Something I noticed on the live server is that using this skill on yourself after casting Rapids for the movement speed boost doesn't remove the buff.
VaxtinTheWolf wrote: »I'm a healer in PvE so I never bothered with trying to use cloak after this skill. Technically enemy DoT's are supposed to be suppressed but I don't know anything about self inflicted damage. Try using Equilibrium from the mages guild line while under the effects of stealth, it should be a similar effect and will probably also break it.
Something I noticed on the live server is that using this skill on yourself after casting Rapids for the movement speed boost doesn't remove the buff.
That’s a bug then. Rapids should end when you cast a spell on yourself or an ally.
Something I noticed on the live server is that using this skill on yourself after casting Rapids for the movement speed boost doesn't remove the buff.
That’s a bug then. Rapids should end when you cast a spell on yourself or an ally.
May not be a bug .... if the version of 'rapids' is Charging Maneuver the Major Expedition effect ends if you cast any spell on an enemy or an ally, but when that happens you gain Minor Expedition, increasing your Movement Speed by 10% for 8 seconds.
I think there are some misunderstandings here.
Actually I didn't mean the activation of the skill but the 8 second health drain. Every health draining tick in these 8 seconds will break cloak.
As for burstheal and going back into cloak, you can do that with healing ward too. And combat prayer. And the ticks of Rapid Regeneration won't pull you out of cloak either.
It's not a question about being visible when activating the skill, that should be the case of course.
I think 8 seconds of not being able to cloak is a little too much of a downside.
Do you think it should be like this?
Silver_Strider wrote: »I'm gonna go out in a limb and say that, because the DoT on Malevolent is unpurgeable, it probably also means you can't suppress it either and since cloak breaks on damage, it's prevents cloak from working.
Faulty coding at its finest.
exeeter702 wrote: »Silver_Strider wrote: »I'm gonna go out in a limb and say that, because the DoT on Malevolent is unpurgeable, it probably also means you can't suppress it either and since cloak breaks on damage, it's prevents cloak from working.
Faulty coding at its finest.
Yep this is most logically sound explanation.
I understand what the op is referring to now.
The oblivion damage is in play to make sure you commit to the skills price and not circumvent it. Essentially not being able to cloak is collateral damage.