Agreed there should be a reset.
However solution there is to kick that person, black list then and sadly suck it up if you have to do AA again.
Edit.
You might also want to remove the name (just blank it out in Paint) from that image as showing player names in such a way is against forum rules and will just get the image removed.
I disagree. 11 people in that group were fine, just one was a bad seed.
Dont_do_drugs wrote: »not for the reason u are posting, (which is kind of silly, just kick him from group, he shouldnt be able to activate then, or?) but what i recognized is, that a lot of guilds dont try hardmodes in the old craglorn trials, because they are scared or think the evening is ruined if they dont manage the hardmode then. this then makes them reconsider wether they try hardmode or not there and then people vote against liken "okay elts do normal mode, because we have it done then at elast".
i actually dislike this, because at some point u arent interested in running the normal mode a thousand times, when u at least can TRY the harmode together. so well, it should be changed in the old craglorn trials so people are more motivated again to at least try it.
Dont_do_drugs wrote: »not for the reason u are posting, (which is kind of silly, just kick him from group, he shouldnt be able to activate then, or?) but what i recognized is, that a lot of guilds dont try hardmodes in the old craglorn trials, because they are scared or think the evening is ruined if they dont manage the hardmode then. this then makes them reconsider wether they try hardmode or not there and then people vote against liken "okay elts do normal mode, because we have it done then at elast".
i actually dislike this, because at some point u arent interested in running the normal mode a thousand times, when u at least can TRY the harmode together. so well, it should be changed in the old craglorn trials so people are more motivated again to at least try it.
Dont_do_drugs wrote: »just kick him from group, he shouldnt be able to activate then, or?
Run the trial a second time if needed.
The issue the OP brings up is a personal issue with a player and the developers should not chsmge how things work due to such issues.
lol he resolve is kick the player and ban them from the guild or running with you again. Run the trial a second time if needed.
anitajoneb17_ESO wrote: »Dont_do_drugs wrote: »just kick him from group, he shouldnt be able to activate then, or?
If you kick someone there's a delay between the kick and the actual removal from the dungeon. More than enough to do the few things that trigger HM.
Actually this was not a personal issue. The screenshot I posted was from another guildie who had posted this in our discord. They were reposting it from another guildie in a different guild. Neither I nor my guildie who posted this was actually in the group.
I have seen this happen many times during the years I have played ESO, and it is extremely toxic and destructive to the community.
anitajoneb17_ESO wrote: »Run the trial a second time if needed.
That's unrealistic. People have lives, jobs, families and commitments outside the game. For most guild groups, reaching the final boss of ANY vet trial already takes an hour.
People signing up for raids commit to stay for the approximate duration of ONE run. Not TWO.
anitajoneb17_ESO wrote: »Actually this was not a personal issue. The screenshot I posted was from another guildie who had posted this in our discord. They were reposting it from another guildie in a different guild. Neither I nor my guildie who posted this was actually in the group.
OK... so it's a screenshot from a friend of a cousin of a guildie of the brother of my uncle-in-law.
Then... how can you say :I have seen this happen many times during the years I have played ESO, and it is extremely toxic and destructive to the community.
As toxic as it may be, it's not a very common incident, then ?
Not saying that your claim is unjustified, but be careful when you post such things and imply that this is standard scumbag behaviour in the community, because it isn't, and you put the entire playerbase in a bad light when you do so.
Saying that I have seen it happen many times over the years that I have played the game doesn't come close to saying that it is common behaviour.
anitajoneb17_ESO wrote: »Saying that I have seen it happen many times over the years that I have played the game doesn't come close to saying that it is common behaviour.
Well, english is not my native language but in my understanding of it, saying "I have seen it happen many times" equals to "it happens often" which in turn equals to "it is common behaviour".
That being said, I still agree with your demand that HM should be a toggle in Craglorn trials.
Of all saltiness and toxicity I´ve seen in this game (mostly from PvP players who think a little to high of themselves and takes this game way to serious), this takes the price. And I don´t see why ZOS can´t redesign the old Craglorn trials to have an on/off button for hardmode.
* In vMoL you can use the prayer shrines to turn it on/off
* In vHoF it´s just to pull a lever
* In Asylum Sanctorium you can just go upstairs and kill each boss one by one, so not a real "On/off" button but still.
Since the Craglorn trials has a theme where the constellations are involved I would suggest the following:
Instead of destroying the orbs (vAA), the Banners (vSO) or the statues (vHRC) there´s now one or a few pressure plates with the corresponding constellation that will empower the last boss with "cosmic energy" or something once activated.