Id a like a class cc as well. Reverb is a great cc though and dizzying is good open world cc, don't think cc is a major issue here though. Igneous shield is what stam dk keeps up for minor brutality/ulti passives and next patch op extended healing so you saying barely any use is not true. Dk has on demand major mending from that tree which no class has. If anything is op its that skill line(passives) and that skill.
Bigevilpeter wrote: »Not only just because logic, its stone, also because Stamdks dps are in a really bad spot and have barely any use for earthen heart skill line, which is the main ulti generator for the class. Also they lack a spammable and this is just the perfect solution for a lot of the Stamdk's problems.
Also this won't go near lava whip where both morphs are needed for magdk dps.
Magika Dk already has so much skills to utilize, give stam Dks something
RaddlemanNumber7 wrote: »My Poison Knight uses Stone Giant to trigger Swamp Raider. I do not want it changed to a stam / physical ability.
To save you looking it up:
Swamp Raider: 5 items: When you deal damage with a Magicka ability, your Poison and Disease Damage abilities gain an additional 5-450 Weapon Damage for 10 seconds.
RaddlemanNumber7 wrote: »My Poison Knight uses Stone Giant to trigger Swamp Raider. I do not want it changed to a stam / physical ability.
To save you looking it up:
Swamp Raider: 5 items: When you deal damage with a Magicka ability, your Poison and Disease Damage abilities gain an additional 5-450 Weapon Damage for 10 seconds.
Ragnarock41 wrote: »Stone giant has no use for stamdk and would be a waste of skill slot. We alreadyhave petrify/reverb/dizzying.
Savos_Saren wrote: »I wouldn't care if ZOS gave StamDKs Stone Giant as a stamina morph that does physical damage...
...as long as they give Obsidian Shard flame damage and make it an execute.
That way, StamDKs get their spammable and MagDKs get their execute. Win/win.
Bigevilpeter wrote: »Ragnarock41 wrote: »Stone giant has no use for stamdk and would be a waste of skill slot. We alreadyhave petrify/reverb/dizzying.
PvE it will be very useful, if 2h could have any viability there, its already starting to look goodnin summerset where 2h get 2 set slots
Ragnarock41 wrote: »Bigevilpeter wrote: »Ragnarock41 wrote: »Stone giant has no use for stamdk and would be a waste of skill slot. We alreadyhave petrify/reverb/dizzying.
PvE it will be very useful, if 2h could have any viability there, its already starting to look goodnin summerset where 2h get 2 set slots
Except, you don't need a CC as a dps in PvE. stamDk already mainly uses dual wield, but if I were to use a 2h setup, which is totally fine, I would prefer having as much cleave as possible. Which means I would go for brawler instead. If ZOS wants to help 2h single target dps, they can rework wrecking blow so it is easier to weave.
Stonefist is already one of the worst abilities in magDk's kit, I don't see any use for it as a stamina ability, not only that it would create balance issues because of helping hands passive. For that reason it would never be a good ability in the first place.
Ragnarock41 wrote: »Bigevilpeter wrote: »Ragnarock41 wrote: »Stone giant has no use for stamdk and would be a waste of skill slot. We alreadyhave petrify/reverb/dizzying.
PvE it will be very useful, if 2h could have any viability there, its already starting to look goodnin summerset where 2h get 2 set slots
Except, you don't need a CC as a dps in PvE. stamDk already mainly uses dual wield, but if I were to use a 2h setup, which is totally fine, I would prefer having as much cleave as possible. Which means I would go for brawler instead. If ZOS wants to help 2h single target dps, they can rework wrecking blow so it is easier to weave.
Stonefist is already one of the worst abilities in magDk's kit, I don't see any use for it as a stamina ability, not only that it would create balance issues because of helping hands passive. For that reason it would never be a good ability in the first place.
Toc de Malsvi wrote: »Ragnarock41 wrote: »Bigevilpeter wrote: »Ragnarock41 wrote: »Stone giant has no use for stamdk and would be a waste of skill slot. We alreadyhave petrify/reverb/dizzying.
PvE it will be very useful, if 2h could have any viability there, its already starting to look goodnin summerset where 2h get 2 set slots
Except, you don't need a CC as a dps in PvE. stamDk already mainly uses dual wield, but if I were to use a 2h setup, which is totally fine, I would prefer having as much cleave as possible. Which means I would go for brawler instead. If ZOS wants to help 2h single target dps, they can rework wrecking blow so it is easier to weave.
Stonefist is already one of the worst abilities in magDk's kit, I don't see any use for it as a stamina ability, not only that it would create balance issues because of helping hands passive. For that reason it would never be a good ability in the first place.
Helping Hands argument is bullcrap, every other spammable is in the 2k cost range. Putting a stam skill in EH tree at 3k or above would negate any "balance" issues. It is a strawman argument relying on an assumption that the skill will be made cheaper before benefitting from a passive.
No one is suggesting that the exact same skill cost stamina, people want a re-work of the existing skill as stamina. Players want more stamina morphs and Stone Giant is one of the least used skills which is why its being chosen. There are plenty of ways to change it so that it doesn't have balance issues with passives. However even given a simple cost change to stam, at 3240 cost with 990 return, effective cost would be 2250 which is more than the new Psijic spammable and on par with other spammables.
Toc de Malsvi wrote: »Ragnarock41 wrote: »Bigevilpeter wrote: »Ragnarock41 wrote: »Stone giant has no use for stamdk and would be a waste of skill slot. We alreadyhave petrify/reverb/dizzying.
PvE it will be very useful, if 2h could have any viability there, its already starting to look goodnin summerset where 2h get 2 set slots
Except, you don't need a CC as a dps in PvE. stamDk already mainly uses dual wield, but if I were to use a 2h setup, which is totally fine, I would prefer having as much cleave as possible. Which means I would go for brawler instead. If ZOS wants to help 2h single target dps, they can rework wrecking blow so it is easier to weave.
Stonefist is already one of the worst abilities in magDk's kit, I don't see any use for it as a stamina ability, not only that it would create balance issues because of helping hands passive. For that reason it would never be a good ability in the first place.
Helping Hands argument is bullcrap, every other spammable is in the 2k cost range. Putting a stam skill in EH tree at 3k or above would negate any "balance" issues. It is a strawman argument relying on an assumption that the skill will be made cheaper before benefitting from a passive.
No one is suggesting that the exact same skill cost stamina, people want a re-work of the existing skill as stamina. Players want more stamina morphs and Stone Giant is one of the least used skills which is why its being chosen. There are plenty of ways to change it so that it doesn't have balance issues with passives. However even given a simple cost change to stam, at 3240 cost with 990 return, effective cost would be 2250 which is more than the new Psijic spammable and on par with other spammables.
Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Bigevilpeter wrote: »Ragnarock41 wrote: »Stone giant has no use for stamdk and would be a waste of skill slot. We alreadyhave petrify/reverb/dizzying.
PvE it will be very useful, if 2h could have any viability there, its already starting to look goodnin summerset where 2h get 2 set slots
Except, you don't need a CC as a dps in PvE. stamDk already mainly uses dual wield, but if I were to use a 2h setup, which is totally fine, I would prefer having as much cleave as possible. Which means I would go for brawler instead. If ZOS wants to help 2h single target dps, they can rework wrecking blow so it is easier to weave.
Stonefist is already one of the worst abilities in magDk's kit, I don't see any use for it as a stamina ability, not only that it would create balance issues because of helping hands passive. For that reason it would never be a good ability in the first place.
Helping Hands argument is bullcrap, every other spammable is in the 2k cost range. Putting a stam skill in EH tree at 3k or above would negate any "balance" issues. It is a strawman argument relying on an assumption that the skill will be made cheaper before benefitting from a passive.
No one is suggesting that the exact same skill cost stamina, people want a re-work of the existing skill as stamina. Players want more stamina morphs and Stone Giant is one of the least used skills which is why its being chosen. There are plenty of ways to change it so that it doesn't have balance issues with passives. However even given a simple cost change to stam, at 3240 cost with 990 return, effective cost would be 2250 which is more than the new Psijic spammable and on par with other spammables.
Stonefist is usually asked for a stam morph because magDks want the other 14 abilities all for themselves. So they offer stonefist to their adopted stamina brothers , so that they don't have to give up on good stuff like talons, whip, volatile armor etc.
I really wonder, have any of you actually made a magDk and tried stonefist? on a magDk, as of right now? I have, and I'm telling you it is hot garbage.
If it was a stamina ability the cost would be waaaay over 3k to balance the helping hands.(this would also mean both helping hands and battle roar would not get any adjustments in the future because it would mess with our new oh so important stamina stonefist.)
Now this is a problem because that ability would have to be terribly expensive to make sure cost reduction wouldn't make it broken. Which means on a normal build with no cost reduction it would be as expensive as stuff like heroic slash /imbued weapons, and would have none of the benefits those abilities have.
not only that, stonefist is an ability where you literally throw rocks at people. It looks ugly, there is ABSOLUTELY NOTHING, iconic about stonefist. No, I don't want my Dk to become a rock throwing hobo, no thanks.
You guys are desperate and you all lack imagination imho, and you make bad suggestions like these.
Stamina Dk needs a spammable? then give them the damn poison whip already, and No, magDK won't die because of it. They already have literally every other ability in Dk arsenal. They will be just fine.
Anti_Virus wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Bigevilpeter wrote: »Ragnarock41 wrote: »Stone giant has no use for stamdk and would be a waste of skill slot. We alreadyhave petrify/reverb/dizzying.
PvE it will be very useful, if 2h could have any viability there, its already starting to look goodnin summerset where 2h get 2 set slots
Except, you don't need a CC as a dps in PvE. stamDk already mainly uses dual wield, but if I were to use a 2h setup, which is totally fine, I would prefer having as much cleave as possible. Which means I would go for brawler instead. If ZOS wants to help 2h single target dps, they can rework wrecking blow so it is easier to weave.
Stonefist is already one of the worst abilities in magDk's kit, I don't see any use for it as a stamina ability, not only that it would create balance issues because of helping hands passive. For that reason it would never be a good ability in the first place.
Helping Hands argument is bullcrap, every other spammable is in the 2k cost range. Putting a stam skill in EH tree at 3k or above would negate any "balance" issues. It is a strawman argument relying on an assumption that the skill will be made cheaper before benefitting from a passive.
No one is suggesting that the exact same skill cost stamina, people want a re-work of the existing skill as stamina. Players want more stamina morphs and Stone Giant is one of the least used skills which is why its being chosen. There are plenty of ways to change it so that it doesn't have balance issues with passives. However even given a simple cost change to stam, at 3240 cost with 990 return, effective cost would be 2250 which is more than the new Psijic spammable and on par with other spammables.
Dk class is a melee based class.
Making this a stamina ranged spammable is counter intuitive to the play style. I get it as a bow user you would love this skill to be a ranged spammable but I don't think the DK class should encourage that type of play.
If you want to play effectively with a bow play stam warden, It needs some work but it's the best class to play an archer with.
Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Bigevilpeter wrote: »Ragnarock41 wrote: »Stone giant has no use for stamdk and would be a waste of skill slot. We alreadyhave petrify/reverb/dizzying.
PvE it will be very useful, if 2h could have any viability there, its already starting to look goodnin summerset where 2h get 2 set slots
Except, you don't need a CC as a dps in PvE. stamDk already mainly uses dual wield, but if I were to use a 2h setup, which is totally fine, I would prefer having as much cleave as possible. Which means I would go for brawler instead. If ZOS wants to help 2h single target dps, they can rework wrecking blow so it is easier to weave.
Stonefist is already one of the worst abilities in magDk's kit, I don't see any use for it as a stamina ability, not only that it would create balance issues because of helping hands passive. For that reason it would never be a good ability in the first place.
Helping Hands argument is bullcrap, every other spammable is in the 2k cost range. Putting a stam skill in EH tree at 3k or above would negate any "balance" issues. It is a strawman argument relying on an assumption that the skill will be made cheaper before benefitting from a passive.
No one is suggesting that the exact same skill cost stamina, people want a re-work of the existing skill as stamina. Players want more stamina morphs and Stone Giant is one of the least used skills which is why its being chosen. There are plenty of ways to change it so that it doesn't have balance issues with passives. However even given a simple cost change to stam, at 3240 cost with 990 return, effective cost would be 2250 which is more than the new Psijic spammable and on par with other spammables.
Stonefist is usually asked for a stam morph because magDks want the other 14 abilities all for themselves. So they offer stonefist to their adopted stamina brothers , so that they don't have to give up on good stuff like talons, whip, volatile armor etc.
I really wonder, have any of you actually made a magDk and tried stonefist? on a magDk, as of right now? I have, and I'm telling you it is hot garbage.
If it was a stamina ability the cost would be waaaay over 3k to balance the helping hands.(this would also mean both helping hands and battle roar would not get any adjustments in the future because it would mess with our new oh so important stamina stonefist.)
Now this is a problem because that ability would have to be terribly expensive to make sure cost reduction wouldn't make it broken. Which means on a normal build with no cost reduction it would be as expensive as stuff like heroic slash /imbued weapons, and would have none of the benefits those abilities have.
not only that, stonefist is an ability where you literally throw rocks at people. It looks ugly, there is ABSOLUTELY NOTHING, iconic about stonefist. No, I don't want my Dk to become a rock throwing hobo, no thanks.
You guys are desperate and you all lack imagination imho, and you make bad suggestions like these.
Stamina Dk needs a spammable? then give them the damn poison whip already, and No, magDK won't die because of it. They already have literally every other ability in Dk arsenal. They will be just fine.
The bolded portion is the stupidest statement you have made, it has already been shown that Helping hands would be balanced with EVERY other spammable with Stone Fist at 3k. YOU want to increase the cost because YOU are attached to the idea that its unbalanced.
Cost of spammables:
Surprise Attack 2295
Crushing Weapon 1900
Cutting Dive 2265
Biting Jabs 2509
Flurry 2322
Stone Giant (3240-990)=2250 <<<<<<<< which is on par with every other spammable, so why don't you stop lying to everyone with your bullcrap.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Bigevilpeter wrote: »Ragnarock41 wrote: »Stone giant has no use for stamdk and would be a waste of skill slot. We alreadyhave petrify/reverb/dizzying.
PvE it will be very useful, if 2h could have any viability there, its already starting to look goodnin summerset where 2h get 2 set slots
Except, you don't need a CC as a dps in PvE. stamDk already mainly uses dual wield, but if I were to use a 2h setup, which is totally fine, I would prefer having as much cleave as possible. Which means I would go for brawler instead. If ZOS wants to help 2h single target dps, they can rework wrecking blow so it is easier to weave.
Stonefist is already one of the worst abilities in magDk's kit, I don't see any use for it as a stamina ability, not only that it would create balance issues because of helping hands passive. For that reason it would never be a good ability in the first place.
Helping Hands argument is bullcrap, every other spammable is in the 2k cost range. Putting a stam skill in EH tree at 3k or above would negate any "balance" issues. It is a strawman argument relying on an assumption that the skill will be made cheaper before benefitting from a passive.
No one is suggesting that the exact same skill cost stamina, people want a re-work of the existing skill as stamina. Players want more stamina morphs and Stone Giant is one of the least used skills which is why its being chosen. There are plenty of ways to change it so that it doesn't have balance issues with passives. However even given a simple cost change to stam, at 3240 cost with 990 return, effective cost would be 2250 which is more than the new Psijic spammable and on par with other spammables.
Stonefist is usually asked for a stam morph because magDks want the other 14 abilities all for themselves. So they offer stonefist to their adopted stamina brothers , so that they don't have to give up on good stuff like talons, whip, volatile armor etc.
I really wonder, have any of you actually made a magDk and tried stonefist? on a magDk, as of right now? I have, and I'm telling you it is hot garbage.
If it was a stamina ability the cost would be waaaay over 3k to balance the helping hands.(this would also mean both helping hands and battle roar would not get any adjustments in the future because it would mess with our new oh so important stamina stonefist.)
Now this is a problem because that ability would have to be terribly expensive to make sure cost reduction wouldn't make it broken. Which means on a normal build with no cost reduction it would be as expensive as stuff like heroic slash /imbued weapons, and would have none of the benefits those abilities have.
not only that, stonefist is an ability where you literally throw rocks at people. It looks ugly, there is ABSOLUTELY NOTHING, iconic about stonefist. No, I don't want my Dk to become a rock throwing hobo, no thanks.
You guys are desperate and you all lack imagination imho, and you make bad suggestions like these.
Stamina Dk needs a spammable? then give them the damn poison whip already, and No, magDK won't die because of it. They already have literally every other ability in Dk arsenal. They will be just fine.
The bolded portion is the stupidest statement you have made, it has already been shown that Helping hands would be balanced with EVERY other spammable with Stone Fist at 3k. YOU want to increase the cost because YOU are attached to the idea that its unbalanced.
Cost of spammables:
Surprise Attack 2295
Crushing Weapon 1900
Cutting Dive 2265
Biting Jabs 2509
Flurry 2322
Stone Giant (3240-990)=2250 <<<<<<<< which is on par with every other spammable, so why don't you stop lying to everyone with your bullcrap.
Literally all you care about is your niche ''archer Dk'' build, which nobody else cares for. Cost reduction is a thing, Earthen heart abilities have stamina return because they all are intended to be utility abilities that cost magicka.
There is no room for a dot or spammable in earthern heart tree, but you don't want to accept this fact because you are obsessed with the idea of playing everything as an archer, even if it fits the class or not.
If you want to play as a bow/bow build, go make a warden or stamblade. Dk was always and always a melee brawler class.
Stop trying to murder the tiny bit of brawler identity left in this class.
''stonefist 41m spammable, cus muh Dk identity'' makes absolutely no friggen sense.
Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Bigevilpeter wrote: »Ragnarock41 wrote: »Stone giant has no use for stamdk and would be a waste of skill slot. We alreadyhave petrify/reverb/dizzying.
PvE it will be very useful, if 2h could have any viability there, its already starting to look goodnin summerset where 2h get 2 set slots
Except, you don't need a CC as a dps in PvE. stamDk already mainly uses dual wield, but if I were to use a 2h setup, which is totally fine, I would prefer having as much cleave as possible. Which means I would go for brawler instead. If ZOS wants to help 2h single target dps, they can rework wrecking blow so it is easier to weave.
Stonefist is already one of the worst abilities in magDk's kit, I don't see any use for it as a stamina ability, not only that it would create balance issues because of helping hands passive. For that reason it would never be a good ability in the first place.
Helping Hands argument is bullcrap, every other spammable is in the 2k cost range. Putting a stam skill in EH tree at 3k or above would negate any "balance" issues. It is a strawman argument relying on an assumption that the skill will be made cheaper before benefitting from a passive.
No one is suggesting that the exact same skill cost stamina, people want a re-work of the existing skill as stamina. Players want more stamina morphs and Stone Giant is one of the least used skills which is why its being chosen. There are plenty of ways to change it so that it doesn't have balance issues with passives. However even given a simple cost change to stam, at 3240 cost with 990 return, effective cost would be 2250 which is more than the new Psijic spammable and on par with other spammables.
Stonefist is usually asked for a stam morph because magDks want the other 14 abilities all for themselves. So they offer stonefist to their adopted stamina brothers , so that they don't have to give up on good stuff like talons, whip, volatile armor etc.
I really wonder, have any of you actually made a magDk and tried stonefist? on a magDk, as of right now? I have, and I'm telling you it is hot garbage.
If it was a stamina ability the cost would be waaaay over 3k to balance the helping hands.(this would also mean both helping hands and battle roar would not get any adjustments in the future because it would mess with our new oh so important stamina stonefist.)
Now this is a problem because that ability would have to be terribly expensive to make sure cost reduction wouldn't make it broken. Which means on a normal build with no cost reduction it would be as expensive as stuff like heroic slash /imbued weapons, and would have none of the benefits those abilities have.
not only that, stonefist is an ability where you literally throw rocks at people. It looks ugly, there is ABSOLUTELY NOTHING, iconic about stonefist. No, I don't want my Dk to become a rock throwing hobo, no thanks.
You guys are desperate and you all lack imagination imho, and you make bad suggestions like these.
Stamina Dk needs a spammable? then give them the damn poison whip already, and No, magDK won't die because of it. They already have literally every other ability in Dk arsenal. They will be just fine.
The bolded portion is the stupidest statement you have made, it has already been shown that Helping hands would be balanced with EVERY other spammable with Stone Fist at 3k. YOU want to increase the cost because YOU are attached to the idea that its unbalanced.
Cost of spammables:
Surprise Attack 2295
Crushing Weapon 1900
Cutting Dive 2265
Biting Jabs 2509
Flurry 2322
Stone Giant (3240-990)=2250 <<<<<<<< which is on par with every other spammable, so why don't you stop lying to everyone with your bullcrap.
Literally all you care about is your niche ''archer Dk'' build, which nobody else cares for. Cost reduction is a thing, Earthen heart abilities have stamina return because they all are intended to be utility abilities that cost magicka.
There is no room for a dot or spammable in earthern heart tree, but you don't want to accept this fact because you are obsessed with the idea of playing everything as an archer, even if it fits the class or not.
If you want to play as a bow/bow build, go make a warden or stamblade. Dk was always and always a melee brawler class.
Stop trying to murder the tiny bit of brawler identity left in this class.
''stonefist 41m spammable, cus muh Dk identity'' makes absolutely no friggen sense.
You literally are blinded by your own emotions.
No DK spammable is going to give me 25% more damage from Hawkeye stacks, 12% more weapon damage with range, Major defile, delayed burst.<<<< All of which I get from Snipe, all of which depend on using bow skills. No DK stun is going to give me a 9.6k tooltip base heal in PVP, much less the 12k+ crit heals that I actually get in combat from Draining Shot.
I would get virtually nothing out of a DK spammable, it would be a filler at most. Crushing Weapons is better because I can line it up with Snipe burst and gives me additional healing.
At no point have I made an argument from MY perspective. At no point have I made an argument for what would benefit MY builds the most. Open your dang eyes.
Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Bigevilpeter wrote: »Ragnarock41 wrote: »Stone giant has no use for stamdk and would be a waste of skill slot. We alreadyhave petrify/reverb/dizzying.
PvE it will be very useful, if 2h could have any viability there, its already starting to look goodnin summerset where 2h get 2 set slots
Except, you don't need a CC as a dps in PvE. stamDk already mainly uses dual wield, but if I were to use a 2h setup, which is totally fine, I would prefer having as much cleave as possible. Which means I would go for brawler instead. If ZOS wants to help 2h single target dps, they can rework wrecking blow so it is easier to weave.
Stonefist is already one of the worst abilities in magDk's kit, I don't see any use for it as a stamina ability, not only that it would create balance issues because of helping hands passive. For that reason it would never be a good ability in the first place.
Helping Hands argument is bullcrap, every other spammable is in the 2k cost range. Putting a stam skill in EH tree at 3k or above would negate any "balance" issues. It is a strawman argument relying on an assumption that the skill will be made cheaper before benefitting from a passive.
No one is suggesting that the exact same skill cost stamina, people want a re-work of the existing skill as stamina. Players want more stamina morphs and Stone Giant is one of the least used skills which is why its being chosen. There are plenty of ways to change it so that it doesn't have balance issues with passives. However even given a simple cost change to stam, at 3240 cost with 990 return, effective cost would be 2250 which is more than the new Psijic spammable and on par with other spammables.
Stonefist is usually asked for a stam morph because magDks want the other 14 abilities all for themselves. So they offer stonefist to their adopted stamina brothers , so that they don't have to give up on good stuff like talons, whip, volatile armor etc.
I really wonder, have any of you actually made a magDk and tried stonefist? on a magDk, as of right now? I have, and I'm telling you it is hot garbage.
If it was a stamina ability the cost would be waaaay over 3k to balance the helping hands.(this would also mean both helping hands and battle roar would not get any adjustments in the future because it would mess with our new oh so important stamina stonefist.)
Now this is a problem because that ability would have to be terribly expensive to make sure cost reduction wouldn't make it broken. Which means on a normal build with no cost reduction it would be as expensive as stuff like heroic slash /imbued weapons, and would have none of the benefits those abilities have.
not only that, stonefist is an ability where you literally throw rocks at people. It looks ugly, there is ABSOLUTELY NOTHING, iconic about stonefist. No, I don't want my Dk to become a rock throwing hobo, no thanks.
You guys are desperate and you all lack imagination imho, and you make bad suggestions like these.
Stamina Dk needs a spammable? then give them the damn poison whip already, and No, magDK won't die because of it. They already have literally every other ability in Dk arsenal. They will be just fine.
The bolded portion is the stupidest statement you have made, it has already been shown that Helping hands would be balanced with EVERY other spammable with Stone Fist at 3k. YOU want to increase the cost because YOU are attached to the idea that its unbalanced.
Cost of spammables:
Surprise Attack 2295
Crushing Weapon 1900
Cutting Dive 2265
Biting Jabs 2509
Flurry 2322
Stone Giant (3240-990)=2250 <<<<<<<< which is on par with every other spammable, so why don't you stop lying to everyone with your bullcrap.
Literally all you care about is your niche ''archer Dk'' build, which nobody else cares for. Cost reduction is a thing, Earthen heart abilities have stamina return because they all are intended to be utility abilities that cost magicka.
There is no room for a dot or spammable in earthern heart tree, but you don't want to accept this fact because you are obsessed with the idea of playing everything as an archer, even if it fits the class or not.
If you want to play as a bow/bow build, go make a warden or stamblade. Dk was always and always a melee brawler class.
Stop trying to murder the tiny bit of brawler identity left in this class.
''stonefist 41m spammable, cus muh Dk identity'' makes absolutely no friggen sense.
You literally are blinded by your own emotions.
No DK spammable is going to give me 25% more damage from Hawkeye stacks, 12% more weapon damage with range, Major defile, delayed burst.<<<< All of which I get from Snipe, all of which depend on using bow skills. No DK stun is going to give me a 9.6k tooltip base heal in PVP, much less the 12k+ crit heals that I actually get in combat from Draining Shot.
I would get virtually nothing out of a DK spammable, it would be a filler at most. Crushing Weapons is better because I can line it up with Snipe burst and gives me additional healing.
At no point have I made an argument from MY perspective. At no point have I made an argument for what would benefit MY builds the most. Open your dang eyes.
AM I ? really. The way I think is very simple.
Earthen heart is the earth magic skill line of DK, with passives to help with sustain, it makes sense, it has a theme. ''As durable as earth''. A spammable in this tree makes absolutely no sense to me. Meanwhile ardent flame is all about flames and poison. If a spammable is going to happen, I think it is obvious which skill line is more suited for it.
I don't think I need to explain this further.
Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Bigevilpeter wrote: »Ragnarock41 wrote: »Stone giant has no use for stamdk and would be a waste of skill slot. We alreadyhave petrify/reverb/dizzying.
PvE it will be very useful, if 2h could have any viability there, its already starting to look goodnin summerset where 2h get 2 set slots
Except, you don't need a CC as a dps in PvE. stamDk already mainly uses dual wield, but if I were to use a 2h setup, which is totally fine, I would prefer having as much cleave as possible. Which means I would go for brawler instead. If ZOS wants to help 2h single target dps, they can rework wrecking blow so it is easier to weave.
Stonefist is already one of the worst abilities in magDk's kit, I don't see any use for it as a stamina ability, not only that it would create balance issues because of helping hands passive. For that reason it would never be a good ability in the first place.
Helping Hands argument is bullcrap, every other spammable is in the 2k cost range. Putting a stam skill in EH tree at 3k or above would negate any "balance" issues. It is a strawman argument relying on an assumption that the skill will be made cheaper before benefitting from a passive.
No one is suggesting that the exact same skill cost stamina, people want a re-work of the existing skill as stamina. Players want more stamina morphs and Stone Giant is one of the least used skills which is why its being chosen. There are plenty of ways to change it so that it doesn't have balance issues with passives. However even given a simple cost change to stam, at 3240 cost with 990 return, effective cost would be 2250 which is more than the new Psijic spammable and on par with other spammables.
Stonefist is usually asked for a stam morph because magDks want the other 14 abilities all for themselves. So they offer stonefist to their adopted stamina brothers , so that they don't have to give up on good stuff like talons, whip, volatile armor etc.
I really wonder, have any of you actually made a magDk and tried stonefist? on a magDk, as of right now? I have, and I'm telling you it is hot garbage.
If it was a stamina ability the cost would be waaaay over 3k to balance the helping hands.(this would also mean both helping hands and battle roar would not get any adjustments in the future because it would mess with our new oh so important stamina stonefist.)
Now this is a problem because that ability would have to be terribly expensive to make sure cost reduction wouldn't make it broken. Which means on a normal build with no cost reduction it would be as expensive as stuff like heroic slash /imbued weapons, and would have none of the benefits those abilities have.
not only that, stonefist is an ability where you literally throw rocks at people. It looks ugly, there is ABSOLUTELY NOTHING, iconic about stonefist. No, I don't want my Dk to become a rock throwing hobo, no thanks.
You guys are desperate and you all lack imagination imho, and you make bad suggestions like these.
Stamina Dk needs a spammable? then give them the damn poison whip already, and No, magDK won't die because of it. They already have literally every other ability in Dk arsenal. They will be just fine.
The bolded portion is the stupidest statement you have made, it has already been shown that Helping hands would be balanced with EVERY other spammable with Stone Fist at 3k. YOU want to increase the cost because YOU are attached to the idea that its unbalanced.
Cost of spammables:
Surprise Attack 2295
Crushing Weapon 1900
Cutting Dive 2265
Biting Jabs 2509
Flurry 2322
Stone Giant (3240-990)=2250 <<<<<<<< which is on par with every other spammable, so why don't you stop lying to everyone with your bullcrap.
Literally all you care about is your niche ''archer Dk'' build, which nobody else cares for. Cost reduction is a thing, Earthen heart abilities have stamina return because they all are intended to be utility abilities that cost magicka.
There is no room for a dot or spammable in earthern heart tree, but you don't want to accept this fact because you are obsessed with the idea of playing everything as an archer, even if it fits the class or not.
If you want to play as a bow/bow build, go make a warden or stamblade. Dk was always and always a melee brawler class.
Stop trying to murder the tiny bit of brawler identity left in this class.
''stonefist 41m spammable, cus muh Dk identity'' makes absolutely no friggen sense.
You literally are blinded by your own emotions.
No DK spammable is going to give me 25% more damage from Hawkeye stacks, 12% more weapon damage with range, Major defile, delayed burst.<<<< All of which I get from Snipe, all of which depend on using bow skills. No DK stun is going to give me a 9.6k tooltip base heal in PVP, much less the 12k+ crit heals that I actually get in combat from Draining Shot.
I would get virtually nothing out of a DK spammable, it would be a filler at most. Crushing Weapons is better because I can line it up with Snipe burst and gives me additional healing.
At no point have I made an argument from MY perspective. At no point have I made an argument for what would benefit MY builds the most. Open your dang eyes.
AM I ? really. The way I think is very simple.
Earthen heart is the earth magic skill line of DK, with passives to help with sustain, it makes sense, it has a theme. ''As durable as earth''. A spammable in this tree makes absolutely no sense to me. Meanwhile ardent flame is all about flames and poison. If a spammable is going to happen, I think it is obvious which skill line is more suited for it.
I don't think I need to explain this further.
That is a fine argument from a personal perspective. However that isn't the argument you made, the argument you made was that it would have to cost too much which I proved was not the case. Then you claimed that my argument was self motivated, which again I have shown is not the case.
The argument being made by the poster is that stam DK's lack a spammable, which they do. That stam DK's barely utilize the EH or its passives, which they don't. And that Stonefist is an under utilized skill which could be changed, which it is.
If you think it shouldn't be changed because you would rather deal damage from Fire primarily that is all great and dandy, but that isn't the argument you made.
Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Toc de Malsvi wrote: »Ragnarock41 wrote: »Bigevilpeter wrote: »Ragnarock41 wrote: »Stone giant has no use for stamdk and would be a waste of skill slot. We alreadyhave petrify/reverb/dizzying.
PvE it will be very useful, if 2h could have any viability there, its already starting to look goodnin summerset where 2h get 2 set slots
Except, you don't need a CC as a dps in PvE. stamDk already mainly uses dual wield, but if I were to use a 2h setup, which is totally fine, I would prefer having as much cleave as possible. Which means I would go for brawler instead. If ZOS wants to help 2h single target dps, they can rework wrecking blow so it is easier to weave.
Stonefist is already one of the worst abilities in magDk's kit, I don't see any use for it as a stamina ability, not only that it would create balance issues because of helping hands passive. For that reason it would never be a good ability in the first place.
Helping Hands argument is bullcrap, every other spammable is in the 2k cost range. Putting a stam skill in EH tree at 3k or above would negate any "balance" issues. It is a strawman argument relying on an assumption that the skill will be made cheaper before benefitting from a passive.
No one is suggesting that the exact same skill cost stamina, people want a re-work of the existing skill as stamina. Players want more stamina morphs and Stone Giant is one of the least used skills which is why its being chosen. There are plenty of ways to change it so that it doesn't have balance issues with passives. However even given a simple cost change to stam, at 3240 cost with 990 return, effective cost would be 2250 which is more than the new Psijic spammable and on par with other spammables.
Stonefist is usually asked for a stam morph because magDks want the other 14 abilities all for themselves. So they offer stonefist to their adopted stamina brothers , so that they don't have to give up on good stuff like talons, whip, volatile armor etc.
I really wonder, have any of you actually made a magDk and tried stonefist? on a magDk, as of right now? I have, and I'm telling you it is hot garbage.
If it was a stamina ability the cost would be waaaay over 3k to balance the helping hands.(this would also mean both helping hands and battle roar would not get any adjustments in the future because it would mess with our new oh so important stamina stonefist.)
Now this is a problem because that ability would have to be terribly expensive to make sure cost reduction wouldn't make it broken. Which means on a normal build with no cost reduction it would be as expensive as stuff like heroic slash /imbued weapons, and would have none of the benefits those abilities have.
not only that, stonefist is an ability where you literally throw rocks at people. It looks ugly, there is ABSOLUTELY NOTHING, iconic about stonefist. No, I don't want my Dk to become a rock throwing hobo, no thanks.
You guys are desperate and you all lack imagination imho, and you make bad suggestions like these.
Stamina Dk needs a spammable? then give them the damn poison whip already, and No, magDK won't die because of it. They already have literally every other ability in Dk arsenal. They will be just fine.
The bolded portion is the stupidest statement you have made, it has already been shown that Helping hands would be balanced with EVERY other spammable with Stone Fist at 3k. YOU want to increase the cost because YOU are attached to the idea that its unbalanced.
Cost of spammables:
Surprise Attack 2295
Crushing Weapon 1900
Cutting Dive 2265
Biting Jabs 2509
Flurry 2322
Stone Giant (3240-990)=2250 <<<<<<<< which is on par with every other spammable, so why don't you stop lying to everyone with your bullcrap.
Literally all you care about is your niche ''archer Dk'' build, which nobody else cares for. Cost reduction is a thing, Earthen heart abilities have stamina return because they all are intended to be utility abilities that cost magicka.
There is no room for a dot or spammable in earthern heart tree, but you don't want to accept this fact because you are obsessed with the idea of playing everything as an archer, even if it fits the class or not.
If you want to play as a bow/bow build, go make a warden or stamblade. Dk was always and always a melee brawler class.
Stop trying to murder the tiny bit of brawler identity left in this class.
''stonefist 41m spammable, cus muh Dk identity'' makes absolutely no friggen sense.
You literally are blinded by your own emotions.
No DK spammable is going to give me 25% more damage from Hawkeye stacks, 12% more weapon damage with range, Major defile, delayed burst.<<<< All of which I get from Snipe, all of which depend on using bow skills. No DK stun is going to give me a 9.6k tooltip base heal in PVP, much less the 12k+ crit heals that I actually get in combat from Draining Shot.
I would get virtually nothing out of a DK spammable, it would be a filler at most. Crushing Weapons is better because I can line it up with Snipe burst and gives me additional healing.
At no point have I made an argument from MY perspective. At no point have I made an argument for what would benefit MY builds the most. Open your dang eyes.
AM I ? really. The way I think is very simple.
Earthen heart is the earth magic skill line of DK, with passives to help with sustain, it makes sense, it has a theme. ''As durable as earth''. A spammable in this tree makes absolutely no sense to me. Meanwhile ardent flame is all about flames and poison. If a spammable is going to happen, I think it is obvious which skill line is more suited for it.
I don't think I need to explain this further.
That is a fine argument from a personal perspective. However that isn't the argument you made, the argument you made was that it would have to cost too much which I proved was not the case. Then you claimed that my argument was self motivated, which again I have shown is not the case.
The argument being made by the poster is that stam DK's lack a spammable, which they do. That stam DK's barely utilize the EH or its passives, which they don't. And that Stonefist is an under utilized skill which could be changed, which it is.
If you think it shouldn't be changed because you would rather deal damage from Fire primarily that is all great and dandy, but that isn't the argument you made.
Thing is:
1. cost reduction exists and was the number 1 reason stamDks overperformed back in one tamriel.
cost reduction CP and low costing abilities. Cost reduction is still accessible via sets and jewelry.and infused jewelry makes it even more effective now. So the way I see it, they would make this ability, then people would abuse it to create ridicilous builds, then it would get nerfed and become useless for normal builds. This would also prevent this ability from having strong secondary bonuses like defiles,fracture,heals,heroism etc... because it would become too cost effective.
Then you're going to say, ''fine, we can just have a spammable that only does damage''.
But if that is the case, you have many already. If this stamina stonefist isn't going to be better than a wrecking blow or flying blade or snipe, then why even bother with it?
One other problem you forget, is that reverting battle roar/helping hands nerfs are completely possible. but if a stamina ability is added to earthern heart, than that possibility is lost forever, to avoid a balancing nightmare.
IF they're not going to make a useless ability , then sure, I would like to have a new stamina ability. But I just don't see it happening. As sad as it is, that is the truth. They just can't bother with balancing it out.
2. I don't really agree with the fact that stamDks do need a class spammable in the first place. This is a common problem for both stamsorc/stamDK, and I'm suggesting changes to wrecking blow/flurry instead of class abilities to solve it.
in my opinion, those two classes should have superior passives to the rest of stamina classes to compensate for their lack of class skill options. Stamplar might also benefit from some buffs since they are already suffering from a ton of different bugs and issues, but that is another case.
3. You're right on stamDk not being able to utilize ult gen passive as much as magDK does, and it is fine. magDk can't have minor heroism, they can't utilize sets like ww hide, tava's , asylum 2h. stamDk has lots of tools to have ult regen from. When it comes to ult gen, I believe stamDk should build for it, instead of having it for free. warden has great ult gen for free and they are a busted class as a result.
Toc de Malsvi wrote: »So I spend 90% of my eso time on stam DK. Although I'm certain I play it quite differently than most of yall. I have done most of the game content on it.
I don't think stam whip is the way to go with changes. I don't think it fits the view of the class that ZOS has and I don't think it will help you in PVP as much as some think.
-- One of the iconic skills of DK's in general is the spiked armor, as such I think one small way of improving life for both stam and mag DK's is to increase the damage returned to attackers from Spiked Armor. Also increase the range on the returned damage to say 10m.
-- More specific for stam DK's, I think the Noxious Breath skill deserves to be tweaked. First open up the cone so that it hits targets in front more generally say 140-180 degrees, instead of just those standing still on your nose. Secondly increase the initial damage component.
-- Elder Dragon should be changed, my suggestion: 2% chance(per Draconic Power ability slotted) when taking direct damage, The Spirit of the Elder Dragon becomes enraged and lashes out consuming all those around it (15m range) for X damage over 6 seconds.
-- Lastly I would like to see a reduction in cost of the entire Earthen Heart skill tree. The skills are far to expensive for both mag and stam, while having far to limited use for stam. The limited use could be a more acceptable outcome given the skills were less expensive to use.
I would be hesitant to make any more significant changes as I do not believe from my own experience that stam DK's are as far behind as some claim.