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Rally/Forward Momentum

elfantasmo
elfantasmo
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I wanted to ask the community thoughts about adding major sorcery to forward momentum/rally? 2H passively buffs magicka damage so why not? It would be a great addition to the melee magblade toolkit. Please ZOS???
Edited by elfantasmo on April 27, 2018 10:35PM
  • DuskMarine
    DuskMarine
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    no way. that ability comes from a stamina weapon line so no major sorcery doesnt need to be on either one.
  • Tempestwrath
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    That is a terrible idea and it smacks of "Please make my PVP character better."

    If you want Major Sorcery, use magicka abilities or weapons. Forward Momentum is already a value-packed skill, it doesn't need anything more.
    Edited by Tempestwrath on April 27, 2018 10:42PM
  • DuskMarine
    DuskMarine
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    elfantasmo wrote: »
    I wanted to ask the community thoughts about adding major sorcery to forward momentum/rally? 2H passively buffs magicka damage so why not? It would be a great addition to the melee magblade toolkit. Please ZOS???

    also how does two handed buff magicka damage?? where is it
  • elfantasmo
    elfantasmo
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    It is known that both 2h sword and dw swords passively add damage done. Think of the old school dw sorcs. 2h is from the passive heavy weapons. All discussion welcome I wanted to see thoughts both For and against. Since the skill already give major brutality, why not major sorcery too. If this is exclusively a stamina skill line then why would it have been developed to increase magicka damage?
    Edited by elfantasmo on April 27, 2018 10:50PM
  • thankyourat
    thankyourat
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    DuskMarine wrote: »
    elfantasmo wrote: »
    I wanted to ask the community thoughts about adding major sorcery to forward momentum/rally? 2H passively buffs magicka damage so why not? It would be a great addition to the melee magblade toolkit. Please ZOS???

    also how does two handed buff magicka damage?? where is it

    In the 2hand passives great swords increase you damage by 5% this applies to magicka as well
  • elfantasmo
    elfantasmo
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    That is a terrible idea and it smacks of "Please make my PVP character better."

    If you want Major Sorcery, use magicka abilities or weapons. Forward Momentum is already a value-packed skill, it doesn't need anything more.

    Could you elaborate why would you consider it terrible?
  • DuskMarine
    DuskMarine
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    DuskMarine wrote: »
    elfantasmo wrote: »
    I wanted to ask the community thoughts about adding major sorcery to forward momentum/rally? 2H passively buffs magicka damage so why not? It would be a great addition to the melee magblade toolkit. Please ZOS???

    also how does two handed buff magicka damage?? where is it

    In the 2hand passives great swords increase you damage by 5% this applies to magicka as well

    oh ok but why use a 2 hander over dual wield for magicka? that seems kinda useless.......
  • elfantasmo
    elfantasmo
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    DuskMarine wrote: »
    DuskMarine wrote: »
    elfantasmo wrote: »
    I wanted to ask the community thoughts about adding major sorcery to forward momentum/rally? 2H passively buffs magicka damage so why not? It would be a great addition to the melee magblade toolkit. Please ZOS???

    also how does two handed buff magicka damage?? where is it

    In the 2hand passives great swords increase you damage by 5% this applies to magicka as well

    oh ok but why use a 2 hander over dual wield for magicka? that seems kinda useless.......

    To remove and become immune to snares, normally as a melee magblade since your skills will be all melee skills.
  • Tempestwrath
    Tempestwrath
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    elfantasmo wrote: »
    That is a terrible idea and it smacks of "Please make my PVP character better."

    If you want Major Sorcery, use magicka abilities or weapons. Forward Momentum is already a value-packed skill, it doesn't need anything more.

    Could you elaborate why would you consider it terrible?

    Rally and Forward Momentum already offer a ton of value/cost, especially in PVP. It's a big reason why 2H is as ubiquitous as it is in PVP at the moment (Along with 2H having a gap-closer and an execute all in one skill line). You're suggesting that Zenimax add more utility to an already value-packed skill. There's no sensible reason to add any kind of magicka-related ability to an explicitly stamina-based skill line. It's like someone asking for stamina morphs in the Destruction Staff tree because they boost Weapon Damage in addition to Spell Damage.
  • Spurius_Lucilius
    Spurius_Lucilius
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    You can just drink spell pots as a melee magblade.
    PC NA Casual/PVP
  • DuskMarine
    DuskMarine
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    elfantasmo wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    elfantasmo wrote: »
    I wanted to ask the community thoughts about adding major sorcery to forward momentum/rally? 2H passively buffs magicka damage so why not? It would be a great addition to the melee magblade toolkit. Please ZOS???

    also how does two handed buff magicka damage?? where is it

    In the 2hand passives great swords increase you damage by 5% this applies to magicka as well

    oh ok but why use a 2 hander over dual wield for magicka? that seems kinda useless.......

    To remove and become immune to snares, normally as a melee magblade since your skills will be all melee skills.

    you still dont need it over dual wield 2 hander is crud comparibly
  • elfantasmo
    elfantasmo
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    elfantasmo wrote: »
    That is a terrible idea and it smacks of "Please make my PVP character better."

    If you want Major Sorcery, use magicka abilities or weapons. Forward Momentum is already a value-packed skill, it doesn't need anything more.

    Could you elaborate why would you consider it terrible?

    Rally and Forward Momentum already offer a ton of value/cost, especially in PVP. It's a big reason why 2H is as ubiquitous as it is in PVP at the moment (Along with 2H having a gap-closer and an execute all in one skill line). You're suggesting that Zenimax add more utility to an already value-packed skill. There's no sensible reason to add any kind of magicka-related ability to an explicitly stamina-based skill line. It's like someone asking for stamina morphs in the Destruction Staff tree because they boost Weapon Damage in addition to Spell Damage.

    Which passive in the destruction staff skill line boosts weapons damage?
  • Tempestwrath
    Tempestwrath
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    elfantasmo wrote: »
    elfantasmo wrote: »
    That is a terrible idea and it smacks of "Please make my PVP character better."

    If you want Major Sorcery, use magicka abilities or weapons. Forward Momentum is already a value-packed skill, it doesn't need anything more.

    Could you elaborate why would you consider it terrible?

    Rally and Forward Momentum already offer a ton of value/cost, especially in PVP. It's a big reason why 2H is as ubiquitous as it is in PVP at the moment (Along with 2H having a gap-closer and an execute all in one skill line). You're suggesting that Zenimax add more utility to an already value-packed skill. There's no sensible reason to add any kind of magicka-related ability to an explicitly stamina-based skill line. It's like someone asking for stamina morphs in the Destruction Staff tree because they boost Weapon Damage in addition to Spell Damage.

    Which passive in the destruction staff skill line boosts weapons damage?

    All weapons give equal amounts of Weapon and Spell Damage, which are then built off of using sets/passives/skills.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    elfantasmo wrote: »
    It is known that both 2h sword and dw swords passively add damage done. Think of the old school dw sorcs. 2h is from the passive heavy weapons. All discussion welcome I wanted to see thoughts both For and against. Since the skill already give major brutality, why not major sorcery too. If this is exclusively a stamina skill line then why would it have been developed to increase magicka damage?

    They did not it was meant for stamina builds and when ZoS was wanting to change it to a weapon buff magic builds that used DW Swords ⚔️ lose their minds and at that time the game had no stamina support, all heals were magic and stamina damage was a joke so magic was King.
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  • elfantasmo
    elfantasmo
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    2H skill line and DW skill line passively buffs spell damage. It is non disputable. Therefore people build around this passive for magicka based characters (mag Templar - dual wield, magblade bomber - dual wield, magdk- dual wield, etc etc).

    So although the SKILLS are stamina based, the SKILLLINE is not exclusively stamina based. What I am proposing is to add a magicka benefit to the SKILLS since the skillline is being used by magicka players. 0 destro passives buff weapon damage, so why you would use this as a comparable doesn’t make any sense.
  • Tempestwrath
    Tempestwrath
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    elfantasmo wrote: »
    2H skill line and DW skill line passively buffs spell damage. It is non disputable. Therefore people build around this passive for magicka based characters (mag Templar - dual wield, magblade bomber - dual wield, magdk- dual wield, etc etc).

    So although the SKILLS are stamina based, the SKILLLINE is not exclusively stamina based. What I am proposing is to add a magicka benefit to the SKILLS since the skillline is being used by magicka players. 0 destro passives buff weapon damage, so why you would use this as a comparable doesn’t make any sense.

    This isn't really going to fly in the next patch when light and heavy attacks for 2H weapons, Bows, and 1H weapons scale based both on weapon damage and max stamina. After that change, a magicka character with a 2H will hit like a wet noodle during their weaves (not even gonna mention the 2H light attack and heavy attack damage nerfs) You're asking for a change to support a character build that won't exist post-patch.
  • Waffennacht
    Waffennacht
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    elfantasmo wrote: »
    2H skill line and DW skill line passively buffs spell damage. It is non disputable. Therefore people build around this passive for magicka based characters (mag Templar - dual wield, magblade bomber - dual wield, magdk- dual wield, etc etc).

    So although the SKILLS are stamina based, the SKILLLINE is not exclusively stamina based. What I am proposing is to add a magicka benefit to the SKILLS since the skillline is being used by magicka players. 0 destro passives buff weapon damage, so why you would use this as a comparable doesn’t make any sense.

    It's not that you're thinking is wrong.

    It's you'll make Forward Momentum super OP.

    A hot (the heal itself doesn't matter much, it's that you can proc a ton of things with it)
    Snare and roots immunity for 8 sec (hella good as is)
    Both forms of major buff

    For the cost of less than a roll Dodge for a mag character.

    Would make Forward Momentum too good to not run.
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  • elfantasmo
    elfantasmo
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    elfantasmo wrote: »
    2H skill line and DW skill line passively buffs spell damage. It is non disputable. Therefore people build around this passive for magicka based characters (mag Templar - dual wield, magblade bomber - dual wield, magdk- dual wield, etc etc).

    So although the SKILLS are stamina based, the SKILLLINE is not exclusively stamina based. What I am proposing is to add a magicka benefit to the SKILLS since the skillline is being used by magicka players. 0 destro passives buff weapon damage, so why you would use this as a comparable doesn’t make any sense.

    This isn't really going to fly in the next patch when light and heavy attacks for 2H weapons, Bows, and 1H weapons scale based both on weapon damage and max stamina. After that change, a magicka character with a 2H will hit like a wet noodle during their weaves (not even gonna mention the 2H light attack and heavy attack damage nerfs) You're asking for a change to support a character build that won't exist post-patch.

    I missed this in the patch notes that LA and HA will scale off stam/WD, that sucks. This is the feedback I was looking for, thanks :-)
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Overall with the 8% bonus to AoE or Single Target damage this is better then the buff from melee weapons. Sure you get a sightly bigger bonus to one area and not all, but you can weave at a distance and get magic on heavy attacks plus the CP points to elemental damage.
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  • Renosence
    Renosence
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    Honestly, I think it would be cool to push rally/forward to fighters guild skill lines and then create a new skill in 2h line that could improve its dps or survival potential for PVE.
  • Murador178
    Murador178
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    Renosence wrote: »
    Honestly, I think it would be cool to push rally/forward to fighters guild skill lines and then create a new skill in 2h line that could improve its dps or survival potential for PVE.

    This, so we may see some non 2h stam builds! And magicka will have a good snare removal!
  • DuskMarine
    DuskMarine
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    Murador178 wrote: »
    Renosence wrote: »
    Honestly, I think it would be cool to push rally/forward to fighters guild skill lines and then create a new skill in 2h line that could improve its dps or survival potential for PVE.

    This, so we may see some non 2h stam builds! And magicka will have a good snare removal!

    no if they did that zos just needs to hang up the fact that balance and attributes are a thing. they do that there will be no point in keeping weapons to one side anymore.
  • Capt_Morgan
    Capt_Morgan
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    Why not just make dodge roll remove snares as well as roots. Not immunity, just removal.
    MagBlade main since early Access. Long live the warlock.
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    @CAPT_Morgan
  • rfennell_ESO
    rfennell_ESO
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    elfantasmo wrote: »
    2H skill line and DW skill line passively buffs spell damage. It is non disputable. Therefore people build around this passive for magicka based characters (mag Templar - dual wield, magblade bomber - dual wield, magdk- dual wield, etc etc).

    So although the SKILLS are stamina based, the SKILLLINE is not exclusively stamina based. What I am proposing is to add a magicka benefit to the SKILLS since the skillline is being used by magicka players. 0 destro passives buff weapon damage, so why you would use this as a comparable doesn’t make any sense.

    It's not that you're thinking is wrong.

    It's you'll make Forward Momentum super OP.

    A hot (the heal itself doesn't matter much, it's that you can proc a ton of things with it)
    Snare and roots immunity for 8 sec (hella good as is)
    Both forms of major buff

    For the cost of less than a roll Dodge for a mag character.

    Would make Forward Momentum too good to not run.

    It's already too good to not run for magicka builds, some just haven't realized it yet.

    Not supporting the OP's proposition or anything, just saying that magicka builds totally lack the ability to get rid of snares and roots at a rather ridiculous level compared to stamina.
  • GreenSoup2HoT
    GreenSoup2HoT
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    its almost if anyone with op's portrait is biased towards magicka xD
    PS4 NA DC
  • Beardimus
    Beardimus
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    DuskMarine wrote: »
    elfantasmo wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    elfantasmo wrote: »
    I wanted to ask the community thoughts about adding major sorcery to forward momentum/rally? 2H passively buffs magicka damage so why not? It would be a great addition to the melee magblade toolkit. Please ZOS???

    also how does two handed buff magicka damage?? where is it

    In the 2hand passives great swords increase you damage by 5% this applies to magicka as well

    oh ok but why use a 2 hander over dual wield for magicka? that seems kinda useless.......

    To remove and become immune to snares, normally as a melee magblade since your skills will be all melee skills.

    you still dont need it over dual wield 2 hander is crud comparibly

    How so. Both buff damage. For a Mag player the gains are in a similar place, arguably better with this skill. DW we have zero skills to use.
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  • Maura_Neysa
    Maura_Neysa
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    Why not, Bull Netch gives Major Brutality and Major Sorcery. I'm not sure if it would be worth while. DW mag was for a while, but its dead again.
    Still I cant think of a reason this would be bad/broken either.
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  • ku5h
    ku5h
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    Overall with the 8% bonus to AoE or Single Target damage this is better then the buff from melee weapons. Sure you get a sightly bigger bonus to one area and not all, but you can weave at a distance and get magic on heavy attacks plus the CP points to elemental damage.

    It's for snare/immobilization removal. Magicka specs out side of templar have no reliable way of countering them, so they are willing to drop staff, which is obviously better, just to have an option to remove snares. Which is sad from magicka PoV.
  • Vapirko
    Vapirko
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    ku5h wrote: »
    Overall with the 8% bonus to AoE or Single Target damage this is better then the buff from melee weapons. Sure you get a sightly bigger bonus to one area and not all, but you can weave at a distance and get magic on heavy attacks plus the CP points to elemental damage.

    It's for snare/immobilization removal. Magicka specs out side of templar have no reliable way of countering them, so they are willing to drop staff, which is obviously better, just to have an option to remove snares. Which is sad from magicka PoV.

    Mistform and efficient purge. Stop complaining. It’s just that no magicka builds want to slot them and give up one of their unique class skills. Welcome to the world of stamina, everyone uses the same couple of skills to get by because there’s no other choice.
  • ku5h
    ku5h
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    Vapirko wrote: »
    ku5h wrote: »
    Overall with the 8% bonus to AoE or Single Target damage this is better then the buff from melee weapons. Sure you get a sightly bigger bonus to one area and not all, but you can weave at a distance and get magic on heavy attacks plus the CP points to elemental damage.

    It's for snare/immobilization removal. Magicka specs out side of templar have no reliable way of countering them, so they are willing to drop staff, which is obviously better, just to have an option to remove snares. Which is sad from magicka PoV.

    Mistform and efficient purge. Stop complaining. It’s just that no magicka builds want to slot them and give up one of their unique class skills. Welcome to the world of stamina, everyone uses the same couple of skills to get by because there’s no other choice.

    Im not complaining, just explaining to the guy why ppl use it. Im not all that much affected on my mag sorc by constant snares, but i can see why magblade would go that route.
    But i do get you, stam should overperform over magicka in every aspect of PvP. ;)
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