TequilaFire wrote: »Or maybe you don't also tell us how to play the game either PvP is end game for a lot of us.
Casuals have already gotten the game nerfed down to easy mode.
Kingslayer513 wrote: »Just going to throw in my 2 cents here: I agree with the posters calling for account-wide factions.
Long ago before One Tamriel this game was very different. There were a multitude of reasons to pick a particular faction for a particular character, and PVP was just one of them. However, I think that many players did not and still do not grasp the full weight of their faction choice when first creating characters. I made characters of all 3 alliances just for RP and thematic reasons, as well as to play PVE with friends from other alliances. I didn't really think about the consequences for PVP, and tbh I didn't even try out PVP until I was more experienced and higher level. I don't think I'm alone in this regard either, and a lot of players don't try out PVP until they've played their character(s) a lot and feel comfortable. Now that I'm actively PVPing, I'm stuck with characters that I really want to PVP on, but they're not part of my primary faction. It sucks that it's a permanent decision made so early on when you're not even fully aware of all the consequences.
The point I'm trying to make is that the game is very different now and
1) players should not be deciding their faction at character creation, it should be at the point of first entering PVP
2) faction choice should be account wide to enforce faction loyalty
3) faction choice should not be permanent, alliance change tokens should exist in the crown store
Faction choice now matters only for PVP, so it makes sense to tie that choice to PVP when first entering Cyro. Whatever alliance you chose should be the alliance you fight for with ALL your characters. Set up like this, I wouldn't be opposed to ZOS adding an alliance change token in the crown store (at a high cost). I am pretty salty that I have old characters from a time where you had to be on the same alliance to play overland PVE with a friend, but now that restriction is gone and yet I'm still stuck with characters spread out across all alliances. I would gladly pay money to make all my toons DC :'(
tl;dr make your faction account-wide and you choose it the first time you enter Cyro on any character
usmguy1234 wrote: »Yes because changing sides during a war is so rare... I'm looking at you 1943 Italy.
ha ha only after they had surrendered to the allied forces. I'm sure that being occupied by the allied forces and the death of Mussolini had nothing to do with it.
Joy_Division wrote: »usmguy1234 wrote: »Yes because changing sides during a war is so rare... I'm looking at you 1943 Italy.
ha ha only after they had surrendered to the allied forces. I'm sure that being occupied by the allied forces and the death of Mussolini had nothing to do with it.
It didn't. The Allies had not even landed on the Italian mainland at that point and Mussolini did not die until 1945.
History lessons aside, If the 90% figure of DC and AD players are "hardcore all about faction loyalty" provided by vocal proponents of the change can be believed, than that suggests there is a lot more faction loyalty than is being made out to be in this thread.
Kingslayer513 wrote: »Just going to throw in my 2 cents here: I agree with the posters calling for account-wide factions.
Long ago before One Tamriel this game was very different. There were a multitude of reasons to pick a particular faction for a particular character, and PVP was just one of them. However, I think that many players did not and still do not grasp the full weight of their faction choice when first creating characters. I made characters of all 3 alliances just for RP and thematic reasons, as well as to play PVE with friends from other alliances. I didn't really think about the consequences for PVP, and tbh I didn't even try out PVP until I was more experienced and higher level. I don't think I'm alone in this regard either, and a lot of players don't try out PVP until they've played their character(s) a lot and feel comfortable. Now that I'm actively PVPing, I'm stuck with characters that I really want to PVP on, but they're not part of my primary faction. It sucks that it's a permanent decision made so early on when you're not even fully aware of all the consequences.
The point I'm trying to make is that the game is very different now and
1) players should not be deciding their faction at character creation, it should be at the point of first entering PVP
2) faction choice should be account wide to enforce faction loyalty
3) faction choice should not be permanent, alliance change tokens should exist in the crown store
Faction choice now matters only for PVP, so it makes sense to tie that choice to PVP when first entering Cyro. Whatever alliance you chose should be the alliance you fight for with ALL your characters. Set up like this, I wouldn't be opposed to ZOS adding an alliance change token in the crown store (at a high cost). I am pretty salty that I have old characters from a time where you had to be on the same alliance to play overland PVE with a friend, but now that restriction is gone and yet I'm still stuck with characters spread out across all alliances. I would gladly pay money to make all my toons DC :'(
tl;dr make your faction account-wide and you choose it the first time you enter Cyro on any character
And never play with your friends again...
SwampRaider wrote: »I guess I am a byproduct of a forgotten era, an era that new players never knew about, yet they chose 1 of 3 alliances at character creation. An era that wasn't so long ago that was fueled by alliance pride an hatred. How cyrodiil is/was supposed to be. Cyrodiil has not changed, yet the system around it has. Leading to confusion and mistrewn gameplay elements. Guilds allowing all alliances into them changed yet cyrodiil did not.
All I am asking for (and others agreed to) is a cooldown of some sort so that you can't play with 2 different alliances in same campaign for a certain number of time. Perhaps even adding rewards for those that stick with one alliance like cyrodiil is supposed to be played and how it was first started: 3 alliances competing against each other, fiercely trying to claim the throne and the heart of the Empire for themself. The throning and dethroning of various high ranking alliance leaders trying to become emperor.
usmguy1234 wrote: »usmguy1234 wrote: »Yes because changing sides during a war is so rare... I'm looking at you 1943 Italy.
ha ha only after they had surrendered to the allied forces. I'm sure that being occupied by the allied forces and the death of Mussolini had nothing to do with it.
They were also standoffish during the first ww. Seems the consent of the people sided with the allies despite the political pact with the axis.
usmguy1234 wrote: »usmguy1234 wrote: »Yes because changing sides during a war is so rare... I'm looking at you 1943 Italy.
ha ha only after they had surrendered to the allied forces. I'm sure that being occupied by the allied forces and the death of Mussolini had nothing to do with it.
They were also standoffish during the first ww. Seems the consent of the people sided with the allies despite the political pact with the axis.
you can say the same thing about the US and WW 1. The US did not jump right in then nor did they jump right in at the start of WW 2. If you are trying to make a point you shouldn't use Italy as an example. It's just full of poor analogies.
My point is ZOS should have stuck with the initial design and set up. Changing to the play as you like has only created more issue than it is worth.
Never really thought about that before, but now im curious:
What r the reason to join any of the factions?
Why r u loyal to a faction?
I mean, when u start the game, u usually dont know any of the lore yet and prolly dont have friends to tell u what to pick.
schattenkind wrote: »To those who say "good leading" is the key:
Maybe. But leading means a lot of work, except if you lead an organized group.
I m not a leader, but did lead random groups many times in the past anyway. The hard thing is communication and the other staying together.
Communicating via chat is not possible, all you can do is tell where to go. For more the game lacks tools, and I dont mean addons, inbuild game leading tools, like commands you can display at members screen by using hotkeys (f.e. "wait", "attack", "enemy incoming" etc., short, easy commands), stuff which is essential to react. Just telling ppl where to go is no leading. And playing tactical without commands that can be given on demand is very frustrating.
The other point, its hard to hold a group with many different people in it. 10 minutes it works great, until one decides to not follow and go elsewhere, then another goes there and 2 go totaly different location. After another 15 minutes, half of the group is spread all over the map and doing all, but not following. Then the leader spends more time to either recall the lost members or kicking and reorganizing group than actual leading.
This game lacks any group-leading-tools.
Until youre not organized and have voice chat (which a lot dont like), leading a random group is no fun.
There are many people who dont give a crap about the winning faction, or anything at all about factions, they just want a good fight. These people will typically switch to the losing faction so they can get fights. So naturally I think such a rule which would punish the players who try to balance out the fights is a horrible idea. Perhaps you can think of a better way to solve this issue.
You can be a hardcore PvPer alliance fanatic; that doesn't mean others must.
People want to play with friends in other alliance. No player should be limited to basic MMO elements, such as PvPing with friends whenever they want to, because some individuals have a RP-induced loyalty to a color in this game.
Please don't try to dictate how people should play this game.
SwampRaider wrote: »You can be a hardcore PvPer alliance fanatic; that doesn't mean others must.
People want to play with friends in other alliance. No player should be limited to basic MMO elements, such as PvPing with friends whenever they want to, because some individuals have a RP-induced loyalty to a color in this game.
Please don't try to dictate how people should play this game.
This game, was designed and marketed as an RvRvR game. As such, there should be rules in place to enforce that playstyle. You are supposed to be loyal to your faction, and fight for it and lead it to Victory.
Cyrodiil in its basic and intended form is designed so that you stay on one side and fight for that side. That's why there needs to be cool Downs in place to prevent faction swapping. At least to the point where it's instant. We are just asking for some kind of cool down so you can't immediately swap to another character on the opposite faction.
Although I would prefer that characters are locked into the campaign that they joined and that they have to be one faction, it's all about compromise. I personally would prefer that people can only stay on one Alliance, but at the very least myself and others would prefer some kind of cool down so you can't do it instantly.
Switching right away just to play with your friends, does not sound like a massive Alliance vs Alliance War. It sounds like a Battle Ground.
schattenkind wrote: »Maybe it would take some stress out, if the game would make it easier to get any race/any alliance, to not force ppl into an alliance they dont want to go with (f.e. coz most of the friends are in another alliance).
I dont get it anyway, why there is a resctriction for those choices, except for making money of it by selling for crowns. Totaly annoying, especially for new players who lack all the knowledge about races/alliances, put a lot of time and work into raising a toon and one day recognize that they cant play with their friends.
Sure it wouldnt solve all problems but some, which is better than nothing.
schattenkind wrote: »Maybe it would take some stress out, if the game would make it easier to get any race/any alliance, to not force ppl into an alliance they dont want to go with (f.e. coz most of the friends are in another alliance).
I dont get it anyway, why there is a resctriction for those choices, except for making money of it by selling for crowns. Totaly annoying, especially for new players who lack all the knowledge about races/alliances, put a lot of time and work into raising a toon and one day recognize that they cant play with their friends.
Sure it wouldnt solve all problems but some, which is better than nothing.
@Quantum_V perhaps the best solution for us just want to fight players, is allow us to join a rogue group, that just kills anyone not in their group? But at that point i have no clue how you would work out spawn points or anything with IC.... just a random thought.