So....shockingly I'm with you on what vMA is good for, but totally opposed to any form of fixed gating. Can the community self gate? Yes. As for stormproof/Flawless titles only in group.
Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.
If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...
However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.
Most fights in the game are scripted. If you do Veteran Scalecaller Hardmode the mechanics don't change and what the boss does doesn't change. Memorizing what she does and when is a part of the process. Because vMA is scripted, like most fights in the game, it shouldn't be devalued.
I openly admit I have been too scared to try VMA... as hours of being killed would be pretty soul destroying. I’m at CP380 and always felt I should wait till about CP500 to try it. It it doable at CP380 or should I wait? At the moment I have being doing loads of dungeons normal and a few vet, is the step up in difficulty that severe from a vet dungeon?
Veteran Maelstrom Arena can teach a person a lot about how to play their class and how to play the game beyond a basic level. This would be an ideal training course for prospective guild members, group members, or PVPers. Perhaps, in an effort to better the community, we should take it upon ourselves to suggest that people who have not done vMA do it and also lobby for some sort of content gating behind the completion of Veteran Maelstrom Arena.
Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.
If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...
However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.
Most fights in the game are scripted. If you do Veteran Scalecaller Hardmode the mechanics don't change and what the boss does doesn't change. Memorizing what she does and when is a part of the process. Because vMA is scripted, like most fights in the game, it shouldn't be devalued.
@Knowledge While that's true about mechanics the way to win at vMA is to kill everything before mechanics happen. Don't think that's possible on Vet hardmode Scalecaller.
Veteran Maelstrom Arena can teach a person a lot about how to play their class and how to play the game beyond a basic level. This would be an ideal training course for prospective guild members, group members, or PVPers. Perhaps, in an effort to better the community, we should take it upon ourselves to suggest that people who have not done vMA do it and also lobby for some sort of content gating behind the completion of Veteran Maelstrom Arena.
VMA teaches you nothing about group play. It teaches you how to be selfsufficient, which is okay for random dungeonrunning, but is very toxic in actual group content.
VoidBiscuit wrote: »Just remember, you do actually need to have a tank when you do a trial. Tanks (on the whole, not including the flawless S+Bers) don't like vMA very much.
I think the best option is to give people a title like Stormproof or Flawless Conqueror, so people could tell if they've done vMA
Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.
If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...
However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.
Most fights in the game are scripted. If you do Veteran Scalecaller Hardmode the mechanics don't change and what the boss does doesn't change. Memorizing what she does and when is a part of the process. Because vMA is scripted, like most fights in the game, it shouldn't be devalued.
@Knowledge While that's true about mechanics the way to win at vMA is to kill everything before mechanics happen. Don't think that's possible on Vet hardmode Scalecaller.
Take a look at Stage 9. You can't skip the mechanics no matter how much DPS you do. You will still have to go to the top floating ring, kill the crystals, block the skull attacks, evade the red. It's not going to matter if you do more or less damage you're still just as susceptible to dying as everyone else and still must do the mechanics.
There's many other instances of this in vMA I just figured I'd use this example.
Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.
If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...
However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.
Most fights in the game are scripted. If you do Veteran Scalecaller Hardmode the mechanics don't change and what the boss does doesn't change. Memorizing what she does and when is a part of the process. Because vMA is scripted, like most fights in the game, it shouldn't be devalued.
@Knowledge While that's true about mechanics the way to win at vMA is to kill everything before mechanics happen. Don't think that's possible on Vet hardmode Scalecaller.
Take a look at Stage 9. You can't skip the mechanics no matter how much DPS you do. You will still have to go to the top floating ring, kill the crystals, block the skull attacks, evade the red. It's not going to matter if you do more or less damage you're still just as susceptible to dying as everyone else and still must do the mechanics.
There's many other instances of this in vMA I just figured I'd use this example.
Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.
If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...
However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.
Most fights in the game are scripted. If you do Veteran Scalecaller Hardmode the mechanics don't change and what the boss does doesn't change. Memorizing what she does and when is a part of the process. Because vMA is scripted, like most fights in the game, it shouldn't be devalued.
@Knowledge While that's true about mechanics the way to win at vMA is to kill everything before mechanics happen. Don't think that's possible on Vet hardmode Scalecaller.
Take a look at Stage 9. You can't skip the mechanics no matter how much DPS you do. You will still have to go to the top floating ring, kill the crystals, block the skull attacks, evade the red. It's not going to matter if you do more or less damage you're still just as susceptible to dying as everyone else and still must do the mechanics.
There's many other instances of this in vMA I just figured I'd use this example.
That is actually not true. Power Creep for vMA has reached the point where people can kill the boss before he even goes upstairs.
Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.
If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...
However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.
Most fights in the game are scripted. If you do Veteran Scalecaller Hardmode the mechanics don't change and what the boss does doesn't change. Memorizing what she does and when is a part of the process. Because vMA is scripted, like most fights in the game, it shouldn't be devalued.
@Knowledge While that's true about mechanics the way to win at vMA is to kill everything before mechanics happen. Don't think that's possible on Vet hardmode Scalecaller.
Take a look at Stage 9. You can't skip the mechanics no matter how much DPS you do. You will still have to go to the top floating ring, kill the crystals, block the skull attacks, evade the red. It's not going to matter if you do more or less damage you're still just as susceptible to dying as everyone else and still must do the mechanics.
There's many other instances of this in vMA I just figured I'd use this example.
That is actually not true. Power Creep for vMA has reached the point where people can kill the boss before he even goes upstairs.
His HP locks at 70% and he become immortal and then goes up to the top ring. How is that even possible?
Xoelarasizerer wrote: »They wouldn't because vMA is part of Orsinium DLC.
Feel free to correct me, but I don't think any gameplay content (in any DLC) is locked behind completing content in a different DLC.
So demanding players need to complete vMA before being allowed to do Trials, Veteran Dungeons, DLC Dungeons or whatever you had in mind would be also criticised for being further paywalled.
Wouldn't force it on anyone, especially stam characters. Heals are based on doing damage, killing stuff or Vigor which forces them to PVP.
If you get hit with anything inbetween mobs spawning you're a gonner, take that from someone who failed countless times between CP200-300 on a DW StamBlade...
However I'd say yes do suggest it at higher CP as it's a decent training ground, but mostly it's just memorising where everything spawns to avoid damage.
Most fights in the game are scripted. If you do Veteran Scalecaller Hardmode the mechanics don't change and what the boss does doesn't change. Memorizing what she does and when is a part of the process. Because vMA is scripted, like most fights in the game, it shouldn't be devalued.
@Knowledge While that's true about mechanics the way to win at vMA is to kill everything before mechanics happen. Don't think that's possible on Vet hardmode Scalecaller.
Take a look at Stage 9. You can't skip the mechanics no matter how much DPS you do. You will still have to go to the top floating ring, kill the crystals, block the skull attacks, evade the red. It's not going to matter if you do more or less damage you're still just as susceptible to dying as everyone else and still must do the mechanics.
There's many other instances of this in vMA I just figured I'd use this example.
That is actually not true. Power Creep for vMA has reached the point where people can kill the boss before he even goes upstairs.
His HP locks at 70% and he become immortal and then goes up to the top ring. How is that even possible?
It doesn't lock. He always has to shoot one skull, teleport and summon one daedroth before teleporting upstairs. Plenty of time to burn him 100 to 0 for some people.
It does. Show me proof that it otherwise doesn't. I have seen many videos and never one showing what you're describing. He stays downstairs until hitting 70% and then his HP locks.
Remember we're talking about Veteran. I've never done normal and if that's what you're talking about then I would have no idea.
I’d rather gate veteran DLC and base game vet II content behind completion of the normal versions of those dungeons; a lot of those dungeons have mechanics that can’t be bypassed with DPS, so completing them on normal first ensures that everyone at least has a basic idea of what to expect.
VMA does teach you a lot about your class and how to survive in difficult content, but it’s completely unrealistic to gate group content behind completion of vMA.
No, it won't. Button mashers will still be button mashers.Veteran Maelstrom Arena can teach a person a lot about how to play their class and how to play the game beyond a basic level.
I don't believe it would, especially for PvP. No matter how "tough" vMA is, it will never represent the player base of PvP. The human element will always be the challenge in this game.This would be an ideal training course for prospective guild members, group members, or PVPers.
I would, instead, offer a different route and have ZoS build a training arena for all players.Perhaps, in an effort to better the community, we should take it upon ourselves to suggest that people who have not done vMA do it and also lobby for some sort of content gating behind the completion of Veteran Maelstrom Arena.
I’d rather gate veteran DLC and base game vet II content behind completion of the normal versions of those dungeons; a lot of those dungeons have mechanics that can’t be bypassed with DPS, so completing them on normal first ensures that everyone at least has a basic idea of what to expect.
VMA does teach you a lot about your class and how to survive in difficult content, but it’s completely unrealistic to gate group content behind completion of vMA.
How can we give incentive for doing it without forcing players to do it?
Perhaps more rewards? Weapons tokens, weapon choice? If you beat it.