Stamina DK's need an Identity before Summerset is released

  • Ragnarock41
    Ragnarock41
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    NobleX35 wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    It would likely do more damage than heroic slash and hopefully the morph would also be interesting. Not to mention it would open up dual wield as a possibility and could make running 2h front bar more viable as well. The greatest benefit from a poison whip would probably be build diversity.

    I don’t think heroic slash was ever intended to be a “spammable” and while it has descent damage, it really borders on being mediocre.

    To be real with you, in group play I prefer having pierce armor over heroic slash, due to having %50 cheaper cost. heroic slash is used for the minor maim and the ult gen. It gives you a little edge in 1v1 fights, and all stamDK can do is really 1v1.

    The way I see it, poison whip would make it at least possible to make a 2h/bow stamDK build and actually play it without getting roflstomped by literally anyone. So it would be a start. But then the issues still remain.

    Classes like stamsorc and stamblade are able to stall fights literally forever against a slow guy like stamDk, and stamplars are able to just cheese you down with POTL while purging your dots... You don't have any ways of buying time as a stamDK. You only have one shot, and one shot only. This is especially the case when you are dropping SnB. Medium or heavy does not matter. By dropping SnB you drop all your survivability with it.cause you are dropping block.

    You need some sort of built-in cheese ability in the elder cheese online, if you want to make a creative build. Otherwise you are just stuck with SnB, as its the best cheese for stamDK.

    This is why the wings buff is literally meaningless. Compared to things like cloak, dark deal, ritual etc... Wings just does not offer enough and is way too situational to make use of compared to the tools other classes have.

    And when you add the fact that stamDk has garbage passives and is literally a sitting duck without expedition pots (there goes your diversity and ability to select potions , Its expedition pots or you dead) , then you realize why playing stamDk without SnB is such a pointless thing.
    Edited by Ragnarock41 on April 9, 2018 7:34PM
  • Anti_Virus
    Anti_Virus
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    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.
    Power Wealth And Influence.
  • Nelson_Rebel
    Nelson_Rebel
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    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    You ignored my point saying it normally isnt a problem with other classes because they are simply not as tanky as Dk's



  • Ragnarock41
    Ragnarock41
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    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    point is that even with a spammable you will be missing out compared to other classes. Nightblades aren't op because of suprise attack, templars aren't melting people because biting jabs is an OP ability. Its quite the opposite, both classes have crit bonuses and good kits and passives that support a damage dealer build in PvP.
  • Ragnarock41
    Ragnarock41
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    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    You ignored my point saying it normally isnt a problem with other classes because they are simply not as tanky as Dk's



    You clearly don't know what makes a stamina class survive if you really said that sentence.

    ''StamDk shouldn't get a spammable because they are tanky and can have an execute and momentum''.

    Like, do you realize any stamina class can wear heavy armor, troll king, use speed-hot potions and be ''tanky'' as a result?

    And if you're about to say ''but major mending'', do not forget igneous shield is our class defining ability.Its the equal of what is cloak for a nightblade, Its the equal to what is dark deal and streak for a stamsorc. Obviously you expect it to make some difference.
    Edited by Ragnarock41 on April 9, 2018 9:05PM
  • Nelson_Rebel
    Nelson_Rebel
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    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    You ignored my point saying it normally isnt a problem with other classes because they are simply not as tanky as Dk's



    You clearly don't know what makes a stamina class survive if you really said that sentence.

    I play
    pvp stam warden
    pvp Stam nightblade

    and pve stam Dk


    I know exackly how stam classes survive. and stam dk is different from them in that almost every dk uses a heavy armor build with resource management in mind to wear down opponents with constant cc, and dots

    So try again
    Edited by Nelson_Rebel on April 9, 2018 9:06PM
  • Checkmath
    Checkmath
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    i bet a stam whip would just be a spammable with more damage than snb skills, but without any additional effect, they surely will not hand a crazy heal like the one from power lash or a similar effect to that stamina morph.
    (IF they ever would consider a stam whip....)
  • Ragnarock41
    Ragnarock41
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    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    You ignored my point saying it normally isnt a problem with other classes because they are simply not as tanky as Dk's



    You clearly don't know what makes a stamina class survive if you really said that sentence.

    I play
    pvp stam warden
    pvp Stam nightblade

    and pve stam Dk


    I know exackly how stam classes survive. and stam dk is different from them in that almost every dk uses a heavy armor build with resource management in mind to wear down opponents with constant cc, and dots

    So try again

    As I said, your reasoning is bad.

    You're saying that stamina Dk shouldn't get this and that because we have access to all other classes do. Thats insane.

    Tankyness is the natural trait of dragonknights. We lose out on other potential stats as a result. Having a spammable has NOTHING to do with this.
  • Nelson_Rebel
    Nelson_Rebel
    ✭✭✭✭✭
    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    You ignored my point saying it normally isnt a problem with other classes because they are simply not as tanky as Dk's



    You clearly don't know what makes a stamina class survive if you really said that sentence.

    I play
    pvp stam warden
    pvp Stam nightblade

    and pve stam Dk


    I know exackly how stam classes survive. and stam dk is different from them in that almost every dk uses a heavy armor build with resource management in mind to wear down opponents with constant cc, and dots

    So try again

    As I said, your reasoning is bad.

    You're saying that stamina Dk shouldn't get this and that because we have access to all other classes do. Thats insane.

    Tankyness is the natural trait of dragonknights. We lose out on other potential stats as a result. Having a spammable has NOTHING to do with this.

    If the spamable takes from Magdk's then yes it does

    The other classes wete built around making sure that some had spammables but had clear counters. If is a stam dk is giving a spammable with no conditonal use of it (delay for example) it then has no clear counter when you factor in its access to everything else.


    It already had the highest (stam version) pve dps for stamina toons. But that may change next patch

    Im not saying stam dk doesnt need a buff, but it needs a buff without overpowering the class when it has a lot to it. And you seem to only be focusing on what it doesnt have while forgetting the unique traits it does have

  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    You ignored my point saying it normally isnt a problem with other classes because they are simply not as tanky as Dk's



    You clearly don't know what makes a stamina class survive if you really said that sentence.

    I play
    pvp stam warden
    pvp Stam nightblade

    and pve stam Dk


    I know exackly how stam classes survive. and stam dk is different from them in that almost every dk uses a heavy armor build with resource management in mind to wear down opponents with constant cc, and dots

    So try again

    As I said, your reasoning is bad.

    You're saying that stamina Dk shouldn't get this and that because we have access to all other classes do. Thats insane.

    Tankyness is the natural trait of dragonknights. We lose out on other potential stats as a result. Having a spammable has NOTHING to do with this.

    If the spamable takes from Magdk's then yes it does

    The other classes wete built around making sure that some had spammables but had clear counters. If is a stam dk is giving a spammable with no conditonal use of it (delay for example) it then has no clear counter when you factor in its access to everything else.


    It already had the highest (stam version) pve dps for stamina toons. But that may change next patch

    Im not saying stam dk doesnt need a buff, but it needs a buff without overpowering the class when it has a lot to it. And you seem to only be focusing on what it doesnt have while forgetting the unique traits it does have

    Come on, you're getting ridicilous, literally nobody uses molten whip over power lash. Stop dramatizing it.

    The highest dps in pve belongs to nightblades, both stam and mag. PvE crown for stamDk is over and pve stamDK NEVER used a spammable anyways. It was always about the heavy attack damage from molten armaments, and it will always stay that way.

    also nmg and sunderflame are getting nerfed so stamina meta is dead. Both sets now offer major fracture, which is something stamDK has naturally anyways.

    The argument that making molten whip a stam would make stamDk overpowered is just laughable at best.
    Edited by Ragnarock41 on April 9, 2018 9:24PM
  • Nelson_Rebel
    Nelson_Rebel
    ✭✭✭✭✭
    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    You ignored my point saying it normally isnt a problem with other classes because they are simply not as tanky as Dk's



    You clearly don't know what makes a stamina class survive if you really said that sentence.

    I play
    pvp stam warden
    pvp Stam nightblade

    and pve stam Dk


    I know exackly how stam classes survive. and stam dk is different from them in that almost every dk uses a heavy armor build with resource management in mind to wear down opponents with constant cc, and dots

    So try again

    As I said, your reasoning is bad.

    You're saying that stamina Dk shouldn't get this and that because we have access to all other classes do. Thats insane.

    Tankyness is the natural trait of dragonknights. We lose out on other potential stats as a result. Having a spammable has NOTHING to do with this.

    If the spamable takes from Magdk's then yes it does

    The other classes wete built around making sure that some had spammables but had clear counters. If is a stam dk is giving a spammable with no conditonal use of it (delay for example) it then has no clear counter when you factor in its access to everything else.


    It already had the highest (stam version) pve dps for stamina toons. But that may change next patch

    Im not saying stam dk doesnt need a buff, but it needs a buff without overpowering the class when it has a lot to it. And you seem to only be focusing on what it doesnt have while forgetting the unique traits it does have

    Come on, you're getting ridicilous, literally nobody uses molten whip over power lash. Stop dramatizing it.

    The highest dps in pve belongs to nightblades, both stam and mag. PvE crown for stamDk is over and pve stamDK NEVER used a spammable anyways. It was always about the heavy attack damage from molten armaments, and it will always stay that way.

    also nmg and sunderflame are getting nerfed so stamina meta is dead. Both sets now offer major fracture, which is something stamDK has naturally anyways.

    The argument that making molten whip a stam would make stamDk overpowered is just laughable at best.

    Basing your argument on conjecture and belitlement doesnt lend you any credence to you argument.

    But I'll humor you


    How would you design the skill and what kind of tooltip are you expecting
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    point is that even with a spammable you will be missing out compared to other classes. Nightblades aren't op because of suprise attack, templars aren't melting people because biting jabs is an OP ability. Its quite the opposite, both classes have crit bonuses and good kits and passives that support a damage dealer build in PvP.

    Spammable would be a great start but wouldn't fix the issues of the class.

    The class just needs more stam morphs and better stam related passives period its incomplete compared to a NB which has numerous stam morphs and supporting passives.

    @Nelson_Rebel

    Stating that sWK doesn't require any further improvements just because of your perception of the class being ultra tanky is flawed.

    The sWK isn't this unkillible super tank that you think. There is literally nothing special that Dk does to tank that another class can't do. Need ult? Warden has simmering shield. Need a burst heal? Warden has Soothing spores? Major mending? Warden has it too.

    Stam sorcs can heal offensively with crit surge and defensively with Dark Deal, a class skill mind you.

    Stam templars can purge negaitve effects, a class skill mind you.

    Lol if the pre pts change make it live now NBs will have a class heal healing for 33% for their HP and unless I read it wrong its didn't state missing HP in addtion to minor protection, a class skill mind you.

    If you want to heal on a sWK you got crappy battle roar heal and crappy Green Dragons blood(Pvp) else you are left with Vigor and Rally skills that every class has access to.

    Power Wealth And Influence.
  • Nelson_Rebel
    Nelson_Rebel
    ✭✭✭✭✭
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    point is that even with a spammable you will be missing out compared to other classes. Nightblades aren't op because of suprise attack, templars aren't melting people because biting jabs is an OP ability. Its quite the opposite, both classes have crit bonuses and good kits and passives that support a damage dealer build in PvP.

    Spammable would be a great start but wouldn't fix the issues of the class.

    The class just needs more stam morphs and better stam related passives period its incomplete compared to a NB which has numerous stam morphs and supporting passives.

    @Nelson_Rebel

    Stating that sWK doesn't require any further improvements just because of your perception of the class being ultra tanky is flawed.

    The sWK isn't this unkillible super tank that you think. There is literally nothing special that Dk does to tank that another class can't do. Need ult? Warden has simmering shield. Need a burst heal? Warden has Soothing spores? Major mending? Warden has it too.

    Stam sorcs can heal offensively with crit surge and defensively with Dark Deal, a class skill mind you.

    Stam templars can purge negaitve effects, a class skill mind you.

    Lol if the pre pts change make it live now NBs will have a class heal healing for 33% for their HP and unless I read it wrong its didn't state missing HP in addtion to minor protection, a class skill mind you.

    If you want to heal on a sWK you got crappy battle roar heal and crappy Green Dragons blood(Pvp) else you are left with Vigor and Rally skills that every class has access to.

    I already said that stamina dk could use a buff


    I dont think it needs a spammable though. But more synergy with earthen heart skilline

    Please pay attention the previous posts
    Edited by Nelson_Rebel on April 9, 2018 9:39PM
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    You ignored my point saying it normally isnt a problem with other classes because they are simply not as tanky as Dk's



    You clearly don't know what makes a stamina class survive if you really said that sentence.

    I play
    pvp stam warden
    pvp Stam nightblade

    and pve stam Dk


    I know exackly how stam classes survive. and stam dk is different from them in that almost every dk uses a heavy armor build with resource management in mind to wear down opponents with constant cc, and dots

    So try again

    As I said, your reasoning is bad.

    You're saying that stamina Dk shouldn't get this and that because we have access to all other classes do. Thats insane.

    Tankyness is the natural trait of dragonknights. We lose out on other potential stats as a result. Having a spammable has NOTHING to do with this.

    If the spamable takes from Magdk's then yes it does

    The other classes wete built around making sure that some had spammables but had clear counters. If is a stam dk is giving a spammable with no conditonal use of it (delay for example) it then has no clear counter when you factor in its access to everything else.


    It already had the highest (stam version) pve dps for stamina toons. But that may change next patch

    Im not saying stam dk doesnt need a buff, but it needs a buff without overpowering the class when it has a lot to it. And you seem to only be focusing on what it doesnt have while forgetting the unique traits it does have

    Come on, you're getting ridicilous, literally nobody uses molten whip over power lash. Stop dramatizing it.

    The highest dps in pve belongs to nightblades, both stam and mag. PvE crown for stamDk is over and pve stamDK NEVER used a spammable anyways. It was always about the heavy attack damage from molten armaments, and it will always stay that way.

    also nmg and sunderflame are getting nerfed so stamina meta is dead. Both sets now offer major fracture, which is something stamDK has naturally anyways.

    *The argument that making molten whip a stam would make stamDk overpowered is just laughable at best.*

    i'll never understsnd why people make this argument a stam whip will not replace rapid strikes in PVE dps nor will it magically make them OP in parses

    Besides the class needs more than stam whip but thats a good safe start.
    Edited by Anti_Virus on April 9, 2018 9:40PM
    Power Wealth And Influence.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    You ignored my point saying it normally isnt a problem with other classes because they are simply not as tanky as Dk's



    You clearly don't know what makes a stamina class survive if you really said that sentence.

    I play
    pvp stam warden
    pvp Stam nightblade

    and pve stam Dk


    I know exackly how stam classes survive. and stam dk is different from them in that almost every dk uses a heavy armor build with resource management in mind to wear down opponents with constant cc, and dots

    So try again

    As I said, your reasoning is bad.

    You're saying that stamina Dk shouldn't get this and that because we have access to all other classes do. Thats insane.

    Tankyness is the natural trait of dragonknights. We lose out on other potential stats as a result. Having a spammable has NOTHING to do with this.

    If the spamable takes from Magdk's then yes it does

    The other classes wete built around making sure that some had spammables but had clear counters. If is a stam dk is giving a spammable with no conditonal use of it (delay for example) it then has no clear counter when you factor in its access to everything else.


    It already had the highest (stam version) pve dps for stamina toons. But that may change next patch

    Im not saying stam dk doesnt need a buff, but it needs a buff without overpowering the class when it has a lot to it. And you seem to only be focusing on what it doesnt have while forgetting the unique traits it does have

    Come on, you're getting ridicilous, literally nobody uses molten whip over power lash. Stop dramatizing it.

    The highest dps in pve belongs to nightblades, both stam and mag. PvE crown for stamDk is over and pve stamDK NEVER used a spammable anyways. It was always about the heavy attack damage from molten armaments, and it will always stay that way.

    also nmg and sunderflame are getting nerfed so stamina meta is dead. Both sets now offer major fracture, which is something stamDK has naturally anyways.

    The argument that making molten whip a stam would make stamDk overpowered is just laughable at best.

    Basing your argument on conjecture and belitlement doesnt lend you any credence to you argument.

    But I'll humor you


    How would you design the skill and what kind of tooltip are you expecting

    As I siad previously I don't give a flying duck about having whip on my Dk. And I feel this way because without having good benefits alongside with it, there wouldn't be a reason to actually pick and use it on a SnB build.

    You don't feel like heroic slash/ransack are spammables? Well to bad. Players use those as spammables and I can see easily over 9k on heroic slash, why would I even want to use a whip and go 2h main bar, if that whip isn't going to have like 11-12k tooltip? There is just no point. And I don't even see how a whip will outperform the benefits of minor maim and minor heroism , plus the 4 second snare from the heroic. You're just over exaggerating things.
    Edited by Ragnarock41 on April 9, 2018 9:43PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stam DKs have an identity. They are far and away the easiest class to break 40k on a dummy, and the second highest Stamina Damage dealer (barely behind NB with 20% of the required skill and effort).

    You might not like that particular identity, but they certainly have one. And yes, they need a PVP buff.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Stam DKs have an identity. They are far and away the easiest class to break 40k on a dummy, and the second highest Stamina Damage dealer (barely behind NB with 20% of the required skill and effort).

    You might not like that particular identity, but they certainly have one. And yes, they need a PVP buff.

    Are you sure you know what the word ''identity'' means?

    I do admit stamDK atm has high dps in pve, but that has nothing to do with class having good damage and more to do with stamina synergy sets providing easy physical penetration, and molten armaments boosting heavy attack damage. I don't see what this has to do with the word identity.
    Edited by Ragnarock41 on April 9, 2018 9:49PM
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    You ignored my point saying it normally isnt a problem with other classes because they are simply not as tanky as Dk's



    You clearly don't know what makes a stamina class survive if you really said that sentence.

    I play
    pvp stam warden
    pvp Stam nightblade

    and pve stam Dk


    I know exackly how stam classes survive. and stam dk is different from them in that almost every dk uses a heavy armor build with resource management in mind to wear down opponents with constant cc, and dots

    So try again

    As I said, your reasoning is bad.

    You're saying that stamina Dk shouldn't get this and that because we have access to all other classes do. Thats insane.

    Tankyness is the natural trait of dragonknights. We lose out on other potential stats as a result. Having a spammable has NOTHING to do with this.

    If the spamable takes from Magdk's then yes it does

    The other classes wete built around making sure that some had spammables but had clear counters. If is a stam dk is giving a spammable with no conditonal use of it (delay for example) it then has no clear counter when you factor in its access to everything else.


    It already had the highest (stam version) pve dps for stamina toons. But that may change next patch

    Im not saying stam dk doesnt need a buff, but it needs a buff without overpowering the class when it has a lot to it. And you seem to only be focusing on what it doesnt have while forgetting the unique traits it does have

    Come on, you're getting ridicilous, literally nobody uses molten whip over power lash. Stop dramatizing it.

    The highest dps in pve belongs to nightblades, both stam and mag. PvE crown for stamDk is over and pve stamDK NEVER used a spammable anyways. It was always about the heavy attack damage from molten armaments, and it will always stay that way.

    also nmg and sunderflame are getting nerfed so stamina meta is dead. Both sets now offer major fracture, which is something stamDK has naturally anyways.

    The argument that making molten whip a stam would make stamDk overpowered is just laughable at best.

    Basing your argument on conjecture and belitlement doesnt lend you any credence to you argument.

    But I'll humor you


    How would you design the skill and what kind of tooltip are you expecting

    As I siad previously I don't give a flying duck about having whip on my Dk. And I feel this way because without having good benefits alongside with it, there wouldn't be a reason to actually pick and use it on a SnB build.

    You don't feel like heroic slash/ransack are spammables? Well to bad. Players use those as spammables and I can see easily over 9k on heroic slash, why would I even want to use a whip and go 2h main bar, if that whip isn't going to have like 11-12k tooltip? There is just no point.

    well to you there's no point but for people like me there is. Like I said you could run any weapon you want and still have a decent non expensive class spammable. This is why bitting jabs and Suprise attack is so valuable it can be used with any stam weapon.

    Most importantly these abilities are class defining.

    Dizzing swing/ heroic slash are weapon skills not class skills so any stam build can do exactly what you are doing Warden Templar and NB have options besides these skill however and thats the great thing about them the diversity of skill option that DK doesn't have. Whip doesnt need a high tool tip just the option to use it with other weapons like NBs Wardens and Templars can.
    Edited by Anti_Virus on April 9, 2018 9:50PM
    Power Wealth And Influence.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stam DKs have an identity. They are far and away the easiest class to break 40k on a dummy, and the second highest Stamina Damage dealer (barely behind NB with 20% of the required skill and effort).

    You might not like that particular identity, but they certainly have one. And yes, they need a PVP buff.

    Are you sure you know what the word ''identity'' means?

    I do admit stamDK atm has high dps in pve, but that has nothing to do with class having good damage and more to do with stamina synergy sets providing easy physical penetration, and molten armaments boosting heavy attack damage. I don't see what this has to do with the word identity.

    Well if you want to get nitpicky on semantics, I would say that as a damage dealer, that DKs have always been the DOT based class or the pressure class if looking for an identity. They were doing 6-7 DOT rotations way before anyone else (back when 2k DPS was mindblowing). Stam DK plays right into that. Any other class you know of that has 3 DOTs that scale of max stamina? Why do you think their single target is so high in the first place?

    Again, not saying they couldnt use some PVP love. I am just not a person that is ever going to subscribe to the notion that all classes should be equal at all things. And to follow that logic, if you are really strong in some areas (single target DPS), it stands to reason that you might be weak in others.
    Edited by Oreyn_Bearclaw on April 9, 2018 9:58PM
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    You ignored my point saying it normally isnt a problem with other classes because they are simply not as tanky as Dk's



    You clearly don't know what makes a stamina class survive if you really said that sentence.

    I play
    pvp stam warden
    pvp Stam nightblade

    and pve stam Dk


    I know exackly how stam classes survive. and stam dk is different from them in that almost every dk uses a heavy armor build with resource management in mind to wear down opponents with constant cc, and dots

    So try again

    As I said, your reasoning is bad.

    You're saying that stamina Dk shouldn't get this and that because we have access to all other classes do. Thats insane.

    Tankyness is the natural trait of dragonknights. We lose out on other potential stats as a result. Having a spammable has NOTHING to do with this.

    If the spamable takes from Magdk's then yes it does

    The other classes wete built around making sure that some had spammables but had clear counters. If is a stam dk is giving a spammable with no conditonal use of it (delay for example) it then has no clear counter when you factor in its access to everything else.


    It already had the highest (stam version) pve dps for stamina toons. But that may change next patch

    Im not saying stam dk doesnt need a buff, but it needs a buff without overpowering the class when it has a lot to it. And you seem to only be focusing on what it doesnt have while forgetting the unique traits it does have

    Come on, you're getting ridicilous, literally nobody uses molten whip over power lash. Stop dramatizing it.

    The highest dps in pve belongs to nightblades, both stam and mag. PvE crown for stamDk is over and pve stamDK NEVER used a spammable anyways. It was always about the heavy attack damage from molten armaments, and it will always stay that way.

    also nmg and sunderflame are getting nerfed so stamina meta is dead. Both sets now offer major fracture, which is something stamDK has naturally anyways.

    The argument that making molten whip a stam would make stamDk overpowered is just laughable at best.

    Basing your argument on conjecture and belitlement doesnt lend you any credence to you argument.

    But I'll humor you


    How would you design the skill and what kind of tooltip are you expecting

    As I siad previously I don't give a flying duck about having whip on my Dk. And I feel this way because without having good benefits alongside with it, there wouldn't be a reason to actually pick and use it on a SnB build.

    You don't feel like heroic slash/ransack are spammables? Well to bad. Players use those as spammables and I can see easily over 9k on heroic slash, why would I even want to use a whip and go 2h main bar, if that whip isn't going to have like 11-12k tooltip? There is just no point.

    well to you there's no point but for people like me there is. Like I said you could run any weapon you want and still have a decent non expensive class spammable. This is why bitting jabs and Suprise attack is so valuable it can be used with any stam weapon.

    Most importantly these abilities are class defining.

    Dizzing swing/ heroic slash are weapon skills not class skills so any stam build can do exactly what you are doing Warden Templar and NB have options besides these skill however and thats the great thing about them the diversity of skill option that DK doesn't have. Whip doesnt need a high tool tip just the option to use it with other weapons like NBs Wardens and Templars can.

    Viability of a poison whip really depends with what sort of utility comes with it. I'm not against it, or not really asking for it.

    I just wanted to tell that poison whip isn't as huge as people make it out to be. MagDks have that insane power lash and it does 4 things with one skill bar. It does damage,sets off-balance,stuns, and heals you, while doing even more damage the second time.

    The molten whip however, just gives you a little extra damage on your ardent flame abilities, which includes your venomous claws and noxious breath. Decent but not really a huge thing as people claim it would be. There is a very good reason that no magDK ever uses molten whip.

    And I'm kind of mad that people want to shove the useless magDk skills into stamina Dk for some reason.

    ''Yeah, lets make stonefist a stamina spammable, because that makes sooo much sense''

    lol.
  • NobleX35
    NobleX35
    ✭✭✭✭
    NobleX35 wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    It would likely do more damage than heroic slash and hopefully the morph would also be interesting. Not to mention it would open up dual wield as a possibility and could make running 2h front bar more viable as well. The greatest benefit from a poison whip would probably be build diversity.

    I don’t think heroic slash was ever intended to be a “spammable” and while it has descent damage, it really borders on being mediocre.

    To be real with you, in group play I prefer having pierce armor over heroic slash, due to having %50 cheaper cost. heroic slash is used for the minor maim and the ult gen. It gives you a little edge in 1v1 fights, and all stamDK can do is really 1v1.

    The way I see it, poison whip would make it at least possible to make a 2h/bow stamDK build and actually play it without getting roflstomped by literally anyone. So it would be a start. But then the issues still remain.

    Classes like stamsorc and stamblade are able to stall fights literally forever against a slow guy like stamDk, and stamplars are able to just cheese you down with POTL while purging your dots... You don't have any ways of buying time as a stamDK. You only have one shot, and one shot only. This is especially the case when you are dropping SnB. Medium or heavy does not matter. By dropping SnB you drop all your survivability with it.cause you are dropping block.

    You need some sort of built-in cheese ability in the elder cheese online, if you want to make a creative build. Otherwise you are just stuck with SnB, as its the best cheese for stamDK.

    This is why the wings buff is literally meaningless. Compared to things like cloak, dark deal, ritual etc... Wings just does not offer enough and is way too situational to make use of compared to the tools other classes have.

    And when you add the fact that stamDk has garbage passives and is literally a sitting duck without expedition pots (there goes your diversity and ability to select potions , Its expedition pots or you dead) , then you realize why playing stamDk without SnB is such a pointless thing.

    Even pierce armor wasn't meant to be a "spammable," but that doesn't stop it from potentially being one. Just like Heroic Slash it has borderline mediocre damage. Theoretically a stam whip would easily be able to get to 11-13k (if not higher) tooltip damage, otherwise it wouldn't be much of a spammable.

    I do agree that the wings change is pretty laughable. Without immunity, it is still garbage.

    Stamdks do still have decent survivability. I know I'm "tankier" on my stamdk than my stamplar; however, my stamplar has significantly better burst via access to a class spammable, delay burst from PotL, provides better group utility, and is still pretty tanky. A class spammable would help open build diversity and would be a good start towards making meaningful changes. While we won't have the best burst in the game (nor should we), we will still be one of the tankier classes in the game, have access to decent CC skills, pressure skills, and decent damage via a spammable.
    If the spamable takes from Magdk's then yes it does

    The other classes wete built around making sure that some had spammables but had clear counters. If is a stam dk is giving a spammable with no conditonal use of it (delay for example) it then has no clear counter when you factor in its access to everything else.


    It already had the highest (stam version) pve dps for stamina toons. But that may change next patch

    Im not saying stam dk doesnt need a buff, but it needs a buff without overpowering the class when it has a lot to it. And you seem to only be focusing on what it doesnt have while forgetting the unique traits it does have

    Turning Molten Whip into a stamina ability will have a very minimal (if any effect) on Magdk's, because all Magdk's use powerlash. Giving stamdk's a class spammable will not throw them over the edge and make them OP. They will not suddenly become unkillable gods with no counter because they actually have access to a decent hard hitting skill.

    Also a stam whip will probably do very little for pve stamdks, since the meta for them is built around heavy attacks and dots. There is no room for spammable like whip on the dps bar.
    I already said that stamina dk could use a buff


    I dont think it needs a spammable though. But more synergy with earthen heart skilline

    Please pay attention the previous posts

    A spammable via Stonefist would not work for stamdk's for the simple fact of the Helping Hands passive. It would have to cost a ton of resources just to compensate for the constant return and would thus lose a lot of it's flavor. Also it would work against petrify by blocking the stun, or the stun would be rendered useless due to petrify. Lastly hard cc's on spammables are usually not very well balanced.
    "Only the dead have seen the end of war."
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Stam DKs have an identity. They are far and away the easiest class to break 40k on a dummy, and the second highest Stamina Damage dealer (barely behind NB with 20% of the required skill and effort).

    You might not like that particular identity, but they certainly have one. And yes, they need a PVP buff.

    Are you sure you know what the word ''identity'' means?

    I do admit stamDK atm has high dps in pve, but that has nothing to do with class having good damage and more to do with stamina synergy sets providing easy physical penetration, and molten armaments boosting heavy attack damage. I don't see what this has to do with the word identity.

    Well if you want to get nitpicky on semantics, I would say that as a damage dealer, that DKs have always been the DOT based class or the pressure class if looking for an identity. They were doing 6-7 DOT rotations way before anyone else (back when 2k DPS was mindblowing). Stam DK plays right into that. Any other class you know of that has 3 DOTs that scale of max stamina? Why do you think their single target is so high in the first place?

    Again, not saying they couldnt use some PVP love. I am just not a person that is ever going to subscribe to the notion that all classes should be equal at all things. And to follow that logic, if you are really strong in some areas (single target DPS), it stands to reason that you might be weak in others.

    I see your point, but those dots are criminally underperforming in PvP. Bleeds outperform them by a large margin, so there is no identity to speak of. Best dot builds in PvP are stamsorcs and stamblades. with a few stamplars I know of.
    Edited by Ragnarock41 on April 9, 2018 10:46PM
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Anti_Virus wrote: »
    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    You ignored my point saying it normally isnt a problem with other classes because they are simply not as tanky as Dk's



    You clearly don't know what makes a stamina class survive if you really said that sentence.

    I play
    pvp stam warden
    pvp Stam nightblade

    and pve stam Dk


    I know exackly how stam classes survive. and stam dk is different from them in that almost every dk uses a heavy armor build with resource management in mind to wear down opponents with constant cc, and dots

    So try again

    As I said, your reasoning is bad.

    You're saying that stamina Dk shouldn't get this and that because we have access to all other classes do. Thats insane.

    Tankyness is the natural trait of dragonknights. We lose out on other potential stats as a result. Having a spammable has NOTHING to do with this.

    If the spamable takes from Magdk's then yes it does

    The other classes wete built around making sure that some had spammables but had clear counters. If is a stam dk is giving a spammable with no conditonal use of it (delay for example) it then has no clear counter when you factor in its access to everything else.


    It already had the highest (stam version) pve dps for stamina toons. But that may change next patch

    Im not saying stam dk doesnt need a buff, but it needs a buff without overpowering the class when it has a lot to it. And you seem to only be focusing on what it doesnt have while forgetting the unique traits it does have

    Come on, you're getting ridicilous, literally nobody uses molten whip over power lash. Stop dramatizing it.

    The highest dps in pve belongs to nightblades, both stam and mag. PvE crown for stamDk is over and pve stamDK NEVER used a spammable anyways. It was always about the heavy attack damage from molten armaments, and it will always stay that way.

    also nmg and sunderflame are getting nerfed so stamina meta is dead. Both sets now offer major fracture, which is something stamDK has naturally anyways.

    The argument that making molten whip a stam would make stamDk overpowered is just laughable at best.

    Basing your argument on conjecture and belitlement doesnt lend you any credence to you argument.

    But I'll humor you


    How would you design the skill and what kind of tooltip are you expecting

    As I siad previously I don't give a flying duck about having whip on my Dk. And I feel this way because without having good benefits alongside with it, there wouldn't be a reason to actually pick and use it on a SnB build.

    You don't feel like heroic slash/ransack are spammables? Well to bad. Players use those as spammables and I can see easily over 9k on heroic slash, why would I even want to use a whip and go 2h main bar, if that whip isn't going to have like 11-12k tooltip? There is just no point.

    well to you there's no point but for people like me there is. Like I said you could run any weapon you want and still have a decent non expensive class spammable. This is why bitting jabs and Suprise attack is so valuable it can be used with any stam weapon.

    Most importantly these abilities are class defining.

    Dizzing swing/ heroic slash are weapon skills not class skills so any stam build can do exactly what you are doing Warden Templar and NB have options besides these skill however and thats the great thing about them the diversity of skill option that DK doesn't have. Whip doesnt need a high tool tip just the option to use it with other weapons like NBs Wardens and Templars can.

    Viability of a poison whip really depends with what sort of utility comes with it. I'm not against it, or not really asking for it.

    I just wanted to tell that poison whip isn't as huge as people make it out to be. MagDks have that insane power lash and it does 4 things with one skill bar. It does damage,sets off-balance,stuns, and heals you, while doing even more damage the second time.

    The molten whip however, just gives you a little extra damage on your ardent flame abilities, which includes your venomous claws and noxious breath. Decent but not really a huge thing as people claim it would be. There is a very good reason that no magDK ever uses molten whip.

    And I'm kind of mad that people want to shove the useless magDk skills into stamina Dk for some reason.

    ''Yeah, lets make stonefist a stamina spammable, because that makes sooo much sense''

    lol.

    It makes Zero sense for any eathern heart skill to be made into a stam morph. I agree Idk what these guys are smoking giving that suggestion.

    Anyways all this talk is for naught. The devs apparently are content with the state of the Stam DK(Weapon Knight) and I don't anticipate any changes.

    Its Magicka DK or gtfo.
    Power Wealth And Influence.
  • Kronuxx
    Kronuxx
    ✭✭✭✭
    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    You ignored my point saying it normally isnt a problem with other classes because they are simply not as tanky as Dk's



    You clearly don't know what makes a stamina class survive if you really said that sentence.

    I play
    pvp stam warden
    pvp Stam nightblade

    and pve stam Dk


    I know exackly how stam classes survive. and stam dk is different from them in that almost every dk uses a heavy armor build with resource management in mind to wear down opponents with constant cc, and dots

    So try again

    I'd have to disagree with you on this. Based on your sentence structure you're stating that Stam DK is different than every other stamina class in that almost every DK uses heavy armor with resource management to wear down opponents? 1) Stam DK and Heavy armor are not the only inclusive terms. 2) Stating that Stam DK wears heavy armor and makes them tanky is well...silly. It makes any class wearing heavy armor tanky. 3) What constant CC? You mean the magicka morph Fossilize? I mean, it'd be great to use it constantly, but remember we are a stamina class, not a magicka class. We need to use our magicka wisely for the other important abilities like hardened/volatile armor and igneous shields. 4) Our dots? We really only have one that works effectively. That's venomous claws. Forget about noxious breath in PvP, it's useless. Hardly lands (unless you're dueling, but again the game isn't supposed to be balanced around dueling).

    Now, what does make a DK tanky and that goes for mag and stam DK is that we have Burning Heart (increased healing received), Scaled Armor (increased spell resistance) and Iron Skin (increased block damage). Now two of those passives are essentially negated by Wardens. They get both increased spell and physical resistance because of their Frozen Armor passive. In addition, they have Ice Fortress which gives them reduced damage of 8% (better than Iron Skin as it applies during the entire fight, not only when blocking).

    I will agree with you though on something you mentioned earlier and that is placing a stamina spammable Earthen Heart ability makes more sense than whip, since the passives in the Earthen Heart tree synergize so well.
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Now if it has strong scalings one could make a 2h/bow build without relying on dizzying swing, but still, it doesn't fix any of the other issues, like how are you going to survive without SnB? agains't stamsorcs that can infinitely dark deal spam, stamblades that can just erase you with 2 buttons, magblades with their 30k burst, magsorcs with shieldstack,atro, mines etc....

    I want to look optimistic but I really can't. I would prefer them just reverting the passives to what they were and I wouldn't ask for anything else really. Just give me back old battle roar-helping hands and I will be a happy camper.

    Unfortunately @Ragnarock41 even the old passives would still leave us with two meaningless dots in PvP (unless all you do is duel; of course this game isn't and shouldn't be balanced around duels). In addition, it would still leave us with essentially two useless passives as well (world in ruin and elder dragon). Although I can agree that a poison whip isn't necessary, what I do think is necessary is a class spammable because of the current Stam DK toolkit. I think a stamina morph of an Earthen ability really does make a lot of sense from the Stam DK point of view. Looking at the Earthen heart passives, and you'll see amazing synergy if you added a class spammable there. The more I think about it, the more I realize that adding a class spammable under the Ardent Flame tree, would essentially require a revamp of all the associated passives under that tree in order for it to have cohesive synergy. And I can bet my in game gold that ZOS isn't willing to put that amount of effort in within these next 8 weeks before summerset is released. But what I can say is that it would be much easier for that stamina spammable to be under the Earthen Heart tree because there are passives already in place that would inherently synergize.


    Edited by Kronuxx on April 10, 2018 12:21AM
  • Toc de Malsvi
    Toc de Malsvi
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    So I spend 90% of my eso time on stam DK. Although I'm certain I play it quite differently than most of yall. I have done most of the game content on it.

    I don't think stam whip is the way to go with changes. I don't think it fits the view of the class that ZOS has and I don't think it will help you in PVP as much as some think.

    -- One of the iconic skills of DK's in general is the spiked armor, as such I think one small way of improving life for both stam and mag DK's is to increase the damage returned to attackers from Spiked Armor. Also increase the range on the returned damage to say 10m.

    -- More specific for stam DK's, I think the Noxious Breath skill deserves to be tweaked. First open up the cone so that it hits targets in front more generally say 140-180 degrees, instead of just those standing still on your nose. Secondly increase the initial damage component.

    -- Elder Dragon should be changed, my suggestion: 2% chance(per Draconic Power ability slotted) when taking direct damage, The Spirit of the Elder Dragon becomes enraged and lashes out consuming all those around it (15m range) for X damage over 6 seconds.

    -- Lastly I would like to see a reduction in cost of the entire Earthen Heart skill tree. The skills are far to expensive for both mag and stam, while having far to limited use for stam. The limited use could be a more acceptable outcome given the skills were less expensive to use.


    I would be hesitant to make any more significant changes as I do not believe from my own experience that stam DK's are as far behind as some claim.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • NobleX35
    NobleX35
    ✭✭✭✭
    Kronuxx wrote: »
    Anti_Virus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Pretty much this.


    And they would have to take away any special healing or other effects to make it balanced since stam dk's have execute and defile access. (Reverb = defile) (Back bar 2h or Bow = Executioner and Posion arrow) Executes.

    It wouldnt normally be a problem but stam dk's are tanky asf to have that much spammable burst.


    Stam dk's need an Earthen heart skill that synergizes with their playstyle. The one from above was a good idea for the delayed poison burst attack. Would def be more unique and passives from eathen heart would synergize with the class setup without being to strong.

    Stating stam Dk has an execute and a defile is pointless because every OTHER stam class has access to the same skill and more due to class defined stam skills.

    Yeah I put in work with a 2h on my sWK(weapon knight) but why when other stam classes have more to offer?


    @Ragnarock41

    Stam whip opens up numerous build options for sWK you can run a 2h/ DW without having to spam the silly clunky dd skills from it *cough* dizzing swing and won't make sWK OP in PVe parses since whip wouldn't compete with rapid strikes.

    Heroic slash isn't meant to be a spammable which is why is has a high cost
    Saying stam whip is useless like like saying suprise attack and bitting jabs are useless, why don't we make stamplars spam heroic slash for damage in pvp since they are "forced" into using SnB/2h? Nightblades don't need suprise attack just have them spam rapid strikes since they are forced into using DW

    And if we are going to make that arguement then I guess you wouldn't mind if we make them magic morphs again? So all stam classes can be homogenized for better balancing.

    You ignored my point saying it normally isnt a problem with other classes because they are simply not as tanky as Dk's



    You clearly don't know what makes a stamina class survive if you really said that sentence.

    I play
    pvp stam warden
    pvp Stam nightblade

    and pve stam Dk


    I know exackly how stam classes survive. and stam dk is different from them in that almost every dk uses a heavy armor build with resource management in mind to wear down opponents with constant cc, and dots

    So try again

    I'd have to disagree with you on this. Based on your sentence structure you're stating that Stam DK is different than every other stamina class in that almost every DK uses heavy armor with resource management to wear down opponents? 1) Stam DK and Heavy armor are not the only inclusive terms. 2) Stating that Stam DK wears heavy armor and makes them tanky is well...silly. It makes any class wearing heavy armor tanky. 3) What constant CC? You mean the magicka morph Fossilize? I mean, it'd be great to use it constantly, but remember we are a stamina class, not a magicka class. We need to use our magicka wisely for the other important abilities like hardened/volatile armor and igneous shields. 4) Our dots? We really only have one that works effectively. That's venomous claws. Forget about noxious breath in PvP, it's useless. Hardly lands (unless you're dueling, but again the game isn't supposed to be balanced around dueling).

    Now, what does make a DK tanky and that goes for mag and stam DK is that we have Burning Heart (increased healing received), Scaled Armor (increased spell resistance) and Iron Skin (increased block damage). Now two of those passives are essentially negated by Wardens. They get both increased spell and physical resistance because of their Frozen Armor passive. In addition, they have Ice Fortress which gives them reduced damage of 8% (better than Iron Skin as it applies during the entire fight, not only when blocking).

    I will agree with you though on something you mentioned earlier and that is placing a stamina spammable Earthen Heart ability makes more sense than whip, since the passives in the Earthen Heart tree synergize so well.
    NobleX35 wrote: »
    NobleX35 wrote: »
    Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.

    I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.

    I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.

    An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
    Anti_Virus wrote: »
    @Ragnarock41

    Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like

    @NobleX35

    Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.

    Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.

    And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
    This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.

    I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.

    I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.

    I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.

    Now if it has strong scalings one could make a 2h/bow build without relying on dizzying swing, but still, it doesn't fix any of the other issues, like how are you going to survive without SnB? agains't stamsorcs that can infinitely dark deal spam, stamblades that can just erase you with 2 buttons, magblades with their 30k burst, magsorcs with shieldstack,atro, mines etc....

    I want to look optimistic but I really can't. I would prefer them just reverting the passives to what they were and I wouldn't ask for anything else really. Just give me back old battle roar-helping hands and I will be a happy camper.

    Unfortunately @Ragnarock41 even the old passives would still leave us with two meaningless dots in PvP (unless all you do is duel; of course this game isn't and shouldn't be balanced around duels). In addition, it would still leave us with essentially two useless passives as well (world in ruin and elder dragon). Although I can agree that a poison whip isn't necessary, what I do think is necessary is a class spammable because of the current Stam DK toolkit. I think a stamina morph of an Earthen ability really does make a lot of sense from the Stam DK point of view. Looking at the Earthen heart passives, and you'll see amazing synergy if you added a class spammable there. The more I think about it, the more I realize that adding a class spammable under the Ardent Flame tree, would essentially require a revamp of all the associated passives under that tree in order for it to have cohesive synergy. And I can bet my in game gold that ZOS isn't willing to put that amount of effort in within these next 8 weeks before summerset is released. But what I can say is that it would be much easier for that stamina spammable to be under the Earthen Heart tree because there are passives already in place that would inherently synergize.



    An Earthen Heart ability as a spammable for StamDK's does not make sense. I can understand why so many people gravitate to stonefist, since it sounds physical in nature; however, due to the Helping Hands passive a spammable in this line would not work. The skill would have to cost so much stamina (probably a base of at least 4k) to compensate for the constant stamina return. The high cost would almost render it useless as a spammable since you would not really be able to "spam" it without running out of resources quickly. Not to mention the hard cc from stonefist would work against petrify or petrify would work against stonefist. Either way it does not synergize well at all. Also hard cc on a spammable is not good for balance.

    Lol what are you talking about by saying they will have to completely "revamp" the Ardent Flame line to provide a stam whip? No they would not! In fact, the passives would work just fine (they already do for the magicka variant). They just need to add some sort of meaningful change to the stamina morph and you've got yourself a good skill that will fix a lot of stamdk's problems and open up build diversity.
    Edited by NobleX35 on April 10, 2018 1:59AM
    "Only the dead have seen the end of war."
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    So I spend 90% of my eso time on stam DK. Although I'm certain I play it quite differently than most of yall. I have done most of the game content on it.

    I don't think stam whip is the way to go with changes. I don't think it fits the view of the class that ZOS has and I don't think it will help you in PVP as much as some think.

    -- One of the iconic skills of DK's in general is the spiked armor, as such I think one small way of improving life for both stam and mag DK's is to increase the damage returned to attackers from Spiked Armor. Also increase the range on the returned damage to say 10m.

    -- More specific for stam DK's, I think the Noxious Breath skill deserves to be tweaked. First open up the cone so that it hits targets in front more generally say 140-180 degrees, instead of just those standing still on your nose. Secondly increase the initial damage component.

    -- Elder Dragon should be changed, my suggestion: 2% chance(per Draconic Power ability slotted) when taking direct damage, The Spirit of the Elder Dragon becomes enraged and lashes out consuming all those around it (15m range) for X damage over 6 seconds.

    -- Lastly I would like to see a reduction in cost of the entire Earthen Heart skill tree. The skills are far to expensive for both mag and stam, while having far to limited use for stam. The limited use could be a more acceptable outcome given the skills were less expensive to use.


    I would be hesitant to make any more significant changes as I do not believe from my own experience that stam DK's are as far behind as some claim.

    I actually like every suggestion you made. One other skill that could potentially use some tweaks is Claw. The damage is fine, but perhaps it could use something else. A soft CC, minor debuff, something. I like this idea because you could easily pick something that wouldn’t affect pve balance.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Honestly, I don't feel like StamDK needs a spammable. Its just a bit weird to have a poison lash, over something heavier like a dizzy, or a heavy attack.

    The problem of that is that they don't really hit enough. A problem solved by stam talons, the dot morph since tanks need maim on mag. Then there is the burst issues which can be solved with a poison deep breath. And if wings becomes useful, with snare immunity+my ideas for reflect per person. You have a solid spec. You could also have hardened damage return become poisonous

    I.e. You slot wings as defense, and snare removal, so you don't have to go for FM, and can use rally for burst heal, and you can drop s/b for defense. You then slot masters bow, and gain another poison dot and damage. You burst with deep breath, talons, dizzy and then leap. World in ruin has a good use, and DK gains an identity, a venomous reptile that weakens you with poison spikes, inflicting poisonous dot damage. Then drops a massive heavy burst on your head.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    The thing with stamina whip is that you´ll have to remove one of the already existing morphs. Removing Flame-Lash and suddenly you´ve killed magicka DK in PvP. Flame-Lash is not used in PvE anymore due to the off-balance changes
    Changing Molten Whip to a stamina skill and all magDK´s will run force-pulse in PvE (which the few existing magDK´s already do sadly). Molten Whip will be used more now when magDK get´s better sustain (combustion-passive rework + the ability to frontbar Moondancer now when staves are counting as two-pieces).

    So basically you can´t have a stamina whip without "killing" magDK in PvP and PvE, which is a trade-off only someone really biased towards their own playstyle would agree upon. I´m ok with giving classes more "identity", but not by trading it for another spec´s "identity". No matter what class we talk about.

    ZOS has confirmed they want DK to be more of a "stand your ground" class. Giving DK´s a buff to Battle Roar (especially BR) and Helping Hands would in my opinion be a good way to do so.
  • NobleX35
    NobleX35
    ✭✭✭✭
    Qbiken wrote: »
    The thing with stamina whip is that you´ll have to remove one of the already existing morphs. Removing Flame-Lash and suddenly you´ve killed magicka DK in PvP. Flame-Lash is not used in PvE anymore due to the off-balance changes
    Changing Molten Whip to a stamina skill and all magDK´s will run force-pulse in PvE (which the few existing magDK´s already do sadly). Molten Whip will be used more now when magDK get´s better sustain (combustion-passive rework + the ability to frontbar Moondancer now when staves are counting as two-pieces).

    So basically you can´t have a stamina whip without "killing" magDK in PvP and PvE, which is a trade-off only someone really biased towards their own playstyle would agree upon. I´m ok with giving classes more "identity", but not by trading it for another spec´s "identity". No matter what class we talk about.

    ZOS has confirmed they want DK to be more of a "stand your ground" class. Giving DK´s a buff to Battle Roar (especially BR) and Helping Hands would in my opinion be a good way to do so.

    Lol that is some serious bs right there. Magdks don’t use molten whip, and if it gets changed to stamina whip they won’t know the difference of not having it in end they already don’t use it. Besides mag build in general sound like they’re getting lots of buffs next patch and 2h weapon changes to count as two slots will have a significant impact. Turning molten whip into a stamina whip will not kill pve magdks especially since they don’t even really use it now.
    Edited by NobleX35 on April 10, 2018 2:16PM
    "Only the dead have seen the end of war."
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