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Should we encourage more players to complete vMA as a learning program?

  • Pink_Violinz
    Pink_Violinz
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    Knowledge wrote: »
    Tasear wrote: »
    Knowledge wrote: »
    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm

    They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.

    Healers heal.

    And good healers help DPS.

    No, they don't.
  • Aebaradath
    Aebaradath
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    Knowledge wrote: »
    Tasear wrote: »
    Knowledge wrote: »
    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm

    They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.

    Healers heal.

    And good healers help DPS.
    Oh, right I forgot. You want people to conform to what you believe classes should be doing.
  • Merlin13KAGL
    Merlin13KAGL
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    Knowledge wrote: »
    Tasear wrote: »
    Knowledge wrote: »
    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm

    They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.

    Healers heal.

    And good healers help DPS.

    No, they don't.
    Good DPS don't need them to.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Eyro
    Eyro
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    Knowledge wrote: »
    Tasear wrote: »
    Knowledge wrote: »
    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm

    They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.

    Healers heal.

    And good healers help DPS.

    No, they don't.

    I usually use my free time as a healer to jump on people’s corpses. It is odd, I have found the more people I let die, the more free time I have to do whatever I want.
  • Knowledge
    Knowledge
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    Knowledge wrote: »
    Tasear wrote: »
    Knowledge wrote: »
    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm

    They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.

    Healers heal.

    And good healers help DPS.

    No, they don't.
    Good DPS don't need them to.

    But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.
  • Pink_Violinz
    Pink_Violinz
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    Knowledge wrote: »
    Knowledge wrote: »
    Tasear wrote: »
    Knowledge wrote: »
    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm

    They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.

    Healers heal.

    And good healers help DPS.

    No, they don't.
    Good DPS don't need them to.

    But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.

    No they don't, lmao. I happened to have Alcast's site open and checked. He runs the exact same build as me. Checked Deltia, he has one skill.

    For dungeons.
    Edited by Pink_Violinz on April 30, 2018 5:54PM
  • Jaimeh
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    Knowledge wrote: »

    And good healers help DPS.

    Depends on what you mean by 'help'. Slotting WoE is a good idea to help with off-balance, and there are instances where the healer can do more things like in vDSA, easier content where much healing is not needed, or in execute phase of harder fights with radiant destruction if templar for example, however, for end-game content, if the group needs the healers to help with the dps, there is something wrong.
  • badmojo
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    badmojo wrote: »
    I would also encourage players to get at least 1million AP in Cyrodiil, it certainly makes you a better player and improves your situational awareness. Even better if you dont just group up and mindlessly follow the crown. I think its important for players to make their own tactical decisions and see what happens as a result of them.

    I mean, ultimately, there's a point here, "play the game enough and you'll start to learn." I love Cyrodiil, but for people who actually dislike PvP, I wouldn't recommend it. I also hesitate to suggest people learn from PvP. The human factor is very easy to exploit in there, and has absolutely no applicability to vet content.

    Fair enough, I guess you could learn all you need to from VMA or other PVE content, but I feel like not using PVP to learn would just prolong the learning process. The human factor in Cyrodiil goes both ways, any weakness in your playstyle or build will be quickly discovered and used against you, forcing you to make corrections.

    Aside from bosses 1 shotting you, I find PVE enemies are pretty horrible at actually killing players, so if a player learns to survive in a PVP environment, they are going to instinctively be doing the right things later on in PVE content. The problem with only learning in PVE is that you can be the wrong things and not get punished for it, which creates bad habits that players will get used to doing.

    On the flip side, you can do everything right in Cyrodiil and still get your ass handed to you. Which is why I said players would benefit from getting a million AP, because after that length of time you will have gotten a good idea of when fights can't be won, and when fights were lost because of personal failure. That type of perspective also helps when tackling difficult PVE content.
    [DC/NA]
  • Knowledge
    Knowledge
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    Knowledge wrote: »
    Knowledge wrote: »
    Tasear wrote: »
    Knowledge wrote: »
    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm

    They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.

    Healers heal.

    And good healers help DPS.

    No, they don't.
    Good DPS don't need them to.

    But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.

    No they don't, lmao. I happened to have Alcast's site open and checked. He runs the exact same build as me. Checked Deltia, he has one.

    For dungeons.

    Elemental blockade and solar prison are healing abilities?

    BTW, all of Alcast's builds are Vana's builds and the following videos are at the bottom of his build page here: https://alcasthq.com/eso-magicka-templar-healer-build-pve/

    In this video at the time I've set it to Vana's using blockade and actually executing monsters.

    https://youtu.be/sSnvjw9Y4D4?t=7m30s

    In this trial Vana is again doing DPS at this time.

    https://youtu.be/jQiv50E55oA?t=8m4s




    Edited by Knowledge on April 30, 2018 5:58PM
  • Pink_Violinz
    Pink_Violinz
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    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Tasear wrote: »
    Knowledge wrote: »
    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm

    They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.

    Healers heal.

    And good healers help DPS.

    No, they don't.
    Good DPS don't need them to.

    But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.

    No they don't, lmao. I happened to have Alcast's site open and checked. He runs the exact same build as me. Checked Deltia, he has one.

    For dungeons.

    Elemental blockade and solar prison are healing abilities?

    Solar prison is for damage mitigation, elemental blockade for off balance. Healer dps is pitiful
  • AlnilamE
    AlnilamE
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    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Tasear wrote: »
    Knowledge wrote: »
    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm

    They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.

    Healers heal.

    And good healers help DPS.

    No, they don't.
    Good DPS don't need them to.

    But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.

    No they don't, lmao. I happened to have Alcast's site open and checked. He runs the exact same build as me. Checked Deltia, he has one.

    For dungeons.

    Elemental blockade and solar prison are healing abilities?

    BTW, all of Alcast's builds are Vana's builds and the following videos are at the bottom of his build page here: https://alcasthq.com/eso-magicka-templar-healer-build-pve/

    In this video at the time I've set it to Vana's using blockade and actually executing monsters.

    https://youtu.be/sSnvjw9Y4D4?t=7m30s

    In this trial Vana is again doing DPS at this time.

    https://youtu.be/jQiv50E55oA?t=8m4s




    In the context of a Healer, they are slotted because Solar Prison applies Major Maim and Blockade of Storms sets concussed enemies off balance. So they are being cast as debuffs to increase everyone else's DPS.

    And Solar Prison will mostly be cast only in specific fights. War Horn would be the primary Healer ultimate.
    The Moot Councillor
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    It doesn't teach you anything in any of the other game modes, the setup for VMA is completely different and forces you to rely on you self for healing/sustain and debuffing. Also every dungeon has its own mechanic perfetcting one won't make you better at the other one.

    This is a really dumb suggestion since already the BiS bow and staff which are used all the time by stam and magika dps are gated behind VMA.

    if you wanna kill the playerbase then sure your suggestion is head on

    VMA should be encouraged but not required. Gating content behind VMA would be the death of the playerbase. That said, if you dont think VMA can teach you a lot about your character, you either havent cleared it or you werent paying attention. You leave the arena a better player than when you went in. I have completed it on every spec except stam warden (havent got around to trying yet). It is the perfect crash course regarding the strengths and weaknesses of your class. It teaches DPS, survival, mechanic awareness, etc. It is typically the first thing I do when I get a new class to 50.

    Just because OPs suggestion is a bad one, doesnt mean there is no value in VMA.
  • Knowledge
    Knowledge
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    AlnilamE wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Tasear wrote: »
    Knowledge wrote: »
    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm

    They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.

    Healers heal.

    And good healers help DPS.

    No, they don't.
    Good DPS don't need them to.

    But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.

    No they don't, lmao. I happened to have Alcast's site open and checked. He runs the exact same build as me. Checked Deltia, he has one.

    For dungeons.

    Elemental blockade and solar prison are healing abilities?

    BTW, all of Alcast's builds are Vana's builds and the following videos are at the bottom of his build page here: https://alcasthq.com/eso-magicka-templar-healer-build-pve/

    In this video at the time I've set it to Vana's using blockade and actually executing monsters.

    https://youtu.be/sSnvjw9Y4D4?t=7m30s

    In this trial Vana is again doing DPS at this time.

    https://youtu.be/jQiv50E55oA?t=8m4s




    In the context of a Healer, they are slotted because Solar Prison applies Major Maim and Blockade of Storms sets concussed enemies off balance. So they are being cast as debuffs to increase everyone else's DPS.

    And Solar Prison will mostly be cast only in specific fights. War Horn would be the primary Healer ultimate.

    Those abilities still do damage and I see her using an execute in the Falkreath run often and light attacking when not healing.

    When a good healer is not healing they are doing damage.
  • Knowledge
    Knowledge
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    On Alcast's page, since we're using it for reference, the suggested "Other useful skills" are as follows:

    Other usefull skills
    Radiant Oppression: Good damage skill and also nice for vDSA or other 4-men-content.
    Puncturing Sweeps: Does melee damage, good for vDSA or other 4-men-content, not trials.
    Harness Magicka: Shield which absorbs damage and gives magicka back.
    Ward Ally/Healing Ward: Shield which absorbs damage and heals, also for another person in group.
    Mystic Orb/Energy Orb: Restores either stamina or magicka to one person when synergised (share the same cooldown as spears/shards).
    Mutagen: Healing over time effect and cleanses.
    Dark Flare: Does range damage (and keeps up minor sorcery).
    Reflective Light: Does range damage (and keeps up minor sorcery).
    Power of the Light: Reduces armor of enemies and does damage (and keeps up minor sorcery).
    Purifying Light: Does damage and heals (and keeps up minor sorcery).
    Radiant Aura: Applies minor magickasteal in aoe (just like elemental drain in single target), though does not debuff enemy.
    Repentance: Restores your stamina and heals group members (since morrowind it only restores YOUR stamina).

    [Edit to remove reference of removed content]
    Edited by [Deleted User] on April 30, 2018 6:19PM
  • AlnilamE
    AlnilamE
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    Knowledge wrote: »
    AlnilamE wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Tasear wrote: »
    Knowledge wrote: »
    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm

    They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.

    Healers heal.

    And good healers help DPS.

    No, they don't.
    Good DPS don't need them to.

    But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.

    No they don't, lmao. I happened to have Alcast's site open and checked. He runs the exact same build as me. Checked Deltia, he has one.

    For dungeons.

    Elemental blockade and solar prison are healing abilities?

    BTW, all of Alcast's builds are Vana's builds and the following videos are at the bottom of his build page here: https://alcasthq.com/eso-magicka-templar-healer-build-pve/

    In this video at the time I've set it to Vana's using blockade and actually executing monsters.

    https://youtu.be/sSnvjw9Y4D4?t=7m30s

    In this trial Vana is again doing DPS at this time.

    https://youtu.be/jQiv50E55oA?t=8m4s




    In the context of a Healer, they are slotted because Solar Prison applies Major Maim and Blockade of Storms sets concussed enemies off balance. So they are being cast as debuffs to increase everyone else's DPS.

    And Solar Prison will mostly be cast only in specific fights. War Horn would be the primary Healer ultimate.

    Those abilities still do damage and I see her using an execute in the Falkreath run often and light attacking when not healing.

    When a good healer is not healing they are doing damage.

    When a good healer is not healing or buffing/debuffing, you mean. Provided they have resources left. If not, they heavy attack.

    Of course, I look forward to seeing someone clear vMA with only a healer set up.
    The Moot Councillor
  • Merlin13KAGL
    Merlin13KAGL
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    Knowledge wrote: »
    Knowledge wrote: »
    Knowledge wrote: »
    Tasear wrote: »
    Knowledge wrote: »
    /sarcasm

    Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.

    /end sarcasm

    They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.

    Healers heal.

    And good healers help DPS.

    No, they don't.
    Good DPS don't need them to.

    But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.

    No they don't, lmao. I happened to have Alcast's site open and checked. He runs the exact same build as me. Checked Deltia, he has one.

    For dungeons.

    Elemental blockade and solar prison are healing abilities?

    Solar prison is for damage mitigation, elemental blockade for off balance. Healer dps is pitiful
    Save your breath, Pink.
    I guess technically tanks DPS too then, using that same line of 'thinking.'

    This (the original statement) is why you should have to know, at least halfway, WTF you're talking about before posting.

    The fact that the reasoning behind these skills being slotted has to be spelled out just drives the point home even more.

    Because the rest of us didn't need to have it explained.

    You'd think that vMA clearance would have provided some insight, but apparently not.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Beardimus
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    Thread seems to have digressed off into a healing build debate now....

    Back to the topic. It's clear that focused tanks / healers would.not have a setup to run vMA.

    Sure healers need some side damage, but that's different to a full on DD setup to clear vMA.

    I'll say again, for DD its a great stomping ground, most agree. But forcing them would not be cool.
    Forcing healers / tanks to do it? Makes no sense.
    Xbox One | EU | EP
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  • Knowledge
    Knowledge
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    Beardimus wrote: »
    Thread seems to have digressed off into a healing build debate now....

    Back to the topic. It's clear that focused tanks / healers would.not have a setup to run vMA.

    Sure healers need some side damage, but that's different to a full on DD setup to clear vMA.

    I'll say again, for DD its a great stomping ground, most agree. But forcing them would not be cool.
    Forcing healers / tanks to do it? Makes no sense.

    Shouldn't players strive to be familiar with all three roles to better understand the game?
  • LiquidPony
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    Knowledge wrote: »
    Veteran Maelstrom Arena can teach a person a lot about how to play their class and how to play the game beyond a basic level. This would be an ideal training course for prospective guild members, group members, or PVPers. Perhaps, in an effort to better the community, we should take it upon ourselves to suggest that people who have not done vMA do it and also lobby for some sort of content gating behind the completion of Veteran Maelstrom Arena.

    I think there *used to be* a kind of gating based on vMA ... that was, it was really difficult to do competitive DPS on just about any build without a Maelstrom destro or Maelstrom DW or Maelstrom bow.

    But it seems like every patch, the advantage of those unique weapons is being reduced. Maelstrom DW has been useless for quite a while. The destro and bow took a relative step back with this patch due to the 2H itemization changes. Funny that they finally gave us Transmutation and then marginalized the items that people were most excited to transmute. I don't even want to try to count the number of hours I wasted in that place trying to get the mythical Sharpened Inferno.
  • TheCyberDruid
    TheCyberDruid
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    This one thinks the fish are biting well tonight, yes?
  • Knowledge
    Knowledge
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    LiquidPony wrote: »
    Knowledge wrote: »
    Veteran Maelstrom Arena can teach a person a lot about how to play their class and how to play the game beyond a basic level. This would be an ideal training course for prospective guild members, group members, or PVPers. Perhaps, in an effort to better the community, we should take it upon ourselves to suggest that people who have not done vMA do it and also lobby for some sort of content gating behind the completion of Veteran Maelstrom Arena.

    I think there *used to be* a kind of gating based on vMA ... that was, it was really difficult to do competitive DPS on just about any build without a Maelstrom destro or Maelstrom DW or Maelstrom bow.

    But it seems like every patch, the advantage of those unique weapons is being reduced. Maelstrom DW has been useless for quite a while. The destro and bow took a relative step back with this patch due to the 2H itemization changes. Funny that they finally gave us Transmutation and then marginalized the items that people were most excited to transmute. I don't even want to try to count the number of hours I wasted in that place trying to get the mythical Sharpened Inferno.

    But did you learn anything doing vMA?
  • DMuehlhausen
    DMuehlhausen
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    Knowledge wrote: »
    Veteran Maelstrom Arena can teach a person a lot about how to play their class and how to play the game beyond a basic level. This would be an ideal training course for prospective guild members, group members, or PVPers. Perhaps, in an effort to better the community, we should take it upon ourselves to suggest that people who have not done vMA do it and also lobby for some sort of content gating behind the completion of Veteran Maelstrom Arena.

    It's a place to learn your DD build. What about people like me who could care less about DD and just want to heal? I don't get to be in guilds cause I can keep a group alive? Elitist much?
  • Lissiexx
    Lissiexx
    ✭✭✭
    If someone has previously mentioned this - I apologise for repeating but I have to say to all those of you in this thread who see what appears to be a lot of flawless conquerors running around with ma wpns - remember that a lot of them have 'bought' the title.

    So for this very reason you should not gate with vMA because its just not fair that people are excluded from content because they choose not to cheat their way through the game!
    PS5 EU
  • Aebaradath
    Aebaradath
    ✭✭✭✭✭
    Knowledge wrote: »
    Beardimus wrote: »
    Thread seems to have digressed off into a healing build debate now....

    Back to the topic. It's clear that focused tanks / healers would.not have a setup to run vMA.

    Sure healers need some side damage, but that's different to a full on DD setup to clear vMA.

    I'll say again, for DD its a great stomping ground, most agree. But forcing them would not be cool.
    Forcing healers / tanks to do it? Makes no sense.

    Shouldn't players strive to be familiar with all three roles to better understand the game?
    Such flawed thinking. You don't need to play all roles to understand the game.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed several baiting comments. We'd like to remind members that posts that contain baiting comments or personal insults are in violation of the forum rules. Since the thread was unable to remain civil and on topic we will be closing this thread. Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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