@anitajoneb17_ESO
*waves* Hello! I am an officer of the guild that this happened in. While I was not present in the trial run itself, I saw this happen in real time. The full screenshot was posted in our Discord by a fellow officer, and this cropped version of just the chat was actually provided by me. I have to say, I'm amazed how fast this is going around.
Boot him tF out. Buh bye!This thread is intended to point out that there is a lot of discrepancy between the trials in how Hard Mode is dealt with, specifically in regards to whether or not it is permanent once activated or if it can be toggled off. This thread is also intended to point out a very toxic method some players are utilizing to exploit this, and that is the point I will start with...
https://cdn.discordapp.com/attachments/280462306398437376/426398793756311552/TOXIC.jpg
This is a player threatening to activate Hard Mode in vAA unless they are paid 20k gold from the other 11 group members. I reluctantly decided to hide the player's name because of suggestions to do so here in the forum, although this person simply does not deserve that particular courtesy. I have seen this happen many times during the years I have played ESO, and it is extremely toxic and destructive to the community. Such a thing should not be allowed to happen, and it is possible only because the Craglorn trials have no way of deactivating Hard Mode on the current run.
I have been told that all newer trials have a method of toggling Hard Mode on or off, but I am not sure about that since I have no actual experience with it. However it would make perfect sense to change the Hard Mode activation of trials to be exactly like dungeons. Have a scroll or some other interactive object in the boss room which must be activated to initiate Hard Mode on every attempt. Or simply have the same interactive object in the boss room, but it can be activated to toggle Hard Mode on or off. Regardless of which style is chosen, all standard trials (Asylum Sanctorium not included) should utilize the same method to create a standard for Hard Mode activation.
In a guild of 500 people, how many of those "guildies" are strangers? The answer is 75-90% depending on the guild. This could happen to any group filling one or two group spots. All of us only have a relatively small group of people we actually know well in game, and I have personally experienced some of them go drama queen and turn their back on everyone else.
How many actual raiding/progression guilds do you know of with 500 members?