timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
Healers heal.
And good healers help DPS.
Oh, right I forgot. You want people to conform to what you believe classes should be doing.timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
Healers heal.
And good healers help DPS.
Good DPS don't need them to.Pink_Violinz wrote: »timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
Healers heal.
And good healers help DPS.
No, they don't.
Pink_Violinz wrote: »timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
Healers heal.
And good healers help DPS.
No, they don't.
Merlin13KAGL wrote: »Good DPS don't need them to.Pink_Violinz wrote: »timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
Healers heal.
And good healers help DPS.
No, they don't.
Merlin13KAGL wrote: »Good DPS don't need them to.Pink_Violinz wrote: »timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
Healers heal.
And good healers help DPS.
No, they don't.
But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.
And good healers help DPS.
starkerealm wrote: »I would also encourage players to get at least 1million AP in Cyrodiil, it certainly makes you a better player and improves your situational awareness. Even better if you dont just group up and mindlessly follow the crown. I think its important for players to make their own tactical decisions and see what happens as a result of them.
I mean, ultimately, there's a point here, "play the game enough and you'll start to learn." I love Cyrodiil, but for people who actually dislike PvP, I wouldn't recommend it. I also hesitate to suggest people learn from PvP. The human factor is very easy to exploit in there, and has absolutely no applicability to vet content.
Pink_Violinz wrote: »Merlin13KAGL wrote: »Good DPS don't need them to.Pink_Violinz wrote: »timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
Healers heal.
And good healers help DPS.
No, they don't.
But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.
No they don't, lmao. I happened to have Alcast's site open and checked. He runs the exact same build as me. Checked Deltia, he has one.
For dungeons.
https://youtu.be/sSnvjw9Y4D4?t=7m30s
https://youtu.be/jQiv50E55oA?t=8m4sPink_Violinz wrote: »Merlin13KAGL wrote: »Good DPS don't need them to.Pink_Violinz wrote: »timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
Healers heal.
And good healers help DPS.
No, they don't.
But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.
No they don't, lmao. I happened to have Alcast's site open and checked. He runs the exact same build as me. Checked Deltia, he has one.
For dungeons.
Elemental blockade and solar prison are healing abilities?
Pink_Violinz wrote: »Merlin13KAGL wrote: »Good DPS don't need them to.Pink_Violinz wrote: »timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
Healers heal.
And good healers help DPS.
No, they don't.
But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.
No they don't, lmao. I happened to have Alcast's site open and checked. He runs the exact same build as me. Checked Deltia, he has one.
For dungeons.
Elemental blockade and solar prison are healing abilities?
BTW, all of Alcast's builds are Vana's builds and the following videos are at the bottom of his build page here: https://alcasthq.com/eso-magicka-templar-healer-build-pve/
In this video at the time I've set it to Vana's using blockade and actually executing monsters.https://youtu.be/sSnvjw9Y4D4?t=7m30s
In this trial Vana is again doing DPS at this time.https://youtu.be/jQiv50E55oA?t=8m4s
Bigevilpeter wrote: »It doesn't teach you anything in any of the other game modes, the setup for VMA is completely different and forces you to rely on you self for healing/sustain and debuffing. Also every dungeon has its own mechanic perfetcting one won't make you better at the other one.
This is a really dumb suggestion since already the BiS bow and staff which are used all the time by stam and magika dps are gated behind VMA.
if you wanna kill the playerbase then sure your suggestion is head on
Pink_Violinz wrote: »Merlin13KAGL wrote: »Good DPS don't need them to.Pink_Violinz wrote: »timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
Healers heal.
And good healers help DPS.
No, they don't.
But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.
No they don't, lmao. I happened to have Alcast's site open and checked. He runs the exact same build as me. Checked Deltia, he has one.
For dungeons.
Elemental blockade and solar prison are healing abilities?
BTW, all of Alcast's builds are Vana's builds and the following videos are at the bottom of his build page here: https://alcasthq.com/eso-magicka-templar-healer-build-pve/
In this video at the time I've set it to Vana's using blockade and actually executing monsters.https://youtu.be/sSnvjw9Y4D4?t=7m30s
In this trial Vana is again doing DPS at this time.https://youtu.be/jQiv50E55oA?t=8m4s
In the context of a Healer, they are slotted because Solar Prison applies Major Maim and Blockade of Storms sets concussed enemies off balance. So they are being cast as debuffs to increase everyone else's DPS.
And Solar Prison will mostly be cast only in specific fights. War Horn would be the primary Healer ultimate.
Pink_Violinz wrote: »Merlin13KAGL wrote: »Good DPS don't need them to.Pink_Violinz wrote: »timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
Healers heal.
And good healers help DPS.
No, they don't.
But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.
No they don't, lmao. I happened to have Alcast's site open and checked. He runs the exact same build as me. Checked Deltia, he has one.
For dungeons.
Elemental blockade and solar prison are healing abilities?
BTW, all of Alcast's builds are Vana's builds and the following videos are at the bottom of his build page here: https://alcasthq.com/eso-magicka-templar-healer-build-pve/
In this video at the time I've set it to Vana's using blockade and actually executing monsters.https://youtu.be/sSnvjw9Y4D4?t=7m30s
In this trial Vana is again doing DPS at this time.https://youtu.be/jQiv50E55oA?t=8m4s
In the context of a Healer, they are slotted because Solar Prison applies Major Maim and Blockade of Storms sets concussed enemies off balance. So they are being cast as debuffs to increase everyone else's DPS.
And Solar Prison will mostly be cast only in specific fights. War Horn would be the primary Healer ultimate.
Those abilities still do damage and I see her using an execute in the Falkreath run often and light attacking when not healing.
When a good healer is not healing they are doing damage.
Save your breath, Pink.Pink_Violinz wrote: »Pink_Violinz wrote: »Merlin13KAGL wrote: »Good DPS don't need them to.Pink_Violinz wrote: »timb16_ESO85 wrote: »/sarcasm
Yes, let healers and tank be tested in vMA, that's a great idea. If they can complete it with a completely different build than is required for their role, they sure have a good grasp on the game. We could certainly use more tanks who think their role is running in and making sure everything either dies or attacks and kills the healer in dungeon finder groups.
/end sarcasm
They will definitely have more awareness, negotiate mechanics better, and understand the fundamentals of the game more. Healers are expected to DPS too.
Healers heal.
And good healers help DPS.
No, they don't.
But why wouldn't they DPS anyway? It shortens the fight time further. There's a reason why most theorycrafters like Deltia, Alcast, Dottz, etc have dps abilities on their healer builds.
No they don't, lmao. I happened to have Alcast's site open and checked. He runs the exact same build as me. Checked Deltia, he has one.
For dungeons.
Elemental blockade and solar prison are healing abilities?
Solar prison is for damage mitigation, elemental blockade for off balance. Healer dps is pitiful
Thread seems to have digressed off into a healing build debate now....
Back to the topic. It's clear that focused tanks / healers would.not have a setup to run vMA.
Sure healers need some side damage, but that's different to a full on DD setup to clear vMA.
I'll say again, for DD its a great stomping ground, most agree. But forcing them would not be cool.
Forcing healers / tanks to do it? Makes no sense.
Veteran Maelstrom Arena can teach a person a lot about how to play their class and how to play the game beyond a basic level. This would be an ideal training course for prospective guild members, group members, or PVPers. Perhaps, in an effort to better the community, we should take it upon ourselves to suggest that people who have not done vMA do it and also lobby for some sort of content gating behind the completion of Veteran Maelstrom Arena.
LiquidPony wrote: »Veteran Maelstrom Arena can teach a person a lot about how to play their class and how to play the game beyond a basic level. This would be an ideal training course for prospective guild members, group members, or PVPers. Perhaps, in an effort to better the community, we should take it upon ourselves to suggest that people who have not done vMA do it and also lobby for some sort of content gating behind the completion of Veteran Maelstrom Arena.
I think there *used to be* a kind of gating based on vMA ... that was, it was really difficult to do competitive DPS on just about any build without a Maelstrom destro or Maelstrom DW or Maelstrom bow.
But it seems like every patch, the advantage of those unique weapons is being reduced. Maelstrom DW has been useless for quite a while. The destro and bow took a relative step back with this patch due to the 2H itemization changes. Funny that they finally gave us Transmutation and then marginalized the items that people were most excited to transmute. I don't even want to try to count the number of hours I wasted in that place trying to get the mythical Sharpened Inferno.
Veteran Maelstrom Arena can teach a person a lot about how to play their class and how to play the game beyond a basic level. This would be an ideal training course for prospective guild members, group members, or PVPers. Perhaps, in an effort to better the community, we should take it upon ourselves to suggest that people who have not done vMA do it and also lobby for some sort of content gating behind the completion of Veteran Maelstrom Arena.
Such flawed thinking. You don't need to play all roles to understand the game.Thread seems to have digressed off into a healing build debate now....
Back to the topic. It's clear that focused tanks / healers would.not have a setup to run vMA.
Sure healers need some side damage, but that's different to a full on DD setup to clear vMA.
I'll say again, for DD its a great stomping ground, most agree. But forcing them would not be cool.
Forcing healers / tanks to do it? Makes no sense.
Shouldn't players strive to be familiar with all three roles to better understand the game?