starkerealm wrote: ».starkerealm wrote: »starkerealm wrote: »Ever since oblivion damage was introduced in the form of Shieldbreaker it has been a huge controversy.
Oblivion damage was in the game at launch. The unresistable damage rune? Yeah, that was Oblivion. It's also been around as a damage type for enemy attacks, particularly mandatory wipe mechanics. Again, since launch.
The only thing Shieldbreaker did was put that on a 5pc bonus.
And since then everything went to ****. And instead of realising what a dumb idea that was and just scrap it, they keep putting more **** like that in the game. Because what can possibly go wrong when you give people multiple sources of unmitigated dmg that doesnt scale with anything.
The part where it doesn't scale with anything is actually a good thing. (Except Knight Slayer, but that's a special case.)
No, seriously.
It means that you give up some potential damage for guaranteed damage. Except, in the case of Shieldbreaker, it's not guaranteed at all, because you don't know with absolute certainty that your opponent will be using a shield. Even if you are, you'll still be dealing less damage to most targets than you will going with a different damage set.
Shieldbreaker exists because players were stacking ridiculous shields in Cyrodiil without penalty. The set was created to make that strategy much riskier... and, you know what? It works.
Knight Slayer's a similar thing. It exists to make heavy mitigation builds that just wander around and do nothing far riskier. It works too.
So, does that mean you can create and play a competitive mag Sorc build that doesn't rely on stacking shields, isn't countered by Shieldbreaker and doesn't just wander around doing nothing?
Yes.
WhipSmartMcoy wrote: »Shield breaker procs from light attacks! Every time I hear that audio cue from SB I just gun down whoever is trying. If you can't kill someone with skills before they LA spam you to death then idk what to say
Yes that was me and when looking back i feel really stupid for saying shieldbreaker was balanced.
Today i know how i came to the mindset because i only played 2 classes (both stam) back then.
*Insert Paarthunax quote here*
That's one of the most critical issues on the forums that players can argue eventhough they have 0 experience about a topic or only encountered them from one side.
That's why many discussions are derailed by bias and lack of experience as players just see the issues with their class and what other players can do with other classes while having no idea how things really work out.
I made an example based on math why shieldbreaker is balanced which said that it takes ~22 seconds to kill someone who uses mutagen or the lingering health potions but in practise those things work out differently and are just unfair as the life of the sorc is already set on a timer.
kendellking_chaosb14_ESO wrote: »Shield Breaker is balanced. I have a stamina and magic DPS of all classes as well as a tank/tanky build for all classes. Is it strong vs a shield hell yes no question about it. But that’s the point it should be shields are very strong even with the short timer. No crit or secondary effects shields are very strong. If you build with just a little bit of health and two pieces of heavy does a lot.
Shield breaker is only strong if shields are you sole defense. Low heath, resistance and or stamina is normal for most magic builds.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »Ever since oblivion damage was introduced in the form of Shieldbreaker it has been a huge controversy.
Oblivion damage was in the game at launch. The unresistable damage rune? Yeah, that was Oblivion. It's also been around as a damage type for enemy attacks, particularly mandatory wipe mechanics. Again, since launch.
The only thing Shieldbreaker did was put that on a 5pc bonus.
And since then everything went to ****. And instead of realising what a dumb idea that was and just scrap it, they keep putting more **** like that in the game. Because what can possibly go wrong when you give people multiple sources of unmitigated dmg that doesnt scale with anything.
The part where it doesn't scale with anything is actually a good thing. (Except Knight Slayer, but that's a special case.)
No, seriously.
It means that you give up some potential damage for guaranteed damage. Except, in the case of Shieldbreaker, it's not guaranteed at all, because you don't know with absolute certainty that your opponent will be using a shield. Even if you are, you'll still be dealing less damage to most targets than you will going with a different damage set.
Shieldbreaker exists because players were stacking ridiculous shields in Cyrodiil without penalty. The set was created to make that strategy much riskier... and, you know what? It works.
Knight Slayer's a similar thing. It exists to make heavy mitigation builds that just wander around and do nothing far riskier. It works too.
It sounds like you’ve never played against shield breaker.
Hard counters should never exist in a game. It’s poor game design. Players should lose due to lack of skill/ game knowledge, not to sets alone.
Sure those that run SB are sacrificing a lot stat wise but it’s unfair for shield users to fight them because there is literally nothing you can do but run. Just because only a portion of people are suffering doesn’t make the suffering tolerable. There is 0 counter play, which should never exist in a game.
In point of fact, I have run up against players using Shieldbreaker on my Sorc. They left very disappointed, and smeared across the walls because I don't get my survivability from stacking shields.
Someone gave up their 5pc bonus to specifically counter a cheese build. That's fine. I mean, sucks for you, but, if you're mindlessly stacking shields and screaming, "I'm invincible!" that was never particularly impressive.
No other class has such a hard counter to their primary defensive mechanic. No other defensive mechanic has a hard counter.
Could we just rebalance shields to not make the devs not think you need a 5pc bonus to counter them? I still can't believe casting a shield nullifies every possible crit bonus in the game.
kendellking_chaosb14_ESO wrote: »Shield Breaker is balanced. I have a stamina and magic DPS of all classes as well as a tank/tanky build for all classes. Is it strong vs a shield hell yes no question about it. But that’s the point it should be shields are very strong even with the short timer. No crit or secondary effects shields are very strong. If you build with just a little bit of health and two pieces of heavy does a lot.
Shield breaker is only strong if shields are you sole defense. Low heath, resistance and or stamina is normal for most magic builds.
@Maulkin
Logic doesn’t apply to #nerfSorc threads. It’s the basic principle of these threads. Shields OP, best burst, best mobility. That has been the mantra since a certain player streaked from Aleswell to Fare with 40k wards. So the legends told at the fireplace tell at least...
@Maulkin
Logic doesn’t apply to #nerfSorc threads. It’s the basic principle of these threads. Shields OP, best burst, best mobility. That has been the mantra since a certain player streaked from Aleswell to Fare with 40k wards. So the legends told at the fireplace tell at least...
To be honest it doesn't apply to #buffsorc threads either. Because the same archetype of players are found on both sides: inexperienced/ biased players dreaming of a time when things were much easier due to imbalances that can also be found on most Magdk posts from the glorious times in the past.
But when looking rational at the classes there is only one spec that is really behind anything else and that is Stamdk. All other classes are more or less viable with 2 specs being overperfoming atm stamwarden and stamnb by a small margin.
@Maulkin
Logic doesn’t apply to #nerfSorc threads. It’s the basic principle of these threads. Shields OP, best burst, best mobility. That has been the mantra since a certain player streaked from Aleswell to Fare with 40k wards. So the legends told at the fireplace tell at least...
To be honest it doesn't apply to #buffsorc threads either. Because the same archetype of players are found on both sides: inexperienced/ biased players dreaming of a time when things were much easier due to imbalances that can also be found on most Magdk posts from the glorious times in the past.
But when looking rational at the classes there is only one spec that is really behind anything else and that is Stamdk. All other classes are more or less viable with 2 specs being overperfoming atm stamwarden and stamnb by a small margin.
Maybe but magsorc is THE ONLY CLASS that can be hard countered with one or even two sets now AND can't do anything about that except of TRYING to escape, because when gap closed constantly magsorc has no chances to escape unless there is some nice LoS possibility.
@Maulkin
Logic doesn’t apply to #nerfSorc threads. It’s the basic principle of these threads. Shields OP, best burst, best mobility. That has been the mantra since a certain player streaked from Aleswell to Fare with 40k wards. So the legends told at the fireplace tell at least...
To be honest it doesn't apply to #buffsorc threads either. Because the same archetype of players are found on both sides: inexperienced/ biased players dreaming of a time when things were much easier due to imbalances that can also be found on most Magdk posts from the glorious times in the past.
But when looking rational at the classes there is only one spec that is really behind anything else and that is Stamdk. All other classes are more or less viable with 2 specs being overperfoming atm stamwarden and stamnb by a small margin.
Maybe but magsorc is THE ONLY CLASS that can be hard countered with one or even two sets now AND can't do anything about that except of TRYING to escape, because when gap closed constantly magsorc has no chances to escape unless there is some nice LoS possibility.
That's why we have this post here to get rid of those 2 sets and their function as a hardcounter
Same question with classes swapped.
Answer for both is when i did a mistake stamnb vs magsorc is such an intresting fight. In OW (no duel builds) it's almost always decided by skill and mistakes.
The magsorc can keep the nb out of meele range with mines but won't kill a decent nb if the nb plays defensively on the other side the nb can't kill the sorc from range and going meele is a huge risk.
Murador178 wrote: »
Same question with classes swapped.
Answer for both is when i did a mistake stamnb vs magsorc is such an intresting fight. In OW (no duel builds) it's almost always decided by skill and mistakes.
The magsorc can keep the nb out of meele range with mines but won't kill a decent nb if the nb plays defensively on the other side the nb can't kill the sorc from range and going meele is a huge risk.
Its more like always tie in openworld builds with good players. And yes i play both sides - so for sure more stamblade^^
@BohnT
Not everyone loves mine camping though. It’s one of the most boring play styles I can imagine.
Murador178 wrote: »
Same question with classes swapped.
Answer for both is when i did a mistake stamnb vs magsorc is such an intresting fight. In OW (no duel builds) it's almost always decided by skill and mistakes.
The magsorc can keep the nb out of meele range with mines but won't kill a decent nb if the nb plays defensively on the other side the nb can't kill the sorc from range and going meele is a huge risk.
Its more like always tie in openworld builds with good players. And yes i play both sides - so for sure more stamblade^^
Well a tie atleast implies that we have decent balance in this match up.
I don't like it when you can force kills in 1v1, i'm fine with people dieing that's needed in a pvp game but when you die even though you made no mistakes (except for running the wrong class in this match up) it's pretty frustrating
dwemer_paleologist wrote: »this thread again?
shield spamming sorcerers are simply overpowered and unkillable tanks, this set was made to balance that out and isn't even that strong and takes a long time because it is infact only light attacks that are being used and it takes a long time to light attack shield spam sorc to death and many times the sorc kills you while trying to kill them, if anything the damage should be buffed.
sorcerers right now just as allways since shield breaker was made ARE killing people that wear shield breaker set.
right now in cryodiil you will find sorcerers killing people with shield breaker set just as often as sorcerers dying to people wearing the shield breaker set.
the set was made to balance out shield spamming sorcs
i fought a sorc last night that was not using shields as his main defence and he did just fine, it was a normal fight. the only thing this shield breaker set does is light attack slowly and takes forever but eventually brings down those stacked shields, just like it is suppose to do. it is only light attacks, and if you keep shield spamming and not fighting then the set works as intended.
right now just as allways if sorcs shield stack their pretty much unkillable unless you have a zerg, so the devs made this set to counter that, and it works properly and is balanced, it is not new and has been around for a few years, so its not like this was a new concept that wasnt thought out, it is thought out well and works like it is suppose to, everything is the same as it was when the shield breaker set was made, and we dont have any way of killing shield stacking sorcerers without it.
every day these same guys makes new nerf threads that very few people agree with and they try to keep these threads on the top by spamming back and forth bickering in them, to make the thread stay on the top of the list. we shouldnt have to defend the same topics every single day from the same people who spamm these same threads daily.
it is very boring, and is getting really old.
please stop making these kinds of nerf threads.
dwemer_paleologist wrote: »
every day these same guys makes new nerf threads that very few people agree with and they try to keep these threads on the top by spamming back and forth bickering in them, to make the thread stay on the top of the list. we shouldnt have to defend the same topics every single day from the same people who spamm these same threads daily.
it is very boring, and is getting really old.
please stop making these kinds of nerf threads.
dwemer_paleologist wrote: »dwemer_paleologist wrote: »
every day these same guys makes new nerf threads that very few people agree with and they try to keep these threads on the top by spamming back and forth bickering in them, to make the thread stay on the top of the list. we shouldnt have to defend the same topics every single day from the same people who spamm these same threads daily.
it is very boring, and is getting really old.
please stop making these kinds of nerf threads.
this ^
dwemer_paleologist wrote: »dwemer_paleologist wrote: »
every day these same guys makes new nerf threads that very few people agree with and they try to keep these threads on the top by spamming back and forth bickering in them, to make the thread stay on the top of the list. we shouldnt have to defend the same topics every single day from the same people who spamm these same threads daily.
it is very boring, and is getting really old.
please stop making these kinds of nerf threads.
this ^
Did you just "this" yourself. Haha what.