
Nelson_Rebel wrote: »
ZOS_GinaBruno wrote: »Guys, don't forget as stated in the very first paragraph, you'll begin seeing some balance adjustments next week at the earliest. This patch is mainly bug fixes.
Nah this overlooking is intended. Only cat people and khajiit lovers work at ZoS, so no dog-love will be seen soon
They are hitting hard anyway...
They are hitting hard anyway...
FWIW I agree on the communication part. It should be clarified. I was just trying to point out that a buff to WW LA might not be the best idea.
FWIW I agree on the communication part. It should be clarified. I was just trying to point out that a buff to WW LA might not be the best idea.
Werewolf light attack damage not being buffed with patch changes. ZOS, please fix!
They are hitting hard anyway...
I think we both can agree that´s not the point here
It´s about consistency. The new way LA/HA damage scales in relation to your maximum resource is a "global" change that affects all builds, so it doesn´t really make sense to exclude a certain "class" (I usually refer to werewolf as a "class" since it´s a unique playstyle). If it´s intended that werewolfs shouldn´t benefit from the new changes to how light attacks scale with maximum resources, it should be added in the PTS-notes (and preferably with a motivation to why, aka Developer Comment).
They are hitting hard anyway...
I think we both can agree that´s not the point here
It´s about consistency. The new way LA/HA damage scales in relation to your maximum resource is a "global" change that affects all builds, so it doesn´t really make sense to exclude a certain "class" (I usually refer to werewolf as a "class" since it´s a unique playstyle). If it´s intended that werewolfs shouldn´t benefit from the new changes to how light attacks scale with maximum resources, it should be added in the PTS-notes (and preferably with a motivation to why, aka Developer Comment).
It's about Balance actually. WW is actually extremely powerful when built properly despite what many claim. Not everyone in Cyrodiil uses Dongbreaker. So WW light attacks not being buffed feels pretty balanced
Wolf_Watching wrote: »Nelson_Rebel wrote: »
That and when they did the dodge overhaul a patch or two ago they forgot claws (AOE) and the WW Heavy Attack.
Also still waiting for the unchained passive to work in WW and with the pack leader morph to function fully.
Alpha-Lupi wrote: »Wolf_Watching wrote: »Nelson_Rebel wrote: »
That and when they did the dodge overhaul a patch or two ago they forgot claws (AOE) and the WW Heavy Attack.
Also still waiting for the unchained passive to work in WW and with the pack leader morph to function fully.
With the Unchained passive part of your sentence, I actually kinda pointed that out to the ZOS team back just right after the release of the clockwork city DLC. (Chances are they may or may not be looking into it but only they make the call.)
https://forums.elderscrollsonline.com/en/discussion/382480/unchained-passive-not-working-properly-for-werewolves#latest
Alpha-Lupi wrote: »Wolf_Watching wrote: »Nelson_Rebel wrote: »
That and when they did the dodge overhaul a patch or two ago they forgot claws (AOE) and the WW Heavy Attack.
Also still waiting for the unchained passive to work in WW and with the pack leader morph to function fully.
With the Unchained passive part of your sentence, I actually kinda pointed that out to the ZOS team back just right after the release of the clockwork city DLC. (Chances are they may or may not be looking into it but only they make the call.)
https://forums.elderscrollsonline.com/en/discussion/382480/unchained-passive-not-working-properly-for-werewolves#latest
The Unchained passive has been bugged for years
Alpha-Lupi wrote: »Alpha-Lupi wrote: »Wolf_Watching wrote: »Nelson_Rebel wrote: »
That and when they did the dodge overhaul a patch or two ago they forgot claws (AOE) and the WW Heavy Attack.
Also still waiting for the unchained passive to work in WW and with the pack leader morph to function fully.
With the Unchained passive part of your sentence, I actually kinda pointed that out to the ZOS team back just right after the release of the clockwork city DLC. (Chances are they may or may not be looking into it but only they make the call.)
https://forums.elderscrollsonline.com/en/discussion/382480/unchained-passive-not-working-properly-for-werewolves#latest
The Unchained passive has been bugged for years
Not entirely, before the clockwork city, I could actually benefit from unchained in werewolf form, trust me, if It was bugged for a long time, I would have created a thread about it way back then. It was just after the clockwork city dropped that the bug surfaced. (Especially considering I use my werewarden for a lot of PvE.)
usmcjdking wrote: »Bumping this thread and tagging @ZOS_GinaBruno again until someone can at least acknowledge that WW won't be waiting 6+ months from now to receive massive gameplay changes like it did last time.