Gallagher563 wrote: »I would propose that along with CP the dungeon finder should take Undaunted Achievement points into account with weighting on completion of DLC dungeons prior as a possible other factor.
I love that... can we just agree, that some or many do not instead of all?Silver_Strider wrote: »[...]No one does the pinion or portal mechanic in WGT, no one points out the statues in RoM, no one kills the stone atros in BRF, no one does anything.
That is true, but not everyone levels undaunted with the daily delve and public dungeons dont level undaunted, afaik.Silver_Strider wrote: »Undaunted level doesn't mean jack either since you can level that thru the delve daily as well as clearing every Delve and Public Dungeon in the game. It's slower going but completely possible to do.
Here I agree, good idea.Silver_Strider wrote: »My thoughts?
Vet mode should be locked entirely until the normal version of that dungeon has been completed, full stop. Can't exactly be called a vet if you are a 100% novice to the dungeon itself and while it will be annoying to have to run every dungeon on normal mode when you're a vet player on an alt toon, it's not as though you can't use the skill point for completing the dungeon quest for something.
Here I dont agree. I dont know if you remember doing those dungeons the very first time being a level 16 with no CP and no experience - I do. It is hard enough to get thgrouh alive, when the group is even and not having some high-level ppl in it or someone who did it already, which happens. I had a hard time starting with dungeons and I dont forget the first time I was in spindle I normal, where after the first miniboss (forgot name) everybody thought, that was it, because we fought like 10 minutes on him, but it came out to be just the beginning...Silver_Strider wrote: »Another thing they need to do is buff up Normal Mode.Dungeon mechanics need to be emphasized on normal so that people get a good feel for them and know what to watch for going into vet because far too often people just burn thru normal without any knowledge of mechanics going into vet that it makes any value Normal Mode might have had and spits in its face.
[...]
I agree on the vet-part: There is no real reason for going vet, if youre not doing HM. Until the next update you needed vet for purple jewelery - that will fall mostly, as you can upgrade jewelery as you wish (given that you have the required crafting skills). In some DLC you still need vet for the monster mask tho. But the 2 undaunted keys you only get for HM, for vet and normal only 1 - that should be adapted to normal:1, vet:2, HM:3, imho, to give vet without HM more reason to exist (since HM only applies to last boss, I dont see the dungeon itself being harder as vet already is).Thorstienn wrote: »I agree with above... vet should require at least normal completion of said dungeon. CP and undaunted is iŕrelevant for the non-DLC. The bigger issue.. there is no REAL benefit to do Vet, therefore max CP peeps will jump into norm and smash through it, not letting lowbies learn.
schattenkind wrote: »I love that... can we just agree, that some or many do not instead of all?Silver_Strider wrote: »[...]No one does the pinion or portal mechanic in WGT, no one points out the statues in RoM, no one kills the stone atros in BRF, no one does anything.
It is idd very annoying having those ppl in the group, who ignore every mechanic which is not essentially needed.
schattenkind wrote: »That is true, but not everyone levels undaunted with the daily delve and public dungeons dont level undaunted, afaik.Silver_Strider wrote: »Undaunted level doesn't mean jack either since you can level that thru the delve daily as well as clearing every Delve and Public Dungeon in the game. It's slower going but completely possible to do.
Sure it is not the best to measure on, but I would say the most level undaunted by doing dailies and therefore it is a bit more accurate than just CP or just achievements.
What I didnt mention is, that it should count account wide, so you were not put back when you start a new toon having this experience already, but not the level on this specific character.
schattenkind wrote: »Here I dont agree. I dont know if you remember doing those dungeons the very first time being a level 16 with no CP and no experience - I do. It is hard enough to get throuh alive, when the group is even and not having some high-level ppl in it or someone who did it already, which happens. I had a hard time starting with dungeons and I dont forget the first time I was in spindle I normal, where after the first miniboss (forgot name) everybody thought, that was it, because we fought like 10 minutes on him, but it came out to be just the beginning...Silver_Strider wrote: »Another thing they need to do is buff up Normal Mode.Dungeon mechanics need to be emphasized on normal so that people get a good feel for them and know what to watch for going into vet because far too often people just burn thru normal without any knowledge of mechanics going into vet that it makes any value Normal Mode might have had and spits in its face.
[...]
We may not only see the side of experienced players, but also the side of new players: For them, if there is one or more high-level guys in the group (normal level dungeon), it is all running after them, so many things happening so fast, most are not talking nor explaining, just going full speed. (Tbh, that is something you get used to after a long time playing, I catch myself often doing the exact same...) If they have a low group, it is hard enough, they lack knowledge about the game itself, mechanics, buffs, playstyles and combat tactics, they have to learn when and how to block, when to dodge, about shields and all that stuff, which we - experienced players - know. They also lack dps and survivalibility (if there even is such a word...), which makes it even more harder.
So, I think, for new players with no experience normal is hard enough. And since they can join those dungeons, as the system allows them to with reaching lvl 15 (or was it 20?), it should be adapted to that lack of knowledge and skills - which is now.
Silver_Strider wrote: »[...]schattenkind wrote: »That is true, but not everyone levels undaunted with the daily delve and public dungeons dont level undaunted, afaik.Silver_Strider wrote: »Undaunted level doesn't mean jack either since you can level that thru the delve daily as well as clearing every Delve and Public Dungeon in the game. It's slower going but completely possible to do.
Sure it is not the best to measure on, but I would say the most level undaunted by doing dailies and therefore it is a bit more accurate than just CP or just achievements.
What I didnt mention is, that it should count account wide, so you were not put back when you start a new toon having this experience already, but not the level on this specific character.
The achievements associated with clearing a Delve, killing the Public Dungeon bosses, etc. all count towards Undaunted XP. Granted, it isn't a whole lot of XP but its there.
Silver_Strider wrote: »schattenkind wrote: »Here I dont agree. I dont know if you remember doing those dungeons the very first time being a level 16 with no CP and no experience - I do. It is hard enough to get throuh alive, when the group is even and not having some high-level ppl in it or someone who did it already, which happens. I had a hard time starting with dungeons and I dont forget the first time I was in spindle I normal, where after the first miniboss (forgot name) everybody thought, that was it, because we fought like 10 minutes on him, but it came out to be just the beginning...Silver_Strider wrote: »Another thing they need to do is buff up Normal Mode.Dungeon mechanics need to be emphasized on normal so that people get a good feel for them and know what to watch for going into vet because far too often people just burn thru normal without any knowledge of mechanics going into vet that it makes any value Normal Mode might have had and spits in its face.
[...]
We may not only see the side of experienced players, but also the side of new players: For them, if there is one or more high-level guys in the group (normal level dungeon), it is all running after them, so many things happening so fast, most are not talking nor explaining, just going full speed. (Tbh, that is something you get used to after a long time playing, I catch myself often doing the exact same...) If they have a low group, it is hard enough, they lack knowledge about the game itself, mechanics, buffs, playstyles and combat tactics, they have to learn when and how to block, when to dodge, about shields and all that stuff, which we - experienced players - know. They also lack dps and survivalibility (if there even is such a word...), which makes it even more harder.
So, I think, for new players with no experience normal is hard enough. And since they can join those dungeons, as the system allows them to with reaching lvl 15 (or was it 20?), it should be adapted to that lack of knowledge and skills - which is now.
I remember those times; Fungal Grotto normal as a NB healer back when NB healers were awful. We could actually die.
Now though, I can't even imagine a group of players dying in any base game normal dungeon unless they're completely brain dead.
Honestly, I'd be ok with them just making part 2 vets c300 to match the vet DLC level requirements, for the sake of keeping it the same.
Achievements are about as useless as CP in gauging player skill. Anyone can get carried for achievements.
schattenkind wrote: »So, I think, for new players with no experience normal is hard enough. And since they can join those dungeons, as the system allows them to with reaching lvl 15 (or was it 20?), it should be adapted to that lack of knowledge and skills - which is now.
Silver_Strider wrote: »I remember those times; Fungal Grotto normal as a NB healer back when NB healers were awful. We could actually die.
Now though, I can't even imagine a group of players dying in any base game normal dungeon unless they're completely brain dead.
schattenkind wrote: »Farming gear is an argument, but you should not go farm gear in a dungeon, that you cant do - or, if so, bring others to help you. I dont know if any player below cp160 would seriously farm gear at all and being cp160 you already should have some (at least basic) game experience, which does not imply dungeon experience tho.
For farming I never used the dungeon finder tbh but tried to get a group via friends, guilds or zones. It sure is an option going dungeon finder, when the desired dungeon is on the dailies but thats a small amount of farmers I guess.
Temeraire507 wrote: »Silver_Strider wrote: »I remember those times; Fungal Grotto normal as a NB healer back when NB healers were awful. We could actually die.
Now though, I can't even imagine a group of players dying in any base game normal dungeon unless they're completely brain dead.
I've seen enough newer players in dungeons on my new alts recently to tell you that it somehow still happens.
Temeraire507 wrote: »Silver_Strider wrote: »I remember those times; Fungal Grotto normal as a NB healer back when NB healers were awful. We could actually die.
Now though, I can't even imagine a group of players dying in any base game normal dungeon unless they're completely brain dead.
I've seen enough newer players in dungeons on my new alts recently to tell you that it somehow still happens.
It “somehow” still happens because they’re learning the mechanics and deal significantly less damage with less health than you’re used to. Your view of the situation is skewed by having knowledge of what to do at what point and having a high CP level as well as knowing optimal morphs and builds.
New players are picking skills based on what seems cool, they have stats placed all over the place on what they perceive as effective while leveling (“Seems like I run out of stamina a lot, better put some points there”), and are trying to learn mechanics without anyone to talk them through it, as most veteran players just start running top speed and then complain if someone doesn’t know what to do.
They’re doing this is gear and with setups that work fine for leveling up, dealing 4-6k DPS -with- weaving.
New players are told not to participate in dungeons until they’re CP 300+ and do 40k DPS. Is it any wonder they don’t know how?
Nightfall12 wrote: »I think the problem comes from the huge gap in skill required to go from normal to vet. Normal dungeons you can make all sorts of mistakes and get through. And lets be honest you can burn through some bosses before you even see the mechanics, so these runs don't even prepare you for the vet version.[...]
Nightfall12 wrote: »So why i know many will disagree. I think they need to do 1 of 2 things. Either A: increase the difficulty of normal to force you to learn the mechanics, while increasing the quality of rewards. So not as many are funneled into content they have no chance at. Or B: add the third tier of dungeon, keep normal as is add a mid one close to current vet but slightly more forgiving on the wipe spot mechanics, Keep the vast majority of reward drops ( Gear) from Vet here and then add a third tier which is even harder and put the achievements in this tier( and thus the highest rewards like the skins and such). It should keep the number lovers happy that they have even harder stuff to trey, and ease the PUG nitemares.
schattenkind wrote: »Nightfall12 wrote: »I think the problem comes from the huge gap in skill required to go from normal to vet. Normal dungeons you can make all sorts of mistakes and get through. And lets be honest you can burn through some bosses before you even see the mechanics, so these runs don't even prepare you for the vet version.[...]
Really? You think totaly new players, with no experience, no gear, no skill and no cp, can burn through some bosses?
Maybe it was just me then, because I had a hard time at the beginning and it was challenging. But overall I doubt that honestly... Too bad there is no possibility to find out afterwards, since even when you had a brand new character with no cp ready to go, you still had the knowledge and experience...
Nightfall12 wrote: »schattenkind wrote: »Nightfall12 wrote: »I think the problem comes from the huge gap in skill required to go from normal to vet. Normal dungeons you can make all sorts of mistakes and get through. And lets be honest you can burn through some bosses before you even see the mechanics, so these runs don't even prepare you for the vet version.[...]
Really? You think totaly new players, with no experience, no gear, no skill and no cp, can burn through some bosses?
Maybe it was just me then, because I had a hard time at the beginning and it was challenging. But overall I doubt that honestly... Too bad there is no possibility to find out afterwards, since even when you had a brand new character with no cp ready to go, you still had the knowledge and experience...
No what i mean is with the current set up, i have been in normal runs where you get Vet lvl players that just don't want to hassle with VET pug dungeon finder, and so the Team burns through it quickly. For those new players that don't have the gear and skill points they don't see the dungeon for what it really is. Seriously i have encountered people that can solo normal using Dungeon finder to run through for equipment drops. especially when they are looking for weapons that only drop towards the end of the dungeon. I hope that clarifies. what i meant