the dungeon and get 1-2 levels.

    more importantly you get the skill point and level undaunted which you will have to do anyway so you are killing 3 birds with one stone.

    Lemme do you one better: level up using the public dungeons. You get a skill point (and skyshard), they are really quick and easily sololable when you’re rocking max cp from alts, many offer two quests instead of one, and then you can just do vet hm dungeons (and pledges) when you hit 50 to level undaunted to max. Otherwise the 10 undaunted points or whatever it is from the normal completion means you’ll just be rerunning a lot of the dungeons anyway if you want to hit undaunted 9.

    Read OP
    I do run from pub dungeon t pub dungeon while queuing for normal dungeons which gets me all the skill points and levels undaunted to about 5-6 after doing them all.
    After that i only need to do 10 vet dungeons give or take for level 9, plus any HM, speed runs, no deaths lessen the amount of vet dungeons I need to do
  • jypcy
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    Right, I’m just saying that if you’re concerned about killing more birds with fewer stones, holding off on group dungeons until you can milk each run for all it’s worth is a better use of time imo. But it could be a matter of perspective. I’ve maxed around 20 characters now and so feel pretty confident in how each class plays, thus I don’t feel the need to spend time exploring the class while leveling. Xp pots, public dungeons, a few dolmens and some exploration xp from mages guild does the trick for me, all while accumulating guild xp and skill points. Then once through a few dungeons once cap and the character is gtg.
  • Stinkyremy
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    jypcy wrote: »
    Right, I’m just saying that if you’re concerned about killing more birds with fewer stones, holding off on group dungeons until you can milk each run for all it’s worth is a better use of time imo. But it could be a matter of perspective. I’ve maxed around 20 characters now and so feel pretty confident in how each class plays, thus I don’t feel the need to spend time exploring the class while leveling. Xp pots, public dungeons, a few dolmens and some exploration xp from mages guild does the trick for me, all while accumulating guild xp and skill points. Then once through a few dungeons once cap and the character is gtg.

    No matter what you do to level, you will still need skill points and level undaunted, it's more smart to get skill points and level undaunted while getting to 50...that's why I do pub and group dungeons rather then getting to 50, then running from pub dungeon to pub dungeon to get the skill points, then doing only vet dungeons for quests and leveling undaunted, which if you did it that way you would have to do every vet dungeon.
    I think it is more smart to do all 3 at the same time, level, level undaunted and get skill points.

    Edit:I also normally leave dolmens until after reaching 50 as the first time you do them gives mega xp which helps levelling those skills and morphs you haven't levelled yet.
    Edited by Stinkyremy on May 3, 2018 5:16PM
  • jypcy
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    So yeah, sounds like you like to prioritize undaunted first and I like to prioritize fighter/mage first. I’ll want trap, db, equilibrium, and/or meteor leveled for most characters whereas I use undaunted mostly for the passives, so unlocking the skills I’ll have to level earlier rather than the passives that don’t need xp makes sense to me. And then I use the dungeon completion+quest (and pledge) xp for leveling skills/morphs that aren’t max yet, whereas you use dolmens. Offering my method since I think it’s more efficient (it’s like 70 undaunted if you’re doing the pledges and get speed, survivor, and hm in one go as opposed to the 10 I think from just normal completion), but I think our priorities are just different re: how soon we want which guild xp, and each of our methods sounds right for our respective priorities :smile:
    Edited by jypcy on May 3, 2018 5:33PM
  • Nestor
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    Stinkyremy wrote: »
    Why can't I as a 720 alt queue for normal volenfell until I am level 45,



    Why use the Dungeon Finder for a Specific Dungeon, just travel to the place and enter it. Especially if you can solo it.



    Enjoy the game, life is what you really want to be worried about.

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  • NewBlacksmurf
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    Because you lack the skills that are unlocked along the way, when playing with others.
    It actually makes sense....ALSO CP isn't what so many try to make it out to be.
    Edited by NewBlacksmurf on May 3, 2018 6:18PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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