Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11
The PTS is now offline for the patch 12.0.4 maintenance and is currently unavailable.

Stam DK Love: Poison Whip

  • Revan1664
    Revan1664
    ✭✭
    PVE has just as much as a right to feel good as in PVP, that being said, maybe molten whip should be left unchanged. What if the morphs of whip scaled based on stamina/wep damage, and magicka/spell damage, and which ever stat was higher, the skill would deal damage and take resources based on those stats?

    First morph:

    Lash an enemy with a whip dealing [x] Physical Damage or [y] Magic Damage, whichever is higher.

    -If you strike an enemy that is immobilized or stunned, you also set them off balance.
    Targeting an off balance enemy changes this ability into Power Lash, allowing you to lash an enemy with a more intense lash, dealing [x] Damage and stunning them for 2 seconds. You also heal for [x] over 3 seconds.

    -This skill consumes Stamina or Magicka, depending on what type of damage was dealt to the target.

    Second morph:

    Lash an enemy with a whip dealing [x] Physical Damage or [y] Magic Damage, whichever is higher.

    -If you strike an enemy that is immobilized or stunned, you also set them off balance.

    -While slotted, your Spell and Weapon Damage is increased by 70 for Ardent Flame abilities

    -This skill consumes Stamina or Magicka, depending on what type of damage was dealt to the target.


    This in my opinion, would make everyone happy. Everyone gets a spammable, based on their respect stats, and both PVE and PVP are left in a happy spot.
    Edited by Revan1664 on April 27, 2018 7:29PM
  • tyr509
    tyr509
    ✭✭
    @Revan1664

    Good idea! The scaling could be similar to how Flames of Oblivion already works.
    Edited by tyr509 on April 27, 2018 8:25PM
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    tyr509 wrote: »
    Because Molten whip is by far the best morph for PvE

    I was referring mainly to PvP.

    Qbiken wrote: »
    In PvP stamina DK won´t all of a sudden be viable just because they get a spammable. Their problem is more complex than that.
    ...
    It will do little to no difference for stamDK, while at the same time gutting magDK. So nope, I don´t agree.

    "Gutting magDK" because they only have one more of whip is a little bit of an exaggeration don't you think?

    I agree getting a stam based spammable won't fix all of DK's PvP problems, but we need to start somewhere (like @Skoomah said).

    Taking away molten cant happen because of PvE

    Disagree. Molten is slightly higher parse damage, but alcast was using lash to good extent. If it matters that much they could just shift the 100 sp over and it wouldn't cause a massive change.

    But even still, DK dps will be fine.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Revan1664 wrote: »
    PVE has just as much as a right to feel good as in PVP, that being said, maybe molten whip should be left unchanged. What if the morphs of whip scaled based on stamina/wep damage, and magicka/spell damage, and which ever stat was higher, the skill would deal damage and take resources based on those stats?

    First morph:

    Lash an enemy with a whip dealing [x] Physical Damage or [y] Magic Damage, whichever is higher.

    -If you strike an enemy that is immobilized or stunned, you also set them off balance.
    Targeting an off balance enemy changes this ability into Power Lash, allowing you to lash an enemy with a more intense lash, dealing [x] Damage and stunning them for 2 seconds. You also heal for [x] over 3 seconds.

    -This skill consumes Stamina or Magicka, depending on what type of damage was dealt to the target.

    Second morph:

    Lash an enemy with a whip dealing [x] Physical Damage or [y] Magic Damage, whichever is higher.

    -If you strike an enemy that is immobilized or stunned, you also set them off balance.

    -While slotted, your Spell and Weapon Damage is increased by 70 for Ardent Flame abilities

    -This skill consumes Stamina or Magicka, depending on what type of damage was dealt to the target.


    This in my opinion, would make everyone happy. Everyone gets a spammable, based on their respect stats, and both PVE and PVP are left in a happy spot.

    OK this I disagree with, pl was nerfed heavily last patch, but its MagDKs only remaining signature skill. If they do it with molten, sure, just not this one.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Revan1664
    Revan1664
    ✭✭
    ak_pvp wrote: »
    OK this I disagree with, pl was nerfed heavily last patch, but its MagDKs only remaining signature skill. If they do it with molten, sure, just not this one.

    We have options man! i agree with you on some of this as well, i feel like changing the least used morph into a stam morph would be preferable, but i am hoping there is an option where we can make the PVP AND PVE community happy as well.

    As far as class identity goes, the vast majority of magicka DK builds i've seen use mostly class skills. Magicka DK has plenty of unique skills that are all usable in PVE/PVP. My current build uses one non class skill, magelight; the rest of my skills are ALL class skills. Stamina DK is the very opposite of this.

    I don't think this is fair to the stam DK class. Everyone should have the right to flourish in ESO when given their respective class skills. Stamina DK relies heavily on weapon skills to preform at all. As a 4 years magicka DK main, i feel like they deserve something more here, and i would gladly share "my" whip skill to make this happen.
    Edited by Revan1664 on April 27, 2018 9:07PM
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Stam whip or rework

    2h/SnB skill lines to offer better damage spammables.
    Power Wealth And Influence.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Revan1664 wrote: »
    ak_pvp wrote: »
    OK this I disagree with, pl was nerfed heavily last patch, but its MagDKs only remaining signature skill. If they do it with molten, sure, just not this one.

    We have options man! i agree with you on some of this as well, i feel like changing the least used morph into a stam morph would be preferable, but i am hoping there is an option where we can make the PVP AND PVE community happy as well.

    As far as class identity goes, the vast majority of magicka DK builds i've seen use mostly class skills. Magicka DK has plenty of unique skills that are all usable in PVE/PVP. My current build uses one non class skill, magelight; the rest of my skills are ALL class skills. Stamina DK is the very opposite of this.

    I don't think this is fair to the stam DK class. Everyone should have the right to flourish in ESO when given their respective class skills. Stamina DK relies heavily on weapon skills to preform at all. As a 4 years magicka DK main, i feel like they deserve something more here, and i would gladly share "my" whip skill to make this happen.

    My problem is just that a lot of MagDK skills have been shared, inferno is basically now a sorc skill, warden has better wings, and wings was integrated into shield ult. Warden and sorc has talons, Chains was shared and petrify was shared. Our most unique skills are 2 kind of mediocre dots, only one of which is good tier and are mainly used for secondary effects/skoria. (The other is way too unruley and half the DKs I fight don't even run it)

    Don't get me wrong, the damage and healing is nice, but it sux hard to see everything "DK" nerfed and removed whilst classes like NB get to keep identity and brokenly strong toys and identity, even getting buffed. DK can't even claim most tanky (PvP)

    StamDK should get more DK things, but not the staple powerlash. Poison+stam version of burning talons, mag cost, but poison damage and higher stat scaling volatile, poison deep breath, physical shattering rocks. Maybe even molten whip, but the unique functionality of a power lash should be MDK only.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    ak_pvp wrote: »
    tyr509 wrote: »
    Because Molten whip is by far the best morph for PvE

    I was referring mainly to PvP.

    Qbiken wrote: »
    In PvP stamina DK won´t all of a sudden be viable just because they get a spammable. Their problem is more complex than that.
    ...
    It will do little to no difference for stamDK, while at the same time gutting magDK. So nope, I don´t agree.

    "Gutting magDK" because they only have one more of whip is a little bit of an exaggeration don't you think?

    I agree getting a stam based spammable won't fix all of DK's PvP problems, but we need to start somewhere (like @Skoomah said).

    Taking away molten cant happen because of PvE

    Disagree. Molten is slightly higher parse damage, but alcast was using lash to good extent. If it matters that much they could just shift the 100 sp over and it wouldn't cause a massive change.

    But even still, DK dps will be fine.

    Molten is a clear DPS increase and is the iconic DK move...you could use forcepulse or just heavies too...you can use almost anything...but just because you can, doesnt mean its a good idea...
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Vapirko wrote: »
    Idk why people keep thinking imbue wpns is going to be a stamina spammable lol. The stamina morph barely deals any damage especially compared he magicka morph and instead we get a crappy heal. And honestly what damage skill will you be able to give up on any class just for this skill?

    Which is why I think it should proc on heavy attacks. There are already stamDK players that use molten armaments in PvP, utilizing dual wield's fast heavy attacks.(keep in mind this is not really an easy playstyle for PvP, people tend to dodge/block heavy attacks a lot easier than a spammable) For them, imbue weapons could be a good thing, if it procced from heavy attacks too.

    But, as it stands, it costs as much as heroic slash, and the utility it offers is nowhere near as good as heroic slash.(pls don't nerf heroic slash to make it look good ZOS, It won't work.)

    As for stamsorcs, they could use it with their new and improved light attacks via armaments, that is if they ever pick it up of course. Idea here is having something that can work similar to suprise attack.

    I like this ability especially for stamsorc because the ability itself looks like you're a spellsword user,but the animation is not as cool as I hoped :/
    Edited by Ragnarock41 on April 28, 2018 8:31AM
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    kookster wrote: »
    Also there is one more thing that I can't stress this enough, is the possibility of reworking wrecking blow into an ability similar to suprise attack, so that every class, including stamsorc and stamDk, has a choice over other than slow and clunky dizzying swing. This alone would remove the need of a stam whip, or stam anything really.

    All we ask for is a reliable spammable. I doubt we will get a stam whip though.

    This makes even more sense with them changing empower, it just made wrecking blow useless to everyone now pretty much.

    I agree. On live I used to spam wrecking blow for empowering my already strong leap tooltip before.(wasn't really op or anything, but it still had a niche use. now even that is gone.)

    Now its pretty much useless, Why would I ever want to empower my 2h light attacks? I would just pick dizzying swing and that would make sure I don't have to equip petrify for CC. on that empty slot I could wear evil hunter and that is %3 extra WD+%10 more crits.

    @ZOS_Wrobel , should consider reworking WB, as a solution to the spammable problem sDk/sSorc faces.

    Edited by Ragnarock41 on April 28, 2018 11:29AM
  • Numerikuu
    Numerikuu
    ✭✭✭✭✭
    tyr509 wrote: »
    The Molten Whip morph of Lava Whip is rarely (if ever) used, hardly anyone would lose out by changing that one morph and leaving the base skill and other morph (Flame Lash) alone.

    Stamdk's keep on saying this, but is there actual evidence/data to show that Molten Whip is rarely (if ever) used? I'd really, really like to see it.
    Edited by Numerikuu on April 28, 2018 11:30AM
  • Revan1664
    Revan1664
    ✭✭
    Numerikuu wrote: »
    Stamdk's keep on saying this, but is there actual evidence/data to show that Molten Whip is rarely (if ever) used? I'd really, really like to see it.

    Flame lash offers better sustain due to the free whip proc, and when paired with an electric destro staff, this makes flame lash even more superior. Wall of elements causes the enemy to be off balance, which gives a free proc from flame lash, thus dealing more damage, with 0 cost. Because of this, in most mdk pve builds, molten whip is inferior, to my knowledge.
  • Kronuxx
    Kronuxx
    ✭✭✭✭
    Skoomah wrote: »
    ZOS neutered our tankiness and sustain by nerfing our class passives and damage by nerfing sets. To compensate, they really need to make make it so that Stam DK has a way to get reliable damage inherent from a class skill.

    Mag DKs have incredible choices for damage and healing already. I think throwing Stam DKs a small bone is not a big ask. Mag DKs will get by just fine without Molten Whip as a magicka morph.

    Truth be told, giving us a spammable will not help. I thought this at first but after testing on PTS what we need is improved sustain, improved passives, better healing, and yes I will say it here but our DOTS can be very powerful; they just need to be tweaked a little more.

    Changing combustion passive to proc on fire/poison and not status effects will help us. Rework elder dragon passive to passively boost damage (every other class has permanent damage boosting passives). Increase major mending on fragmented to 7 secs. Improve noxious breaths ability to land (by increasing cone radius) increase it's intial hit damage and DOT, and perhaps add another debuff like minor maim.

    These suggestions don't ask for anything too involved like adding a class spammable. The effect on PvE status of a Stamina DK will be minimal, and lastly Magicka DK's will still have their precious useless alternative morphs that 95% of them don't use anyway. So no bitching from them.

    Finally, being the Captain's parrot on the shoulder of ZOS, squawking every damn post *bwaak* Need a spammable *bwaak* ain't gonna change their damn mind. Trust me, we are mostly talking to brick walls here. You want that brick wall to even have the slightest chance of listening? Post realistic suggestions, that take other factors into consideration besides Stam DK.
    Edited by Kronuxx on April 28, 2018 6:04PM
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    Kronuxx wrote: »
    Changing combustion passive to proc on fire/poison and not status effects will help us. Rework elder dragon passive to passively boost damage (every other class has permanent damage boosting passives). Increase major mending on fragmented to 7 secs. Improve noxious breaths ability to land (by increasing cone radius) increase it's intial hit damage and DOT, and perhaps add another debuff like minor maim.

    I disagree on the elder dragon rework. World in ruin is the "damage increase" passive for DK. It just need to be boosted (only aoe is really poor now) and Dk should have more poison option (igneous weapons should really transform physical attack to poison one, at least single target skills).
    Elder dragon may still need a rework. Maybe a healer oriented one ? Or a damage boost to all dot on low health targets, for a real "DK-like" execute.

    Fragmented would probably need to become a personal shield (no override the tank shield anymore except on the caster) while keeping the change you asked. It would really help solo and healer gameplay while removing the weird problem with igneous/fragmented (and I know that ZOS will never able to stack both, so it's either override -which would be fine with a solo morph- or keep the higher -who will be difficult to do-).
    Noxious really needs improvement, and probably the base skill and the fire morph too. More range and damage are good ideas, and why not a "poison vulnerability" on the target ? It may even boost the duration of poison dot, or increase significantly the poisoned effect.

    And I totally agree with you on your last paragraph.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Revan1664 wrote: »
    Numerikuu wrote: »
    Stamdk's keep on saying this, but is there actual evidence/data to show that Molten Whip is rarely (if ever) used? I'd really, really like to see it.

    Flame lash offers better sustain due to the free whip proc, and when paired with an electric destro staff, this makes flame lash even more superior. Wall of elements causes the enemy to be off balance, which gives a free proc from flame lash, thus dealing more damage, with 0 cost. Because of this, in most mdk pve builds, molten whip is inferior, to my knowledge.

    Not anymore. The sp bonus is admittedly very small, but it adds up. IMO it still deserves to be stamina

    On bosses offbalance is for 6s every 15s (IIRC 15) and power lash 3s cooldown. With that you can get a max of two power lashes off every 15s, but due to rotation and mechanics, its more often one. The extra damage from PL every 15s isn't enough to bring it over the 100sp buff to whip, engulfing, FOO, embers and standard. (Not actually sure if it buffs FOO/standard as they are offbar, probably though since its not on target)

    The sustain isn't a massive problem isn't full buffed groups, DPS is then. But for sake of argument saving one whip every 15s comes out to an effective regen of 291 for me. (2188/15 x 2) So not bad.

    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Revan1664 wrote: »
    Numerikuu wrote: »
    Stamdk's keep on saying this, but is there actual evidence/data to show that Molten Whip is rarely (if ever) used? I'd really, really like to see it.

    Flame lash offers better sustain due to the free whip proc, and when paired with an electric destro staff, this makes flame lash even more superior. Wall of elements causes the enemy to be off balance, which gives a free proc from flame lash, thus dealing more damage, with 0 cost. Because of this, in most mdk pve builds, molten whip is inferior, to my knowledge.

    Outdated info...its no longer the case
  • Kronuxx
    Kronuxx
    ✭✭✭✭
    RoyJade wrote: »
    Kronuxx wrote: »
    Changing combustion passive to proc on fire/poison and not status effects will help us. Rework elder dragon passive to passively boost damage (every other class has permanent damage boosting passives). Increase major mending on fragmented to 7 secs. Improve noxious breaths ability to land (by increasing cone radius) increase it's intial hit damage and DOT, and perhaps add another debuff like minor maim.

    I disagree on the elder dragon rework. World in ruin is the "damage increase" passive for DK. It just need to be boosted (only aoe is really poor now) and Dk should have more poison option (igneous weapons should really transform physical attack to poison one, at least single target skills).
    Elder dragon may still need a rework. Maybe a healer oriented one ? Or a damage boost to all dot on low health targets, for a real "DK-like" execute.

    Fragmented would probably need to become a personal shield (no override the tank shield anymore except on the caster) while keeping the change you asked. It would really help solo and healer gameplay while removing the weird problem with igneous/fragmented (and I know that ZOS will never able to stack both, so it's either override -which would be fine with a solo morph- or keep the higher -who will be difficult to do-).
    Noxious really needs improvement, and probably the base skill and the fire morph too. More range and damage are good ideas, and why not a "poison vulnerability" on the target ? It may even boost the duration of poison dot, or increase significantly the poisoned effect.

    And I totally agree with you on your last paragraph.

    World in ruin is a useless passive for stamina DK's as long as noxious breath remains the way it is...useless. since noxious is our ONLY poison aoe, despite the fact that it almost never, and I mean never lands on 2 or more people. In addition, no matter how you look at it, 5% health recovery is useless. It's an outdated passive. Remember, this passive was created before all digits were multiplied by the 100's. This was way back when having 20 health recovery, and health in the 100's was an actual thing.
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Kronuxx wrote: »
    RoyJade wrote: »
    Kronuxx wrote: »
    Changing combustion passive to proc on fire/poison and not status effects will help us. Rework elder dragon passive to passively boost damage (every other class has permanent damage boosting passives). Increase major mending on fragmented to 7 secs. Improve noxious breaths ability to land (by increasing cone radius) increase it's intial hit damage and DOT, and perhaps add another debuff like minor maim.

    I disagree on the elder dragon rework. World in ruin is the "damage increase" passive for DK. It just need to be boosted (only aoe is really poor now) and Dk should have more poison option (igneous weapons should really transform physical attack to poison one, at least single target skills).
    Elder dragon may still need a rework. Maybe a healer oriented one ? Or a damage boost to all dot on low health targets, for a real "DK-like" execute.

    Fragmented would probably need to become a personal shield (no override the tank shield anymore except on the caster) while keeping the change you asked. It would really help solo and healer gameplay while removing the weird problem with igneous/fragmented (and I know that ZOS will never able to stack both, so it's either override -which would be fine with a solo morph- or keep the higher -who will be difficult to do-).
    Noxious really needs improvement, and probably the base skill and the fire morph too. More range and damage are good ideas, and why not a "poison vulnerability" on the target ? It may even boost the duration of poison dot, or increase significantly the poisoned effect.

    And I totally agree with you on your last paragraph.

    World in ruin is a useless passive for stamina DK's as long as noxious breath remains the way it is...useless. since noxious is our ONLY poison aoe, despite the fact that it almost never, and I mean never lands on 2 or more people. In addition, no matter how you look at it, 5% health recovery is useless. It's an outdated passive. Remember, this passive was created before all digits were multiplied by the 100's. This was way back when having 20 health recovery, and health in the 100's was an actual thing.

    Well World in Ruin works with Acid Spray, but I can agree that it is largely never benefited from for most players.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    Kronuxx wrote: »
    World in ruin is a useless passive for stamina DK's as long as noxious breath remains the way it is...useless. since noxious is our ONLY poison aoe, despite the fact that it almost never, and I mean never lands on 2 or more people. In addition, no matter how you look at it, 5% health recovery is useless. It's an outdated passive. Remember, this passive was created before all digits were multiplied by the 100's. This was way back when having 20 health recovery, and health in the 100's was an actual thing.

    That's why I asked for a world in ruin change (affecting claw, poisoned dot and poison injection would be good, in fact all poison damage to mirror the sorc and the warden passives) and an igneous weapon change who make rapids, wrecking blow or snipe's damage poison (thus boosted by the new world in ruin). It would give a real identity to stamDK along with the much needed boost.
    I know that elder dragon is useless too except in some niche build (who get wrecked by the defile mea in pvp, and useless in pve), and I also think it need a rework. Still, if the world in ruin + igneous weapons become a thing, elder dragon could become a healer passive (DK healer still need more love) or the execute one (which will help both stam and mag dps).

    I remember the pre 1.5 game, these passives were more appealing without being as strong as now (for the raw resource increase one).They were some problem, but also some great things.
  • tyr509
    tyr509
    ✭✭
    Revan1664 wrote: »
    Numerikuu wrote: »
    Stamdk's keep on saying this, but is there actual evidence/data to show that Molten Whip is rarely (if ever) used? I'd really, really like to see it.

    Flame lash offers better sustain due to the free whip proc, and when paired with an electric destro staff, this makes flame lash even more superior. Wall of elements causes the enemy to be off balance, which gives a free proc from flame lash, thus dealing more damage, with 0 cost. Because of this, in most mdk pve builds, molten whip is inferior, to my knowledge.

    Outdated info...its no longer the case

    Just because there is a cooldown on flame flash doesn't invalidate anything Revan said.
  • Itzmichi
    Itzmichi
    ✭✭✭✭✭
    I can just speak for myself,but to be honest i dont need a spammable on my Stamina Dragonknight neither in PVE nor PVP damage is good and i wouldnt know which skill i would actually drop for a poison whip. :grey_question:
    Here, have a chill pill 💊!
  • Revan1664
    Revan1664
    ✭✭
    ak_pvp wrote: »
    Not anymore. The sp bonus is admittedly very small, but it adds up. IMO it still deserves to be stamina

    On bosses offbalance is for 6s every 15s (IIRC 15) and power lash 3s cooldown. With that you can get a max of two power lashes off every 15s, but due to rotation and mechanics, its more often one. The extra damage from PL every 15s isn't enough to bring it over the 100sp buff to whip, engulfing, FOO, embers and standard. (Not actually sure if it buffs FOO/standard as they are offbar, probably though since its not on target)

    The sustain isn't a massive problem isn't full buffed groups, DPS is then. But for sake of argument saving one whip every 15s comes out to an effective regen of 291 for me. (2188/15 x 2) So not bad.

    Thank you for the clarification on this, I appreciate it! Most of my mdk experience is PVP related.

    Maybe the exact same passive ability molten whip offers, could be placed in one of the DKs class passives instead? Perhaps have it out as a low base spell damage multiplier, and have it increase in effectiveness with the more ardent flame abilities you have on your bar?

    This passive could still ONLY be spell damage based, Stam dk still has minor brutality in their kit.
    Edited by Revan1664 on April 29, 2018 2:52AM
  • Bigevilpeter
    Bigevilpeter
    ✭✭✭✭✭
    ✭✭
    Physical Stone fist spammable for ulti generation would be perfect
  • Numerikuu
    Numerikuu
    ✭✭✭✭✭
    Revan1664 wrote: »
    Numerikuu wrote: »
    Stamdk's keep on saying this, but is there actual evidence/data to show that Molten Whip is rarely (if ever) used? I'd really, really like to see it.

    Flame lash offers better sustain due to the free whip proc, and when paired with an electric destro staff, this makes flame lash even more superior. Wall of elements causes the enemy to be off balance, which gives a free proc from flame lash, thus dealing more damage, with 0 cost. Because of this, in most mdk pve builds, molten whip is inferior, to my knowledge.

    That doesn't answer my question.

    Not everyone plays the same way, does the same things in game, uses the same builds, gear and rotations. So until data is shown, leave Molten Whip alone.
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    tyr509 wrote: »
    Revan1664 wrote: »
    Numerikuu wrote: »
    Stamdk's keep on saying this, but is there actual evidence/data to show that Molten Whip is rarely (if ever) used? I'd really, really like to see it.

    Flame lash offers better sustain due to the free whip proc, and when paired with an electric destro staff, this makes flame lash even more superior. Wall of elements causes the enemy to be off balance, which gives a free proc from flame lash, thus dealing more damage, with 0 cost. Because of this, in most mdk pve builds, molten whip is inferior, to my knowledge.

    Outdated info...its no longer the case

    Just because there is a cooldown on flame flash doesn't invalidate anything Revan said.

    Noone will be using Flame lash in sommerset, because it's a dps loss versus whip. Mdks should not be using lightning damage of any kind.
  • Skoomah
    Skoomah
    ✭✭✭✭✭
    ✭✭
    I think it's selfish to keep Whip to just magicka builds.

    How much dps are you losing if you make one of the whips stamina based? The people that care are the competitive vet trial guilds people and they make up only a tiny fraction of the population. And even then it's to clear a trial five minutes faster. The vet trials guild people are the same selfish people who don't show anyone else how to play the dungeon and turn around and sell the runs for millions of gold for clears and skins. It's so elitist which is why the community is so small.

    But in return, a stamina whip would be a huge benefit to making stamina DKs competitive in pvp. Stamina DKs that you actually fear in pvp is nearly extinct. Mag DK are getting massive buffs next patch to healing, sustain, damage. It's only fair we get a bit more than just a wings skill that is still MAGICKA based. And the combustion passive, 200 extra regen? Not that great. But who cares about mobility and sustain if you can't kill anyone.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Skoomah wrote: »
    I think it's selfish to keep Whip to just magicka builds.

    How much dps are you losing if you make one of the whips stamina based? The people that care are the competitive vet trial guilds people and they make up only a tiny fraction of the population. And even then it's to clear a trial five minutes faster. The vet trials guild people are the same selfish people who don't show anyone else how to play the dungeon and turn around and sell the runs for millions of gold for clears and skins. It's so elitist which is why the community is so small.

    But in return, a stamina whip would be a huge benefit to making stamina DKs competitive in pvp. Stamina DKs that you actually fear in pvp is nearly extinct. Mag DK are getting massive buffs next patch to healing, sustain, damage. It's only fair we get a bit more than just a wings skill that is still MAGICKA based. And the combustion passive, 200 extra regen? Not that great. But who cares about mobility and sustain if you can't kill anyone.

    I mean, I agree that they should have a spammable, but you are vastly overhyping the buffs to MDK. No damage changes, the healing change is PvE skills only. (Who will use a tiny ash cloud, obsidian shard, or 28m cauterize?) For PvP they get the same buffs as you. Sustain+Frag shield, latter of which isn't worth much on an MDK bar.

    I suppose wings snare removal, but you probably have seen the testing for that, and how useless it is.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • boaz733
    boaz733
    ✭✭✭
    Skoomah wrote: »
    Stam DK using imbued weapon as a spammable is still not good enough. You have to click twice to get it to work. That's not a spammable. It's clunky.

    Please ZOS, make one of the whip morphs into a Poison Whip.

    Dizzy swing is a clunky skill that takes just as long to fire as the imbue weapon + light attack combo. Which leaves Stam DK with poor choices for spammable. Stam DK badly needs a class spammable for effective pvp.

    yes please , give the stamdk a spammable
    #Poisonwhip
  • Temeraire507
    Temeraire507
    ✭✭✭
    I would theoretically like the idea of a poison whip. Problem: Which whip do you want to remove for that. Removing Molten Whip is a slab in the face for nearly all PvE mag DD's. Flame Lash is used by (some) PvPers and a little amount of PvE DD's, so it would be bad for another group of people. I don't see a solution for this.
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    Murador178 wrote: »
    Sounds good as long as mDKs get an execute with that.

    mDk is really strong on the pts - and u can get execute dmg by 2 ring echants without dropping a spellslot

    @Murador178 But you also lose out on ~1800 magicka by swapping from Arcane. That's a pretty big chunk. And don't forget that everyone can slot those. (Even StamDKs with access to three different stamina-based executes. ;) )
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
Sign In or Register to comment.