hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Because Molten whip is by far the best morph for PvE
I was referring mainly to PvP.In PvP stamina DK won´t all of a sudden be viable just because they get a spammable. Their problem is more complex than that.
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It will do little to no difference for stamDK, while at the same time gutting magDK. So nope, I don´t agree.
"Gutting magDK" because they only have one more of whip is a little bit of an exaggeration don't you think?
I agree getting a stam based spammable won't fix all of DK's PvP problems, but we need to start somewhere (like @Skoomah said).
Taking away molten cant happen because of PvE
PVE has just as much as a right to feel good as in PVP, that being said, maybe molten whip should be left unchanged. What if the morphs of whip scaled based on stamina/wep damage, and magicka/spell damage, and which ever stat was higher, the skill would deal damage and take resources based on those stats?
First morph:
Lash an enemy with a whip dealing [x] Physical Damage or [y] Magic Damage, whichever is higher.
-If you strike an enemy that is immobilized or stunned, you also set them off balance.
Targeting an off balance enemy changes this ability into Power Lash, allowing you to lash an enemy with a more intense lash, dealing [x] Damage and stunning them for 2 seconds. You also heal for [x] over 3 seconds.
-This skill consumes Stamina or Magicka, depending on what type of damage was dealt to the target.
Second morph:
Lash an enemy with a whip dealing [x] Physical Damage or [y] Magic Damage, whichever is higher.
-If you strike an enemy that is immobilized or stunned, you also set them off balance.
-While slotted, your Spell and Weapon Damage is increased by 70 for Ardent Flame abilities
-This skill consumes Stamina or Magicka, depending on what type of damage was dealt to the target.
This in my opinion, would make everyone happy. Everyone gets a spammable, based on their respect stats, and both PVE and PVP are left in a happy spot.
OK this I disagree with, pl was nerfed heavily last patch, but its MagDKs only remaining signature skill. If they do it with molten, sure, just not this one.
OK this I disagree with, pl was nerfed heavily last patch, but its MagDKs only remaining signature skill. If they do it with molten, sure, just not this one.
We have options man! i agree with you on some of this as well, i feel like changing the least used morph into a stam morph would be preferable, but i am hoping there is an option where we can make the PVP AND PVE community happy as well.
As far as class identity goes, the vast majority of magicka DK builds i've seen use mostly class skills. Magicka DK has plenty of unique skills that are all usable in PVE/PVP. My current build uses one non class skill, magelight; the rest of my skills are ALL class skills. Stamina DK is the very opposite of this.
I don't think this is fair to the stam DK class. Everyone should have the right to flourish in ESO when given their respective class skills. Stamina DK relies heavily on weapon skills to preform at all. As a 4 years magicka DK main, i feel like they deserve something more here, and i would gladly share "my" whip skill to make this happen.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Because Molten whip is by far the best morph for PvE
I was referring mainly to PvP.In PvP stamina DK won´t all of a sudden be viable just because they get a spammable. Their problem is more complex than that.
...
It will do little to no difference for stamDK, while at the same time gutting magDK. So nope, I don´t agree.
"Gutting magDK" because they only have one more of whip is a little bit of an exaggeration don't you think?
I agree getting a stam based spammable won't fix all of DK's PvP problems, but we need to start somewhere (like @Skoomah said).
Taking away molten cant happen because of PvE
Disagree. Molten is slightly higher parse damage, but alcast was using lash to good extent. If it matters that much they could just shift the 100 sp over and it wouldn't cause a massive change.
But even still, DK dps will be fine.
Idk why people keep thinking imbue wpns is going to be a stamina spammable lol. The stamina morph barely deals any damage especially compared he magicka morph and instead we get a crappy heal. And honestly what damage skill will you be able to give up on any class just for this skill?
Ragnarock41 wrote: »Also there is one more thing that I can't stress this enough, is the possibility of reworking wrecking blow into an ability similar to suprise attack, so that every class, including stamsorc and stamDk, has a choice over other than slow and clunky dizzying swing. This alone would remove the need of a stam whip, or stam anything really.
All we ask for is a reliable spammable. I doubt we will get a stam whip though.
This makes even more sense with them changing empower, it just made wrecking blow useless to everyone now pretty much.
The Molten Whip morph of Lava Whip is rarely (if ever) used, hardly anyone would lose out by changing that one morph and leaving the base skill and other morph (Flame Lash) alone.
Stamdk's keep on saying this, but is there actual evidence/data to show that Molten Whip is rarely (if ever) used? I'd really, really like to see it.
ZOS neutered our tankiness and sustain by nerfing our class passives and damage by nerfing sets. To compensate, they really need to make make it so that Stam DK has a way to get reliable damage inherent from a class skill.
Mag DKs have incredible choices for damage and healing already. I think throwing Stam DKs a small bone is not a big ask. Mag DKs will get by just fine without Molten Whip as a magicka morph.
Changing combustion passive to proc on fire/poison and not status effects will help us. Rework elder dragon passive to passively boost damage (every other class has permanent damage boosting passives). Increase major mending on fragmented to 7 secs. Improve noxious breaths ability to land (by increasing cone radius) increase it's intial hit damage and DOT, and perhaps add another debuff like minor maim.
Stamdk's keep on saying this, but is there actual evidence/data to show that Molten Whip is rarely (if ever) used? I'd really, really like to see it.
Flame lash offers better sustain due to the free whip proc, and when paired with an electric destro staff, this makes flame lash even more superior. Wall of elements causes the enemy to be off balance, which gives a free proc from flame lash, thus dealing more damage, with 0 cost. Because of this, in most mdk pve builds, molten whip is inferior, to my knowledge.
Stamdk's keep on saying this, but is there actual evidence/data to show that Molten Whip is rarely (if ever) used? I'd really, really like to see it.
Flame lash offers better sustain due to the free whip proc, and when paired with an electric destro staff, this makes flame lash even more superior. Wall of elements causes the enemy to be off balance, which gives a free proc from flame lash, thus dealing more damage, with 0 cost. Because of this, in most mdk pve builds, molten whip is inferior, to my knowledge.
Changing combustion passive to proc on fire/poison and not status effects will help us. Rework elder dragon passive to passively boost damage (every other class has permanent damage boosting passives). Increase major mending on fragmented to 7 secs. Improve noxious breaths ability to land (by increasing cone radius) increase it's intial hit damage and DOT, and perhaps add another debuff like minor maim.
I disagree on the elder dragon rework. World in ruin is the "damage increase" passive for DK. It just need to be boosted (only aoe is really poor now) and Dk should have more poison option (igneous weapons should really transform physical attack to poison one, at least single target skills).
Elder dragon may still need a rework. Maybe a healer oriented one ? Or a damage boost to all dot on low health targets, for a real "DK-like" execute.
Fragmented would probably need to become a personal shield (no override the tank shield anymore except on the caster) while keeping the change you asked. It would really help solo and healer gameplay while removing the weird problem with igneous/fragmented (and I know that ZOS will never able to stack both, so it's either override -which would be fine with a solo morph- or keep the higher -who will be difficult to do-).
Noxious really needs improvement, and probably the base skill and the fire morph too. More range and damage are good ideas, and why not a "poison vulnerability" on the target ? It may even boost the duration of poison dot, or increase significantly the poisoned effect.
And I totally agree with you on your last paragraph.
Changing combustion passive to proc on fire/poison and not status effects will help us. Rework elder dragon passive to passively boost damage (every other class has permanent damage boosting passives). Increase major mending on fragmented to 7 secs. Improve noxious breaths ability to land (by increasing cone radius) increase it's intial hit damage and DOT, and perhaps add another debuff like minor maim.
I disagree on the elder dragon rework. World in ruin is the "damage increase" passive for DK. It just need to be boosted (only aoe is really poor now) and Dk should have more poison option (igneous weapons should really transform physical attack to poison one, at least single target skills).
Elder dragon may still need a rework. Maybe a healer oriented one ? Or a damage boost to all dot on low health targets, for a real "DK-like" execute.
Fragmented would probably need to become a personal shield (no override the tank shield anymore except on the caster) while keeping the change you asked. It would really help solo and healer gameplay while removing the weird problem with igneous/fragmented (and I know that ZOS will never able to stack both, so it's either override -which would be fine with a solo morph- or keep the higher -who will be difficult to do-).
Noxious really needs improvement, and probably the base skill and the fire morph too. More range and damage are good ideas, and why not a "poison vulnerability" on the target ? It may even boost the duration of poison dot, or increase significantly the poisoned effect.
And I totally agree with you on your last paragraph.
World in ruin is a useless passive for stamina DK's as long as noxious breath remains the way it is...useless. since noxious is our ONLY poison aoe, despite the fact that it almost never, and I mean never lands on 2 or more people. In addition, no matter how you look at it, 5% health recovery is useless. It's an outdated passive. Remember, this passive was created before all digits were multiplied by the 100's. This was way back when having 20 health recovery, and health in the 100's was an actual thing.
World in ruin is a useless passive for stamina DK's as long as noxious breath remains the way it is...useless. since noxious is our ONLY poison aoe, despite the fact that it almost never, and I mean never lands on 2 or more people. In addition, no matter how you look at it, 5% health recovery is useless. It's an outdated passive. Remember, this passive was created before all digits were multiplied by the 100's. This was way back when having 20 health recovery, and health in the 100's was an actual thing.
hedna123b14_ESO wrote: »Stamdk's keep on saying this, but is there actual evidence/data to show that Molten Whip is rarely (if ever) used? I'd really, really like to see it.
Flame lash offers better sustain due to the free whip proc, and when paired with an electric destro staff, this makes flame lash even more superior. Wall of elements causes the enemy to be off balance, which gives a free proc from flame lash, thus dealing more damage, with 0 cost. Because of this, in most mdk pve builds, molten whip is inferior, to my knowledge.
Outdated info...its no longer the case
Not anymore. The sp bonus is admittedly very small, but it adds up. IMO it still deserves to be stamina
On bosses offbalance is for 6s every 15s (IIRC 15) and power lash 3s cooldown. With that you can get a max of two power lashes off every 15s, but due to rotation and mechanics, its more often one. The extra damage from PL every 15s isn't enough to bring it over the 100sp buff to whip, engulfing, FOO, embers and standard. (Not actually sure if it buffs FOO/standard as they are offbar, probably though since its not on target)
The sustain isn't a massive problem isn't full buffed groups, DPS is then. But for sake of argument saving one whip every 15s comes out to an effective regen of 291 for me. (2188/15 x 2) So not bad.
Stamdk's keep on saying this, but is there actual evidence/data to show that Molten Whip is rarely (if ever) used? I'd really, really like to see it.
Flame lash offers better sustain due to the free whip proc, and when paired with an electric destro staff, this makes flame lash even more superior. Wall of elements causes the enemy to be off balance, which gives a free proc from flame lash, thus dealing more damage, with 0 cost. Because of this, in most mdk pve builds, molten whip is inferior, to my knowledge.
hedna123b14_ESO wrote: »Stamdk's keep on saying this, but is there actual evidence/data to show that Molten Whip is rarely (if ever) used? I'd really, really like to see it.
Flame lash offers better sustain due to the free whip proc, and when paired with an electric destro staff, this makes flame lash even more superior. Wall of elements causes the enemy to be off balance, which gives a free proc from flame lash, thus dealing more damage, with 0 cost. Because of this, in most mdk pve builds, molten whip is inferior, to my knowledge.
Outdated info...its no longer the case
Just because there is a cooldown on flame flash doesn't invalidate anything Revan said.
I think it's selfish to keep Whip to just magicka builds.
How much dps are you losing if you make one of the whips stamina based? The people that care are the competitive vet trial guilds people and they make up only a tiny fraction of the population. And even then it's to clear a trial five minutes faster. The vet trials guild people are the same selfish people who don't show anyone else how to play the dungeon and turn around and sell the runs for millions of gold for clears and skins. It's so elitist which is why the community is so small.
But in return, a stamina whip would be a huge benefit to making stamina DKs competitive in pvp. Stamina DKs that you actually fear in pvp is nearly extinct. Mag DK are getting massive buffs next patch to healing, sustain, damage. It's only fair we get a bit more than just a wings skill that is still MAGICKA based. And the combustion passive, 200 extra regen? Not that great. But who cares about mobility and sustain if you can't kill anyone.
Stam DK using imbued weapon as a spammable is still not good enough. You have to click twice to get it to work. That's not a spammable. It's clunky.
Please ZOS, make one of the whip morphs into a Poison Whip.
Dizzy swing is a clunky skill that takes just as long to fire as the imbue weapon + light attack combo. Which leaves Stam DK with poor choices for spammable. Stam DK badly needs a class spammable for effective pvp.
Murador178 wrote: »Savos_Saren wrote: »Sounds good as long as mDKs get an execute with that.
mDk is really strong on the pts - and u can get execute dmg by 2 ring echants without dropping a spellslot