dwemer_paleologist wrote: »dwemer_paleologist wrote: »
every day these same guys makes new nerf threads that very few people agree with and they try to keep these threads on the top by spamming back and forth bickering in them, to make the thread stay on the top of the list. we shouldnt have to defend the same topics every single day from the same people who spamm these same threads daily.
it is very boring, and is getting really old.
please stop making these kinds of nerf threads.
this ^
dwemer_paleologist wrote: »this thread again?
shield spamming sorcerers are simply overpowered and unkillable tanks, this set was made to balance that out and isn't even that strong and takes a long time because it is infact only light attacks that are being used and it takes a long time to light attack shield spam sorc to death and many times the sorc kills you while trying to kill them, if anything the damage should be buffed.
sorcerers right now just as allways since shield breaker was made ARE killing people that wear shield breaker set.
right now in cryodiil you will find sorcerers killing people with shield breaker set just as often as sorcerers dying to people wearing the shield breaker set.
the set was made to balance out shield spamming sorcs
i fought a sorc last night that was not using shields as his main defence and he did just fine, it was a normal fight. the only thing this shield breaker set does is light attack slowly and takes forever but eventually brings down those stacked shields, just like it is suppose to do. it is only light attacks, and if you keep shield spamming and not fighting then the set works as intended.
right now just as allways if sorcs shield stack their pretty much unkillable unless you have a zerg, so the devs made this set to counter that, and it works properly and is balanced, it is not new and has been around for a few years, so its not like this was a new concept that wasnt thought out, it is thought out well and works like it is suppose to, everything is the same as it was when the shield breaker set was made, and we dont have any way of killing shield stacking sorcerers without it.
every day these same guys makes new nerf threads that very few people agree with and they try to keep these threads on the top by spamming back and forth bickering in them, to make the thread stay on the top of the list. we shouldnt have to defend the same topics every single day from the same people who spamm these same threads daily.
it is very boring, and is getting really old.
please stop making these kinds of nerf threads.
Why don't you reroll a sorc then if it's so strong just play them if they are so overperfoming compared to your stamnb.
i will make a new char on PC NA and i will duel you with my 400+ latency with shieldbreaker, should be easy for you to win that fight right?
kendellking_chaosb14_ESO wrote: »Shield Breaker is balanced. I have a stamina and magic DPS of all classes as well as a tank/tanky build for all classes. Is it strong vs a shield hell yes no question about it. But that’s the point it should be shields are very strong even with the short timer. No crit or secondary effects shields are very strong. If you build with just a little bit of health and two pieces of heavy does a lot.
Shield breaker is only strong if shields are you sole defense. Low heath, resistance and or stamina is normal for most magic builds.
What a load of crap. To counter it you need HoTs, possibly a non-shield based burst heal and pets also help (as well as giving you that heal).
Max health, stamina and resistances slightly increase the time you have to burst down the Shieldbreaker user without shields up.
kendellking_chaosb14_ESO wrote: »Shield Breaker is balanced. I have a stamina and magic DPS of all classes as well as a tank/tanky build for all classes. Is it strong vs a shield hell yes no question about it. But that’s the point it should be shields are very strong even with the short timer. No crit or secondary effects shields are very strong. If you build with just a little bit of health and two pieces of heavy does a lot.
Shield breaker is only strong if shields are you sole defense. Low heath, resistance and or stamina is normal for most magic builds.
What does shield breaker, which deals unmitigated oblivion damage, have to do with 2 heavy pieces, resistances and your HP pool? Holy crap, this nonsense.
I love how people that presumably hardly ever play MagSorc, tell you to build a tanky build that counters shield breaker. As if 4 years of game history and countless people trying and failing, is not an an indication that you can't build a competitive heavy armour MagSorc that does not rely on wards.
Newsflash: the class is not MagBlade or MagDK, it has has no fecking HoTs or spammables
But I'm sure Mr. @kendellking_chaosb14_ESO is the first one to have managed it and he's about to share a video any minute now of his godly self wrecking anyone and everyone (incl. shield-breaker users) with his mighty tanky sorc in 2-piece heavy.
I'll wait.
starkerealm wrote: »starkerealm wrote: »Ever since oblivion damage was introduced in the form of Shieldbreaker it has been a huge controversy.
Oblivion damage was in the game at launch. The unresistable damage rune? Yeah, that was Oblivion. It's also been around as a damage type for enemy attacks, particularly mandatory wipe mechanics. Again, since launch.
The only thing Shieldbreaker did was put that on a 5pc bonus.
And since then everything went to ****. And instead of realising what a dumb idea that was and just scrap it, they keep putting more **** like that in the game. Because what can possibly go wrong when you give people multiple sources of unmitigated dmg that doesnt scale with anything.
The part where it doesn't scale with anything is actually a good thing. (Except Knight Slayer, but that's a special case.)
No, seriously.
It means that you give up some potential damage for guaranteed damage. Except, in the case of Shieldbreaker, it's not guaranteed at all, because you don't know with absolute certainty that your opponent will be using a shield. Even if you are, you'll still be dealing less damage to most targets than you will going with a different damage set.
Shieldbreaker exists because players were stacking ridiculous shields in Cyrodiil without penalty. The set was created to make that strategy much riskier... and, you know what? It works.
Knight Slayer's a similar thing. It exists to make heavy mitigation builds that just wander around and do nothing far riskier. It works too.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Shield Breaker is balanced. I have a stamina and magic DPS of all classes as well as a tank/tanky build for all classes. Is it strong vs a shield hell yes no question about it. But that’s the point it should be shields are very strong even with the short timer. No crit or secondary effects shields are very strong. If you build with just a little bit of health and two pieces of heavy does a lot.
Shield breaker is only strong if shields are you sole defense. Low heath, resistance and or stamina is normal for most magic builds.
What a load of crap. To counter it you need HoTs, possibly a non-shield based burst heal and pets also help (as well as giving you that heal).
Max health, stamina and resistances slightly increase the time you have to burst down the Shieldbreaker user without shields up.kendellking_chaosb14_ESO wrote: »Shield Breaker is balanced. I have a stamina and magic DPS of all classes as well as a tank/tanky build for all classes. Is it strong vs a shield hell yes no question about it. But that’s the point it should be shields are very strong even with the short timer. No crit or secondary effects shields are very strong. If you build with just a little bit of health and two pieces of heavy does a lot.
Shield breaker is only strong if shields are you sole defense. Low heath, resistance and or stamina is normal for most magic builds.
What does shield breaker, which deals unmitigated oblivion damage, have to do with 2 heavy pieces, resistances and your HP pool? Holy crap, this nonsense.
I love how people that presumably hardly ever play MagSorc, tell you to build a tanky build that counters shield breaker. As if 4 years of game history and countless people trying and failing, is not an an indication that you can't build a competitive heavy armour MagSorc that does not rely on wards.
Newsflash: the class is not MagBlade or MagDK, it has has no fecking HoTs or spammables
But I'm sure Mr. @kendellking_chaosb14_ESO is the first one to have managed it and he's about to share a video any minute now of his godly self wrecking anyone and everyone (incl. shield-breaker users) with his mighty tanky sorc in 2-piece heavy.
I'll wait.
I really hate magic builds like you guys you complain that you die without a shield yet when told to make the wild sacrifice of a 5-2 build over a 5-1-1 it’s like that will not going to help (you just want the higher magic) and when told that more health would keep you alive it’s nope nope not going to try. Shield breaker only deals damage to shields. Pop Mutagen and literally any heal you want burst or HoT heal + Mutagen, CC then however your class CCs and fight without a shield.
A load of crap is someone thinking that a defense with all of 2 counters is so weak because they they have low health without that’s not the shields fault if you less then 21k in PvP you will die just how it is. I see way too many mages with 15-16k health like they have not one bonus to health that’s your fault you died.
If you build for all damage and you don’t slot not one defense set or bonus it’s your fault you dies you’re a glass canon and glass canons don’t get to complain when they die. All my magic builds have Bastion of The Heartland on. Cuts my DPS and max magic, I take a whole 5 more seconds to kill someone but when my shield drops or I get CCed it’s not game over.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »Shield Breaker is balanced. I have a stamina and magic DPS of all classes as well as a tank/tanky build for all classes. Is it strong vs a shield hell yes no question about it. But that’s the point it should be shields are very strong even with the short timer. No crit or secondary effects shields are very strong. If you build with just a little bit of health and two pieces of heavy does a lot.
Shield breaker is only strong if shields are you sole defense. Low heath, resistance and or stamina is normal for most magic builds.
What a load of crap. To counter it you need HoTs, possibly a non-shield based burst heal and pets also help (as well as giving you that heal).
Max health, stamina and resistances slightly increase the time you have to burst down the Shieldbreaker user without shields up.kendellking_chaosb14_ESO wrote: »Shield Breaker is balanced. I have a stamina and magic DPS of all classes as well as a tank/tanky build for all classes. Is it strong vs a shield hell yes no question about it. But that’s the point it should be shields are very strong even with the short timer. No crit or secondary effects shields are very strong. If you build with just a little bit of health and two pieces of heavy does a lot.
Shield breaker is only strong if shields are you sole defense. Low heath, resistance and or stamina is normal for most magic builds.
What does shield breaker, which deals unmitigated oblivion damage, have to do with 2 heavy pieces, resistances and your HP pool? Holy crap, this nonsense.
I love how people that presumably hardly ever play MagSorc, tell you to build a tanky build that counters shield breaker. As if 4 years of game history and countless people trying and failing, is not an an indication that you can't build a competitive heavy armour MagSorc that does not rely on wards.
Newsflash: the class is not MagBlade or MagDK, it has has no fecking HoTs or spammables
But I'm sure Mr. @kendellking_chaosb14_ESO is the first one to have managed it and he's about to share a video any minute now of his godly self wrecking anyone and everyone (incl. shield-breaker users) with his mighty tanky sorc in 2-piece heavy.
I'll wait.
I really hate magic builds like you guys you complain that you die without a shield yet when told to make the wild sacrifice of a 5-2 build over a 5-1-1 it’s like that will not going to help (you just want the higher magic) and when told that more health would keep you alive it’s nope nope not going to try. Shield breaker only deals damage to shields. Pop Mutagen and literally any heal you want burst or HoT heal + Mutagen, CC then however your class CCs and fight without a shield.
A load of crap is someone thinking that a defense with all of 2 counters is so weak because they they have low health without that’s not the shields fault if you less then 21k in PvP you will die just how it is. I see way too many mages with 15-16k health like they have not one bonus to health that’s your fault you died.
If you build for all damage and you don’t slot not one defense set or bonus it’s your fault you dies you’re a glass canon and glass canons don’t get to complain when they die. All my magic builds have Bastion of The Heartland on. Cuts my DPS and max magic, I take a whole 5 more seconds to kill someone but when my shield drops or I get CCed it’s not game over.
Shield Breaker was introduced so sorcs stay as they are back in 1.6/IC launch ~ Sorcs were nr1 dominant PvP class thus measures had to be taken. Sorcs are still probably Nr2 after stamina nightblades.
this should answer all your questionsThese SB nerf threads are always so entertaining. Maybe Zos hasn't nerfed SB yet is because none of you can still give a valid arguement as to why it's op after all the countless threads throughout the years.
It's always the same old blah blah about how sorcs shouldn't have to slot hot's or adjust their build because they have been playing the same way since the game came out. Think about how stupid that is, maybe we should go back to living in caves then since cavemen did that for so long. I play every class and I've had to adjust my builds and play styles many times on all of them throughout the years including sorc.
Then there's the oh no top level sorcs are dieing to SB arguement, sorry but your not a top level sorc if your repeatedly dieing to SB. Not trying to smash any egos, but that's just a fact.
So if you want to be taken serious and want SB to be nerfed then answer the following questions.
Why can't sorcs use hot's or vitality pots?
Why can't sorcs have some resistance in their builds?
Why can't sorcs use los since they have the best mobility in the game?
Why can't sorcs look at their resource bar and notice their health is going down under their shield and derp stop applying shields, pop a vitality pot and hot's, and go on the offensive?
How does SB magically make you unable to cc the person and go on the offensive?
Why are sorcs the only magic class that whines about SB when other magic classes also rely on shields and get by just fine?
Why are sorcs still relying on only one form of damage mitigation and then whine when it gets countered?
Just to be clear I would love to see all proc sets removed from this game, but I just don't think it's right to go on crusade to nerf one particular set because people don't want to adjust their builds or play style. Adapt and overcome and just maybe some of you will become that top level sorc you think you are.
These SB nerf threads are always so entertaining. Maybe Zos hasn't nerfed SB yet is because none of you can still give a valid arguement as to why it's op after all the countless threads throughout the years.
It's always the same old blah blah about how sorcs shouldn't have to slot hot's or adjust their build because they have been playing the same way since the game came out. Think about how stupid that is, maybe we should go back to living in caves then since cavemen did that for so long. I play every class and I've had to adjust my builds and play styles many times on all of them throughout the years including sorc.
Then there's the oh no top level sorcs are dieing to SB arguement, sorry but your not a top level sorc if your repeatedly dieing to SB. Not trying to smash any egos, but that's just a fact.
So if you want to be taken serious and want SB to be nerfed then answer the following questions.
Why can't sorcs use hot's or vitality pots?
Why can't sorcs have some resistance in their builds?
Why can't sorcs use los since they have the best mobility in the game?
Why can't sorcs look at their resource bar and notice their health is going down under their shield and derp stop applying shields, pop a vitality pot and hot's, and go on the offensive?
How does SB magically make you unable to cc the person and go on the offensive?
Why are sorcs the only magic class that whines about SB when other magic classes also rely on shields and get by just fine?
Why are sorcs still relying on only one form of damage mitigation and then whine when it gets countered?
Just to be clear I would love to see all proc sets removed from this game, but I just don't think it's right to go on crusade to nerf one particular set because people don't want to adjust their builds or play style. Adapt and overcome and just maybe some of you will become that top level sorc you think you are.
These SB nerf threads are always so entertaining. Maybe Zos hasn't nerfed SB yet is because none of you can still give a valid arguement as to why it's op after all the countless threads throughout the years.
It's always the same old blah blah about how sorcs shouldn't have to slot hot's or adjust their build because they have been playing the same way since the game came out. Think about how stupid that is, maybe we should go back to living in caves then since cavemen did that for so long. I play every class and I've had to adjust my builds and play styles many times on all of them throughout the years including sorc.
Then there's the oh no top level sorcs are dieing to SB arguement, sorry but your not a top level sorc if your repeatedly dieing to SB. Not trying to smash any egos, but that's just a fact.
So if you want to be taken serious and want SB to be nerfed then answer the following questions.
Why can't sorcs use hot's or vitality pots?
Why can't sorcs have some resistance in their builds?
Why can't sorcs use los since they have the best mobility in the game?
Why can't sorcs look at their resource bar and notice their health is going down under their shield and derp stop applying shields, pop a vitality pot and hot's, and go on the offensive?
How does SB magically make you unable to cc the person and go on the offensive?
Why are sorcs the only magic class that whines about SB when other magic classes also rely on shields and get by just fine?
Why are sorcs still relying on only one form of damage mitigation and then whine when it gets countered?
Just to be clear I would love to see all proc sets removed from this game, but I just don't think it's right to go on crusade to nerf one particular set because people don't want to adjust their builds or play style. Adapt and overcome and just maybe some of you will become that top level sorc you think you are.
Here's a great idea. Instead of me writing a wall of text you won't even read. How about you go make a magsorc and tell me how all these suggestions work out, hm?
dwemer_paleologist wrote: »These SB nerf threads are always so entertaining. Maybe Zos hasn't nerfed SB yet is because none of you can still give a valid arguement as to why it's op after all the countless threads throughout the years.
It's always the same old blah blah about how sorcs shouldn't have to slot hot's or adjust their build because they have been playing the same way since the game came out. Think about how stupid that is, maybe we should go back to living in caves then since cavemen did that for so long. I play every class and I've had to adjust my builds and play styles many times on all of them throughout the years including sorc.
Then there's the oh no top level sorcs are dieing to SB arguement, sorry but your not a top level sorc if your repeatedly dieing to SB. Not trying to smash any egos, but that's just a fact.
So if you want to be taken serious and want SB to be nerfed then answer the following questions.
Why can't sorcs use hot's or vitality pots?
Why can't sorcs have some resistance in their builds?
Why can't sorcs use los since they have the best mobility in the game?
Why can't sorcs look at their resource bar and notice their health is going down under their shield and derp stop applying shields, pop a vitality pot and hot's, and go on the offensive?
How does SB magically make you unable to cc the person and go on the offensive?
Why are sorcs the only magic class that whines about SB when other magic classes also rely on shields and get by just fine?
Why are sorcs still relying on only one form of damage mitigation and then whine when it gets countered?
Just to be clear I would love to see all proc sets removed from this game, but I just don't think it's right to go on crusade to nerf one particular set because people don't want to adjust their builds or play style. Adapt and overcome and just maybe some of you will become that top level sorc you think you are.
Here's a great idea. Instead of me writing a wall of text you won't even read. How about you go make a magsorc and tell me how all these suggestions work out, hm?
that is all you guys do, you bicker and nit pik small short sentences in responce to our detailed and down to a science answers.
the fact remains that you guys dont want to accept that this armor set is balanced and you keep spaming aurguments to keep the thread on top of the threads list so i say again the following:
we shouldnt have to defend the same topics every single day from the same people who spamm these same threads daily.
it is very boring, and is getting really old.
please stop making these kinds of nerf threads.
this should answer all your questionsThese SB nerf threads are always so entertaining. Maybe Zos hasn't nerfed SB yet is because none of you can still give a valid arguement as to why it's op after all the countless threads throughout the years.
It's always the same old blah blah about how sorcs shouldn't have to slot hot's or adjust their build because they have been playing the same way since the game came out. Think about how stupid that is, maybe we should go back to living in caves then since cavemen did that for so long. I play every class and I've had to adjust my builds and play styles many times on all of them throughout the years including sorc.
Then there's the oh no top level sorcs are dieing to SB arguement, sorry but your not a top level sorc if your repeatedly dieing to SB. Not trying to smash any egos, but that's just a fact.
So if you want to be taken serious and want SB to be nerfed then answer the following questions.
Why can't sorcs use hot's or vitality pots?
Why can't sorcs have some resistance in their builds?
Why can't sorcs use los since they have the best mobility in the game?
Why can't sorcs look at their resource bar and notice their health is going down under their shield and derp stop applying shields, pop a vitality pot and hot's, and go on the offensive?
How does SB magically make you unable to cc the person and go on the offensive?
Why are sorcs the only magic class that whines about SB when other magic classes also rely on shields and get by just fine?
Why are sorcs still relying on only one form of damage mitigation and then whine when it gets countered?
Just to be clear I would love to see all proc sets removed from this game, but I just don't think it's right to go on crusade to nerf one particular set because people don't want to adjust their builds or play style. Adapt and overcome and just maybe some of you will become that top level sorc you think you are.
short answer because it doesn't work at all
this should answer all your questionsThese SB nerf threads are always so entertaining. Maybe Zos hasn't nerfed SB yet is because none of you can still give a valid arguement as to why it's op after all the countless threads throughout the years.
It's always the same old blah blah about how sorcs shouldn't have to slot hot's or adjust their build because they have been playing the same way since the game came out. Think about how stupid that is, maybe we should go back to living in caves then since cavemen did that for so long. I play every class and I've had to adjust my builds and play styles many times on all of them throughout the years including sorc.
Then there's the oh no top level sorcs are dieing to SB arguement, sorry but your not a top level sorc if your repeatedly dieing to SB. Not trying to smash any egos, but that's just a fact.
So if you want to be taken serious and want SB to be nerfed then answer the following questions.
Why can't sorcs use hot's or vitality pots?
Why can't sorcs have some resistance in their builds?
Why can't sorcs use los since they have the best mobility in the game?
Why can't sorcs look at their resource bar and notice their health is going down under their shield and derp stop applying shields, pop a vitality pot and hot's, and go on the offensive?
How does SB magically make you unable to cc the person and go on the offensive?
Why are sorcs the only magic class that whines about SB when other magic classes also rely on shields and get by just fine?
Why are sorcs still relying on only one form of damage mitigation and then whine when it gets countered?
Just to be clear I would love to see all proc sets removed from this game, but I just don't think it's right to go on crusade to nerf one particular set because people don't want to adjust their builds or play style. Adapt and overcome and just maybe some of you will become that top level sorc you think you are.
short answer because it doesn't work at all
Hahaha indigitally girl is a real zergling, funny that she makes a video, where most kills are a Xv1 scenario...bad luck for those good magsorcs dying to her by shieldbreaker....
this should answer all your questionsThese SB nerf threads are always so entertaining. Maybe Zos hasn't nerfed SB yet is because none of you can still give a valid arguement as to why it's op after all the countless threads throughout the years.
It's always the same old blah blah about how sorcs shouldn't have to slot hot's or adjust their build because they have been playing the same way since the game came out. Think about how stupid that is, maybe we should go back to living in caves then since cavemen did that for so long. I play every class and I've had to adjust my builds and play styles many times on all of them throughout the years including sorc.
Then there's the oh no top level sorcs are dieing to SB arguement, sorry but your not a top level sorc if your repeatedly dieing to SB. Not trying to smash any egos, but that's just a fact.
So if you want to be taken serious and want SB to be nerfed then answer the following questions.
Why can't sorcs use hot's or vitality pots?
Why can't sorcs have some resistance in their builds?
Why can't sorcs use los since they have the best mobility in the game?
Why can't sorcs look at their resource bar and notice their health is going down under their shield and derp stop applying shields, pop a vitality pot and hot's, and go on the offensive?
How does SB magically make you unable to cc the person and go on the offensive?
Why are sorcs the only magic class that whines about SB when other magic classes also rely on shields and get by just fine?
Why are sorcs still relying on only one form of damage mitigation and then whine when it gets countered?
Just to be clear I would love to see all proc sets removed from this game, but I just don't think it's right to go on crusade to nerf one particular set because people don't want to adjust their builds or play style. Adapt and overcome and just maybe some of you will become that top level sorc you think you are.
short answer because it doesn't work at all
Hahaha indigitally girl is a real zergling, funny that she makes a video, where most kills are a Xv1 scenario...bad luck for those good magsorcs dying to her by shieldbreaker....
These SB nerf threads are always so entertaining. Maybe Zos hasn't nerfed SB yet is because none of you can still give a valid arguement as to why it's op after all the countless threads throughout the years.
It's always the same old blah blah about how sorcs shouldn't have to slot hot's or adjust their build because they have been playing the same way since the game came out. Think about how stupid that is, maybe we should go back to living in caves then since cavemen did that for so long. I play every class and I've had to adjust my builds and play styles many times on all of them throughout the years including sorc.
Then there's the oh no top level sorcs are dieing to SB arguement, sorry but your not a top level sorc if your repeatedly dieing to SB. Not trying to smash any egos, but that's just a fact.
So if you want to be taken serious and want SB to be nerfed then answer the following questions.
Why can't sorcs use hot's or vitality pots?
Why can't sorcs have some resistance in their builds?
Why can't sorcs use los since they have the best mobility in the game?
Why can't sorcs look at their resource bar and notice their health is going down under their shield and derp stop applying shields, pop a vitality pot and hot's, and go on the offensive?
How does SB magically make you unable to cc the person and go on the offensive?
Why are sorcs the only magic class that whines about SB when other magic classes also rely on shields and get by just fine?
Why are sorcs still relying on only one form of damage mitigation and then whine when it gets countered?
Just to be clear I would love to see all proc sets removed from this game, but I just don't think it's right to go on crusade to nerf one particular set because people don't want to adjust their builds or play style. Adapt and overcome and just maybe some of you will become that top level sorc you think you are.
So a pointless video and go make a sorc is the best arguement you can all come up with! Maybe that's why it hasn't been nerfed yet is because SB does not prevent you from using any of the working counters above, but your all just stuck on repeat and refuse to adapt.
Isn't the definition of insanity repeating the same thing over and over again and expecting a different outcome? Lol so keep shield stacking and crying for nerfs and see how that works out for you. I guess I'm not a top level sorc since I don't die to SB.
starkerealm wrote: ».starkerealm wrote: »starkerealm wrote: »Ever since oblivion damage was introduced in the form of Shieldbreaker it has been a huge controversy.
Oblivion damage was in the game at launch. The unresistable damage rune? Yeah, that was Oblivion. It's also been around as a damage type for enemy attacks, particularly mandatory wipe mechanics. Again, since launch.
The only thing Shieldbreaker did was put that on a 5pc bonus.
And since then everything went to ****. And instead of realising what a dumb idea that was and just scrap it, they keep putting more **** like that in the game. Because what can possibly go wrong when you give people multiple sources of unmitigated dmg that doesnt scale with anything.
The part where it doesn't scale with anything is actually a good thing. (Except Knight Slayer, but that's a special case.)
No, seriously.
It means that you give up some potential damage for guaranteed damage. Except, in the case of Shieldbreaker, it's not guaranteed at all, because you don't know with absolute certainty that your opponent will be using a shield. Even if you are, you'll still be dealing less damage to most targets than you will going with a different damage set.
Shieldbreaker exists because players were stacking ridiculous shields in Cyrodiil without penalty. The set was created to make that strategy much riskier... and, you know what? It works.
Knight Slayer's a similar thing. It exists to make heavy mitigation builds that just wander around and do nothing far riskier. It works too.
So, does that mean you can create and play a competitive mag Sorc build that doesn't rely on stacking shields, isn't countered by Shieldbreaker and doesn't just wander around doing nothing?
Yes.
Please elaborate on your build, then? I know you think that, but I can't discuss it without information what makes you think that way.
starkerealm wrote: »starkerealm wrote: ».starkerealm wrote: »starkerealm wrote: »Ever since oblivion damage was introduced in the form of Shieldbreaker it has been a huge controversy.
Oblivion damage was in the game at launch. The unresistable damage rune? Yeah, that was Oblivion. It's also been around as a damage type for enemy attacks, particularly mandatory wipe mechanics. Again, since launch.
The only thing Shieldbreaker did was put that on a 5pc bonus.
And since then everything went to ****. And instead of realising what a dumb idea that was and just scrap it, they keep putting more **** like that in the game. Because what can possibly go wrong when you give people multiple sources of unmitigated dmg that doesnt scale with anything.
The part where it doesn't scale with anything is actually a good thing. (Except Knight Slayer, but that's a special case.)
No, seriously.
It means that you give up some potential damage for guaranteed damage. Except, in the case of Shieldbreaker, it's not guaranteed at all, because you don't know with absolute certainty that your opponent will be using a shield. Even if you are, you'll still be dealing less damage to most targets than you will going with a different damage set.
Shieldbreaker exists because players were stacking ridiculous shields in Cyrodiil without penalty. The set was created to make that strategy much riskier... and, you know what? It works.
Knight Slayer's a similar thing. It exists to make heavy mitigation builds that just wander around and do nothing far riskier. It works too.
So, does that mean you can create and play a competitive mag Sorc build that doesn't rely on stacking shields, isn't countered by Shieldbreaker and doesn't just wander around doing nothing?
Yes.
Please elaborate on your build, then? I know you think that, but I can't discuss it without information what makes you think that way.
Nearly any sorc build that doesn't go into PvP with 10k health. That can be simply starting with 25k health, to which I can already hear the cries of, "oh, but my damage goes down," which... you know... no, your damage does not go down in comparison to if you're dead.
A sorc that goes into combat in heavy armor. "Oh, but my damage!"
But, this entire, "no, the only possible way a sorc could survive is if I'm spamming shields," is how we got Shieldbreaker in the first place. Because idiots were going into Cyrodiil with 10-12k health, and 60k shields, and scampering around being unkillable, and it wasn't entertaining. So a counter was introduced with the Imperial City to make that strategy riskier.
This thread is, literally, a complaint about how someone is throwing rocks at your glass cannon, using light attacks.
These SB nerf threads are always so entertaining. Maybe Zos hasn't nerfed SB yet is because none of you can still give a valid arguement as to why it's op after all the countless threads throughout the years.
It's always the same old blah blah about how sorcs shouldn't have to slot hot's or adjust their build because they have been playing the same way since the game came out. Think about how stupid that is, maybe we should go back to living in caves then since cavemen did that for so long. I play every class and I've had to adjust my builds and play styles many times on all of them throughout the years including sorc.
Then there's the oh no top level sorcs are dieing to SB arguement, sorry but your not a top level sorc if your repeatedly dieing to SB. Not trying to smash any egos, but that's just a fact.
So if you want to be taken serious and want SB to be nerfed then answer the following questions.
Why can't sorcs use hot's or vitality pots?
Why can't sorcs have some resistance in their builds?
Why can't sorcs use los since they have the best mobility in the game?
Why can't sorcs look at their resource bar and notice their health is going down under their shield and derp stop applying shields, pop a vitality pot and hot's, and go on the offensive?
How does SB magically make you unable to cc the person and go on the offensive?
Why are sorcs the only magic class that whines about SB when other magic classes also rely on shields and get by just fine?
Why are sorcs still relying on only one form of damage mitigation and then whine when it gets countered?
Just to be clear I would love to see all proc sets removed from this game, but I just don't think it's right to go on crusade to nerf one particular set because people don't want to adjust their builds or play style. Adapt and overcome and just maybe some of you will become that top level sorc you think you are.
Okay. So, back at launch until 1.4 hit, I used a destro/bow build with shieldstacking and surge. In 1.4, I took on Healing Ward. With 1.5 Harness was nerfed and I resorted to dropping Hardened along with it to rely on Surge + Rapid Regen, which wasn't competitive in 1v1, but neither was Sorc as a whole.
Then 1.6 hit, nerfed Surge to the ground, removed softcaps which allowed shieldstacking for days while making burst much more and thus HoTs much less effective. 2.1 then decreased burst damage by a huge amount, gutted mobility and also introduced SB, while not giving Sorc any HoTs back to actually deal with it.
Fast forward to present and overall burst has been slowly rising thanks to totally unpredictable powercreep and there are still people who tell us we should try focusing more on HoTs despite still only having a nerfed Surge, instead of focusing on shields, which are actually good against burst damage, in order to deal with burst damage.
So, please. I would love to rely on HoTs. It's also not possible on a competitive level. I'm trying to be nice because I think I'm dealing with ignorance more than anything here, but I would hope for either a willingness to learn (that is, going out there on a magSorc and learning to play it at such a high level that you are qualified to comment on it balance wise) or for those who don't, to shut up about things they do not have an informed opinion about.
starkerealm wrote: »starkerealm wrote: ».starkerealm wrote: »starkerealm wrote: »Ever since oblivion damage was introduced in the form of Shieldbreaker it has been a huge controversy.
Oblivion damage was in the game at launch. The unresistable damage rune? Yeah, that was Oblivion. It's also been around as a damage type for enemy attacks, particularly mandatory wipe mechanics. Again, since launch.
The only thing Shieldbreaker did was put that on a 5pc bonus.
And since then everything went to ****. And instead of realising what a dumb idea that was and just scrap it, they keep putting more **** like that in the game. Because what can possibly go wrong when you give people multiple sources of unmitigated dmg that doesnt scale with anything.
The part where it doesn't scale with anything is actually a good thing. (Except Knight Slayer, but that's a special case.)
No, seriously.
It means that you give up some potential damage for guaranteed damage. Except, in the case of Shieldbreaker, it's not guaranteed at all, because you don't know with absolute certainty that your opponent will be using a shield. Even if you are, you'll still be dealing less damage to most targets than you will going with a different damage set.
Shieldbreaker exists because players were stacking ridiculous shields in Cyrodiil without penalty. The set was created to make that strategy much riskier... and, you know what? It works.
Knight Slayer's a similar thing. It exists to make heavy mitigation builds that just wander around and do nothing far riskier. It works too.
So, does that mean you can create and play a competitive mag Sorc build that doesn't rely on stacking shields, isn't countered by Shieldbreaker and doesn't just wander around doing nothing?
Yes.
Please elaborate on your build, then? I know you think that, but I can't discuss it without information what makes you think that way.
Nearly any sorc build that doesn't go into PvP with 10k health. That can be simply starting with 25k health, to which I can already hear the cries of, "oh, but my damage goes down," which... you know... no, your damage does not go down in comparison to if you're dead.
A sorc that goes into combat in heavy armor. "Oh, but my damage!"
But, this entire, "no, the only possible way a sorc could survive is if I'm spamming shields," is how we got Shieldbreaker in the first place. Because idiots were going into Cyrodiil with 10-12k health, and 60k shields, and scampering around being unkillable, and it wasn't entertaining. So a counter was introduced with the Imperial City to make that strategy riskier.
This thread is, literally, a complaint about how someone is throwing rocks at your glass cannon, using light attacks.
These SB nerf threads are always so entertaining. Maybe Zos hasn't nerfed SB yet is because none of you can still give a valid arguement as to why it's op after all the countless threads throughout the years.
It's always the same old blah blah about how sorcs shouldn't have to slot hot's or adjust their build because they have been playing the same way since the game came out. Think about how stupid that is, maybe we should go back to living in caves then since cavemen did that for so long. I play every class and I've had to adjust my builds and play styles many times on all of them throughout the years including sorc.
Then there's the oh no top level sorcs are dieing to SB arguement, sorry but your not a top level sorc if your repeatedly dieing to SB. Not trying to smash any egos, but that's just a fact.
So if you want to be taken serious and want SB to be nerfed then answer the following questions.
Why can't sorcs use hot's or vitality pots?
Why can't sorcs have some resistance in their builds?
Why can't sorcs use los since they have the best mobility in the game?
Why can't sorcs look at their resource bar and notice their health is going down under their shield and derp stop applying shields, pop a vitality pot and hot's, and go on the offensive?
How does SB magically make you unable to cc the person and go on the offensive?
Why are sorcs the only magic class that whines about SB when other magic classes also rely on shields and get by just fine?
Why are sorcs still relying on only one form of damage mitigation and then whine when it gets countered?
Just to be clear I would love to see all proc sets removed from this game, but I just don't think it's right to go on crusade to nerf one particular set because people don't want to adjust their builds or play style. Adapt and overcome and just maybe some of you will become that top level sorc you think you are.
Okay. So, back at launch until 1.4 hit, I used a destro/bow build with shieldstacking and surge. In 1.4, I took on Healing Ward. With 1.5 Harness was nerfed and I resorted to dropping Hardened along with it to rely on Surge + Rapid Regen, which wasn't competitive in 1v1, but neither was Sorc as a whole.
Then 1.6 hit, nerfed Surge to the ground, removed softcaps which allowed shieldstacking for days while making burst much more and thus HoTs much less effective. 2.1 then decreased burst damage by a huge amount, gutted mobility and also introduced SB, while not giving Sorc any HoTs back to actually deal with it.
Fast forward to present and overall burst has been slowly rising thanks to totally unpredictable powercreep and there are still people who tell us we should try focusing more on HoTs despite still only having a nerfed Surge, instead of focusing on shields, which are actually good against burst damage, in order to deal with burst damage.
So, please. I would love to rely on HoTs. It's also not possible on a competitive level. I'm trying to be nice because I think I'm dealing with ignorance more than anything here, but I would hope for either a willingness to learn (that is, going out there on a magSorc and learning to play it at such a high level that you are qualified to comment on it balance wise) or for those who don't, to shut up about things they do not have an informed opinion about.
Thank you for trying to be nice, but you're definately right about dealing with ignorance if you're not willing to adapt your play style and keep complaining about the same thing. I also find it rude to tell others to shut up when you're obviously not the competitive high level sorc you think you are if you keep dieing to SB, maybe you shouldn't be commenting then according to your reasoning.
starkerealm wrote: »starkerealm wrote: »Ever since oblivion damage was introduced in the form of Shieldbreaker it has been a huge controversy.
Oblivion damage was in the game at launch. The unresistable damage rune? Yeah, that was Oblivion. It's also been around as a damage type for enemy attacks, particularly mandatory wipe mechanics. Again, since launch.
The only thing Shieldbreaker did was put that on a 5pc bonus.
And since then everything went to ****. And instead of realising what a dumb idea that was and just scrap it, they keep putting more **** like that in the game. Because what can possibly go wrong when you give people multiple sources of unmitigated dmg that doesnt scale with anything.
The part where it doesn't scale with anything is actually a good thing. (Except Knight Slayer, but that's a special case.)
No, seriously.
It means that you give up some potential damage for guaranteed damage. Except, in the case of Shieldbreaker, it's not guaranteed at all, because you don't know with absolute certainty that your opponent will be using a shield. Even if you are, you'll still be dealing less damage to most targets than you will going with a different damage set.
Shieldbreaker exists because players were stacking ridiculous shields in Cyrodiil without penalty. The set was created to make that strategy much riskier... and, you know what? It works.
Knight Slayer's a similar thing. It exists to make heavy mitigation builds that just wander around and do nothing far riskier. It works too.
You do not give up anything. Its the exact opposite mate.
If the dmg scales it means i have to build for dmg
therefore i am actually sacrificing something like sustain or survivability. If the dmg doesnt scale with anything then i dont have to build for dmg and i can focus on sustain and survivability.
Thats literally the entire concept of proc sets. Let ur gear do the dmg for you and just focus on everything else.
Its the concept of oblivion dmg at its root that is very problematic. Not the freaking conditions on how it deals that dmg. Its the fact that it deals that type of dmg. It ignores every form of defence in the game. Shieldbreaker doesnt work because it makes a strategy riskier or whatever the hell you want to call it. It works because its a stupid set that doesnt require any skill input and hardcounters an entire class/playstyle.
I am sorry but thats not strategy. Thats stupidity.
If you want a set to counter shields then it should be +X% dmg on shields.
Aka, actual shieldbreaker that requires skill input and having a decent build. Thats actually making a playstyle riskier. Thats actually strategy.
So a pointless video and go make a sorc is the best arguement you can all come up with! Maybe that's why it hasn't been nerfed yet is because SB does not prevent you from using any of the working counters above, but your all just stuck on repeat and refuse to adapt.
Isn't the definition of insanity repeating the same thing over and over again and expecting a different outcome? Lol so keep shield stacking and crying for nerfs and see how that works out for you. I guess I'm not a top level sorc since I don't die to SB.
No its no the best argument.
All of us here have given good valid arguments with numbers, real in-game examples of the numbers that mutagen, healing ward, surge etc. pulls when compared to shieldbreaker and the unviability of builds that CAN handle shieldbreaker vs everybody else.
We've given them time and time again over months and months - to the same people time and time again - people who have never, ever played magsorc in PVP without dedicated healers. People who refuse to listen time and time again to those who HAVE played the class - a lot - and know what they are talking about.
We've given them until we're blue in the face and so sick to death of talking to a plank, we simply give you the TL:DR ... Do what BohnT did - make your own sorc - play it and see. It made him change his opinion on the set.
Nothing more to be said really. There's no point me pulling out real numbers again - cus you'll only ignore them.
So a pointless video and go make a sorc is the best arguement you can all come up with! Maybe that's why it hasn't been nerfed yet is because SB does not prevent you from using any of the working counters above, but your all just stuck on repeat and refuse to adapt.
Isn't the definition of insanity repeating the same thing over and over again and expecting a different outcome? Lol so keep shield stacking and crying for nerfs and see how that works out for you. I guess I'm not a top level sorc since I don't die to SB.
No its no the best argument.
All of us here have given good valid arguments with numbers, real in-game examples of the numbers that mutagen, healing ward, surge etc. pulls when compared to shieldbreaker and the unviability of builds that CAN handle shieldbreaker vs everybody else.
We've given them time and time again over months and months - to the same people time and time again - people who have never, ever played magsorc in PVP without dedicated healers. People who refuse to listen time and time again to those who HAVE played the class - a lot - and know what they are talking about.
We've given them until we're blue in the face and so sick to death of talking to a plank, we simply give you the TL:DR ... Do what BohnT did - make your own sorc - play it and see. It made him change his opinion on the set.
Nothing more to be said really. There's no point me pulling out real numbers again - cus you'll only ignore them.
Kind of like how you ignored everything I said. I play magscorc and I've seen all the numbers in the threads through the years and your second sentence demonstrates exactly why you're stuck in this cycle of complaining and dieing repeatedly.
If you're getting hit with SB stop shield stacking, yes healing ward is a shield! Have some health and resistance in your build and when you come across a SB user stop shield stacking, apply your hot's, cc them, and go on the offensive. If you're not stacking then SB is not hurting you, if you cc them they are not hurting you, if you're on the offensive they are not hurting you. Problem is you're all just stuck in this belief you have to play sorc the way it was 4 years ago and refuse to adapt.
Things have changed drastically since release and relying on the same thing you did 4 years ago doesn't work. Accept it, adapt, and overcome or keep complaining, but clearly that is not getting you anywhere.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »Ever since oblivion damage was introduced in the form of Shieldbreaker it has been a huge controversy.
Oblivion damage was in the game at launch. The unresistable damage rune? Yeah, that was Oblivion. It's also been around as a damage type for enemy attacks, particularly mandatory wipe mechanics. Again, since launch.
The only thing Shieldbreaker did was put that on a 5pc bonus.
And since then everything went to ****. And instead of realising what a dumb idea that was and just scrap it, they keep putting more **** like that in the game. Because what can possibly go wrong when you give people multiple sources of unmitigated dmg that doesnt scale with anything.
The part where it doesn't scale with anything is actually a good thing. (Except Knight Slayer, but that's a special case.)
No, seriously.
It means that you give up some potential damage for guaranteed damage. Except, in the case of Shieldbreaker, it's not guaranteed at all, because you don't know with absolute certainty that your opponent will be using a shield. Even if you are, you'll still be dealing less damage to most targets than you will going with a different damage set.
Shieldbreaker exists because players were stacking ridiculous shields in Cyrodiil without penalty. The set was created to make that strategy much riskier... and, you know what? It works.
Knight Slayer's a similar thing. It exists to make heavy mitigation builds that just wander around and do nothing far riskier. It works too.
You do not give up anything. Its the exact opposite mate.
You give up a 5pc bonus. That's, you know,, something. You could have Julianos, or Silks of the Sun, you could be running BSW, or Bloodthorn. You could be running freakin' Durok's, but instead you decided to slot Shieldbreaker, and, oh look, no one has any shields, you gave up your 5pc bonus for nothing.
That's what you give up. The option of bringing a useful 5pc bonus, instead of wandering around with one that is only a situational counter.If the dmg scales it means i have to build for dmg
Well, you're in luck, because the damage from Shieldbreaker scales with... nothing. Okay, it probably scales with Master-at-Arms like EVERYTHING ELSE IN THE GAME. But, that's it. There is no, "hey, I want to do extra oblivion damage," star, because that would be comically broken.therefore i am actually sacrificing something like sustain or survivability. If the dmg doesnt scale with anything then i dont have to build for dmg and i can focus on sustain and survivability.
Except, of course, for the part where Shieldbreaker isn't a conventional proc set. Red Mountain doesn't care what your opponent is wearing or how if they started the round licking toads. It's always going to perform (baddly). Maw of the Infernal doesn't care about your opponent's armor weight, he just wants to give them a hug. But, Shieldbreaker? Shieldbreaker only works if they're trying to survive using a damage shield. Go toe to toe with the vast majority of players in the game, and it does nothing. At that point you would have, literally, gotten better millage from slotting something like Alessia's Bulwark, because at least you know your opponent will be dealing damage.Thats literally the entire concept of proc sets. Let ur gear do the dmg for you and just focus on everything else.
Then you may have missed the part where nearly every other proc set in the game actually does scale with other things. Particularly champion stars. "Oh, hey, Selenes!" Yeah, that scales with Mighty. Stormfist? Oh, right, same. Illambris? Elemental Expert. Oh, and all of those scale with Master-at-Arms, mentioned before. Velidreth? Yeah, that's Mighty again, and Thaumaturgy, instead of Master-At-Arms.Its the concept of oblivion dmg at its root that is very problematic. Not the freaking conditions on how it deals that dmg. Its the fact that it deals that type of dmg. It ignores every form of defence in the game. Shieldbreaker doesnt work because it makes a strategy riskier or whatever the hell you want to call it. It works because its a stupid set that doesnt require any skill input and hardcounters an entire class/playstyle.
Actually, no, it's a pretty solid counter for one very specific, toxic, build that used to dominate in Cyrodiil. Now you see intelligent players using it sparingly, if at all, because it's actually a little risky.I am sorry but thats not strategy. Thats stupidity.
I agree, wandering around PvP with 10k health is stupid. Put some prismatic glyphs on that build.If you want a set to counter shields then it should be +X% dmg on shields.
That's shattering blows, and everyone (with a coherant PvP loadout on their stars) already runs it to some extent.Aka, actual shieldbreaker that requires skill input and having a decent build. Thats actually making a playstyle riskier. Thats actually strategy.
No, this is actually a gamble. "Will I meet an idiot who has almost no health, but hides behind their shields? Or should I slot something that's actually useful?"
With a side of, "should I run around with almost no health, and hide behind shields, or will I run across someone who gave up their offensive options specifically to make my life miserable?"
It's a choice. A fairly expensive one, given it's on the 5pc bonus for a Tel Var set.