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Unofficial Imbue Weapon Discussion

  • Lord_Ninka
    Lord_Ninka
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    I agree that the stamina morph is sort of boring to use.

    A bigger issue imo, though, is that this will now be the one and only ability to work with the Empower morph that we get from various guild and class skills. Buffs should work with a wide range of skills, not just with one single ability from the new skill line.
    Edited by Lord_Ninka on May 1, 2018 9:50PM
  • Juhasow
    Juhasow
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    Lord_Ninka wrote: »
    I agree that the stamina morph is sort of boring to use.

    A bigger issue imo, though, is that this will now be the one and only ability to work with the Empower morph that we get from various guild and class skills. Buffs should work with a wide range of skills, not just with one single ability from the new skill line.

    It doesnt work with that ability in other words this ability is not getting 40% dmg boost from Empower. Ability itself is being triggered by light attacks but is not a part of light attack dmg itself but separate dmg component.
  • Lord_Ninka
    Lord_Ninka
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    Oh. Odd, but fine I guess. Thanks for telling me.
    Edited by Lord_Ninka on April 30, 2018 11:44AM
  • technohic
    technohic
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    Well; every class and weapon that complains about not having a spammable, will now have a spammable on par at least with any other. Can replace snipe from my bow bar.
  • Skullstachio
    Skullstachio
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    They should have made crushing weapon so that it doesn't just deal additional physical damage, but to also apply disease, poison or bleed damage, because for a light attack to heal for 15% of damage done is severely underwhelming to a degree.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Biro123
    Biro123
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    technohic wrote: »
    Well; every class and weapon that complains about not having a spammable, will now have a spammable on par at least with any other. Can replace snipe from my bow bar.

    I'm kind of interested in trying a mobile light-attacking bow build for my stamsorc..
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Septimus_Magna
    Septimus_Magna
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    The tooltips for Elemental Weapon and Force Pulse, on exactly the same setup for magsorc.

    Force Pulse: 2860+2860+2962 = 8682 (Costs 2295 magicka)
    Elemental Weapon: 8654 (Costs 1890 magicka)

    Force Pulse does AOE damage, and it's direct cast without being bound to anything else. With Perfected Asylum, you put all 3 status affects every 2nd cast of FP, with Non-Perfected it takes 3 casts.

    Elemental Weapon puts one random status affect on every cast, that's no way close to Perfected Asylum's guaranteed 3 status effects in 2 casts, and it's not even equal to Non-Perfected Asylum because affects are random.

    Elemental Weapon triggers Spell Orb passive from Psijic Order skill line, which gives like 0,7k more dps on dummy. In trial environment there will be a lot of stuff going on, so most likely these orb stacks will be lost in many cases, and even if not, it basically gives nothing.

    My personal conclusion: Elemental Weapon and FP have quite similar aspects, with Ele Weapon being slightly disadvantaged, therefore less costed.

    I love the animation and diversity that comes with this skill.


    sdn4oi.png


    2nhj3lu.png

    Force Pulse + Asylum staff makes it impossible to run a monster set and two 5 piece sets.

    So if you want to make an objective comparison you'll need to take into account that you can run 5/5/2 when you use Elemental Weapon. And with Force Pulse you can only run 5/5/AS or 5/3/2/AS.

    The lower cost is also significant, Elemental Weapon is roughly 18% cheaper to cast. As magicka sorcs sustain isnt easy if you have to shield often so a cheaper spammables is very welcome.

    All in all there are benefits to both skills but I will definitely try to make Elemental Weapon work simply because its a lot cheaper to cast.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • technohic
    technohic
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    Biro123 wrote: »
    technohic wrote: »
    Well; every class and weapon that complains about not having a spammable, will now have a spammable on par at least with any other. Can replace snipe from my bow bar.

    I'm kind of interested in trying a mobile light-attacking bow build for my stamsorc..

    Will be interesting. My Templar I contemplate replacing jabs for a spammable. Just so many issues trying to land all of it with lag and being snared.

    Stamblade I like to get my proc up and go into snipe then hit the proc as follow up. Thinking about that, probably wouldn’t replace snipe as I use it for a burst window, but maybe can add this in while building up my stacks ; which also matches up nicely with the amount of stacks from the skill tree. Just have to find the bar space.
  • Aliyavana
    Aliyavana
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    with the 20 percent damage nerf to light attacks, id like for crushing blows to also empower the next light attack you do by 20 percent damage in order to bring it more in line with elemental weapon.
  • Chilly-McFreeze
    Chilly-McFreeze
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    So imbue isn't a viable alternative to class & weapon spams anymore? He, was already too exited for stam dk/sorc.
    Edited by Chilly-McFreeze on May 1, 2018 10:53AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    So imbue isn't a viable alternative to class & weapon spams anymore? He, was already too exited for stam dk/sorc.

    It is perfectly viable. They changed nothing about the skill, the light attack reduction has nothing to do with imbue weapons. The damage has always been separate from the actual light attack damage.
  • RoyJade
    RoyJade
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    So imbue isn't a viable alternative to class & weapon spams anymore? He, was already too exited for stam dk/sorc.

    Just how can you jump to this conclusion ? Imbued wasn't even tweaked (so no nerf), why do you think it's not viable anymore ?
  • technohic
    technohic
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    So imbue isn't a viable alternative to class & weapon spams anymore? He, was already too exited for stam dk/sorc.

    The thought on it is, if you are going to be light attack weaving anyway, you get imbues damage on the light attack where you otherwise would on an actual ability which is followed by a light attack. The light attack nerf does an equal nerf either way in your weave rotation.

    They just happened to figure out that adding resource pools into the equation was a straight huge buff beyond what they wanted to do. With how heals and shields already scale better with resources, they would have made spell and weapon damage obsolete and light attacks hit way too hard for free.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Ah, right. Stupid chilly. Got that twisted up a bit. It's holiday over here. So feel free to ignore my statement.
  • Septimus_Magna
    Septimus_Magna
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    technohic wrote: »
    So imbue isn't a viable alternative to class & weapon spams anymore? He, was already too exited for stam dk/sorc.

    The thought on it is, if you are going to be light attack weaving anyway, you get imbues damage on the light attack where you otherwise would on an actual ability which is followed by a light attack. The light attack nerf does an equal nerf either way in your weave rotation.

    They just happened to figure out that adding resource pools into the equation was a straight huge buff beyond what they wanted to do. With how heals and shields already scale better with resources, they would have made spell and weapon damage obsolete and light attacks hit way too hard for free.

    Compared to live light/heavy attacks still get a significant buff on magicka builds.

    I think the approach was smart, ZOS didnt change any modifiers and just added max mag/stam scaling.
    During testing it was clear to see what the effect of resource scaling was for light/heavy attacks on min-maxed builds.
    Now ZOS can simply tweak the dmg modifier to bring light/heavy attack dmg to reasonable values.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • xbobx
    xbobx
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    seems way too much work
  • Siliziumdioxid
    Siliziumdioxid
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    Wanted to test Crushing weapon but:


    the damage of this ability is way lower than it's Tooltip.
    Guild: Ancaria
  • SodanTok
    SodanTok
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    Wanted to test Crushing weapon but:


    the damage of this ability is way lower than it's Tooltip.

    Penetration.
    You got none
    Edited by SodanTok on May 1, 2018 4:51PM
  • Siliziumdioxid
    Siliziumdioxid
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    SodanTok wrote: »
    Wanted to test Crushing weapon but:


    the damage of this ability is way lower than it's Tooltip.

    Penetration.
    You got none

    the target skeleton has 18.2k resitance... that does not explain the difference of more than 2k
    The value with the mitigation calculated should be 5136 and not 4516. therefore the tooltip of 7065 is wrong
    Edited by Siliziumdioxid on May 1, 2018 5:30PM
    Guild: Ancaria
  • SodanTok
    SodanTok
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    SodanTok wrote: »
    Wanted to test Crushing weapon but:


    the damage of this ability is way lower than it's Tooltip.

    Penetration.
    You got none

    the target skeleton has 18.2k resitance... that does not explain the difference of more than 2k

    How does 33% resistance to your damage not explain 2k loss on 7k tooltip ability.

    Your imbue is literally hitting for around 63% of your tooltip.
    Edited by SodanTok on May 1, 2018 5:29PM
  • Siliziumdioxid
    Siliziumdioxid
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    You're right ... compared it to another ability... had the same mitigation.... I thought that skeletons are at lvl 50 and therefore have other mitigation values compared to CP 160 enemies. So i remembered something wrong.
    Guild: Ancaria
  • CurvedSwords123
    CurvedSwords123
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    NyassaV wrote: »
    So the stam morph is effectively better... Yay. More stamina love -_-

    Have you read the thread? :/
  • Seraphayel
    Seraphayel
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    Tested the skill a lot on my Sorc and found it to be very clunky. The animation takes forever and it doesn't feel good to use.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • mr_wazzabi
    mr_wazzabi
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    Very clunky to use on a melee weapon. I was using it on my stamnlade in vma.

    You need to make sure you tap the attack button, otherwise it becomes a medium attack and the skill doesn't fire off.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Elsterchen
    Elsterchen
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    Yep, animation length makes this instant ability clunky to the point of beeing better of to not use it, let alone to try 5 skill-LA Minitrains to get the passive firing.

    Since noone thought of it: @ZOS_GinaBruno could you please forward our trouble to those kolleques that designed this skill? A clearification on wether this instant cast is intended to be unweave-able or not would be highly welcomed. (An explanation why an instant ability needs an uninterruptable animation time of ~1s would be fine too, for that matter. ;) ) Thank you.

    Edited by Elsterchen on June 20, 2018 6:28PM
  • Aerithone
    Aerithone
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    Maulkin wrote: »
    Does it work with Overload?

    Empower —> Imbue Weapon —> Overload —> Light Attack = Oneshot in Cyrodiil?

    Overload is light attack.

    Ele weapon doesn`t buff Overload light attacks, as it was stated in patch notes.
    I will show you fear in a handfull of dust.
  • Sleep724
    Sleep724
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    Keep the sound if you want but get rid of the animation movement this skill needs first to cast it. Would make it a ton easier to weave.
  • Bladerunner1
    Bladerunner1
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    Glad I'm not the only one who thinks the skill doesn't feel quite right when weaving between light attacks, especially on a bow.
  • RiskyBiz
    RiskyBiz
    Aliyavana wrote: »
    In my personal opinion I think the stamina morph is uninteresting compared to the magika morph which to me is a common theme in stamina skills. I would prefer if instead of the heal it could do a aoe shockwave effect that is suitable of its name "crushing weapon" with maybe applying a status effect like bleed or a debuff. In its current form it feels as if the magika morph is a lot more interesting with the stamina morph being catered to pvp and the magika morph being multuse in both pve and pvp.

    Secondly, the crushing weapon morph feels like its slower on a bow build

    I have started to see pvp stam sorc use this skill it interests me alot
    PC NA
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    HIRCINE'S CHOSEN ONE (CURRENTLY MAKING WEREWOLF GREAT)
  • _Salty_
    _Salty_
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    I find the dual wield animation easier to cancel than the 2h.

    I tried elemental weapon on a mele magsorc as well. What's great about it is you can use it to proc frag but not cast the skill to get your magic returned. You can also use it on your 2h or dual wield bar and switch to your resto and use it at range.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
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